Tag Archive for: production

Miniature Songs Concept

Sometimes I find really lovely videos with production techniques that I love and after practicing it, I thought I’d share it with you so you can benefit from this finding. In this case, it’s about the concept of miniatures and also how this pairs with some sound design principles I’ve been applying. Recently I joined Sarah Belle Reid’s Sound and Synthesis program which turned out to be insightful. Once I started diving into sound design and its mechanics, I not only started understanding sound’s DNA from a different angle but also in the context of a song.

 

 

What are miniatures?

I was recently browsing YouTube when I found this video that got me excited. Miniature is a step back from making songs and has the perspective of using a sound in a tiny bubble concept. Think of it as a 10-second to 1-minute idea. Nothing more. It’s not about trying to cram in as many elements as possible but more of taking one sound and see how to you can pull out the most from it.

When I teach music production, there is more exercise that I like to suggest to students which is to take a very basic sound (sample) and to turn it into a “main idea.”

To do so, I’d suggest picking first a random sound, preferably something you consider boring, and then playing it repeatedly to find a pattern from it. Change the pitch perhaps, but sometimes, leaving it to its original pitch will be enough. See how you can make a phrase from it and make a song (1-2min) from that alone. Sometimes I see an eyebrow being raised in doubt but then I explain that any sound, on its own, can be a song.

For example, John Cage made a song for hand clapping:

 

So back to miniatures.

Think of tiny ideas that work, ideally with 1 to 2 sounds. Watch the video below:

 

The clickbait title, at first, had me roll my eyes but then I checked it to find something that was pretty fun. To summarize it, he suggests that you write down ideas on a card, which will create a little challenge, as a miniature idea. Those prompts have certain criteria:

So this would be an example:

 

We often forget that songs are a collection of sounds and sounds that evolve on their own, maybe for a short lapse or during the entire song. The idea of creating miniature becomes useful because you’re creating ideas that can later be included in a song. Thinking of music production in a modular way (not modular synth) can help you work on different elements of your songs before diving into arrangements.

One of my principal sources of guilty pleasure is to find fun loops on Splice as a starting point so building my loops is valuable for making songs later.

 

Envelopes and macro envelopes

One element that we approached in sound design is how envelopes shape sounds as their shape. But when thinking of miniatures or songs, it can be useful to think of a macro envelope. What I mean here is how you have an evolution within the entire song.

One exercise Sarah gave us for a performance is to draw the shape of how your song or pattern evolves over the entire experience. It could start abruptly, then fade, and then increasingly get louder until the end. If you’re a Shaperbox user like me, you know you can use its internal envelopes to shape amplitude or filter over a long period. It becomes handy if you want slow modulation repeating.

 

If you want some Miniature ideas, I’d encourage you to watch the video up there. I got some instant inspiration for my sounds.

 

Beginner’s Mind in Music Production

In the world of music production, the concept of “beginner’s luck” is something that many people aren’t familiar with. It’s not just about chance or serendipity; it’s about the uninhibited creativity that arises when a newcomer, unburdened by preconceived notions, fearlessly dives into the world of music creation. I’ve always seen it as a proof that sometimes, it’s not about making something to perfection, but more about spontaneity. The more you know, they more you get stuck in your mind, trying to control all the little details you know about, which then will kill the initial idea. It’s very common that I have people contacting me for help because they ruined an initial lovely idea, by trying to make it “better.”

As I said in previous post, people remember ideas, not technical perfection. Also, technically perfect songs don’t always age well as they can easily sound clinical, cold, soulless.

I find that people that have less technical knowledge and who focus on one idea, often pull out a simple song that actually works. I’ve seen people come out of nowhere, make a song that works without really knowing what they do and then for years, try to learn everything they can to sound pro but then they sometimes lose touch with this magical spark. Having the beginner’s mind is a practice that is approached in Mindfulness Meditation. I noticed it is an approach that serves people who struggle with jadedness and lacking inspiration.

In this article, we explore the significance of cultivating and maintaining the beginner’s mind in music production, drawing some inspiration from the mindfulness approach advocated by Jon Kabat-Zinn.

Beginner’s Luck in Music Production

People naturally want to listen to new music and sometimes, also, want to relate to music they know. But there is definitely a number of people who want to learn about the next big thing. Therefore, new comers are caught into this strange zone that it’s difficult for them to emerge while others in the same position as them, will stand out. Nevertheless, when you’re new to music, you are in luck for obvious reasons: everything about music is new and might sound fascinating. This state of mind is idea for creation as you’re not clouded with judgemental views on certain sounds because you’ve been told that some aren’t good enough for a specific genre.

Here’s some points and strengths:

1. Uninhibited Creativity: When beginners enter the realm of music production, they are guided primarily by their passion and intuition. Lacking a deep understanding of complex techniques, they rely on their raw talent and instinct to craft their music. This approach often results in unconventional, fresh, and innovative tracks that captivate audiences. This is something that personally I’m always interested in new people’s music because of their use of basic techniques, used sometimes wrongly, that turns out nicely. In the art world of painting, there’s a similar equivalent called “Naive Art“, where the artist does some portrait in a unusual way. I also noticed that Midjourney, who is a AI based art generator, would be similar as the early version struggled to make hands, resulting in very bizarre but yet mind boggling results.

Credits: Bootcamp

 

 

 

 

 

 

 

 

 

2. Fearless Experimentation: Novices aren’t held back by the fear of failure or the constraints of established norms. They explore various sounds, genres, and techniques without the burden of expectation. This bold experimentation can lead to accidental discoveries and the creation of music that defies categorization. Sometimes I noticed that new music makers who have no DJ experience will create tracks with very strange arrangements not knowing they might DJs to rage when they’ll try to mix the music but this is also part of a certain charm.

 

3. Authentic Expression: Beginners often create music as a means of personal expression rather than aiming for commercial success. This authenticity resonates with listeners, who are drawn to the genuine emotions and stories embedded in the music. The more someone makes music for a long time, the more they might be tempted to fall into routines, habits or conform to a genre’s aesthetics so they may “remain relevant.”

Recently someone on Facebook shared this remark:

To which I explained:

 

Signs of a Shift in Beginner’s Mind

Can we pinpoint the moment someone lose his Beginner’s mind?

Yes and no. It’s definitely not a linear process nor something permanently lost. But when a client comes for a consultation, I have a “BM meter” that I imagine and will try to spot the flags that will point towards a negative state.

There will be signs of the effect leaving you based on a few points. As you see it leave, there will be some issues appearing.

 

1. The Allure of Perfection:

 

As fledgling artists experience success, there’s a tendency to chase perfection. The definition of success is very different from one person to another which makes it a bit tricky. But whenever there’s a fixation or high concern over technical details, something tells me that there’s a desire to be impeccable, before sounding authentic. They might start obsessing over technicalities (ex. searching endlessly for a specific sample, adjusting levels by 0.5dB, have decision fatigue over arrangements, etc), overproduction, and conformity to industry standards. In doing so, they risk losing the distinctive essence that made their initial creations so appealing.

Symptom 1: The technical part takes over the artistic side, both in importance and in time invested.

TIP: Spend more time in being spontaneous, record ideas in real time, limit the number of iterations a song will have or limit the time spent on a specific song in a day.

 

2. Overthinking and Self-Doubt:

With experience comes the inclination to overthink. Artists may become overly critical of their work, stifling their creative flow with self-doubt and self-imposed limitations. This self-consciousness hampers their ability to tap into the natural creativity that characterized their early work.

Symptom 2: Worries take over the excitement. Most of the thought process is focused on the listener’s experience instead of what the song is about. Imagine you’re in a conversation and you’re more concerned on how the listener hears you than what you want to say, then there are good chances you’ll make no sense.

TIP: Focus on what the song is about and putting it to term.

 

3. Creative Stagnation:

Clinging to a tried-and-true formula can lead to creative stagnation. Repeating the same patterns and techniques, even if successful in the past, can lead to a lack of innovation and artistic growth.

Symptom 3: All your songs are sounding the same. They all end up sounding like a different version of a previous (successful) song.

TIP: Change your reference songs, explore new music out of your comfort zone.

Embracing the Beginner’s Mind with Mindfulness

One thing that is important to understand about beginner’s luck relates that people are naturally attracted to novelty. Or at least, many people are. I remember when I started to make music and played live, I was offered so many opportunities compared to today. Even though I’m still labeled as an emerging artist, because I’m not famous, I’m also considered old, therefore, perhaps less relevant. But again, that is really different from whoever hears me out. Some people who had a strong start will chase the first feeling and try to recreate that by changing how they work or compensate with many new acquisition for their studio.

Enter the wisdom of mindfulness, as shared by Jon Kabat-Zinn. At its core, mindfulness encourages being fully present in the moment without judgment. Here’s how artists can apply this approach to music production:

1. Letting Go of Preconceptions:

Approach each new track with an open mind, free from preconceived notions about what it should sound like. Allow the music to evolve naturally, embracing whatever direction it takes.

This means that when you start new ideas, you want to be less picky about how the session should start. Maybe one day you’re interested in playing pads or another day, do quirky percussion loops. Don’t corner yourself out in a modus operandi that work before and let yourself always try something new.

TIP: Divide your music sessions in 2 categories: one that is related to making music (finding new ideas, playing, jamming) and the other is purely technical. When these two overlap, the mind can have a difficult time being open to new ideas.

 

2. Non-Attachment to Outcomes:

Instead of fixating on the end result or seeking external validation, focus on the process of creation itself. This detachment from outcomes liberates creativity and encourages risk-taking.

Does this mean that sloppiness is tolerated?

What we’re relating to is more towards how you manage your arrangements. It’s also about not thinking of the end results and be open to whatever emerges.

TIP: I often say that I work to bring music close to 90% done and come back later with the option to completely revise it.

 

3. Embracing Imperfection:

Understand that flaws and imperfections are integral to the creative process. Accepting these imperfections fosters authenticity and prevents overpolishing that could strip away the track’s soul.

When I’m close to the final stage of a song, I notice sometimes that my mind chases imperfections, wanting to cover them all. I find that leaving some deliberately leaves some human touch to it and I swear that years later, I don’t even see them as mistakes but as part of the identity of the song itself. More than often, all the stuff I fixed end up being overkill.

TIP: Find a friend who can listen to your final idea and ask them to listen to it once, then provide feedback. If they didn’t notice anything, you’re safe.

 

 

4. Continuous Learning:

Just as a beginner is eager to learn and explore, maintain a stance of ongoing learning. Keep up with new techniques, sounds, and tools to infuse freshness into your creations.

As stated before, in my case, I search for tutorials every day and usually start new song out of trying a new technique. This is quite useful while creative.

In the realm of music production, the concept of beginner’s luck is more than just a fleeting stroke of fortune. It’s a mindset that, when embraced intentionally, can lead to enduring creativity and a distinct artistic identity. By applying the principles of mindfulness, artists can sustain the raw, unfiltered creativity that made their initial works so captivating. So, whether you’re a seasoned producer or a newcomer, remember to embrace the beginner’s mind—the gateway to music that resonates deeply with both creator and listener alike.

References From Clients And Exercises

When it comes to making music or mixing, you sort of need to start somewhere and to get inspired by others if often a good way to get started. There’s a lot of misconception on how to use references. While I covered that in a past article, I thought I’d go deeper on the topic. 

 

While there’s no right or wrong way to use references, I often use references for one thing in it. It can be a sound that intrigues me, a type of sequence, rhythm or concept that tickles my brain into trying to reverse engineer it. While I can most of the time understand what is going on, it doesn’t mean I can reproduce it as is. Some clients that I coach became really good at reproducing what they hear, sometimes with my help or not.

 

But the idea is to try something out and be open to where that will bring you next.

 

While I do a lot of production from clients, sometimes people wonder what others are into, who are the artists to follow but also, who are the artists that I personally follow for my own inspiration.

 

Many times, I have clients who start an idea based on a reference but they struggle to get it “right” as they want. I give here a few things to check first in order to get things started properly (in other words, this is where clients fail).

 

Load your reference song in Ableton (or other DAW) and you may solo it at first to be able to compare it to your project. I would advise to lower the volume of your reference as it may be mastered while yours isn’t.

 

There are a few initial points to consider:

 

  1. The tone: Use either an FFT analyzer (SPAN from Voxengo is free or Fabfilter ProQ3) on the master to see if the tone is similar. Is the curve similar or different from you

 

  1. Root Key/Scale: You can use a Key detector on your reference to see what is the root key and scale, then check if yours is set properly. While you don’t need to have the same as your reference, some clients don’t realize that their different elements are not in the same key. This will often translate with the feeling that the song doesn’t feel one or perhaps, that is sounds off. Note that it might sound off if you were overexposed and then you got used to it but for a fresh pair of ears, it might be awkward sounding.

 

  1. Speed and rhythm: Find the BPM of your reference and try to match it to yours. What is the time signature.

 

Lately I’ve been enjoying Decoda as a full analysis software. You can do so much with it as well as extract melodies in midi. I find it essential to work with demanding clients.

 

When it comes to artists my clients love the most, I compiled a few and will drop a few words why they are loved.

 

Ricardo Villalobos

Not a surprise here since he’s one of my favorite artists and a lot of people come to me know that I spent decades understanding his unorthodox style and can explain how certain of his songs are made. Love or hate him, that guy has certainly develop his own persona when it comes to production and his music composition is always opening new grounds to what you can do in music.

 

 

Things he has inspired us: 

 

  • Making super long tracks with more or less structure can be fun.
  • Leaving your songs sloppy has a more human side.
  • Combining really weird sounds all together can work if you keep some elements one can refer to.
  • Not afraid to sample obscure records as the main idea of his songs.

 

Ricardo is known to have a huge collection of modular synths but compared to many people who have a lot, he records new tests weekly so you can see the wide array of his tools. 

 

Exercises related to studying to his music:

 

– Use VCV to try the modular thinking he use and randomize some elements for madness.

– Polyrhythms are the key here with uneven time signature. Also look into Euclidean rhythms.

– Ric uses a lot of granular synthesis on percussion instruments or synths.

 

Vid

 

 

This is another that is often referred to as a reference. People love the simplicity and yet complex songs he makes. As opposed to Villalobos, his songs are quite polished and organized.

 

Things he has inspired us: 

 

  • Atmospheric techno is quite fun to make and is both exciting, while meditative.
  • Lush pads over field recordings are hypnotizing.
  • Dark tone gives a more mysterious vibe.

 

Exercises related to studying to his music:

 

  • Collect field recordings and ambient space sounds such as a restaurant or a church inside.
  • Grooves and beats that are groovy are worth being studied and I often recommend looking into pre-made loops and then copycat them. Removing a lot of the sustain of percussion to keep them short really helps having a minimal house feel.
  • He often doesn’t have bright elements and keeping sounds low will give a mysterious vibe.

 

Pablo Bolivar (Or Dub Techno)

 

Since I have a long background in dub techno, I get a lot of questions on how those pads are made. While it is not necessarily complicated, it still needs a bit of tweaking because what makes the dub techno pads captivating is the always moving side of them. That is coming from modulation or automation. Pablo does a great job of picking some nice sounds, pads and beautiful, lush melodies which makes him a reference for a lot of clients.

 

Things he has inspired us: 

  • A lot of classic dub techno has a 1 or 2 notes melodies, going full on minimal. Pablo brings in simple melodies but more complex than 2 notes which gives it memorable moments. 
  • Super clean production and mixes. Nothing unnecessary is ever added.
  • Just like Vid, his approach to have dynamic ambient makes it enjoyable for relaxation or dancing.

 

Exercises related to studying to his music:

 

  • Use a key root with a minor scale. Minor chords as well to complement the melody. Most of his melodies are 4-5 notes maximum. Consider doing chord progressions.
  • Use field recordings to complement the melodies.
  • Percussion are fairly straightforward here and repetitive. It does a fine job.

 

J Dilla

I wouldn’t say that anyone contacted me to make music exactly like him but I do have some clients into lofi hip hop, which in my opinion, is a derivative from J Dilla. He’s from the MPC generation where people would sample records and then play with it. His album “Donuts” is considered an innovative album for hip hop and is worth listening to it.

 

Things he has inspired us: 

 

  • Sampling blatantly and being bold about it. Sample some music from any source and use short notes of it, either to make your hook or to put an accent on whatever is happening. 
  • Go short. Learn to make songs that are under 3 minutes long. A challenge for techno but for electronic music, it’s an exercise that forces you to be straight to the point.
  • Exaggerate on swing for your percussion. Try to push it to the max to see what happens. 

 

Exercises related to studying to his music:

 

  • As stated above, those learning are also things to try. But I would recommend digging some records at a second hand shop and sample obscure parts.
  • Use a midi controller like the PUSH or with pads and try to manually punch in your beats.
  • Within a clip, play with the warp points to create weird stretches and elastic beats.
  • Slice up beats and reprogram them into a new patterns.

 

Fred Again

I’ve lost interest in pop music years ago and commercial electronic music has always been something I stay away from. But Fred Again has been impressing me for how he makes music and of course, for the end results. The thing about his music is that it’s basically the typical approach from any commercial, standard structure music that is made and good tastes is what matters here.

 

This means understanding chord progressions and working with key/scale is going to be the main focus. Using plugins like Captain Plugins suite will make a huge difference unless you have a lot of patience to learn music theory.

 

There are no shortcuts to this kind of music. But the tools you can use will make it easier.

 

His recent album with Brian Eno is what made me appreciate him. 

 

Daft Punk

 

I’ve been following the pair from 1995 until their separation. I don’t think there’s been many music acts that had the impact over their career like these guys did. It’s mostly due to their desire to innovate but also to take ideas that work really well and pull out some solid ideas to give it a new twist. 

 

In a past article, I was stating that there are 2 main modes when it comes to working on a project: you might want to repeat an idea you love from a song or artists vs you might want to innovate something from what you do.

 

The things I’ve learned from working with clients who want to get inspiration from them are mostly about, once more, digging for samples and then play with them. It’s sort of like what we covered from Dilla, but with a faster pace and 4/4 time signature. There was a point where the French Touch house/disco was all rage. That music was about using a sample with heavy filtering and the classic pumping/ducking effect. This technique is still used nowadays but with a bit more control where you perceive it less.

 

Besides filtering, some notable effects they use that you can explore today: Bit crushing, tape saturation, vocoder, heavy chorus/phaser. They also love a good 909 kit.

 

And to finish up, who are my personal references?

 

Ada Kaleh, Gigi Masin, Jan Jelinek, Rhythm and Sound, Vladislav Delay, Ricardo Villalobos, Matt Dear, Lawrence… but way too many to name.

 

The Importance of Practicing Ambient and Experimental Music

 

In the vast realm of music creation, there lies an uncharted territory where boundaries are blurred, and sonic landscapes become a canvas for exploration. It is in this genre that experimental music and ambient scores find their essence, sometimes blurring the lines on which is which. These forms of music not only push the boundaries of traditional music-making but also serve as a gateway to developing skills in narrativity within musical compositions, because each song defines its own rules. 

If you’ve been following my music career or read this blog, you know that exploring and breaking the norm is an important value for me.After making music for years, I have hit some walls of frustration. Each time, it was the feeling of having the impression I had seen it all, said it all. How much can one reinvent himself within a genre?

If music is about having fun, the idea of making the same song over and over felt alienating. Exploring the techniques behind making ambient and diving in experimental helped a lot with any desire to evolve, grow.

 

 

Ambient or Experimental Music

 

To understand the significance of ambient and experimental music, it is crucial to unravel their origins and intentions. Ambient music, pioneered by visionaries such as Brian Eno and Tangerine Dream, sought to divert the focus from conventional patterns to approach music as a tool to set moods. Music becomes then a tool, a tapestry. Ambient music invites listeners to listen, attentively or not, to music that has or not, a destination or goal. By embracing ambient compositions, music creators develop a keen sense of space, dynamics, and the art of capturing evolutive ideas.

Understanding how to make ambient music opens up many opportunities for any other genres you wish to make. Especially for dance floor music, if you remove rhythmical parts, you’re left with ambient music.

 

Ambient music is intended to induce calm and a space to think,” Eno elaborated in the record’s liner notes. “It must be able to accommodate many levels of listening attention without enforcing one in particular. It must be as ignorable as it is interesting.” Brian Eno

 

On the other hand, experimental music emerged from the roots of musique concrète, a genre that pushes exploring techniques and boundaries. The experimental approach to music-making involves understanding the boundaries and rules of a genre, its traditional structures, inviting artists to push the limits of their tools and venture into proposing a new approach. It encourages musicians to question the norm, embrace the unpredictable, and find harmony in chaos. In this ever-evolving landscape, experimental music fosters an environment that encourages innovation and unearths new possibilities.

If you have been working on the same genre for a while, you are totally ready for exploring experimental music. Composing without a goal else than breaking your routines is where I’d encourage you to start.

Since a lot of music that succeeds into being recognize often involves revisiting an idea, it often starts with the artists breaking rules while keeping a base. The same-same but different is a good way of describing it. What I often see as experimental music are all these attempts at taking risks, without filters. There is no right or wrong. If you are trying something new, you’re on the right path.

 

There are different axis of exploration:

    • Deconstruct arrangements or review the patterns. If a genre has a specific percussive pattern, try to move the beats around.
    • Using tools in a way they weren’t originally designed.
    • Taking an idea and shuffling it around to see all its possibilities.
    • Learn about generative techniques for music making. This can be done in Ableton Live and VCV, but also in Bitwig.
    • Spend time in the nature and listen to the sounds as they come. I love listening to bird songs and try to understand the pattern and sound design of their singing. I sometimes record them and use them in Ableton as a sequencer.

 

“Sound is the vocabulary of nature. The moment at which music reveals its true nature is contained in the ancient exercise of the theme with variations. The complete mystery of music is explained right there.” Pierre Schaeffer

 

Brian Eno made a deck of card named “Oblique Strategies” in which you pull a card to get some random inspiration or solution facing an issue. I find that it is a tool to explore and you can use an online version here.

Connecting Unrelated Concepts

 

One of the most compelling aspects of experimental music and ambient scores lies in their ability to connect unrelated concepts, looking beyond music for inspiration. Just as Rick Ruben’s book suggests, the exercise of connecting unrelated concepts can ignite an unexpected starting points. By drawing inspiration from various music genres, as well as other art forms such as visual art, literature, or film, musicians can infuse their compositions with a sense of depth and uniqueness.

Some suggestions:

  • Take a scene of a movie and put sounds over it, then keep only the audio. The images will guide the arrangements.
  • Read a book, pay attention to the story and imagine a sound track for it.
  • Get inspired from architecture. See how the importance of maths plays a crucial role in the structure of a structure. As you know, music is math and perhaps you can apply some observations to your music.
  • Learn to dance. I’ve followed so many dance classes in my life and when I get to move, it makes me understand the experience of the dan

 

Translating ideas from different domains into musical elements can yield astonishing results. For instance, by borrowing the tonal color palette from a painting, a musician can evoke specific emotions or create vivid sounds while darker colors can evoke deeper, lower tones. Similarly, incorporating elements of storytelling into musical compositions adds a narrative dimension that captivates listeners. By embracing this approach, artists can craft soundscapes that transport audiences on transformative journeys, blurring the line between music and storytelling.

 

Beat Making Revised

 

Electronic music often places emphasis on rhythm and beat making. However, by honing one’s skills in ambient and melodic composition, musicians can develop a strong core foundation that seamlessly integrates with rhythmic elements. Ambient music and experimental scores allow creators to focus on constructing melodies, exploring harmonic progressions, and crafting intricate sound design. These core strengths, when mastered, provide a solid platform upon which rhythmic elements can effortlessly blend and thrive.

One way that I love to work is to generate ideas, scores and random melodic moments which will then be material to use within sessions where I make beats. In other words, I often divide my music sessions into two categories:

  • Melodic content, hooks, sampling. Finding ideas and generating some. Arranging random ideas into one coherent hook.
  • Beats, beats, beats. Work on creating grooves, beats, sound design, complex or simple loops.

And then, two more categories:

  • Innovate. Try to invent new ideas.
  • Imitate. Try to emulate or reproduce ideas I love in other’s music.

 

Experimentation within ambient and experimental music opens doors to unexpected discoveries. Those experiments can be happening by multiple ways such as finding new free tools, new Youtube tutorials about genres or techniques that we haven’t explored yet or by simply exploring randomization within Ableton. By breaking away from conventional rhythmic patterns and exploring sounds that might be unsettling, musicians can unlock new possibilities for beat-making that take a step out of the comfort zone. 

 

TIP: I find that once you have sequences, you can then slice it in detail and then rearrange it to taste.

 

As music creators, it is vital to embrace the vast realm of experimental music and ambient scores, for they offer unparalleled opportunities for personal and artistic growth. By immersing ourselves in the sonic landscapes that these genres provide, we gain a profound understanding of space, atmosphere, and the delicate interplay between elements. Furthermore, by connecting unrelated concepts and drawing inspiration from diverse sources, we infuse our compositions with a richness and depth that transcends traditional boundaries.

 

In the realm of electronic music, where rhythm often takes precedence, developing core strengths in ambient and melodic composition lays the foundation for seamless integration with beat making. By engaging in experimental music-making, we unlock our true creative potential and embark on a journey of self-discovery, innovation, and boundless imagination.

So, let us venture forth into the realm of experimental music and ambient scores, where the uncharted territories of creativity await, ready to be explored, experienced, and shared with the world.

 

Max For Live Gems For Ableton

(Updated June 23rd 2023)

I’ve been wanting to cover some of my favorite Max patches for a while. There are so many and sometimes, some are just meh and others, will be quite amazing. Since I’m basically hoarding digital tools for my studio, I thought I’d compile a list of some patches that feels like it’s hacking the production flow to the point where it’s like cheating.

 

Every now and then, I’ll be making music and whenever it feels too easy (it doesn’t happen enough though), I always the impression that it’s wrong. 

 

In coaching, I teach that it’s never a problem. My take on this is to harvest ideas when it feels too easy because you might have found a hack and if it sounds good, then it means you found a way to express yourself.

 

This is why I never have enough tools that ease my creativity but I don’t rely on them as a quick fix for something I can normally do. If there’s a shortcut to something that takes a long time, which provides the same results, I’ll always go with the shortcut. Decision fatigue is something that ruins many studio sessions, and the meter goes down whenever you need to fix something or run into a complicated workflow.

 

In terms of tools, I have a few categories and I’ll present them based on a need or problem.

 

I like to think of the different needs related to music coming from different spheres. 

 

Melodies: Sequencing, hook building, not harmonies, slicing/rearranging, generating.

 

Sounds: Design, harmonic/inharmonic, quantized, envelopes.

 

Effects: to be paired with sound sources so there can be variation and alteration.

 

Rhythms: generating, rearranging, unorthodox patterns, familiar patterns, ratcheting.

 

If you read my article about VCV and how the brain, the heart work, you’ll have one central source of sequences in one channel and then, you’ll have other channels that are the sounds who will receive the signal from. This is why I separate my sources and receivers. When you hunt for new ideas, you might have a nice melody but not the right sound or vice versa, so you want to be able to swap between them.

 

This is why I love VCV and modular because you can have built systems of melodies generating tools that send to multiple sound sources.

 

1- Sequencing : I want to create different rhythms or find patterns out of my usual flow

 

When it comes to sequencing, there are multiple ways to do it. You can use a note pattern from a midi clip if you want precise ideas. This is useful to lay the main idea of a song and to have direct control over the development of a pattern. But when it comes to generating ideas, I find that step sequencers that have random options, probabilities, phrase length adjustments to name a few, are super useful. It turns your machine into an idea maker and then you can cherry pick what suits your idea.

 

Drum sequencers that come top of the list for me are XO by XLN and Atlas. Both are quite similar but they offer in-context sample swapping, as well as sample organization, so it becomes really easy and fast to swap a sound to see what it would be like. Both offer different complementary ideas which is why I often use both but they’re not cheap.

 

Otherwise, if you want a quick fix, the Alexkid Instant Haus max patch is a free alternative. It will create some different rhythms for all your percussion instruments but you can use it to sequence notes or swap percussive for musical elements. Sadly there is no Max patch to hear percussions in context like Xo does. If you like that one, he also made other bundles that are pretty badass here, with more generating ideas for percussion.

 

I saw this patch here that is quite interesting. It is there to generate ideas so there are some nice potential. Also super powerful, comes Polyrhythm by Encoder audio, which is one of my favorite developers.

 

I also like Eucledean Pro because it uses the classic Euclidean approach to create beats.

 

Not long ago, a new max sequencer came out and it’s named Opal. It’s very influenced by Elektron machines. It’s really dope and can achieve so much for drums but also just for textures and even melodies. Powerful.

 

2 – Sequencing Melodies : Generate hooks, phrases and musical ideas

 

There are many ways to create a hook. You can use sampling (we’ll get there later), play melodies, extract melodies, combine sounds to make something catchy, record instruments or sounds… All those pretty much cover the main ways to find a hook. Depending on a specific genre, a technique might be used more frequently. 

 

For ambient and electronic music, in general, sequencing ideas/notes to a synth or sound source is quite popular. Basslines, pads, chords and melodies are often coming from the piano roll. But you could use a melodic sequencer to do so.

 

I’m obsessed with melody sequencers. They’re fun but they also feel like you have a partner which you can tap endless ideas from.

 

Here are some of my favorites:

 

Pattern Generator by Manifest audio. Solid for creating complex or simple melodies as well as can be used for drums.

 

Snake: Brilliant patch for quick sequences.

 

Ask and answer: Works for creating call and answer hooks.

 

Turing Machine: inspired by Allan Turing, this device spits out sequences randomly and then you can loop the parts you like.

 

Aisle: This complex generating tool finds original sequences and patterns based on repetition. I find that this is excellent for percussions and evolutive percussive melodies.

 

On the more experimental flavor, Dillon Bastian has been a hero. It’s hard to explain in a few words what they do but he’s basically creating patterns and sounds through a visual context. For instance, with Rhythmorphic, he uses visual maps that shape how the patterns happen and what notes are triggered. It’s a bit hard to explain but it’s something quite unique and you can shape some very unique patterns. This can be very organic sounding, sort of like a chime. Or you can also use it to trigger percussion.

 

3- Sounds: I want to have sounds that are new to me but still not too crazy (or not).

 

When it comes to making sounds, I often deal with 2 kinds of mindset. On one hand I often find myself wanting to emulate sounds from songs or artists that I really like. I will try to reverse engineer how it sounds and will noodle around a bunch of different presets, pick the one that is the closest and then try to tweak it to something close to the target. 

 

This is where “instruments” get handy. While you have a lot of options already with Ableton’s internal synths which are excellent, I compile a few ones here for you.

 

Chiral: Named holographic synth, it creates unreal sounds, based on multiple synthesis approaches. Hard to describe, these textures will sound very artificial, in a good way. Think of the ultimate synth for scifi score.

 

Iridescence: This is a delay unit that turns simple sounds into arpeggios. You can basically turn any sounds into a melody.

 

Grain Forest: The opposite of Chiral. It creates super organic sounds and environment. Bastian built an evolutive instruments with visuals of wind, seeds, trees that grow and die. It’s very relaxing and mesmerizing on its own.

 

poly-Plaits: The Plaits module is from Mutable Instruments and while this is an open source synth, it made its way to Max for live. It’s a synth with models. It sounds lovely.

 

Rings: Another take on Mutable instruments but this one is with the module of the same name. It’s a resonant synth with beautiful chime, bells sounds.

 

Copy Machine: This sampler takes a sample you pick and creates copies of it. The results are a bit mind boggling. Imagine you take a clap sample and turn it into a bunch of people who clap at the same time.

 

Fortrek: Inspired by the 4 tracker tapes of the 70’s and 80’s, this takes multiple recordings and scrubs through them. Really lovely for lofi feelings.

4 – Effects: Adding spices and colors

 

Never judge a boring sound as not useful because sometimes, adding the right effects can bring a whole amount of fun to it.

 

Granular Mirror Maze: A granulator that spits out super nice textures out of percussion or synths. Ideal for pads and backgrounds.

 

Maze: A looper, tape style with pitch. It is quite fun for creating off the grid ideas and have more of a musique concrète style.

 

Nube: a take on Clouds, an all time legendary modular effect that is a combination of delay, reverb and granulation.

 

Muse Concrète: This super advanced tool is not for everyone. It’s the ultimate tool to record and mangle sounds around. Big ups to my bro Offthesky for that one.

 

All effects from Encoder Audio are amazing.

 

I recently discovered the work of Robert K / Groov Mekanik and his vast collection of patches impressed me. Not only most of them are free and those who are for sale are at super low price, but the tools he has covers some needs that new and experienced producers want. I was appealed by the High Frequencies limiter that many artists should use as many often boost the highs too much. One patch I’d recommend getting right away is the Note Probability that is super useful for generative patches, adding flow and performances. It simply remove out some notes due to probability. Go have a look, there are some lovely tools in there.

 

But honestly, I think the most of what you have is by adding modulation to what you already have. This is why modulation options are useful. Here are some of my favorites:

 

Auto-Slider: Another brilliant essential tool from Offthesky. It records your movement and make turn it into a LFO or super long function signal.

 

Strange Mod: Dillon Bastian drops this amazing modulator that I use everywhere. Ideal for unusual random modulation.

 

Source: Inspired by the Buchla 266, it creates random signals.

 

All LFOs by Kentaro: Advanced and sophisticated, these can bring any modulation to the twilight zone…

 

I will update this page when I find new things so you might want to bookmark it. If you have suggestions, please share them!

 

Minimalism in Music Production: Drawing Inspiration from Arthur Russell, Brian Eno, and Terry Riley

 

Minimalism is an approach that emphasizes simplicity and a reduction in the number of musical elements. This approach can be applied to many genres of music, but it has been particularly influential in electronic music, where technology and sound design can lead to overwhelming complexity. In the end of the 90’s, minimal techno had a huge bloom in popularity. It was in reaction of maximal music such as trance and hard techno. This is when I started making music because I felt a strong connection with minimalist music.

 

In this article, we will explore how minimalism has been used in music production, drawing inspiration from three influential artists: Arthur Russell, Brian Eno, and Terry Riley.

 

The Power of Minimalism

 

The essence of minimalism in music production lies in the ability to create a focused and spacious sonic environment. By using fewer sounds, producers can create a clear and uncluttered atmosphere that allows the listener to focus on the details of each individual sound. This approach works well in electronic music, where sound design and texture are often the main focus. 

 

Modular and eurorack synthesizers, in particular, are great tools for exploring minimalism in music production. With their limited number of modules and limited space (but also their costs!), these instruments force the producer to be creative with fewer resources. This constraint can be a great source of inspiration, leading to innovative and original compositions.

 

One of the most important differences between now and the late 90’s is the accessibility to music production tools. Back then, you’d be caught to use only a few things you’d have, such as a drum machine and a sampler. Now we have so many things that it is hard to focus on what to pick. Minimalism starts with fully embracing limitations one has to impose to themselves.

 

 Simple, Constantly Evolving Phrases

 

One of the key challenges in minimalist music production is to create variation and development with limited musical material. A useful exercise for developing this skill is to focus on creating simple but constantly evolving phrases. These phrases can be created using a limited number of notes, rhythmic patterns, or sound textures. 

 

I also like to think about picking up to 4 different sounds i love and will try to make phrasing out of them.

 

Arthur Russell was a master of creating evolving phrases in his music. His use of repetition and subtle variation created a hypnotic and mesmerizing effect. In his track “Lucky Cloud,” for example, he uses a simple four-note bassline that repeats throughout the track, but he gradually adds layers of percussion, synths, and vocals, creating a rich and complex texture. He would rely on reverb, delays and use of panning to create all the tension and variations necessary to create engagement.

Brian Eno is another artist who has explored the possibilities of minimalist music. His approach is often characterized by the use of ambient textures and drones, creating a meditative and introspective atmosphere. In his album “Music for Airports,” he uses a limited number of simple chords and melodic fragments, layering them to create a constantly evolving soundscape. He is known for developing generative tools to create his music. He will let the machines come up with ideas and then will cherry pick the moments he loves.

Terry Riley is a pioneer of minimalist music, known for his innovative use of repetition and improvisation. His piece “In C” is a landmark work of minimalist music, consisting of 53 short phrases that can be repeated and combined in different ways, creating a virtually infinite number of variations.

 

 Exercises for Minimalist Music Production

 

Here are three exercises inspired by Arthur Russell, Brian Eno, and Terry Riley to help you explore minimalism in your music production:

  1. Arthur Russell Exercise: Create a simple four-note bassline and add layers of percussion, synths, and vocals to create a rich and complex texture. Focus on reverb and delays, panning. Challenge: use your voice (yes, do it).
  2. Brian Eno Exercise: Create an ambient soundscape using a limited number of chords and melodic fragments, layering them to create a constantly evolving texture. You may try to generative melodies scaled to a key and then keep what you love. Challenge: record 30 minutes of music, unedited.
  3. Terry Riley Exercise: Create a short phrase consisting of a few notes or a simple rhythm. Repeat and vary this phrase, gradually adding layers of texture and improvisation to create a complex and evolving composition. Challenge: Face ultimate repetition and stick to it.

 

Tools you can use:

 

Synths I love: I seem to always come back to Pigments as one of my favorites. It features multiple possible options when it comes to modulation and it makes it a very versatile tool. What I love is to start from a preset (it has a shop in the plugin!) and then tweak it to taste. The ones that are included are lovely starting canvas that are in tune with current genres. Quanta 2 and Diva would also be great here, for the quality of their sound.

When it comes to reverbs and delays: I’m a big fan of anything that comes from Valhalla’s effects. They are perfectly priced and the quality is trusted by top producers for a reason, because they sound amazing. Otherwise, if you want something solid, you could consider Fabfilter Reverb and Neoverb for a cheap option. Both are often used on my side.

Generative tools are numerous in the Ableton live environment. You could use simple max patches like Snake or Rozzer and have some LFOs mapping that make them evolve through time. Otherwise, the good old Riffer comes handy. I would recommend Alexkid VST Seqund that really wonderful as well. Otherwise, dive in VCV.

 

Conclusion

 

Minimalism in music production is a powerful tool for creating focused and spacious sonic environments. By using a limited number of sounds and musical elements, producers can create innovative and original compositions. Drawing inspiration from Arthur Russell, Brian Eno, and Terry Riley, we can explore the possibilities of minimalist music and develop our skills in creating simple but constantly evolving musical phrases.

 

How I Classify My Projects and Files

I’m not sure if you’re like me, but it’s possible that your hard drive, after a while, becomes a total mess. There will be a few folders with some projects in them, and other folders with random samples. Not to mention all those projects named New project…

 

There are ways to organize folders and all your work that allows you to easily navigate it. The way I classify projects is also aimed at having a quick scope of which one I will work with next, which songs should go in an album, and those that need specific actions.

 

Before I explain myself, let’s talk about the different stages a project will go through and also, the different tasks related to that.

Note: If you’re new to this blog and aren’t familiar with my production technique, I would encourage you to read a few articles about this, which will give more sense to what I’m about to describe.

 

The different stages of music production (and labeling your projects so)

 

The way I work to maximize the results is to take each step in making music and call it a phase, or a stage. 

 

The different stages I label with are these:

 

1- Ideas digging, concept, testing techniques, hook finding, etc. 

2- Preliminary loop made from stage 1 that could be the heart of the song. Basic structure of the song.

3- Arrangements.

4- Mixing.

5- Song at 90% done and needs last minor tweaks.

 

The main reason why I give high priority to the state of the song is based on the idea that when I want to work on music, I might be in a specific mindset. Perhaps one day I’ll want to just have fun doing some sound design or another time, I need to work on an EP and will be checking for the few songs incubating. As you might know my approach for when I do music, when I reopen projects, I want to quickly know where that one is at. In an hour of work that I do on music, I hop from one song to another, while I also like to revisit projects that have been sleeping for weeks because what I want is to always have the freshest perspective on my work. If you work on something for hours, trust me, by the end of it, you might have lost all perspective and the work will suffer for it. 

 

Stages 1 and 2 can overlap

 

I’ll give you a study case of mine so we can have a clear understanding of how I can use a project and its evolution toward a finished song. But we’ll start with the 2 first stages. 

 

Projects that are in stage 1 are your pool for fishing ideas. 

So the idea of a project in stage 1 is really about ideas, not much more than that. It could be more if you want, it’s up to you.

 

Stage 2 is where we’re working on a precise hook or main idea. There are multiple ways to work and find hooks, we have talked about that in previous articles. I usually drop a very simple percussive loop to define what will be the rhythm of the song, its groove, and its accents, and then place what would be the hook on top. We often overthink the hook. It’s often very simple. 

 

Usually, in stage 2, I find that I should have:

 

  • A root key 
  • A scale
  • A hook, not longer than 1 bar
  • Rhythmic groove, time signature

 

If I have all of that, then I know the project has passed to that new stage and will rename it. Usually, when I rename a project, I make sure to save it, and do a “collect all and save” to make sure I copy all the needed files from its previous form. When you rename a project, it’s better you do “Save project as…” in the File Menu of Ableton and its original stage 1 will still exist. You can later decide if you archive the original project or keep it as an incubator. Usually, when I’m finding an idea from an incubator, I will make sure I save the different effect chains as macros so that they can be reused. I also will color code my channels, and name them as well so I can harvest them later from the right side browser of Ableton.

 

However, you might have an incubator at stage 1 that will never grow because you could mutate the original incubator to stage 2 but it’s completely different, but still came from a father project. For instance, I have projects that are sorely made for making sounds, where they never have evolved from there and tons of songs or even live sets have come from them.

 

Arrangements, the full story of Stage 3

 

I find that arrangements should start by working on the middle part of the song and then deconstruct that idea to the start of the song. So the early part of Stage 3 would consist of working in the middle part, roughly 1 minute long.

 

As you can see, you basically shift your initial Stage 2 loop and drag it to arrangements, then stretch it. Some people build their initial loop in arrangement mode so you can just move it from the start to the middle. When I work on arrangements, I usually love to make a quick draft of the song, where I’ll split it in 3 sections: intro, heart, outro. That draft is made quickly, sometimes in a surprising time of 20 minutes alone. I will come back later with a fresh look and listen from the beginning and will readjust the arrangements so it makes more sense. 

 

In stage 3, the mixing isn’t important. You can level it for pleasant listening but I wouldn’t worry much about it. 

 

Mixing as 4th stage

 

This doesn’t need much explanation here but one thing to clarify is that it’s not something rigid either. You might notice some arrangement problems in mixing that will make you redo them. As I always say to clients, if your sound design and arrangements are solid, there will be basically almost no mixing, or just touch-up.

 

Stage 5 is when your song is 90% done

 

To me, 90% done is my definition of done. I know it sounds weird but it is like that. First off, when you first accept that a song is never done, it’s easier to accept its imperfections and to move on. Second, you want to bring as many songs as possible to 90% because the day you want to do a release, you’ll take those and then wrap them all at once to 100%. This might sound confusing but letting your songs sleep at 90% and then wrap multiple songs at once means that the last stretch for all of them is your chance to unify them to make them coherent as a release. 

 

So what’s the difference between Stage 4 and 5?

 

Well, it’s kinda when you’re done arranging, you shift it to stage 5. It’s sort of like, I’m done with this one. Once in a while, I might reopen 5 to maybe do a little tweak but to me, when it gets to 5, it’s sort of saying that it’s ready.

 

In conclusion

 

When I open my folder with all my projects, I will see from 1 to 5, all songs being in order. With the file browser, I can also classify them from 5 to 1 as well. I like in mac OS to be able to put some tags as well. That can be for genre, if it’s signed or whatever is useful.

Photo by Amy Shamblen on Unsplash

How To Prepare To Make Music

When I was 10 I was invited to be part of the track and field crew at my middle school. While I always considered myself a proficient runner, one thing that we started to do more was stretch. At first, it seemed like a huge waste of time, since all I wanted to do was run. Instead, we were spending all this time doing these exercises that, to me, had nothing to do with running. However, after months of stretching, I started to realize that I was getting significantly faster. This is because I was warming up. Just like you have to warm up to prepare for running, the same goes for music. In this post, we’re going to discuss warm-up techniques that help you prepare to make music. 

 

Your Tools Aren’t That Important

I’ve talked about this frequently in previous articles, but it deserves to be reiterated. In music production, clients often think that they can buy all the equipment they want, and somehow, miraculously, they will be inspired to create. However, more often than not, they get stuck and the most productive thing that happens is my client cleans the dust off their wall of useless gear. 

Just buying equipment doesn’t do anything if you’re not intimately familiar with it. Imagine buying a nice guitar and thinking you can play it right away despite not knowing how to play guitar. Sounds ridiculous, right? Of course, it does! It takes time to learn a new instrument. It takes frustration. It takes commitment. However, sometimes they do know how to use this gear, and still, nothing happens. More often than not, their problem is they don’t know how to prepare to make music. And just like I was warming up for track and field, so must a producer. 

 

Come Up With Your Own System When Preparing To Make Music

Now people think there is a uniform way to prepare, however, everyone is different. The mind is not a quadricep, where there are standardized stretches that make it more functional. So what we do in coaching is to come up with a system that works for them. I start with figuring out what their current habits are because one thing we do know is that what they have been doing isn’t working. 

So once we figure out what they have been doing it’s time to figure out a system that works for them. Like I said earlier, everyone is different, so everything I’m about to make is a suggestion, not a catch-all. 

 

Actively Listen To Music To Prepare To Make Music

a photo of preparing to make music by actively listening to musicThe first thing producers can do is listen to music before they make it. This might be a huge “duh” statement, but how many people actively listen to music? How many people come home, crack a beer, put on a record, and then just sit there, doing nothing else, except engaging with the music? 10%, maybe? However, it’s this 10% of people who have set themselves up for success if they are music writers themselves.

When listening to music actively, it’s best to think of it as a reference track, in a way. Listen to the song over and over again. Note the timbre and structure of the song. Like actually note it in a notebook. This will get your mind prepared to make music by actively engaging it.

When actively listening to music, make sure to concentrate on the appropriate parts of a song. Lots of producers obsess over the kicks, hi-hats, and the bass, but at the end of the day, it’s the melody that people remember. So do yourself a favor and try to concrete things that you can easily absorb. You will probably not remember the exact timbre of a hi-hat, but you might remember the melody enough to replicate something similar later.

 

Listening To A DJ Set Will Help You Prepare To Make Music

Many students tell me that they find inspiration while they are in the club, and can’t get home quick enough in order to harness it. A solution? Listen to a DJ set for 20 minutes to an hour. The longer you prepare the better. 

An image of someone DJing, which is a great way to prepare to make music

You can take notes on the transitions and compositional intricacies, something that you couldn’t do while in a club. While not exactly the same as a club, I often find that my students say that all the ideas they had in the club start manifesting themselves again.

One thing I like to do is put on a mix while scrolling through and listening back to the samples on my hard drive. By doing so, you can hear when a sample fits nicely into the mix, which you can categorize, and use later. Just make sure the volume levels match what you’re doing in Ableton. You want your samples to vaguely fit inside the mix, rather than being the predominant sound. This is a helpful way of managing samples as well, because otherwise when you’re just scrolling through samples, and not comparing it to music, you’re just comparing the samples to air.


DJing To Help Prepare To Make Music

I think DJing is a great way to prepare to make music. Similar to the other suggestions, DJing is a powerful form of active listening. DJing trains your ears to deeply understand the structure and mix of a song. You can easily add or subtract frequencies to see how they modify the song. You can also hear where transitions happen, allowing you to build your tracks out to be more DJ-friendly (if that is one of your goals). 

 

Build Categorized Playlists To Help Prepare To Make Music

I know earlier I said that it’s easier to concentrate on the melody of the song, rather than the rhythm of it. So what are you supposed to do when you want to work on a specific aspect of a song? Well, as you’re listening, throw the songs into playlists that are labeled based on the aspects of the song that are inspiring. So have one for the melody, have one for that really specific hi-hat or kick. Have one for a bassline. Then when you want to prepare to make music, you can go back to those playlists and warm-up actively listening to those.

 

Take Inspiration From Your Inspiration’s Inspirations

Another way to prepare to make music is to learn from the people who inspire your inspiration. For instance, I’m inspired by Ricardo Villalobos, so I often read articles about him. Through these articles, I found out that he’s inspired by pianist Keith Jarrett. Jarrett does not make electronic music, however, he’s clearly had a large influence on the genre, whether he knows it or not. So, naturally, I listen to Jarrett to see if I can’t harness some of that inspiration.

 

There Are Many Ways To Prepare Your Brain

At the end of the day, the goal is to get your brain engaged. You can play video games while listening to music, read a book, or go for a run. You can also paint, or write. These are all just suggestions and you should find the one that gets your mind warmed up, since as I stated at the beginning of the article, a mind is not a leg – there is no uniformity.

 

Is It Best To Produce One Style, Or Many?

Why do people keep producing the same kind of track when there are others who have a wide palate of styles? I’ll admit, I’m a victim of the former. I’ve been producing the same type of music forever. Sure, often they sound different, but overall, I use the same formula and workflow, which translates into a bunch of songs that sound somewhat identical. This results in some people questioning why I don’t expand my palate. 

In response, I try to break out of the mold and create something entirely different. Then, the people who listen to me because of my consistency get annoyed and start complaining. There is no victory here, which is why I always suggest just making music for yourself. At the end of the day, the best thing you can do is be satisfied with your finished product. However, let’s explore the advantages of disadvantages between the two.

 

Producing A Similar Sound

Ok, let’s first talk about making the same song over and over again. In an era of algorithms and playlists, this is a sensible approach if you want to build a brand. With streaming, listeners have infinite choices nowadays. They can go on Spotify or YouTube and build their own playlists that fit their mood. And when they want to augment their mood, they often go and grab songs from familiar artists that satisfy that emotion. If you’re an artist that produces a bunch of different styles, they may not go check out your new stuff, because they know that it won’t fufill that emotional anchor. However, if you have a palate of sounds, tempos and styles that fit into a similar trope, then listeners can reliably count on you to produce something that satisfies their need. 

 

The Benefit Incremental Improvements On A Sound

Another reason for producing similar-sounding tracks is because the artist wants to keep on improving on something. Often they believe if they keep on working in the same vein that their tracks will get progressively better, which may lead to some sort of breakout moment. If they decide to take a tangent into other realms, then that may cause them to lose sight of that goal. They may even start making more predictable, cookie-cutter stuff since often when artists explore new genres, they start watching tutorials that thousands of other producers have watched. Often, this regresses their sound, when by staying the course it may have led to new, exciting sounds, even if they fall inside a stereotypical frame that they defined throughout their years of producing.


What To Do With All Of These Similar Tracks?

When you have 100 songs and they’re all the same, what do you do? Is that a waste? If you release all these 100 songs, you’ll burn yourself out because not all are worthy of release. I usually recommend making bundles of 3 or 4 and seeing which ones work by passing them to DJ friends who can play them. They’ll let you know which ones work, and what doesn’t. 

Also, don’t forget to store all of your projects. You never know when you can go back and finish a track with the new skills you have acquired. 

 

How To Change Your Sound, Without Becoming Cookie Cutter

However, there are ways for producers to keep a template and still change their sound. For instance, they can change the key. Each key has a different mood associated with it, and while the timbres and samples may be the same, the new pitch can redefine the emotional impact. You can still retain the mood that listeners expect if you switch the key to something harmonically relevant to a previous song’s key. Just check the Circle of Fifths to find out what works harmonically.

Another thing composers can do is time signature changes or add polyrhyms in their music. In dance music, it’s often hard to do something outside of 4/4. Sure, there are some tracks that work, like Jon Hopkin’s “Neon Drum Pattern,” which is in 5/4, or the rave classic, Jakatta’s “American Dream.” However, those are a pain to mix, and are a rare breed of dance songs. What I suggest is things like using triplets, or doing things like making your song half time or cut time. Another thing you can do is make your rhythm 4/4, and your lead 6/4, since they are both common time. However, if you don’t care if your songs are mixable, feel free to make songs in 9/8 or 17/4. Who cares? Like I said, it’s about feeling satisfied with your music, and nothing else.

 

Producing Many Different Styles

Ok, so let’s talk about artists who have a bunch of different styles. I would also say that I do this too, as I release dub techno, minimal, ambient, and more. However, with my sound, it all comes from a similar root, as I mentioned before.

Then there are artists that are all over the place, and cannot stay tied town to one process. A good example of this is the band Underworld. You might now them for their song Born Slippy, but they are way way more than that. They were originally an ‘80s rock band that evolved into the techno juggernaut that we know today. However, if you go through their catalog, you will hear many genres of music. There is house, techno, and breaks, for sure. But there are also ballads, and ambient pieces. Sometimes there are big beat songs as well. Then occassionally, they’ll return back to their roots and make a more rock oriented song. 

Another good example is Radiohead. Pretty much every album they change up their style. Ok Computer does not sound like Kid A, Kid A does not sound like In Rainbows, In Rainbows does not sound like King of Limbs, A Moonshaped Pool does not sound like King of Limbs. This process all started with Kid A when they wanted to make an anti-album that was intended to alienate their fans by switching things up dramatically, replacing drums with drum machines, guitars with synths, and normal vocals, with distorted ones. In other words, they were sick of stardom. But that backfired, and it became arguably the most critically acclaimed album of that decade.

 

Having An Artistic Signature To Tie It Together

However, if there is one thing that Underworld and Radiohead have in common is that they have an artistic signature, whether they like it or not. With Underworld it’s the timbre of the sounds they chose, paired with Karl Hyde’s spoken word vocals. With Radiohead, it’s the production veneer and Thom Yorke’s distinct crooning. This keeps the fan grounded in familiarity, even when the styles change. 

 

We Live In A Different Era

Keep in mind that Underworld and Radiohead are from a different time though. They existed in a time when I believe labels were looking for artists that pushed the limits of their creativity. Nowadays, with algorithmic streaming, labels are often looking for consistency, because they have artists put into boxes that they can market to said demographic. If you’re going to take this route, you may have to self release, or do a lot of research in finding a label that still has this old ethos. 

Frank Zappa has this great interview where he laments that cool kids running labels ruined artistic expression. He says that in the ‘60s, the reason why so much amazing, forward-thinking music broke into the mainstream is because the label heads were just old businessmen who didn’t know anything about music. They were like, “what do I know? Put it out, see what happens.” Then some of those records had great success, so they hired young, long-haired hippies to come in to advise. Those hippies became smug and decided they knew what was best, because they had taste, and thus began the decline of forward-thinking music, because often, they had no idea, despite thinking that they did. 

This has progressively became worse, and now these label executives have developed formulas for what should be released and what shouldn’t. Luckily, we live in an era where self distirbution is possible, and with the right marketing, and luck, you really never know where your multigenre music can go.

 

Whatever Route You Chose, It Doesn’t Matter 

Whichever route you choose, there is no right and wrong. Releasing the same sort of song can be fulfilling from a commercial standpoint, but from an artistic standpoint, it can become dull. Chances are most musicians are not going to be touring with thousands of adoring fans, so it might behooth you to make whatever you want, rather than trying to placate a potential audience. But, if you have a sound and know how to market it, then by all means, refine it. God knows that’s what I did. But I also expanded into other genres too. So perhaps, somewhere in the middle is a solid approach

Difference Between Art Music And Commercial Music

I often get asked what the difference between art music and commercial music is. And while there is a lot of subjectivity in music, I think I have a pretty good answer for it. 

Before I get into it, I would like to note that all musicians are artists. However, there is a difference between art music, and commercial music.

People have different reasons for why they make music. Some do it because they want fame, or at least relative fame within their niche or region. Other people do it because they have an insatiable desire to innovate. And when they innovate, they often take risks.  And it’s this risk that separates the two.

I would hypothesize that the majority do it for somewhere in the middle, where they desire to be noticed, but at the same time have an innate desire to create something groundbreaking. Then from that middle, it skews to either side, depending on the individual. 

While it is possible to be artistic and commercially successful at the same time, often one has to make concessions depending on what their motives are.

First, let’s define what I mean by both.

 

Commercial Music

In my mind, commercial music doesn’t necessarily mean Top 40. There is tons of commercial music that you will never hear on pop radio. But you may hear it on a genre specific radio station. And to get on these stations, typically songs have been focus grouped to hell; where consultants, and market research have determined what the winning formula is for a song. This could be length, song structure, instrumentation, and lyrical content, among other factors. 

In other words, it’s template, or formula based music.

Since this is primarily a dance music blog, let’s concentrate on techno. If you look at the Beatport Top 100 Peak Time Techno songs, the prevailing techno sound nowadays is 130 BPM +/-3 BPM. 

They all have some sort of “DJ intro” for easy mixing, usually a kick drum, or repetitive synth line. Additionally, their breakdowns happen at roughly the same times – 2 or 3 shorter breakdowns in the first half of the song, followed by an extended buildup and breakdown somewhere in the final third of the song. 

There isn’t much variation in the composition, because it’s music designed to be mixed by DJs, and the second you change up the composition, it becomes harder for a DJ to mix.

Basically, this sort of music, no matter what the genre, is designed for people to understand quickly. 

a wav file illustrating the difference between art music and commercial music on beatport. a wav file showing how underground music can still be commercial music on beatport. a wav file illustrating the difference between art music and commercial music on beatport.

Music Can Still Be Commercial, Even If It’s Underground

So you made a Rominimal track, which is undoubtedly an underground genre. However, underground doesn’t mean it’s not commercial. If it’s a Rominimal track that follows the same formula as what came before it, borrowing sounds and structures from groundbreakers like Raresh, Petre Inspiresu and Rhadoo, then chances are it exists to be sold to other Rominimal DJs, rather than the art. A producer who is taking an artistic approach would take the Rominimal framework and turn it on its head, just like those three pioneers did when they reimagined Minimal.  

 

Art Music

Art music is music that doesn’t try to be anything else, more or less. It’s music that comes from a place of authenticity, rather than a desire to be heard, or understood.  It involves unconventional song structures, reimaged timbres, like a trash can lid for a snare, stream of conscious lyrics, odd time signatures, key changes, etc. In other words, art music takes risks.

The Balance Between Art and Commercial

One thing to note is that art music can also be commercially successful, and even sound popular. There are plenty of uber successful artists whose music is artsy. Classic examples include The Clash, The Talking Heads and Pink Floyd. More modern examples include Radiohead and Billie Eilish.

So, what makes these musicians art focused, rather than commercial?  While they have their commercial hits, these aren’t what define their entire catalog.

Classic Examples

Pink Floyd, with their hit “Money” is in ⅞ and uses extensive folly sounds. However, this song is probably played thousands of times a day and has been for almost 50 years. It’s this time signature, and use of sound that is the difference between art music and commercial music.

A photo of losing my religion's artwork. It's a stellar example in how the difference between art music and commercial music can be thin. An image of Money's artwork.

Another good example of this is “Losing My Religion” by REM. There is no discernable chorus in this song. It’s only verses, with a repeating melody. It also heavily features a mandolin. However, this is still one of their most popular songs, despite it kicking convention in the face. When evaluating the difference between art music and commercial music, looking at the structure is a good place to start.

Modern Examples

An example of a modern art pop song is Blood Orange’s “Uncle Ace.” What’s interesting about this song is that it sounds like something that would be written by Prince. It also has parts that sound like a chorus, but in reality, it has no chorus. 

The song structure instead goes intro>verse>bridge>verse 2>bridge/hook>pre-outro>outro, with no part being discernible similar to each other besides maybe the verses. Once again, it’s this structure that empathizes the difference between art music and commercial music.

Screenshot from the music video for Billie Eilish's Bury A Friend. Album art for Blood Orange's Uncle Ace.


Another contemporary artist that does artistic commercial music is Billie Eilish. Her hit, “Bury A Friend” is a shuffled, syncopated song that samples a dental drill, Easy Bake oven, glass and a staple gun. Its song structure is equally as odd. It goes hook>verse>pre-chorus>drop>hook>verse 2>alternate verse 2>bridge>pre-chorus>drop>hook. Most modern songs with that level of fame are verse, chorus, verse, chorus, bridge, chorus. 

In electronic music, art music becomes a little more apparent than most. Good examples are Aphex Twin, Squarepusher, Arca, SOPHIE, and Burial. However, they are all successful, and this is often by design. 

 

What Makes Art Music Successful?

 

Popular Themes and/or Lyrics

The late SOPHIE is a great example of this. One of her most popular songs, “Immaterial,” is almost an off kilter tropical house and reggaeton song. However, it’s peppered with atonal sounds, and vocal yodels. Ultimately it’s a pretty jarring song. However, the song repeats the same simple lyrics over and over again, and those lyrics are about materialism, something we can relate to. Additionally, it uses R&B, auto tuned vocalizations that are common in contemporary pop music. 

Same can be said for artists like Arca. While most of their music sounds like an ambient, distorted dystopia, the beats are largely hip hop beats. That’s why they have worked with mainstream artists such as Kanye West.

Standout Marketing

Good examples here are Boards of Canada and Burial. Both have cultivated a sort of mystery around their work. Neither perform live, and while their identities are known, they are shrouded in mystery. Take Burial for example. Even when he was up for a Mercury Prize, his identity was still speculated. However, despite being up for one of Britain’s most prestigious cultural awards, his music was hardly pop. It was lo-fi, future-garage made from samples from YouTube videos and video games. Placed up against songs at the time, it sounded thin. But that didn’t matter, because of the questions around his identity.

Boards of Canada are all about mystery as well. When they released their latest album, Tomorrow’s Harvest, they built a cipher for fans to figure out, slowly revealing details and further ciphers until fans realized it was a new album. 

Having Commercial Success And Then Doing A 180

The best example of this is Radiohead. They blew up with their post-grunge, Brit-Pop single “Creep”, which followed traditional song structure. They then followed that up with their album, The Bends, which featured the similarly Brit-Pop-esque song “High And Dry.” Then they started to get bored. 

Their next album, Ok Computer, still had its rock oriented structure, but started to rely more on timbre, and texture instead of traditional rock sounds. They introduced more pedals into their array, and concentrated on using the studio as an instrument, taking cues from early British artists like The Beatles. They even had experimental vignettes such as “Fitter Happier,” a jarring, Speak-And-Spell driven, ambient hellscape of a track that criticizes the numbing of society by commodities and pharmaceuticals. 

While Ok Computer had one foot in commercialism, one foot in experimentation, it was with Kid A that they went a full 180, replacing guitars with synthesizers, drum kits with drum machines. Their songs started to have less of a discernable structure, concentrating more on themes, and timbre. However, Thom Yorke’s voice still remained a constant, allowing their previous fans to find grounding in their new, forward thinking sound. Sure, it alienated some fans, but Radiohead still continues to release albums, and sell out stadium tours. If you want a good example of a song off this that sounds like one of their more commercially viable rock songs but in reality has a complex, and unique arrangement, check out this video about the arrangement of “How To Disappear Completely.”

Intention Matters In The Difference Between ARt Music And Commercial Music

Ultimately there is no right or wrong way to create; it’s all about your intention. If you want to make music that’s easy for people to understand, so that it gets wider acceptance, then you should absolutely do that. This is probably the most surefire way to make money as a musician, and you will ultimately have more people listen to, and appreciate your music. You may even find some fame.

If you want to make abstract, ambient, noise music, go for it as well! There is no shame in that at all. You are making art for art’s sake, and nothing else. You are being true to you, and nobody else. While you may not find fame and fortune in it, you may at least feel creativity fulfilled.

Just keep in mind, while it can be done, it’s hard to square the two. So when creating, it’s all about your intention.

Producing Music With Minimal Gear

In this pandemic, it’s especially easy to get apathetic, and start looking for excuses not to create. “The clubs aren’t open,” “nobody is dancing,” “DJs can’t even play my stuff,” “I’m stuck with my current gear, and I can’t afford to get new gear, because the economy is bad.” 

All of these things are just excuses. 

The clubs aren’t open and nobody is dancing? Well, make the music now and release it when they are open. Spend the extra time to work on getting the marketing set up, or consider what labels you want to send it to. 

DJs not playing music? Well, that doesn’t mean they aren’t listening to it, and stashing away music that they like. If anything, they are more responsive than ever because they aren’t on a plane, going on four hours of sleep in two days. Spend some time building relationships with them, so they actually care about you when you send them your stuff.

You can’t afford to get new gear, because the economy is bad? Well, don’t fear, there is tons of free, or low cost gear out there that can accomplish exactly what you need, and even provide some constraints that allow for true originality to shine. Producing music with minimal gear is a great way to make music.

What Are Some Free, Or Inexpensive Tools?

There are dozens of different tools that you can use to produce music with minimal gear.Moog, Korg, Image-Line, and predictably, Apple, have all thrown their hat into this creative ring. Here are some of the better ones for producing music with minimal gear.

 

Android Tools For Producing Music With Minimal Gear

GStomper Studio

A great way to produce music with minimal gear is the GStomper Studio app. GStomper Studio is an app that installs on any Android device, downloadable from the app store. Built for performance, it contains a full featured sampler/sequencer, microphone recording, a multi OSC and PCM enabled synth, piano roll, drum pads, mixer, master channels, timing and measure functions, and multiple effects. You can upload your own samples, or buy some inexpensive ones in the store. Feeling especially creative? Plug in your favorite MIDI keyboard with a simple USB converter. It’s only $12.99 in the Google Play Store.

image of gstomer. This is a great tool for producing music with minimal gear

FL Studio Mobile

Coming in at a cool $15.99, FL Studio Mobile is the little brother to the full fledged desktop version. While it lacks the VST support, and dynamics of the desktop version, this app is a powerhouse. It has a sequencer, mixer, low latency audio engine, audio recording, built in synths, effects, and samplers. 

If you use the desktop version, FL Studio Mobile comes with the FL Studio Mobile plugin that allows you to swap between desktop and mobile functionality. Also works for iOS. 

This is an excellent way to produce music with minimal gear.  

iPhone Tools For Producing Music With Minimal Gear
GarageBand iOS

Free with all iOS apps, this cultural icon has been responsible for tons of hits, and is the undisputed champion of producing music with minimal gear. While it wasn’t the best when it first debuted on iOS in 2011, now it is a full functioning miniature DAW, with virtual pianos, percussion, microphone recording, loops, MIDI functionality, and way, way more. With the right adapter, you can even plug your guitar into it, and record in the park.


Korg iElectribe

The Korg iElectribe is the mobile version of the renowned Electribe hardware. Think this piece of gear isn’t capable of creating a full album? Think again. Daman Albaran created an entire Gorillaz album using an iPad, a guitar, and this piece of software. It’s only $9.99 in the App Store. If Daman Albaran is capable of producing music with minimal gear, then microhouse can certainly be done on it.

Image of Korg iElectribe. A perfect tool for producing music with minimal gear

DAWs For Producing Music With Minimal Gear

 

Ardour

Ardour is a full functioning, open source DAW that has been maintained by a dedicated team of decentralized developers. It has full VST support, and uses audio engines that are just as good as any other major DAW, allowing for 32-bit, floating point playback and rendering.

It has recording capabilities only limited to the hardware you use, and has full mixing, mastering, and editing capabilities. It’s totally free, and is available on Windows, Mac OS, Linux, and FreeBSD. The only caveat is that if you use the free version, you have to code all of it together, which takes skill.

However, for a small donation, or a monthly subscription, you can get its full functionality. How much you pay determines what you get, naturally. According to them, “If you choose to pay less than US$45, you will get the current version and updates (e.g. buy version 6.0, get access to 6.1, 6.2, etc. but not 7.0). If you choose to pay US$45 or more: get the current version, updates and the next major version, plus access to nightly (development) builds”.

This is a very inexpensive way of producing music with minimal gear.

a picture of the Ardour DAW. A great app for producing music with minimal gear.

Cakewalk by BandLab

Cakewalk by BandLab is a full functioning, free DAW, with analog console-style virtual mixer, VST plugin support, multi-touch support, Bluetooth MIDI, a suite of in the box plugins, and more.

The only cons are that it’s only available for Windows, and that you have to sign up for a free BandLab account. However, there are no annoying ads that come up with this registration, so that’s cool. Cakewalk by BandLab is a great way for producing music with minimal gear.

 

Chasing The Dragon Of Perfection

One thing that many artists have in common is the strive for perfection. A tweak here, a tweak there, all to get that sound, color, or note to fit in exactly how you imagine it in your head. This can lead to endless hours of analyzing one aspect over and over again, when chances are that the other listener is never going to notice, and it’s just getting in the way of actually finishing and moving onto the next stage. It’s this need for perfection that starts the musical journey for a  lot of people – they hear a style of music, and think, “I can add something to this to make it perfect,” and thus from that, comes many’s signature. 

This strive for perfection doesn’t only extend to the composition; it extends to the medium that artists use to create. Currently using Ableton 10, and feel stuck? Well, maybe when you finally get Ableton 11, it will reinspire you to make music again, by giving you access to all these new features. 

So you wait until you have the money saved up to get Ableton 11, and decide that you’re not going to do anything music wise until it comes out, lest you start something in Ableton 10 that you can’t fix in 11. Then, like many before you, you drop hundreds of dollars on that new version, and lo-and-behold, you’re still not making music. That’s because often it’s not about the equipment that you have, it’s about using it as an excuse to not do anything. Many times its more fruitful to be producing music with minimal gear, rather than upgrading your fancy DAW.

 

Where To Find Help

However, sometimes you really can’t do something that you want done, like a vocal, guitar riff, or live percussion. Luckily, there are a lot of places you can go to get reasonably priced studio musicians. 

Before we into what the resources are, a quick note on individuality in music, especially electronic music. Most likely due to the 90’s DIY attitude towards dance music, there is a permeating attitude that somehow if you don’t do everything in the track, it’s somehow cheating. 

No other genre of music thinks like this. Michael Jackson isn’t less brilliant because he had Quincy Jones. The Beatles aren’t any less enigmatic and sonically revolutionary because they had Phil Spector and George Martin. The Beach Boy’s Pet Sounds isn’t any less game changing of an album, because it’s made primarily by session musicians. However, in dance music, if there is outside help, somehow it’s cheating. This is kind of ridiculous. Electronic musicians are not more legitimate musicians than The Beatles, sorry. Many of these albums were created with antiquated gear, that equates to producing music with minimal gear nowadays. If they could do it then, you can certainly do it now.

SoundBetter

Soundbetter is a platform where musicians can hire people to do things that they don’t want to do, or aren’t capable of doing. Need someone to play bass on your new house track? SoundBetter has that covered. Mixing or mastering? There are engineers that work with most conceivable genres, for a reasonable price.

Fiverr

Lots of people know Fiverr, and for good reason. It’s an excellent repository of services, from graphic design, to session musicians. Many critically acclaimed musicians sell their services on Fiverr for a reasonable rate.

Pheek’s Mixing And Mastering

Shameless plug. Here you can get mixing and mastering services, as well as track finalization. If you specialize in underground electronic music, and want your track to sound pristine, or need someone to help put finishing touches on the composition, then this is a sure bet, for a good price.

 

Examples Of Music Made On Minimal Gear

If you’re just getting started, or are looking to change up your medium to find new inspiration, don’t let brand names, and expense, get in the way of creating something great. Some truly great works of art have been made on stock, dated, repurposed, or even free software.

Here are a few:

Burial – Untrue

burial's untrue is a perfect example of producing music with minimal gear. This is the cover of the album.

If you’re not a stranger to Pitchfork’s social media feed, you have probably noticed how they absolutely gush over this album, reposting their article, Why Burial’s Untrue Is The Most Important Electronic Album Of The Century So Far ad nauseum. What’s most fascinating about this article, is that it is made on SoundForge, which is not a traditional DAW by any means.

The version he used didn’t have VST support or even multitracks. It didn’t have neat timing, or BPM features, or anything that modern DAWs use. It was simply a medium for designing sound. Yet, he used it to create an impeccably modern, important album, using old YouTube, and video game samples.

It’s this constraint that made such a unique, airy sounding album that still receives near daily praise the world over.

Justice – Cross

Pretty much the flag bearers of the post-Daft Punk “French Touch” revolution, Justice exploded onto the airwaves with their 2008 album, Cross. A distorted amalgamation of punk rock, disco, soul, and stuttering samples that were modern, and loud. Even to this day, the production value of Cross, while bordering on EDM, doesn’t feel plastic, or overproduced. By any stretch of the imagination, this album was made in an excellent studio, on well tuned gear, and warm, analogue synths. 

Well, that would be wrong. While there is definitely some post production magic, the majority of Cross was made by two French dudes with GarageBand, and clever sampling.   

Justice’s  Xavier de Rosnay says, “A lot of people think it’s bullshit when we say we use GarageBand, but it’s actually an amazing tool.”

Jon Hopkins – Immunity

An image of Jon Hopkin's Immunity, which is an example of producing music with minimal gear.One of the most revered electronic albums of the last decade is Jon Hopkins’ blistering techno/neo-classical masterpiece, Immunity. While he now uses Ableton, at the time, he built this album in a Frankenstein combination of his MacBook running Logic for arrangement, with a parallel processed version of Windows 98 running a 1999 version of SoundForge to do his sound design. 

This album was nominated for a Mercury Prize, and is #37 on Pitchfork’s Greatest IDM Albums of All Time.

Steve Lacy (Kendrick Lamar / The INternet / GoldLink, etc)

Steve Lacy is known for making beats on an iPhone and iPod. He has his beats on Kendrick Lamar’s DAMN with the song PRIDE, co-executive produced The Internet’s Ego Death, and has done collaborations with many other well known artists. 

Yes, it may not be the type of music that many people who read this blog care for, but you can’t deny its impact. If you can make hip hop on an iPhone, you can make ambient techno on one too.

There are many, many more examples of this, in pretty much every genre imaginable. If anything it’s the constraints that give these pieces of art their depth. Never underestimate the power of limitations.

 

Hopefully this article provides you with some resources, and inspiration for making music with minimal resources. Whether that is using an antiquated, or repurposed piece of software, an Open Source DAW, or even your phone, there is no shortage of brilliant pieces of art that have been made by minimal, and unconventional methods. 

Just remember, in the information age, there is a litany of resources available to help you get from A to B. And even if you have all the gear in the world, sometimes it’s good to try something new, and restrictive. You never know what will come out of it. Plus, making things in unconventional ways is a great story to pitch to media outlets to promote your music, so there is that too.

My Music Production Tips and Tools for 2020

As 2019 comes to an end, I’d like to discuss some of the most important things that went on, things I’ve talked about the most, plugins I loved, topics discussed in coaching, and so on.

Productivity and Writer’s Block

I was pretty busy in the first half of the year. I released my 22nd album and two EPs. While these achievements look great on paper, I can tell you that it was probably one of my least productive years of the last decade. I had a writer’s block (on-and-off) since May, and was unable to really finish a song, so I mainly focused on working on collaborations or engineering. Being hit by writer’s block at this point of my life was unusual, but reminds me that no one is really immune to it.

Signs of Writer’s Block:

  • Everything you do feels or sounds like crap or is uninspiring.
  • Other people’s music is not really hitting the spot either or feels old.
  • Being unable to make music for more than 20-30 minutes. A feeling of discouragement comes in really fast.
  • Mostly unable to turn a loop into a song.

If you’ve been making music for more than ten years, the signs are slightly different:

  • Feeling like you’re repeating yourself over and over.
  • Not feeling satisfied with the techniques or gear you have.
  • Unable to finish music in general or not able to start.
  • Mostly struggling to polish existing songs.

My solutions to resolve writer’s block are not necessarily going to work for everyone, as there’s no cure-all. Everything passes at some point, but you can’t resolve writer’s block without going through it—you can’t get around it.

Suggestions for Resolving Writer’s Block

  • Completely change how you work by trying a new DAW.
  • Test tons of presets from your synths and learn how they’re programmed.
  • Learn about modular synthesis.
  • Try online sound banks such as Archive.org, freesound.org, or even YouTube’s obscure archives.

But more importantly, figure out what the block is in your writer’s block. Is it linked towards your expectations? In my case, it’s simply a question of finding the next concept to build an album upon. The way I discover concepts is by trying to reverse-engineer sound design. The quest to make something similar with the use of different tools to shape the sound is more important than the result itself. I see many people getting writer’s block from trying to identically replicate a sound they want and discarding other techniques.

The difficulty in replicating a technique comes from the “early beginnings of a new producer“, in which someone starts on the wrong foot. I’m always happy to have someone who wants to start producing come to me to make sure he/she will start off well.

How and Where to Start Producing

In 2019, new producers have infinite access to information and tools. Too much information means a few things:

  • Giving you the wrong first impression that everything is easy and doable.
  • Misleading you into investing into things sold as being essential, while they’re not.
  • Having so many choices makes the task of picking one overwhelming. If you have access to all the sounds you could ever dream of, where would you start?

Counter-Productive Tips New Producers are Often Told

  • If you work hard enough, you can learn anything.
  • You can learn and do everything yourself.
  • Not watching tutorials or reading articles is better than education because you learn as you go.
  • Make all your sounds by yourself so you can be original. Hello, down the rabbit hole.

I see people coming into production with the wrong intentions/goals. Of course, if you come with the idea that: a. things are easy and that b. you can learn everything yourself, people set unrealistic goals for themselves before they’ve ever created a loop.

In the last five years, I have been frequently reminded of a client who once came to me with an artist page on Soundcloud and Facebook with thousands of followers, a logo, professional photos, etc., but not a single minute of experience in music production. He had to make some music that could match the image he had been selling, and the first step felt huge.

The other side to early production is the artist who finishes a first song quickly and gets signed. With no experience, keeping up the pace of releasing is difficult, and the quick rise can be a situation that might be difficult to handle.

My Suggestions for People Who Want to Start Producing

  • Listen to a lot of music when you have the time, and attend shows. This is super important for multiple reasons: you’ll learn the relationship between what you hear on your headphones vs. a venue. This is important to develop your mixing skills—learning how people react to sounds and how artists perform music in a live context. This is valuable information for music-making.
  • Try to befriend people who make music as well, a mix of newcomers and older producers. This is super important for building a network of contacts to ask questions, swap music with, share gear, get a bunch of info that you can’t find yourself, and also to break-up periods of isolation.
  • Ask as many questions as you have. No shame, just ask. Ask a lot of how do you do this or that? What is the name of that sound? What effect can create that impression?
  • Have studio jams. This is the best way to learn. You’ll learn so much because you’ll run into so many problems that you’ll have to troubleshoot them, and that’s useful. Jamming also puts music-making into a context that is impossible to replicate—alone in a studio.
  • Try to make loops everyday. You can make them all into one project file or start a new one each time. It’s important to make many because it’s good to first practice how to start making a loop. If you make a lot, you’ll get more efficient, develop tricks, and get faster at finding your way through a new tool.
  • It’s more efficient to do 10-20 minutes everyday than a five-hour session on a weekend. The optimal focus time for your brain is around 30 minutes, so you get the best of yourself. Working for five hours isn’t recommended at all: you’ll feel like you did a lot but after that time, your ears can’t really judge what you’re doing. You can do five hours in a day, but on multiple tracks. I just feel that it’s not the best of yourself that will come out of long sessions on a single project, but you’ll learn.
  • When you can start a loop in 10 minutes and feel great about it, then you’ve leveled up and you can now go back to all the loops you made and practice turning them into a song. Next level comes when you can finish them in a breeze.
  • One song, one idea. If you make a decent loop, it’s probably the middle part of your song. How many layers do you have? What is the main idea? Can you, or a friend, sing that idea?
  • Don’t make a big deal about not finishing songs. It will come naturally if you take things one step at a time.
  • Forget releasing your music or getting signed by a label. If you focus on that, you’re just distracted from doing what you have to do which is to have skills to make music like you want.

Common Issues Other Than Writer’s Block

People often share other struggles in music-making with me like:

  1. A loop or idea feels boring or repetitive at some point in the song. First, don’t reveal your main idea too quickly. Second, create multiple variations of that loop (ex. changing the timing or adding effects). Third, add modulation to the sounds so they’re constantly changing.
  2. A song feels like something is missing. This might be because you’ve heard it too many times. Try leaving it alone for a month. Otherwise, here’s the a quick checklist: percussion, bass, pattern or melody, background, and a supporting idea. If you have all those, you should be more than okay. Otherwise, try to compare your song to a reference, concentrate on all sounds and see if you have about the same number.
  3. A track feels empty compared to references. Often resolved by creating a noise-floor. Try a reverb or a hiss at low level.
  4. Sounds never feel right. You might have bad samples. If you are convinced you should do everything yourself, you’ll indeed sound off, for a while. Try buying and using pre-made sounds. If you can’t make them, find some, and learn how to make killer loops and songs. As you go, you’ll eventually train your ear on how these sounds are made and will be able to make them. Honestly, even after 20 years, there are plenty of sounds I’m slightly not sure how to make even though I know, in theory, how to… it’s harder than it seems!
  5. Creating original ideas and not cheesy ones. If you listen to a lot of music, this will train your ear. If you listen to a lot of music before making music, it will put you in a mood. If you use a reference track, or even try to compose music over it, it can greatly help with this issue.

Essential Music Production Tools From 2019

EQ

Even though it was released in 2018, Fabfilter’s Pro-Q3 has won many prizes this year and has gained prominence with many major engineers. I’ve been watching a lot of tutorials from Mixing With The Masters, and Pro-Q3 is often the EQ of choice. You can use multiple instances to see how each channels are interacting between one-another, do some side-chaining, corrections, and shelving. You can turn any points into a dynamic filter too, which is very useful. If you have the budget, try to get an analog inspired EQ such as the PSP E27. These types of EQs aren’t parametric and can add a musical colour.

Compression

The compressor I loved the most this year was the Avalon from Universal Audio. So badass, so powerful, so useful…no need to say more. If you don’t have a UAD, I always turn to PSP Vintagewarmer 2. Not only does it compress well, it adds warmth—people want both.

The Do-It-All Utility of the Year

No doubts, it comes to Shaperbox 2. It is perfect for resolving many, many issues like modulation, side-chaining, movement, variations, creative ideas on the fly…it’s so good that I blindly bought it when I received it in my newsletter from CurveGuys.

Reverb

If there’s one effect to have on top of your stock plugins is a good reverb. There are many out there such as this gorgeous reverb by Fabfilter but I suggest the Convolution by Melda—it’s fantastic and will be useful for years.

Quote of the Year

We make music to come together, and yet spend so much time alone. Reach out to others, create new concepts and see how viewing music as something fun will build things organically.

SEE ALSO : Design Thinking for Music Production

The benefits and risks of using a reference track when mixing

In the group I run on Facebook when we discuss using a reference track when mixing, I often ask people what sort of tracks they have been using as a reference—I ask so regularly that people find my predictability funny. There are so many reasons why I encourage people to use a reference track when mixing, but for me personally to give someone feedback, I find it critical that I provide commentary based on the artist’s views. In the early days of the Facebook group, someone posted a song and everyone was criticizing its kick, but after a bunch of people commented on it, we all realized that the song creator was trying to mimic the low end of a very lofi song where the kick was intentionally “ugly”. From the perspective of people who love highly-produced techno, this particular kick was “wrong”, but only from this point of view. There’s no one-size-fits-all kick.

I encourage people to be super careful with feedback they give to artists in the event one may not totally understand what that artist is trying to do. I’ve developed this habit as a mastering engineer—if you’re too technical and detached from what the person is actually trying to do, it will be hard to really achieve mastering results that will please them, while respecting the artistic direction he or she is trying to achieve.

Think about using a reference track in the same way as how a painter might draw someone—it would be easier for the painter if he/she had an image of the person to use as a reference. Of course, the painter could try to “freehand” the drawing from memory, but it would probably end up less accurate.

The main concerns people seem to have with respect to using a reference track is that it might be too much of an “influence” on what they’re working on, and that they’re trying to find their own original sound. Many people think using a reference track would sort of corrupt their vision.

The problem is, if you’re trying to “sound like no one”, you’ll get a lot of confusing feedback about your work because most people won’t understand it. People always have something already in mind when they listen to something new. They’ll compare and try to make sense of it, but if it’s totally unsettling, they might feel a bit lost. If you refer to something they know, then there’s link that can be made by the listener.

A reference track can only be used for certain portions of a song and not all of it, which to me is the reason why it can’t totally corrupt your vision. Plus, if you use the same reference a few times, you’ll introduce new habits into your workflow, and this will ensure that your tracks are on the right path.

How can a reference track benefit your mix?

  • Tone: This is mostly what I use references for, myself. The longer I work on a track, the more fatigued my ears get, and I lose sense of the lows and highs. If I can quickly A/B another track, I’ll know if I’m on the right path.
  • Arrangements: If you know a track is really successful at, let’s say, creating a tension, or really nailing it with the timing of the drums in a timeline, you might want to study its structure to understand it.
  • Mix levels: Very useful if you want to know if one element of your sounds is loud enough in a mix, then you can see what kind of relation the reference has. People are often confused with the mids which is the part I always fix in clients’ works; I can fix it because I can check my references that have very clear, present mids. Mids are critical to have right on a big sound system.
  • Loudness: You can also check if you’re matching the power of your reference—but keep in mind that your reference has probably already been mastered by someone with experience!

How can a reference track harm your mix?

Despite having many benefits, using a reference can have pitfalls as well. The most common error in using a reference track is using a song that’s actually poorly mixed or mastering and trying to emulate it. If your reference isn’t great from a production point of view, you risk messing up your whole perspective on music production and mixing up what’s “good” with what’s “bad”.

How should you find a good quality reference track?

If you’re in doubt, to me there are two main ways to find a reliable reference track:

  1. Ask a reliable source to validate something you’ve chosen, or to provide you with one that’s similar to your selection. The source can be someone in the industry, a record store owner, a DJ, a fellow producer, etc. Make sure your source is someone you trust.
  2. If you go out in a club and hear something that sounds really great, ask what it is. There are a lot of people who want to know what’s playing so if the DJ is unable to tell you, perhaps someone else can.

Once you have your reference track chosen, you can compare anything to it to see if it’s in the same “ballpark”. Try to get a 24-bit WAV or AIF version of the reference track. Once you have a high-quality version of the reference track, I recommend “audio jogging” everyday—listen to the reference on your sound system, not too loud but at a comfortable level, and then don’t change the volume for the whole duration of the session. Now your reference track has been set up as a guide for you to work from; cross-check your own project with the reference as you work!

SEE ALSO : How to balance a mix

Live recording with the Ableton session view

Many people who sit in from of a computer to make music find this style of music work counter-productive or “too nerdy”, and will always prefer using gear, instruments, and live sounds to create music. If you’re finding your workflow too rigid when working in the arrangements view of a DAW and feel like your usual song structures are “too square”, it’s good to remind yourself that there are other ways to make music.

If you feel limited in your current production style, finding a better way might come from exploring alternatives.

This is partly why modular synth music feels free—tweaking a machine you can’t entirely control with often unexpected results. Similarly, in DJ’ing, the DJ is the master of when a song starts, stops, and how to control certain outputs. One of the best ways to see where you yourself stands is to understand what brings you excitement when you make music. I often hear stories of people struggling with an inner voice telling them how music should be made The Right WayTM and they’ll sit in front of their DAW hoping something happens, but what comes out feels weak, boring and not worthy of any energy. These individuals have been misled in what is believed to be The Right WayTM (though for some the DAW approach works).

The last thing you want to do if you’re bored of DAW-based production is to jump straight in the modular world, especially if you don’t know much about it. Even though you may have read a lot about modular, you might get started with it and not really enjoy it either, which is a waste of time and money.

Explore low-cost alternatives

My view and approach to finding a new way to produce your music is through low-cost gear or instruments, and a drive to explore less predictable music-making methods. When it comes to knowing how to make music, I always insist that what you should master first is the knowledge of your personal tools and how to get the best of them. It takes time and patience, but this approach starts you on a road to success with controllable results instead of facing a long list of failures resulting from never truly being an expert at any tool you use.

Using live audio recordings in Ableton Live (and other DAWs)

It’s easy to forget that you can totally turn your production methods with Ableton Live (or any DAW, for that matter) upside-down without spending a dime. One of the most powerful aspects of DAWs—though sometimes under-utilized in electronic music—are their ability to process live recordings. “Real”, original audio recordings feel more organic than pre-made samples or boring MIDI blocks. So, how can you go about working with live recordings in an effective way?

Gather your loops for source material to jam with

Pre-made loops

There’s a lot of bad-mouthing out there regarding the use of pre-made loops. If you use them “as-is”, you risk having the same loops as other people’s songs, and perhaps be accused of not being original. However, don’t write-off pre-made loops completely—there are many advantages to using them.

  • Search for quality loops. If you hunt for loops, chances are you’ll find some that sound great, and perhaps some will also have at least one sound that you might be interested in. It’s important that you train your ear to what good quality sounds are, and that you are able to see how they are sequenced and processed.
  • Slice the loops into smaller pieces. Once you have a loop, right click to use the option of Slice to MIDI. Once sliced, you can trigger the sounds you want to keep and reprogram them.
  • Drop the slices in a sampler. Using the sampler, you can also isolate one part of the loop, and by playing a note, you can control its pitch—another way to recycle sounds from pre-made loops.
  • Use envelopes. In the clip itself, you can draw automation for gain/volume, and have part of the loop playing while silencing other parts. You can also automate pitch if you want. The fun part in using envelopes is to create automation that isn’t linked to the length to the clip itself—a good way to create strange results or polyrhythms.
  • Adjust the length. You can make tiny loops out of long ones, and you can create strange rhythms by having the loop points a bit “off”.

Recording your own loops

If you are one of those people who doesn’t like tweaking things on a screen, of course you can always record organic sounds yourself, and create source material from those recordings instead of using pre-made loops created by someone else. Once you have recordings saved, you can always tweak them in a similar fashion to the methods we just discussed.

How many sounds or samples should you create for your song?

Collecting and creating quality sounds from pre-made loops takes a fair bit of time and research. You need to do part of the sound design yourself in order have decent material to make your song. As an example, below I’ve created a list of what I believe to be “the bare minimum” to create in terms of loops and slices before to have a productive jam. Keep in mind that this is for mostly electronic music, but it could also apply to other genres:

  • A 2-bar loop minimum of kick or low end sounds that mark the tempo.
  • A 2-4 bar loop of low end material. This can be bass, filtered low synths, toms, etc.
  • 3-5 loops of rhythmic elements to be used as percussive material. For percussive sounds, I strongly encourage you to have at least A/B structure, as in 1 bar of sequence and then a variation in the second. The AAAB pattern is also a great way to keep ears interested.
  • 1 main idea—as long as you like—which will be your hook. Often this can be a short phrase, a melody, or something one can sing. Main ideas work well if they can evolve and develop.
  • 2 sub-ideas to support the main idea. This can be through call-and-response with the main idea, or something in the background. These ideas are secondary to provide support, not to stand out.

I know this seems like a grocery list, and it feels perhaps still very far from the main topic of this post, but keep in mind that if you’re not so found of doing all this, you can also get pre-made loops to practice programming sequences with PUSH.

The power of the session view and recording yourself jamming

Ableton’s session view

Often misunderstood and misused, Ableton’s session view is a very powerful panel that allows you to jam, play, improvise and explore.

Start by building scenes, starting with the main idea from your song. Imagine your song and how it might sound right in the middle of it, when everything is playing together. I know it can be a bit confusing to imagine, but this helps you generate ideas. The second row of the session view could, for example, be the same clips as the first arranged differently. Following that, perhaps you add more new ideas, and so on. Just make sure that row X with, lets say kicks, only has kicks—one sound per column. Basically, you want 10 lines of material to jam with; then once you have this, you jam.

Now that you’re ready, hit the record button and record yourself jamming. Don’t aim for perfection, don’t aim to make a song at all, just jam and eventually you’ll end up with great moments you can use.

TIP: Change the global quantization to 1 bar or less and experiment with how it goes.

When you press the record button while in the session view, everything will be tracked and recorded on the arrangement view. Afterwards, you can slice out the best parts of your jam, and then arrange them in a way that makes the song interesting, while avoiding feeling too “on the grid”. You might even end up with material for multiple songs. I strongly encourage you to read about the creative process I use to start and finish tracks, but working out of jams is very pleasing. I often use jams myself when I have a lot of loops and aren’t sure how to use them in a song.

SEE ALSO : Integrating a modular setup with your DAW

Mixing projects with many tracks or sounds

If you are familiar with my music, you know I love things complex and busy. Many people in our online community share songs they are currently working on that have a lot of content in them, so I thought it would be practical for me to share what I’ve learned about mixing too many tracks at once.

The pros and cons of using a large number of different sounds in a song

Pros

  • The song becomes exciting to listen to.
  • For listeners, there’s always something new to discover on each listen—this is good for replay value.
  • A song can develop complex call-and-response story-lines. After multiple listens, a listener might notice that certain sounds are “talking” to one another.
  • A song becomes very colorful—covering many frequencies of the spectrum in a single track can feel like a rainbow to the ears.
  • Movement—using multiple sounds can be a cool way to create the impression that many things are moving at once.
  • Stereo effects—if you like action and panning, playing with the panning of many sounds can be fun.

Cons

  • The song can feel overwhelming. Work by someone who is not familiar with producing with many sounds can feel irritating and hard to connect with if the brain of the listener doesn’t know what to focus on.
  • Complex tracks are harder to DJ. If there’s a lot going on in a track, it can be hard for a DJ to find other appropriate songs to mix it with.
  • Complex songs can feel confusing. If a sound isn’t well mixed, it can be confusing on certain sound systems.
  • Phasing issues—if you’re not careful, some sounds can technically disappear in mono, and on some sound systems, this effect can be weird.
  • The timelessness of the piece suffers—if you’re overdoing it, it might be difficult for people to get emotionally attached to the track and it will not age well.
  • Losing the hook in the mix—it’s super important to have your hook be very clearly discernible in a jungle of sounds.

Despite these cons, it can be quite fun to use a lot of sounds in your work; most of the risks come from technical challenges in mixing too many tracks or sounds at once.

Sometimes people crowd a track with tons of different sounds because they’ve spent too much time on it and they’re afraid people will get bored.

Mixing multiple sounds requires the producer to approach the mixing process in a few different phases. Let’s say you’re happy with the arrangements in the track—you can then move on to the next step(s).

Should you mix while working on your arrangements simultaneously?

Yes and no. When I’m arranging, I make sure the levels are OK but I won’t deploy an armada of plugins to polish the mix yet because it drains CPU and also because some unfinished arrangement details might completely change the mix itself; I would have to re-polish afterwards.

One of the first things I do when I get to mixing is to question if all of the sounds I’ve included in the project are essential to the narrative of the song or not. You can start by listening to the song and perhaps cross-checking with a reference.

How does one know if a sound is essential? Try removing it. Sometimes, having fewer sounds in a mix can be beneficial to other sounds so they can be heard properly. If you are in love with certain sounds, you can save them for the next track you’re working on if you don’t think they work in your current mix.

Establishing a hook

What’s your hook? Is it the bass? Or is it a 2-bar melodic sequence? Are the rest of your sounds either decorative, percussive, or supporting your hook? What’s the purpose of those additional sounds? People will remember the hook when listening to your song—the other sounds can be described as “decorative”. While some producers are really against using too many decorative sounds in a song, there are no rules to making the music you like and I encourage you to say to anyone telling you “you’re doing it wrong” to just mind their own business. If you like lots of sounds like I do, that’s all that matters, really.

In the late 90s, there was a huge interest in minimalist techno. One of the approaches that artists like Hawtin were obsessed with back then was trying to use as few sounds as possible in a track and still getting their message across. [Hawtin] would come up with an idea and surround it with only the bare-minimum; his idea was that a track was a part of a bigger picture that included assembling it with other tracks.

Mixing with groups

Mixing with groups can be done in many different ways, but to use groups effectively it’s essential that you have a good understanding of the nature of each sound in your project. For instance, I usually have a big group named “Percussion” which will have its own sub-groups. The sub-groups can be different themes on that main group:

  • Same “family”. All “metal” samples could be grouped together, wooded ones, synth, tonal, atonal, etc. Having a group for each family of sounds is excellent for EQing similar resonances these sounds might all have.
  • Same length. All short samples could be grouped together, all long ones, etc. This is useful if you want to use compression and control the groove.
  • By stereo position. All sounds in mono could be grouped together, sides on another. All high, forefront, or far-back sounds could be assigned to different groups. Grouping by position is useful for controlling a portion of the stereo field’s positioning and volume all at once.
  • Other sub-group types. You can come up with your own sub-groups based on what seems the best for your particular track. The idea of a group and sub-group is to control something common to all its members.

Leveling many sounds

Attaining proper volumes for each sound is critical for a mix with a lot going on. If you’re using Ableton, I suggest you switch to the session view to be able to see the meter of each channel. Just by eye, try to start by making sure that they’re all roughly even. After they’re even, lower some 20% lower, others 50%, and some very, very low. Which sounds you lower will depend on what sounds you want to be “decorative” and what sounds you think are a part of your main hook. One of the most common mistakes I hear in complex mixes with many tracks is that the producer is concerned that all of the sounds won’t be heard, so they’re all turned up too loud. The thing is, if you use a lot of sounds, it’s better to have some that are way lower in the mix, and just like in percussion—we call them ghost notes.

Creating unity in a busy mix

How can you make sure all your sounds feel like they’re a part of the same song? Sometimes when you use a lot of tracks and sounds, some might sound lost or it might feel as if two different songs are playing at once.

Grouping

Unity is something that groups can really help with. If your mix doesn’t feel like one song, the first fix you can try is to apply reverb to each of your groups. You can either use a AUX/Send bus, or apply different reverb per-group. I usually keep it at a low 10% wet only, but you can exaggerate too. Similarly, if you EQ a group, you modify the signal of each sound, and this usually helps blend all the sounds from the group together. I put an EQ on a group by default and then will do at least one cut where there’s a general resonance. Compression works magic on groups too—especially a vari-mu type of compression with a pretty aggressive setting; this will feel like adding butter to the whole thing.

Gating

There are multiple ways to use gating, but I like the simple gate from Ableton that has an envelope and an incoming side-chain. If you gate an entire group to one of the main percussion elements of your song—such as the regular clap for instance—it can provide a lot of room to other sounds and have them not be in conflict.

Side-chaining

Like I said, compression is great to bring all the sounds together and a bit of subtle side-chain is also really practical. I like to side-chain some decorative percussion to the main hats, so I make sure they peak through. The best option here is to use Trackspacer as side-chain because it will only use frequency of the incoming signal instead of the amplitude. So for instance, if you use it to side-chain hi-hats from a clap, only the conflicting frequencies of the clap will be removed from the hats.

Modulation

One of the riskiest things a producer can do when mixing many tracks or sounds is the use of stereo modulation such as auto-pan, chorus, phasing, or flanger. These effects make sounds move, and if multiple sounds are moving at once, then you’re going to face phasing issues. I always use these modulation effects on specific sounds in each song, but the sounds that are modulated are treated as “main” sounds. This means you have to give them a lot of room in the mix otherwise they’ll get lost.

Finalizing the mix

Finishing a busy mix is where most people get confused and many fail. The main percussion and other main elements of your song should be mixed first as-is. Then, all elements that are decorative should be mixed in, as a second layer like a “cloud” that completes it all—you’re bringing the main sounds and decorative sounds together. Usually, in the end—thanks to Live 10’s multiple groups feature—I end up having only two faders to mix with. You’ll need to compress them both with a gain reduction of about -3dB to create the impression they merge well together.

But before you get to your final mix, it’s important to get all your sounds right, group them, and control them all first. The final blending of these two major layers at the e nd will be pretty easy if you can get your levels together.

SEE ALSO : Creating organic sounding music with mixing

How to maintain consistency in the quality of your productions

The most consistent musicians have reached a comfortable flow and they finish tracks that they’re satisfied with fairly quickly. But how do they ensure that each of their tracks are maintaining the same level of quality as their first well-received works, as they complete more and more of them?

Making a lot of songs/tracks and actually finishing them is, to me, one of the most essential purposes of making music. Stalling on a particular idea or song builds up doubts, and eventually you’ll grow to hate it. If you finish up a track quickly—as opposed to more slowly—you capture an idea you liked at a precise moment in time and make the most out of it, then move on to the next idea.

FACT: you will always learn something new when you finish a song that you can apply to the next one.

The faster you become at completing tracks, the more you become articulate in your self-expression; if you dig a really good idea, you’ll know what to do pretty quickly to make the best out of it.

Many well-known and consistent artists make multiple songs (yes, songs!) in one day. Marc Houle, Ricardo Villalobos, and Prince to name a few, have expressed that they like to sit, jam, record, edit a bit, and then move on. Ricardo’s long songs are actually long sessions that haven’t been edited. “It’s more important to simply record something each time you hit the studio rather than make a perfect song“, I’ve heard him say.

How do you maintain consistency in your work when you’re creating a ton of tracks?

My personal mentality that I like to have is to not get too attached to the music I make, nor about its potential or future. With this mentality in mind, you can embrace imperfection, have more relaxed sessions, and have more fun. But yes, there are also some technical points you can keep in mind to avoid letting your work slowly degrade in terms of quality while trying to maintain a regular quantity of completing tracks:

  • Stay away from trends or gimmicks. Trends can be hard to spot when they’re first evolving, but usually there are signs. When many people use the same samples over and over, which can often define a style, you know that’s a road probably too often taken—in going there yourself, you might get lost in the sea of similar sounding songs. To me, production trends are about some samples, effects, and arrangements that become a norm. I’ll always remember a long time ago when I was into hard techno, I was at the record store listening to a pile of 30 records and every record had the exact same structure to the point where you could predict when the kick muted, the hats came in, and so on. Sounding like existing trends is not a good way to stand out as a memorable, original musician; timeless music is often “odd” when it’s first released, but something catchy about it makes it work.
  • Use scales. You don’t always have to be using an established scale when writing, but it will help your music age a bit better. Off-scale or highly dissonant music not only sounds a bit weird or off-putting to the average listener, but by working with established tonal scales people can reference your music decades later. When I think of high-quality music, the musicality in terms of scales is always top notch. If it’s purely experimental and still high-quality, it’s usually based on a concept that makes it relevant.
  • Cross validate with references. I can never stress this enough—your references, loaded in a playlist alongside your music, should feel right.
  • Have a friend as quality filter. A reliable friend is one that will tell you when things aren’t working. I personally like to have 5 people to send my music to in order to get reliable feedback. Sometimes I feel more excited sending them my music than submitting it to a label. You should have 5 responsive people that want to listen to your stuff; proper feedback is a great feeling when done right.
  • Keep your renderings/bounces at -6dB, 24bits. This is in case you want to release them in the future, but also because music with headroom is universally more well-received. Back when the trend was to have very loud mixes, your music was irrecoverable later on if you lost the original mix. Loudness has also aged terribly since this trend went out-of-style.
  • Use quality samples and quality tools. What makes a great mix is the use of great samples. Working with a harsh sample means you have to use more effort to make it sound better, but the end results could still bad, or even worse.
  • Simplicity ages best. Humans tend to remember simpler ideas. Complex intentions and complicated, draining music isn’t always the best in the long-run. I’m not saying “don’t do it” if you’re into it, but maybe to tone things down a bit if you’re interested in the longevity of your work. I’m in love with this quote by Da Vinci: “simplicity is the ultimate sophistication.”
  • Make sure your mixing is high-quality, and use quality effects. If you can make sure your song is properly mixed, it will certainly age much more gracefully. Otherwise, you might regret some decisions you made in your mix as it ages. Cheap effects and presets don’t age very well because others might also use them heavily. Further down the road, your originality might feel lacking as a result, and plus nothing ages worse than a gimmicky sounding effect (ex. think of cheesy effects used on audio in the 80s.)

The effects of your work habits on maintaining consistent quality in your work

There are things you can do to make sure all your tracks end up with a level of quality you are happy with and will continue to be happy with as they age. I believe that working on multiple tracks at once is a great way to maintain perspective on your quality levels. Personally, I also like to export half-completed tracks and listen to them later, or import them into the next track I’m working on to give myself better perspective(s). Sometimes, I encourage clients to bring in all the tracks they’ve made in the last few months so we can toggle between them easily and make comparisons—this task might reveal a lot to you regarding the patterns and trends you use the most.

On Going DAWless

Dawlessness (a word I have just coined) seems to be something that people are quite passionate about at the moment, both for and against. There are popular synth YouTube channels devoted to it (see Dawless Jammin’ with Jade Wii) and some people wear their DAWlessness as a badge of pride (see Look Mum No Computer). In case anyone is not familiar with the whole DAWless thing, it’s just what it sounds like—making electronic music without the use of a DAW (Digital Audio Workstation). This usually means a number of sequencers playing synths and drum machines, all synced over MIDI, perhaps supplemented with some live keys and/or vocals. The real puritans then record the whole thing to cassette. Don’t ask how they upload it to YouTube…

Advocates of this way of working offer a number of reasons for rejecting what is the most powerful music tool available today. They say the computer is a distraction – that you shouldn’t make music on a machine that also gives you access to Facebook, Instagram, streaming news, cat videos, etc. They talk about the sense of immediacy and feeling like you are playing an instrument rather than doing your tax returns. Some people cite the benefits of imposed creative limitations.

On the other side there has been a certain amount of mockery and meme-ing that asserts that DAWless jams are tuneless, formless, one-groove affairs with no journey. Why on earth would anyone willingly give up the boundless possibilities that a modern, fully-fledged DAW offers, they ask? Investing a lot of money to set creative limitations seems a little perverse, does it not?

I’m not here to argue one way or the other. Both approaches are perfectly valid. The explosion of external, mostly analog hardware over the last 10-15 years has made a DAWless approach accessible—and not just for the preserve of synth collectors with vast studios of vintage gear. Thanks to Roland, Korg, Akai, Arturia and others, you can now buy a mixer, drum machine, synth, and standalone external sequencer—a complete DAWless jamming setup in other words—for well under $1,000. Meanwhile, computing power has continued to grow and DAWs have become even more sophisticated, with ever-more powerful and creative VST instruments available. In reality, the vast majority of electronic music producers use some hardware alongside a DAW, and there is absolutely no need to choose.

Still, I think it is interesting how in some ways we have come full circle with electronic music production. After all, most of the greatest early electronic dance music tunes were made in a similar “dawless” way. Before PCs had the muscle to host virtual instruments and record multiple audio streams, their role—if they were used at all—was as a sequencer. A series of machines, synced over MIDI or DIN-sync, effects on the mixer send/return, a multi-track tape recorder or ADAT. Whole tracks would be built up by playing the mixer faders and mutes. Of course, the DAW itself is merely a digital simulacrum of this whole setup—instruments, a powerful sequencer, a mixer and a multitrack recorder, all in a single software package.

And if you think about what a DAW really is—a Digital Audio Workstation—you can see that in fact, many so-called DAWless jams are not really DAWless at all. Because what is an MPC Live, or a Elektron Octatrak, or a Synthstrom Deluge if not a Digital Audio Workstation? These modern devices are MIDI sequencers, samplers, synths, mixers and, in the case of the Deluge, even recording devices. With such a richness of features it is not surprising that people are finding that they can make full tracks without using a computer. In a future post I will look at these devices and compare their potential for making full songs without using a DAW.

Finally, I would argue that one of the key drivers of the popularity of going DAWless is the perceived need to deliver visually engaging live performances. The often voiced suspicion that the laptop artist is probably just on Facebook seems to have been taken to heart by a whole generation of electronic musicians. As a result some people seem to feel a table full of devices is required for a fully authentic “live” experience.

The history of music is full of arguments over authenticity and musical integrity. There was a time when people expected a recorded song to be a faithful rendition of a band playing live. Nobody expects that now…we have become totally accustomed to the notion of the creative, artist producer—from Brian Eno onwards. In a way the DAWless movement is taking electronic music out of the producer world—where things are iterated, planned, adjusted, and finally released—into the musician world, where you just play. From asynchronous to synchronous music making. There is nothing wrong with this at all; most people are attracted to one approach than the other.

Do you always use keyboards and hate programming sequencers, or vice versa?

Do you think of yourself as a musician or a producer?

Is a DAWless setup appealing to you or would you rather watch a succulent grow?

SEE ALSO : “How do I get started with modular?”