Tag Archive for: hooks

The 4 to 1 Method

Let’s discuss a production technique that has brought me much success lately.

Some techniques are discovered by accident, and this one came to me through experimentation on how to find hooks, ideas, and other elements to work with in a song. I wouldn’t say I invented this approach, as I’m sure some people work this way, but I thought I’d share this finding because it seems that when I share it with clients, something magical happens with them.

 

The familiar limiting approach people tend to have with music can be summed up by the phrase “1 song (project), one idea.” If you’re familiar with this blog, you probably already know that I often suggest organizing a song involves three key ideas. Without going deeper into this, since I already covered it, I’ll now share with you this approach that I have, which is to add one new element to the formula; Therefore, now I say that “one song, four ideas(!).”

Let me explain the logic.

 

Studying Art and Portrait

 

In college, while studying art, I took a class that involved drawing live models. I remember that my teacher back then would do the exercise with us and have his paper, drawing, just like we did. While watching him work, I enjoyed that he would often have multiple drawings on the same piece of paper. There would be one that seemed like a close-up of the model’s face. There would be another, which was the torso and shoulder (e.g., Roman statue style). By the end of the class, his one sheet was covered in multiple angles, some close-ups, and even some abstract shots. Everyone in the class had spent the entire hour drawing one image, which would be it. His approach allowed him to have multiple ideas on paper, and by the end, he would cut out the ones he preferred. I remember him saying, “Until I try a few things, I would never know which one would do best, and sometimes I need to try a few attempts to nail it down.”

During the same period, we also experimented with filming, following the same principle. We would repeat the same scene 3 to 5 times, sometimes with the text being slightly modified or even improvising certain elements that were off script. When creating the montage, we would typically use the first take; however, it was often combined with other parts. The process reminded me of the drawing class, and it became apparent that art rarely achieves its best form on the first try. It often takes a certain comfort to be at ease, and as an interpreter, if you have a script but with the option to customize it to taste, you gain a different angle that can be helpful in a way you didn’t intend at first.

I’m an avid fan of David Lynch and had fun reading interviews with actors who worked with him on multiple projects. They described his direction and work as often unsettling, and if you resisted it, things would not go well. But if you’d go with it, then magic would happen. Lynch was a fan of happy accidents and intuition. From what I read, actors would often come to the studio not knowing what would be shot and would simply follow instructions. After multiple takes where things frequently made no sense, Lynch would give them a meaning when editing.

I firmly believe this process also applies to music, especially within the electronic world.

 

The Exploration That Led To The Technique

 

If you have been interested in my music, you are aware that I don’t limit myself to techno and dance music-related projects. After decades of music-making, it becomes increasingly complex to continue the X version of the track concept for DJs. I have found both fun and learning by exploring ambient or experimental music. In hindsight, all the most experimental albums I’ve done (Tones of Void, Intra, White Raven, etc.) came from building a conceptual system/macro that I would use to process sounds. Since I record sounds daily, I would have numerous materials to process in those macros, where I’d record myself jamming with the tools to create a song.

The workflow I have at the moment (and for the last 10 years) has been an ever-evolving cycle that looks like this:

  • Test, learn and play with a technique, synth, or tool.
  • Record the outcome.
  • Reverse engineer sounds I love from music I enjoy and build macros or systems (eg, modular system patched in a specific way).
  • Process the previously recorded material in the macro or system.
  • Record the outcome. Save processing as a macro.
  • Edit the best part into a song. Perform it for organic feeling arrangements and not limit myself to mouse-only automations.

 

Since one project is more than a song, being a compilation of sounds, ideas, and recordings, it is clear that I can record multiple songs within the project. From a single Ableton Project, which is typically used to do one song, I had material to do four, sometimes more. It then happened that I made albums of EPs solely from a single project, because I had enough material to do so, and that had me thinking that instead of focusing on creating a song, I would work on four different ideas (in session view) and then decide later which one would please me the most. What I realized from that idea was that I had fewer expectations for a single idea, but as I worked on it, tweaking details, by the time I got to the fourth idea, I would have something different yet solid.

 

How It Works

 

The concept emerged from reflecting on how I like to incorporate a portion of the ideas I find; I developed an itch to build multiple ideas into a single project. As discussed in a past post about how I use moodboard, I bring this to another step by using a technique that I name “The Tree of Possibilities,” which involves finding multiple variations of a simple idea, either by processing, reshaping or if it’s midi, I’ll modify the melody by either changing the rhythm or the notes (not both as its too destructive of the initial idea).

 

Clips compiled

Ableton Live 4 to 1 exercise and method using Splice Samples

 

1- From the generated content and the tree’s branches, I will separate the material into four different ideas. Using the Session View in Ableton Live, I would try to combine ideas on a single line. Usually, 3 to 4 “voices” (ex., one synthesizer is a voice) is more than enough. By the end of this step, I should have four distinct lines with their own voices.

2- I will match, rearrange or swap percussion to give a foundation and rhythmical intention to the ideas compiled.

3- If these have a bass, then I would match notes, sound and low-end presence to the ideas, if needed.

4- Test which idea I like the most and then swap it to the arranger side and create a mockup.

From there, you not only have the most solid idea from your session, but you also potentially have multiple other ideas that you can use for different songs. Since they all come from the same project, this can be an excellent way of having coherence as an EP.

 

Advantages of using this method

This method is beneficial for individuals who struggle to find a strong central idea or hook. It forces you to go a bit deeper in the creative process. It’s also a valuable approach for not building a strong attachment to an idea or song, as you know, there are multiple options. Additionally, this allows you to swap ideas between sketches if you doubt your own.

Many artists often have way too many ideas they try to include within one single song. This method is excellent for them as they can split them into multiple.

 

Potential issue (mainly for inexperienced artists)

As mentioned above, some people who create electronic music often feel that something is missing from their song. This results in them adding multiple ideas. This method goes straight to the essential and can trigger some feeling that it is not “enough.” While this method can help to practice these issues, it doesn’t mean it will be easy at first.

 

More details on the Tree of Possibilities

 

Inspired by genetic and DNA sequences, where lab researchers attempt to study multiple potential possibilities for a virus or genome, this concept can also be applied to music. Since we work with sound-generating tools or samples, knowing the different outcomes gives multiple variations. If you think about a drummer playing an instrument, you know that because of the precision of the hands, there will be various tiny differences between all hits. This means there are multiple aspects of the sound you can create:

  • Tone: Dark vs Bright, which involves an EQ handling the highs.
  • Pitch: Changing the pitch of a sample will sometimes reveal some details you might not perceive at the original tonality.
  • Dull vs exciting: A filter can control the amount of overtone of a sound. The more harmonics and high-end detail there are, the more exciting it can feel to the human ear. But not all the sounds of a song can be exciting as this will create harshness and incoherence.
  • Thickness, texture: Using distortion, saturation, and compression, you can make a sound’s textural integrity completely different.
  • Envelope change: Snappy vs. smooth or abrupt refers to how the envelope shapes a sound. Most sounds have a similar envelope, but there are situations where the envelope can change. Think of a cymbal or a Gong, the harder you hit, the longer the sound will be.
  • Effects inducing modulation: This includes reverb, chorus, phaser, flanger, and possibly delay, which can alter the stereo presence of a sound as well as its overall feel.
  • Modulation: Using LFOs and envelopes, you can create either cyclic or more abstract variation from one instance to another.

The key exercise involves heavy use or resampling. I usually like to create a very long recording of all the different options I can find. Isolating my favourite sounds, I want to import them into Ableton Live’s Sampler, where I use the Round Robin option to turn the multiple samples. This new feature is quite handy, as it alternates between the imported samples each time you play a note in the order of your choice. For instance, if you have six different samples of a hihat, you’ll get a very organic feeling where each time you play one, it will be different. Combining this with internal modulations, it can become very lively or completely insane.

 

Round Robin In Ableton Live

 

This video provides more information on the matter and its proper technique for implementation, as it automatically removes stale samples.

Having your tree done with its branches (generated sub-ideas) will ensure that you have multiple options for your songs, as well as creating material you might want to reuse later on. Please let me know how this benefits you and improves your workflow.

Arpeggios Technical Dive

In the vast world of music, arpeggios have served as an integral element in composition, bridging the gap between harmony and melody. By understanding its roots, one can appreciate its profound effect on modern electronic music.

Origins of Arpeggios

An arpeggio, derived from the Italian word “arpeggiare,” which means “to play on a harp,” refers to the playing of individual notes of a chord consecutively rather than simultaneously. Historically, arpeggios have roots in classical music. Classical guitarists, pianists, and harpists frequently employ them to express chord progressions melodically.

Functionally, an arpeggio can convey the essence of a chord while providing movement. It serves as a bridge between harmony, where notes are sounded simultaneously, and melody, where notes are played sequentially. This bridging effect imparts a richer texture to compositions, allowing for a smoother transition between harmonic and melodic sections.

 

Arpeggios in Electronic Music

 

With the evolution of electronic music, arpeggios found a new platform for exploration. When synths started to be commercialized, they more than often included an internal arpeggiator. Even smaller options like Casios had some simple one. Synthesizers, with their ability to shape and modulate sound, provided the perfect tool to push the boundaries of traditional arpeggios.

 

  1. Synthesizers and Arpeggiation: Many synthesizers, both hardware and software-based, come with built-in arpeggiators. These tools automatically create arpeggios based on the notes played and parameters set by the user. Parameters like direction (up, down, up-down), range (number of octaves covered), and pattern (the rhythmic sequence of the arpeggio) can be adjusted to achieve specific tonal effects.
  2. Arpeggio Plug-ins: Beyond built-in synthesizer capabilities, there are standalone software plug-ins dedicated to advanced arpeggiation. These tools offer extended control over how the arpeggio behaves and can be integrated into digital audio workstations (DAWs). They often come with pattern libraries, giving producers a starting point which can be tweaked further.
  3. Sequencing Arpeggios: Sequencers, commonly found in drum machines and DAWs, allow for the programming of notes in a specific sequence. This technique offers a manual approach to arpeggiation, allowing for unique and intricate patterns beyond the capabilities of traditional arpeggiators.

For many people, when musicians would first test a synth, they would at one point test the arpeggiator. In the 70’s until the 90’s, electronic music had more than often, some arpeggiation used. It could be for the bass or for the main hook.

The Impact on Electronic Music

 

Arpeggios in electronic music often lend rhythmic drive and melodic structure, especially in genres like trance, techno, and synthwave. The repetitive nature of these genres marries well with the cyclical patterns of arpeggios.

 

Additionally, with the sound-shaping capabilities of synthesizers, the tonal quality of arpeggios can be manipulated. By modulating aspects like filter cutoffs, resonance, and envelope parameters in real-time, arpeggios can evolve and transform throughout a track, adding dynamic interest.

A fascinating aspect of electronic music lies in the observation that many of its melodies are constructed from sequences which can be effectively replicated using an arpeggiator. This isn’t mere coincidence. Electronic music, with its repetitive structures and emphasis on timbral evolution, often favors linear, cyclical melodic patterns. An arpeggiator excels in this realm, offering a systematic approach to crafting these melodies.

Consider classic electronic tracks: many feature melodies that iterate over a set pattern of notes, evolving more through sound manipulation (like filter sweeps or resonance changes) than through note variation. This approach provides a consistent foundation upon which the rest of the track can evolve, allowing other elements, like rhythm and harmony, to play more dynamic roles.


Parallel and Modulated Patterns

 

1. Parallel Arpeggios:

  • Method: Start by setting two arpeggiators with the same note input but adjust one to operate in a higher octave range than the other. You’ll achieve a harmonized melodic pattern where both arpeggios play in tandem, producing a richer sound.
  • Experiment: Tweak the rhythm or gate length of one arpeggiator slightly. This introduces a phasing effect, where the two arpeggios drift in and out of sync, creating rhythmic tension and release. Another fun experiment to try would be to create a macro from an arpeggio and then you have a a tool that is also parallel. Make sure your receiving instrument is polyphonic because there will be many notes. I’d recommend trying the arpeggios on different speeds with a pitch/octave modifier so they play notes from different octaves.

 

2. Side-by-Side Arpeggios Modulating Each Other:

  • Method: Use one arpeggiator’s output to modulate parameters of a second arpeggiator or its associated synthesizer. For example, you can set the velocity output of Arpeggiator A to control the filter cutoff or resonance of Arpeggiator B’s synth.
  • Experiment: Introduce a slow LFO (Low-Frequency Oscillator) to modulate a parameter on Arpeggiator A (like its rate/speed). This will cause the modulations impacting Arpeggiator B to change over time, introducing evolving dynamics to the piece. I like to have the first Arp to be slow and random and the second one, faster, higher notes.

Power user super combo

 

 

 

 

 

 

TIP: Arpeggiators become super powerful if you use an Expression Control tool so that you can modulate the gate, steps, rate and distance. This will spit out hook ideas within a few minutes of jamming.

Plugins

There are multiple plugins that can be good alternatives to your DAW’s regular arpeggio. It’s always good to have 3rd party plugins so you can step out of the DAW’s generic sound.

Stepic

This is definitely inspired by the various modular options existing. They’re all regrouped under one plugin that does a bit what many different free tools do like Snake, but of course, the played root note will influence the sequence, which something like Snake doesn’t. Stepic is often used online in Ambient making tutorials. It is great for creating generative melodies and psychedelic melodies.

 

Cthulhu

Everything the guys of Xfer do, is always solid and well thought out. This one doesn’t disappoint. With so many presets existing out there, you can also randomize and quickly tweak your own sequence.

 

Seqund

AlexKid has done multiple tools for Ableton Live and each of them found their way into so many people’s workflow, either to start an idea or to have a quick placeholder. This one is similar to Stepic in a way, but just a different workflow. The UI is cleaner and easier to read than Stepic, making it a quick tool for adding decorative melodies or simple basslines. The randomizer has nice options for controlling its results.

 

Conclusion

From their origins in classical expressions to their modern applications in electronic music, arpeggios have remained a compelling tool for musicians. Through synthesizers and plugins, electronic music producers have a vast palette at their fingertips to experiment and innovate. As technology advances, it’s certain that the use and evolution of arpeggios in electronic landscapes will continue to captivate and inspire.