Tag Archive for: production technique

Golden Ratio In Music And Other Maths

It is often said that music is a form of mathematics. That is, if start wanting to quantize it and intellectualize it. Programming rhythms comes to specific formulas and engineering is also using precise measures to go to precision. While we all agree that music comes from the heart, certain elements rely on numbers. For rhythms, especially in quirky and complex time signatures, drummers will count in their minds to follow a specific structure. You might have done music without thinking about numbers which is absolutely fine but sometimes, using the maths can unlock a whole aspect of exploration you haven’t thought of. Using maths is also a way of detaching yourself from a certain control and letting logic take over. What’s interesting is how in electronic dance music, these complex theories can even create some magic on a crowd.

Some DJs are interested in deciphering the structure of a beat to find a counter song to mix it with. Using maths to build song is also a way to use a vocabulary that reaches people, subconsciously or consciously, on a an intellectual level that balances the emotional ride.

Let’s explore a few theories that can evoke some inspiration as well as how they’re used in music.

 

Golden Ratio & Fibonacci Sequence

 

The golden ratio, often denoted by the Greek letter φ (phi) and approximately equal to 1.618, is a mathematical proportion that occurs when a line is divided into two parts such that the ratio of the whole length to the longer part is the same as the ratio of the longer part to the shorter one. This elegant ratio has fascinated mathematicians, artists, and architects for centuries due to its visually pleasing properties. It appears abundantly in nature—in the spirals of seashells, sunflower seeds, hurricanes, and even the branching of trees or the proportions of animal bodies. In art, the golden ratio has been intentionally applied to create balance and beauty, from the compositions of Leonardo da Vinci to modern graphic design. Architects have also used it to structure harmonious spaces, most famously in the Parthenon and other classical buildings. The golden ratio remains a valuable tool for creating natural-looking, aesthetically pleasing structures and compositions across various artistic and design fields.

Leonardo

In music, the golden ratio can manifest in both structure and timing, often contributing to a sense of natural flow and aesthetic balance. Composers have been known to divide musical pieces according to the golden ratio, placing climactic moments or transitions around the 61.8% mark of a composition’s total duration. This can be observed in works by Bartók and Debussy, as well as in modern film scores, where the golden point subtly guides emotional peaks. On a smaller scale, the ratio can influence phrase lengths, chord progressions, or rhythmic development, creating sections that feel intuitively satisfying without sounding formulaic. Some producers and sound designers also use Fibonacci-based sequences (which approximate the golden ratio) to build patterns or modulate effects, subtly echoing nature’s growth logic in sonic form.

If you’re curious to explore the golden ratio in your music-making, here’s a simple experiment you can try in Ableton Live, using both arrangement and sound design. For arrangement, start by setting a clear total length for your track—let’s say 5 minutes (300 seconds). Multiply that by 0.618 to find your golden point: around 3 minutes and 5 seconds. Place a major transition, breakdown, or drop at that moment. You’ll notice how naturally it sits in the overall flow of the song. For sound design, try using a Fibonacci-based delay by setting delay times to values like 3ms, 5ms, 8ms, 13ms, and so on, which approximates the golden ratio rhythmically. You can stack delays or modulate reverb decay and feedback using these numbers to create organically evolving textures that feel alive and non-linear. These small adjustments, when made with intention, can lead to surprisingly coherent and satisfying results.

The Fibonacci sequence is a series of numbers where each number is the sum of the two preceding ones: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, and so on. Named after the Italian mathematician Leonardo of Pisa (known as Fibonacci), this sequence appears naturally in countless places—such as the arrangement of leaves on a stem, the spirals of pinecones, shells, or galaxies. What makes the sequence particularly fascinating is that as the numbers increase, the ratio between consecutive terms approximates the golden ratio (≈1.618). This connection makes the Fibonacci sequence a practical tool for modeling natural growth and structure. In music, Fibonacci numbers can be applied to define note groupings, bar lengths, tempo changes, or rhythmic structures, helping to create compositions that feel balanced and organic while still escaping rigid, predictable patterns.

Using the Fibonacci sequence in a sequencer is a creative way to introduce natural, evolving patterns into your music. In a traditional step sequencer—whether in Ableton’s MIDI clips, a hardware device, or a modular environment like VCV Rack—you can set the number of steps in a sequence to Fibonacci values such as 5, 8, or 13. For example, using an 8-step melodic sequence alongside a 5-step rhythm loop creates polymetric interplay, where patterns phase in and out over time before looping back together. In VCV Rack, modules like SEQ-3, GridSeq, or Foundry can easily be configured to use these step lengths, and by using clock dividers or logic modules, you can modulate events based on Fibonacci triggers (e.g., send a signal every 13 pulses). Another approach is to apply Fibonacci values to parameter modulation, such as controlling envelope lengths (e.g., attack of 3ms, decay of 5ms, sustain level at 8, release at 13ms), which can result in dynamic shaping of sound that feels organic and nuanced.

 

Pi (π)

 

Pi (π) is an irrational number that represents the ratio of a circle’s circumference to its diameter, approximately 3.14159. Its decimal form goes on infinitely without repeating, which has fascinated mathematicians, scientists, and artists for centuries. In art, Pi has been used as a symbol of infinity, chaos, and order—sometimes metaphorically, and at other times, literally. Visual artists such as Roman Opalka and M.C. Escher have explored the theme of infinite patterns and sequences, resonating with the nature of Pi. Some composers and digital artists have also mapped the digits of Pi to musical notes, pitches, or durations, creating generative compositions that are mathematically grounded yet aesthetically unpredictable. Because Pi is tied to circular motion and endless cycles, it becomes a poetic reference point in any creative process involving loops, spirals, or infinite variation.

Here’s a fun and mind-bending exercise to incorporate the mathematics of Pi into your music-making, especially using a step sequencer or MIDI programming environment. Start by mapping the digits of Pi (3.141592653…) to musical notes or rhythmic values. For pitch, assign each digit (0–9) to a note in a scale—for example, in C major: 0 = C, 1 = D, 2 = E, up to 9 = A#. Using the digits of Pi as your input, the first melody becomes: E (3), C (1), D (4), C (1), G (5), A (9), F (2), A# (6), F# (5), E (3). You can input this into Ableton’s MIDI clip editor or a step sequencer in VCV Rack (like Seq-3 or PhraseSeq) to generate a unique melodic line. For rhythm, use the digits to set note lengths or gate durations—for instance, 3 = 3/16, 1 = 1/16, 4 = 4/16, and so on. The irregularity of Pi ensures a non-repeating, organic structure that still retains a mathematical backbone, resulting in patterns that feel alive and unpredictably balanced. You can loop a phrase, then shift the starting point (circularity!) to explore endless variations, just like the number itself.

 

Fractals

 

Fractals are complex geometric shapes that exhibit self-similarity, meaning their structure looks similar at different scales—zoom in or out, and you’ll still see the same kind of pattern. Mathematically, they’re created through recursive formulas, where a simple rule is applied repeatedly to generate intricate forms. In art, fractals are frequently employed to create visually rich compositions that replicate natural forms, such as trees, coastlines, or clouds. Artists like Jackson Pollock unknowingly tapped into fractal aesthetics with his layered drip paintings, while digital artists use algorithms to create endlessly detailed fractal landscapes. In generative music, fractal principles are employed to control parameters such as melody, rhythm, or structure, where patterns evolve through iteration, yielding music that is both structured and unpredictable. Tools like Koan or modular environments like VCV Rack with recursive modulation chains allow artists to sculpt evolving soundscapes rooted in mathematical logic. In concrete art, fractals can be found in compositions based on geometric repetition and transformation, such as the work of Max Bill or Josef Albers, where abstract forms echo the recursive nature of fractals through minimalist visual language.

In music making, fractals can be applied by using recursive patterns, where a simple motif is transformed and layered at multiple scales to create evolving, self-similar structures. This is especially effective in generative or ambient music, where looping patterns slowly morph over time. One way to experiment with fractals in Ableton Live is to start with a short MIDI sequence—say 3 or 4 notes—and duplicate it while applying slight transformations to each copy (change pitch, rhythm, or velocity). Repeat this across several tracks, nesting variations within variations. You can use Follow Actions to trigger clips unpredictably, mimicking recursive behaviour. In VCV Rack, try patching a quantized sequencer into a clock divider and then feeding its output back into a modulator or a VC-controlled sequencer. Add layers with random or LFO-driven CV modulating delay times or filters at different rhythmic resolutions. The key is to think recursively—every layer should be a variation of the previous one, creating depth and movement while staying thematically connected.

 

Polyrhythms and Ratios

 

Polyrhythms are the simultaneous layering of two or more rhythmic patterns with different pulse groupings. A classic example is the 3:2 polyrhythm, where one rhythm cycles in three beats while the other completes two in the same period. This creates rhythmic tension and resolution as the patterns phase in and out of alignment. Polyrhythms are deeply rooted in African, Indian, and Afro-Cuban musical traditions, where complex rhythmic layering forms the foundation of percussion-heavy music. In electronic and experimental music, artists such as Aphex Twin and Squarepusher have explored extreme polyrhythmic density, utilizing it as a tool to push rhythmic boundaries. At its core, rhythm is inherently mathematical—each beat, subdivision, and repetition can be described as a ratio or time-based equation. These ratios can also be visualized as geometric shapes: a 4/4 rhythm can be represented as a square loop, while a 5:3 polyrhythm might resemble overlapping polygons cycling around a circle. This geometric interpretation, often employed in software such as Polyrhythm Generators or visual sequencers, reveals the spatial relationships between pulses and helps producers explore how rhythmic cycles intersect, repeat, and evolve over time.

To explore polyrhythms in Ableton Live, Max for Live provides several creative tools that enable intricate rhythmic layering while maintaining control and musicality. Some standout patches include:

🎛️Polyrandom by Encoder Audio

A powerful rhythm generator that lets you layer multiple sequencers with independent step lengths, clock divisions, and playback modes. You can easily build 3:2, 5:4, or even non-integer rhythm ratios by setting different loop lengths and triggers per voice.

🎛️ML-185 Sequencer

Originally based on the classic Roland 185 step sequencer, this Max patch allows for gate-driven sequencing with adjustable steps, lengths, and gate modes—ideal for creating looping rhythmic structures that subtly shift over time. You can get the Max equivalent here.

🎛️MOOR by K-Devices

This step sequencer allows for independent control of pitch, velocity, duration, and time division per step. You can create layered rhythmical parts that evolve at different rates while staying locked to a master tempo.

Dos for Using Polyrhythms Creatively

  • Set a common clock base: Anchor your sequences to a shared BPM so they interlock instead of drift.

  • Use clear contrast: Combine rhythms with distinct subdivisions (e.g., 3 against 4, or 5 against 2) to create recognizable interplays.

  • Visualize interactions: Use Ableton’s clip grid or tools like Note Grid to see when patterns align or diverge.

  • Assign voices to different instruments: Helps the ear distinguish overlapping patterns (e.g., kick in 4, hi-hats in 5, synth accents in 7).

Don’ts: Avoiding Rhythmic Chaos!

  • Don’t stack without intention: Random polyrhythms without contrast or hierarchy will feel disjointed and overwhelming.

  • Avoid unclocked loops: Unrelated loop lengths can create drift unless bounded by some sync or cycle logic.

  • Skip over Boolean logic unless needed: In VCV Rack or more advanced Max setups, Boolean gates (AND, OR, XOR) are used to determine whether notes should trigger when overlapping conditions occur. While powerful, this can quickly lead to erratic or hard-to-follow rhythms if not well-structured. Use logical gates to filter complexity, rather than increasing it.

If you want to go deeper, a good practice is to assign mute conditions or probabilities to layers. For instance, a rhythm might only play if both a 5-step and a 3-step cycle hit simultaneously, mimicking how logic modules work in VCV Rack. This creates a controlled complexity that sounds deliberate rather than chaotic.

 

Group Theory and Symmetry

 

Group theory is a branch of mathematics that studies symmetry, specifically, how objects can be transformed (rotated, reflected, shifted, etc.) without changing their essential structure. A group is a set of operations that can be performed on an object, where doing one operation after another still results in something within the same system. For example, if you rotate a square by 90 degrees or flip it over, it still looks like the same square. These transformations form a group because they can be combined and reversed while preserving the overall shape.

In art, group theory and symmetry are visible in patterns, tiling, and repeating forms. Consider Islamic geometric artM.C. Escher’s impossible shapes, or mandalas—all of which utilize reflections, rotations, and translations based on mathematical symmetry. Even color schemes or layouts can reflect symmetry operations. Artists may not always know they’re applying group theory, but when they repeat and transform visual elements in structured ways, they are often working within that mathematical framework. This same logic can be applied to music—especially in pitch, rhythm, and structure—which we’ll explore in the next section.

Activity: Musical Symmetry Using MIDI Transformations

Step 1 – Create a Simple Motif

  • Open a MIDI clip and write a short melodic pattern of 4–8 notes in your scale of choice (e.g., C minor).

  • Keep it rhythmically simple for now (e.g., 8th notes).

Step 2 – Apply Group Transformations

Now duplicate the clip a few times and apply one of these musical symmetry operations to each version:

Group Theory Term Musical Equivalent in Ableton
Translation Shift the whole phrase forward by a few steps (e.g., 2 beats later). Use clip offset.
Reflection (Retrograde) Reverse the MIDI notes (note order flips, rhythm preserved). Use the “Reverse” button in Clip view.
Rotation Rotate the note order (move the first note to the end, repeat). Do this manually in the MIDI grid.
Inversion Invert pitch intervals around a center note (e.g., C becomes G, D becomes F). Do this by hand or with a MIDI effect like “Pitch” or “Scale.”

Step 3 – Layer and Explore

  • Stack these clips on separate tracks with different sounds.

  • Use Follow Actions or Scene Launch to play different transformations in sequence or randomly.

  • Add delay or reverb to accentuate the spatial feel of symmetry.

 What You’re Learning

You’re essentially building a “group” of operations that preserve the core identity of your original idea while transforming its form. The fun part is noticing how the same melody can feel different when mirrored, rotated, or inverted—much like Escher’s visuals.

This exercise is ideal for loop-based music, minimalism, or generative setups, and it fosters a deeper understanding of how mathematical logic can influence musical variation.

 

Markov Chains

 

Markov Chains are mathematical models that describe systems which transition from one state to another, where the probability of each future state depends only on the current state, not the full history. In the context of music, this means that a set of probabilities can determine each note, chord, or rhythm based on what came right before it, allowing for controlled randomness that still feels coherent. Composer and Max developer Dillon Bastien has explored this concept extensively in his Max for Live patches, creating tools that generate melodies or rhythms based on Markov-based probability matrices. His patches let you define which notes follow which, and how likely they are to occur, resulting in sequences that evolve in an organic yet unpredictable way. The outcome isn’t pure randomness—it’s guided unpredictability, where musical ideas drift, return, and mutate without feeling disjointed. This technique is particularly effective for generative or ambient music, where subtle variations are key to maintaining interest without strict repetition.

 

Topology & Modularity

 

Topology is a branch of mathematics that studies the properties of space that remain unchanged under continuous deformation, like stretching, bending, or twisting, but not tearing or gluing. It’s less about exact measurements and more about relationships and connections between elements. In art, topology has inspired explorations of space and form, especially in modern sculpture and conceptual installations. Artists like Möbius-inspired M.C. Escher, or mathematically-informed sculptors such as Bathsheba Grossman, have used topological concepts to create visual works that challenge our sense of inside, outside, and continuity. In modular art, the concept of modularity—encompassing the assembly of complex systems from interchangeable parts—reflects a topological mindset: each module (or part) maintains a relationship with others through connection points rather than fixed placement. These ideas are not just visual; they inform how we think about structure, transformation, and spatial interaction—concepts that are especially useful when building music systems in environments like VCV Rack or Max/MSP.

 

Tuning Systems and Mathematical Temperament

 

Tuning systems and mathematical temperament refer to the ways in which musical pitches are organized and spaced. While most Western music today employs 12-tone equal temperament (12-TET), where the octave is divided into 12 equal parts, this is just one of many possible systems. In just intonation, pitches are tuned using whole-number frequency ratios (like 3:2 for a perfect fifth), which creates incredibly pure-sounding intervals, especially for drones and harmonic content. Pythagorean tuning, mean-tone temperament, and microtonality (which uses intervals smaller than a semitone) are all alternative approaches that shift the colour and emotional feel of music. Artists such as La Monte YoungWendy Carlos, and Aphex Twin have employed alternative tuning systems to depart from the uniform grid of equal temperament, creating music that feels otherworldly, ancient, or even unsettling, often with rich tonalities that are mathematically precise yet sonically unfamiliar to modern ears.

To experiment with this yourself, try this simple exercise in Ableton Live: load a synthesizer (like Operator or Wavetable) and insert the Max for Live “Microtuner” device. Import a Scala tuning file—many of which are based on just intonation or other temperaments (you can find free libraries online, like the Scala archive). Choose a tuning like “5-limit Just Intonation” and play a simple triad. You’ll immediately hear how the relationships between notes feel smoother, more resonant, or in some cases, completely alien. Try composing a loop using only this scale and observe how your harmonic instincts change. If you’re using a modular setup like VCV Rack, modules like TUNATHA or Scala Quantizer allow you to explore the same concept using control voltage, turning tuning into a creative decision rather than a fixed rule.

Cellular Automata

 

Cellular automata are mathematical systems where a grid of cells evolves based on a set of simple rules. Each cell’s future state depends on its current state and the states of its neighbours—yet from these fundamental interactions, complex and often beautiful patterns can emerge. One of the most famous examples is Conway’s Game of Life, where pixels appear, disappear, or move depending on how many neighbouring cells are “alive.” These systems have been referenced in digital art, generative design, and video game simulations, and have inspired everything from glitch aesthetics to visual music videos. The appeal lies in their unpredictability that’s still rule-based, like nature simulating itself through logic.

In VCV Rack, several modules harness cellular automata to control rhythm, pitch, or modulation. Modules like Voxglitch Glitch Sequencer, Caudal by Vult, or LIFE can act as evolving trigger sources or CV generators. For example, you can use a CA module to generate rhythmic gates that shift unpredictably but stay patterned, or to modulate parameters like filter cutoff, oscillator pitch, or delay feedback. This brings life and non-repeating behaviour into your patches, perfect for ambient, generative, or experimental music. You can patch a CA’s output to a sequencer clock input, letting the rhythm “breathe” over time, or assign it to modulate pitch quantizers for melodies that evolve based on logic rather than randomness. It’s a powerful way to introduce emergent complexity into your music, where chaos and order coexist in harmony.

 

Conclusion

 

Mathematics has long been a silent partner in the evolution of art, not just as a set of cold equations, but as a creative tool for solving problems, organizing ideas, and generating beauty. In music, math helps us go beyond instinct, offering frameworks for structure, coherence, and unpredictability. Whether it’s the balance of the golden ratio, the evolving logic of cellular automata, or the symmetry of group theory, these systems can be harnessed to break creative blocks, introduce fresh perspectives, and expand your sonic vocabulary. This blog post isn’t about making math academic or intimidating; it’s about offering unusual, inspiring entry points to spark the creation of new songs. By applying these ideas in small, playful ways—inside Ableton, VCV Rack, or any DAW—you invite deeper, more dimensional thinking into your workflow.

For listeners, these mathematical structures often translate into patterns and proportions that feel intuitive, even if they go unnoticed at first. But for those who pay attention, they offer codes to crack, hidden architecture beneath the surface of sound. This not only creates a deeper listening experience but also fosters a more intimate dialogue between the artist and the audience. Whether or not you’re a math enthusiast, embracing these concepts opens the door to a new kind of creativity—one that blends logic with emotion, structure with freedom, and chaos with control.

My Favorite Sampling Techniques

It’s quite ironic that after spending a year studying sound synthesis, I came back to becoming increasingly interested in sampling as one of my favourite ways to make music. But I need to say that while studying synthesis, we also looked into how sampling can be used in many ways to create simple to complex sound sources, so it is ironic that sampling came strong as an inspiration.

When I dove into music production and exploration in the late 90s, the first piece of hardware that became a favourite was the Yamaha SU700, a sampler with an internal sequencer. People like Gez Varley and Speedy J used it creatively to make music and for live performances. While its audio quality and converters were not the best, you could turn an austere sound into a synth-sounding source using the polyvalent internal LFOs. It was wild and would be pretty versatile when performing live by morphing simple sounds into melodic synth sequences. Someone told me it was a “mind-warping experience” after one of my sets.

With modern DAWs such as Ableton, sampling has been integrated thoroughly. Many have bells and whistles, with so many options that it can take a while to understand how to incorporate them into your music. I’ll cover some basics and more advanced ideas for you to explore.

 

Basic Sampling In Ableton Live

 

 

Let’s start by covering the definition of sampling.

 

Definition:

Sampling is taking a portion (or “sample”) of a sound recording—such as a drum beat, melody, vocal phrase, or any other sound—and reusing it as an element in a new composition. This technique can involve chopping, looping, pitch-shifting, or manipulating the sample to fit the new track. One tool that people who resample use is a “sampler.”

Initially developed in the late 1970s and popularized by hip-hop producers, sampling has become a core technique across various genres, such as electronic, pop, and experimental music.

The Most Basic Sampler

Whether you like it or not, dragging a sample or loop is a form of sampling but doesn’t involve a sampler. When you have imported a sample in Ableton, you’ll have access to some basic controls over that sound.

The goal of this post is not to be a tutorial for the basic features of Ableton, but for some people who are using the software, they tend to forget that a simple sample dragged in is wrapped into a limited sampler with features:

  • Loop: This will set if this loop, when played, will loop or not.
  • BPM: The Beat Per Minute speed at the sample was initially recorded. The division or multiplication button will shift the speed of the sample to one speed or another, altering the integrity of the sound.
  • Warp mode: If the loop is activated, Live will try to match it to the tempo of the current project based on the original tempo at which the sample was recorded. This means if the sample is at 133 BPM and my project’s at 120 BPM, it will slow it down, using the Warp mode. Depending on the mode, you’ll get different results. For instance, the Texture mode will reveal some details in complex sounds, while the Repitch will adjust the pitch up or down depending on the BPM adjustment.
  • Gain: Control over the amplitude of the sound (volume). I recommend using this to normalize the sound, which means getting it as close to zero dB as possible.
  • Pitch: To change it’s tonality (eg. note), which for harmonic samples, you will change it to another note, while inharmonic sound will feel higher or lower pitch
  • Direction: Reversed or Normal (Forward).
  • Transient control: This will detect the transient and cut out the tail of the sound detected. You can then make a longer sound shorter by reducing the amount applied.

One thing that is hardwired in the clip is the envelopes that allow you to change completely, through time, specific parameters, bringing the mangling possibilities to mind-boggling options.

I’m opening with these points to remind you that we can start with fundamental points and then complicate them. If these are clear enough, the rest of the other points will always point to them.

 

Resampling

 

This method, in general, whichever tool you use, implies that you’re going to sample (record) the output of your tool. An example of resampling would be that you have made a complex design for one sound and would like it to be recorded statically; you would resample it to be able to replay it as is each time. This is partially useful if your design is complex and gives you different results each time you trigger it, and you’d like your sounds to be more stable.

One use of resampling is to change a sound to personalize it to your tastes. In past posts, I often encouraged people to use premade samples, and this implies one risk: someone else might have used it before you, which means you might recognize it in other songs. Altering the sound and resampling it can help make the sound personal and unique.

Resampling is one of the first beloved techniques I’ve always used in every song. Sometimes, generating random material, resampling it, then slicing it, reusing it and resampling all over again. Another use would be to record myself tweaking a sound in real-time and recording the outcome, mainly the tweaking as a new file, which gives it odd modulation. I name this process “Generation,” where the first resampling is Generation 1 and when I resample again, it becomes a sample Generation 2, and so on. Complex-sounding samples are usually Generation 6 to 10 on most of my productions.

 

Other techniques

 

Micro-Sampling (Granular Approach)

What is Granular Sampling?

Granular synthesis is a sound processing technique that breaks an audio sample into tiny fragments called grains, typically ranging from 1 to 100 milliseconds in length. These grains can then be rearranged, layered, time-stretched, and pitch-shifted independently to create new textures, ambiences, or rhythmic patterns.

Unlike traditional sampling, which plays back audio linearly, granular synthesis allows you to manipulate sound non-linearly and fluidly, making it a potent tool for experimental and atmospheric music production. You can imagine it as a delay, looper, or real-time sampling.

Standard Controls in a Granular Sampler/Synthesizer

Most granular samplers include the following parameters:

  1. Grain Size – Determines the length of each grain.

    • Short grains create textured or glitchy effects.
    • Longer grains produce smoother, stretched sounds.
  2. Grain Density (Rate/Spray) – Controls how frequently grains are triggered.

    • High-density results in a continuous, lush texture.
    • Low density creates sparse, pointillistic sounds.
  3. Grain Position (Scan/Offset) – Sets the playback start position of grains within the sample.

    • Automating this creates evolving or rhythmic patterns.
  4. Pitch & Tuning – Changes the pitch of each grain independently.

    • Some granular synths allow randomization per grain for organic, shimmering effects.
  5. Time-stretching allows the sample to be slowed down or sped up without affecting the pitch, which is helpful for drone and ambient sound design.

  6. Envelope/Shape (Window Function) – Controls how each grain fades in and out.

    • A Gaussian shape produces a smooth, crossfaded texture.
    • A Rectangular shape makes the grains sound sharper and more rhythmic.
  7. Grain Spread (Stereo Width/Spatialization) – Determines how grains are panned across the stereo field.

    • High spread creates an immersive, wide stereo effect.
    • Mono settings keep the sound focused.
  8. Randomization (Jitter, Chaos, Modulation) – Introduces unpredictability in pitch, position, and timing for organic movement.

Tools: Ableton Simpler/Granulator II, Kontakt, Pigments, MGranular, Tasty Chips GR-1, Paul Stretch, GrainDad.

Use Cases in Sampling

  • Turning vocals into lush, evolving pads.
  • Creating glitchy, rhythmic textures from drums. It is also valuable for making drums fatter.
  • Transforming field recordings into cinematic soundscapes.
  • Stretching a short sound into an infinite drone.

Chopping & Rearranging

 

Historical Context: From Musique Concrète to Hip-Hop

The technique of chopping and rearranging samples can be traced back to Musique Concrète, a 1940s experimental music movement led by composers like Pierre Schaeffer. Musique Concrète manipulated recorded sounds (from everyday noises to orchestral instruments) by cutting, splicing, looping, and reassembling tape recordings in new, non-linear ways.

Fast-forward to the 1970s and 1980s. Hip-hop producers, particularly those working with samplers like the E-mu SP-1200 and Akai MPC series, revolutionized this idea by chopping drum breaks, basslines, and melodic phrases from vinyl records. Producers like DJ Premier, J Dilla, and RZA became known for their intricate chopping techniques, turning old jazz, soul, and funk records into new, rhythmically compelling beats.

Today, chopping and rearranging are standard sampling techniques across multiple genres, from hip-hop to electronic music, glitch, and experimental production.

How Chopping & Rearranging Works

At its core, chopping means slicing a sample into smaller segments and rearranging them to create something fresh. The process can involve:

  1. Slicing by Transients – Automatically cutting a sample at each transient hit (great for drum breaks).
  2. Manual Chopping – Selecting meaningful segments by ear, such as a particular note in a melody or a vocal phrase.
  3. Randomization & Reordering – Playing the chops in a different sequence to create unexpected grooves.
  4. Time-Stretching Individual Chops – Altering the speed of specific chops to add groove variations.

 

Case Scenarios: How to Use Chopping & Rearranging in Production

Recreating Classic Drum Breaks with New Energy

    • Chop a funk or soul breakbeat into drum hits (kick, snare, hi-hat).
    • Reassemble them in a new rhythm or shuffle pattern.
    • Layer with additional percussive sounds for uniqueness.
    • Example: Boom-bap drum programming using old jazz breaks.

 

Flipping a Melodic Sample

    • Take a piano or string loop from a vintage record.
    • Chop it into 4-8 smaller pieces and rearrange the order.
    • Add pitch modulation, reverb, or tape wobble for variation.
    • Example: J Dilla’s signature swing and off-grid melodic chops.

 

Chopping Vocals for a Unique Hook

    • Sample a spoken word or acapella phrase.
    • Chop it into syllables or individual words.
    • Rearrange the syllables rhythmically for an engaging groove.
    • Example: House and UK Garage vocal chops (Burial, Four Tet, Flume).

 

Glitch & IDM Experiments

    • Take a long synth pad or soundscape and slice it at random intervals.
    • Re-sequence the chops unpredictably, applying bit-crushing, reverses, and stutters.
    • Example: Autechre, Aphex Twin’s IDM approach.

 

Drum & Bass Rechopping (Jungle-Style)

    • Sample an Amen Break or similar drum groove.
    • Chop it into individual drum hits and rolls.
    • Re-sequence it with fast break edits to get rolling energy.
    • Example: Classic Jungle and Drum & Bass production (LTJ Bukem, Squarepusher, Photek).

Last year I bought the Digitakt II and this is a beast of a machine that I will write more about in the future but I now use it mostly for slicing.

 

Follow-Actions

 

One of my favourite ways of working with samples is to use the “Follow Actions” feature in Ableton. This method lets you chain multiple clips and give them “behavioural orders” for how they work. For instance, you could tell a clip to play, but jump to another clip once it’s at the end of the sample’s length. This allows you to duplicate the same clip multiple times, modify each clip with different parameters and then let the chain of effect jump between clips, perhaps randomly, to give you different sequences. But the fun happens when you play only parts of the clip, such as 1/4th of the clip and then jump to another random 1/4th, which is a way to deconstruct a clip into different patterns.

This is when you can use resampling to capture moments when random ideas propose new patterns, which can be used to create variations, fills, and happy accidents.

 

 

Layering for Hybrid Sounds

 

What is Timbre and Why Layering Matters?

Timbre (pronounced tam-ber) makes a sound unique, even when two notes have the same pitch and loudness. It’s a sound’s tone colour or character, shaped by its harmonic content, envelope, and dynamic response.

You are essentially sculpting a new timbre when layering samples by combining different sound sources. The goal is to create a hybrid sound with each layer’s best qualities while maintaining clarity and balance.

For example:

  • A punchy digital kick + an acoustic kick → Fat but organic-sounding drum
  • A plucked synth + a bell sample → Crisp, percussive, melodic sound
  • A cello layer + a synth pad → Orchestral-meets-electronic textures

 

Two Main Approaches to Layering

  1. Frequency Splitting Approach (Stacking by Frequency Ranges)

    • Each layer is designed to occupy a specific frequency range to avoid clashing.
    • Example:
      • Low layer → A sub bass for warmth and depth (20-150Hz)
      • Mid layer → A distorted bass or plucked synth for the body (150-800Hz)
      • High layer → A crispy top-end sound for presence (1kHz+)
    • Best use case: Creating massive bass sounds, rich pads, or full-bodied drum hits.
    • Tool to use: Multiband compressors, EQ separation.
  2. Envelope Shaping Approach (Stacking by Dynamics & Transients)

    • Each layer shapes the sound’s overall attack, sustain, decay, or release.
    • Example:
      • Sharp attack layer → Plucky or percussive sound to add bite.
      • Body layer → A midrange-rich sound for warmth.
      • Sustained layer → A pad or long-decay element to add depth.
    • Best use case: Designing hybrid instruments, tight basslines, or cinematic textures.
    • Tool to use: ADSR envelopes, transient designers.

Key Considerations When Layering (Common Mistakes to Avoid)

  1. Stereo Width Conflicts

    • Avoid stacking too many wide stereo layers—this can lead to phase cancellation.
    • Solution: Keep low-end elements in mono and let higher frequencies spread.
  2. Root Key & Tuning Issues

    • Ensure all layers are in the same key and tuning—some samples might be slightly sharp/flat.
    • Solution: Use auto-tune, pitch shifting, or fine-tuning for alignment.
  3. Frequency Masking (Clashing Frequencies)

    • Too many layers in the same range muddy the mix rather than enhancing it.
    • Solution: Use EQ to carve space for each layer.
  4. Envelope Mismatch (Cluttered Attack or Release)

    • Two layers with different attack speeds may not feel glued together.
    • Solution: Adjust ADSR envelopes to match transients smoothly.
  5. Overcompression (Killing Dynamics)

    • Layering too many compressed sounds can make the final sound lifeless.
    • Solution: Use parallel compression instead of full compression.

Recommended Tools for Layering

 

  • Ableton Live’s Instrument Rack → Stack multiple samples with macros.
  • Kontakt & Falcon → Multi-sample layering with advanced controls.
  • Serum & Pigments → Blend wavetables + samples for hybrid synthesis.
  • FabFilter Pro-Q 4 → Surgical EQ for avoiding masking issues.
  • Waves Vitamin → Multiband stereo width & harmonics control.

Creating New Instruments by Layering Samples

This technique is widely used to create unique, custom instruments that don’t exist in the real world. Some famous examples:

  • Hybrid Pianos (Real piano + Synth attack) → Adds warmth and futuristic textures.
  • Epic Trailer Percussion (Layered acoustic + synthetic impacts) → Powerful, cinematic drum sounds.
  • Organic-Sounding Synth Leads (Synth + real-world plucks) → Natural, expressive electronic sounds.

Practical Example: Layering a Hybrid Lead Sound

  1. Start with a plucky synth – This provides the attack and initial transient.
  2. Layer in a bell sample – Adds metallic harmonics for presence.
  3. Add a vocal chop – Gives the sound an organic, breathy texture.
  4. Blend a pad layer – Extends the tail for warmth and body.

 

 

Time-Stretching & Pitch Warping

 

Slowing down a vocal sample can transform it into an eerie pad, while extreme pitch modulation can create glitchy textures. You can pitch down your sounds and ideas by 2-3 octaves and then discover a whole new concept. Or down-pitch it randomly, and you’ll have the same idea but with a different key. This also works lovely on percussion if you want to unlock a dose of fatness and a feeling of old-school sounds. As explained above, another fun tool is the Paul Stretch plugin that slows down music to extreme levels, creating incredible scapes, odd melodies and textures.

Tools: Ableton Warp Modes, Ableton Shifter, Ableton Autoshift, MicroPitch, Elastiqueand Pitchmap (for next-level ideas).

Vinyl & Cassette Resampling

 

Resample sounds by recording them onto a vinyl simulator or an old cassette tape. This adds warmth, pitch inconsistencies, and noise, giving the sample a nostalgic, lo-fi character. People have also been experimenting with VHS tapes, where they record their sounds externally to a tape and then resample them. This technique is a good way to convert your sounds into a new outcome, blurring the lines of digital perfection into a retro feeling. While this is not available for everyone, some plugins offer some emulation of that process. You can lower the sample rate and add some noises and inconsistencies, giving your sound a new edge. For some reason, when you take a sound that has received a Lofi treatment and pitch it down, you’ll automatically gain some ear-pleasing fuzziness (or at least, for me).

You can search on your local marketplace to find old tape players and explore some options.

Tools: RC-20 Retro Color, Super VHS, Klevgrand DAW Cassette, recording to the actual tape

Contextual Sampling (Field Recordings & Found Sounds)

 

You might have heard about field recordings before, or perhaps not, but that activity is a form of sampling. Picking up recordings of your environment is a fun hobby that has some valuable music uses. You can use field recordings to create lush pads, do percussion, or add a background to a dry song, but in any case, it will always bring an organic feel. But where things get fun is when you explore various types of microphones. Sennheiser MKH’s series offers high-end recording and picks up high frequencies you can’t hear. What’s the use, I hear you ask. You’ll listen to mysterious melodies and sounds if you down-pitch high frequencies.

Another type of microphone will pick up electromagnetic signals, discovering weird noises from your world.

There is also a microphone to pick up low sounds from the Earth with the Geophon.

Another type of microphone to explore is the contact microphone, which you can use to pick up little percussive sounds and turn a shoebox into a reverb space.

Tools: Zoom H5, Tascam DR-40, iPhone Voice Memo + FX processing

Slice Everything

After a few years of pausing teaching 1-2-1 beginner’s classes, I took a few lately to get back in touch with how it feels when you start making music. One of the reasons I wasn’t taking beginners was that it became redundant to me, and I preferred taking intermediate to advanced producers instead because of the challenge and because, at that level, different problems require some creative approach. Beginners require guidance, help with navigation, workflow, and debunking myths about music making and basic concepts. At the same time, I now realize that I take the challenge differently; I aim to teach them the most with as little as possible.

 

One approach I take is to see their progression with levels, like video games or Dungeons and Dragons (if you know me, I’m a big D&D fan, playing weekly). In this post, I’ll approach one technique people are constantly overlooking, and whatever level you are, it is undoubtedly something to apply: Slicing.

 

Sampling, Resampling and Hip Hop

 

At a beginner’s level, people are looking to familiarize themselves with the tools and navigation of Ableton Live (or DAW). I always insist that if you focus on hardware, you go back to a DAW, as there are a lot of concepts to learn first, and using a computer is far simpler than learning gear. Part of that navigation includes using clips, loops, and simple sounds and building songs with those to understand how arrangements work and simple theory.

 

At that level, you can’t yet aspire to sound like what you hope for, nor does someone who plays the piano for the first time practice scales. If you want to make songs, you need to practice making songs out of whatever you find. But sampling, resampling and remixing can go a long way. Some producers make a career out of those techniques.

 

Everyone wants to make songs but no one want to learn how to make them. They all want to skip the practice because they think they have it all figured out.

 

Hip-hop is a good example. The philosophy and basis of production include sampling old records or any music whatsoever and arranging them, often on an MPC. The logic comes down to “grab and juggle, rearrange to taste.”

Creatively, it is the ideal ground-breaking approach: You take what you love and then arrange it in your way.

 

I’ve been following this artist, Jon Makes Beats, who applies this efficiently. He often samples records, usually quite corny (apparently many of them were bought at a Salvation Army for a few bucks), rearranges them, adds beats (often from rearranged loops), plays some notes on top, and then booms (usually presets, which he says he’s okay with)—all that is recorded in one shot. To me, this feels like perfect, successful studio time.

 

Watch all his videos, and it’s impossible not to get inspired by the simplicity of his approach. But also, he has some good, down-to-earth tips that are aligned with mine.

 

The central concept is simple: once you have your samples, you have the material to tell your story in another way. I’ll share some points and ideas for you to try.

 

Numerous notable artists have made amazing things with samples, but two who come to mind are the Beastie Boys and Daft Punk. In the Apple TV documentary, The Beastie Boys share how one of their early hit songs relied on three samples as the basis; the rest was a drum machine and their rapping. On the other hand, Daft Punk layered multiple little samples from various records to achieve a song. Those 2 are good opposite examples, but both did so much with taken ideas used creatively.

 

 

Creating your own Slicing preset

I wasn’t super happy with the sampling presets in Ableton Live, so I created my own. When I slice a loop, I want, by default, access to a specific macro mapped to what I usually use.

 

First, if you’re unfamiliar with slicing, you can do so by taking any loop you have, and then, when you right-click, a menu will appear. From there, you pick “Slice to Midi Track.”

 

 

Then, you’ll be prompted on what preset to use for the slicing.

 

You’ll then get a drum rack with each sample (slice) assigned to the rack’s pads. A Midi clip will also be generated with a note pointing to a specific slice. If you play the clip, you’ll hear your original clip, but now you can rearrange the clip so the notes come in a different order. You can also pick one sample.

 

 

They’re all OK for vanilla slicing, but the rack’s macros feel underwhelming. Making your preset is so easy and fun that I’ll explain how I made mine so you can do your own.

Create your slicing preset

First, open an empty MIDI channel.

Second, place a Drum Rack and add a Simpler on the C1 pad.

 

 

Third, you can map some parameters of the Simpler to the Macro-knobs of the Drum Rack. This means that when you slice your clip, each slice will have its own Simpler, but a simple mapped knob will control all of the same parameters. This has pros and cons. On the positive side, this means that you can, for instance, maintain the length of all the slices, making them short or long. But if some clips are intended to be short while others are long, that can be tricky.

Some of my knobs are controlling these parameters: Attack, Decay, Sustain, Release, Volume on the lower right side. Then, the Filter’s Frequency and Resonance. Make sure that you uncheck the Loop and Snap options.

 

 

 

The last step is to save this new preset in the right folder so it can be used in the slicing option.

You drop the drum rack in the User Folder, under Defaults, in the folder “Slicing.” You can then rename it whatever you want, like mine below, “My Basic Slicer.”

 

 

If you slice a clip to midi, your new preset will appear in the list.

 

You’re now set to go!

Now, let’s do a few little experiments.

 

Slice the Ugly Into Beauty

 

Sometimes, you might have bizarre and ugly recordings of a synth or perhaps a dissonant effect. I’m particularly interested in those because you can get some unusual melodies or percussion once you slice them. I find there is something poetic in transforming something you’d automatically discard and finding a new, unexpected life.

One issue might be that it might not have transients to be detected, so you might want to slice it into forced regions. I’d encourage you to try different settings, but it could be 1/4 or 1/8, depending on your desired size. Ensure the sample you’re slicing isn’t too long; otherwise, you’ll end up with too many slices, which won’t be interesting to work with.

 

 

From there, you can see what slices came out, modify the length, and discover new patterns.

TIP: You can try a sequencer before the drum rack to generate sequences without the MIDI clip. Some fun sequencers exist, such as Rozzer and Snake.

 

Slicing Melodies

This technique comes from Hip-Hop. They usually slice a melody into more extended regions and then, by playing a MIDI instrument, play the song with a different articulation or change the order of the notes. But you can also take a more abstract approach, have shorter notes, play them randomly, and see if it makes sense.

To do this, people would select a region size that is 1/2 or 1 bar long. But if you’re into Micro-House music, you’d go for tiny regions.

TIP 1: Get a MIDI controller to experiment with playing the regions.

TIP 2: Use the internal LFOs of the Sampler to add some life to your sequence.

 

 

Swapping Sounds

In Ableton Live 12 (if you have it), the drum rack has a new option that allows you to swap all sounds for a new selection of similar ones. This can be a rabbit hole because you’ll start with a few sounds, and then you’ll end up discovering plenty of alternatives. You can lock some sounds you like and then dice roll the other out.

To do this, you’ll first need to go into the sample list and consolidate the slices; otherwise, they won’t be detected as single slices.

 

 

TIP: Whatever slicing you do, if you use transient mode, mainly for anything percussive, you’ll have a midi DNA of where each transient falls on the grid. You can also use one slicer’s midi and pass it to another. This means that the rhythm of one slicing pattern can trigger the order of another. This leads to rearranged sequences and a fun, unsteady swing.

 

Third-Party Samplers

 

It’s also fun to explore third-party VSTs beyond Ableton. There are quite a few out there, but I’ll share my favourites. Not that you won’t be able to create a slicing preset with those. The slicing presets can only be made with the native sampler/simpler from Ableton.

 

Life / XO

This plugin is XO’s little perfect companion. If you don’t know about XO, it’s probably one of the best drum machines and samplers. XO excels at creating percussive sequences, giving you variations with sounds and patterns. It also visually organizes your collection of samples by category and family, allowing you to find similar samples quickly. Life takes this to another level where you can resample your samples internally and then create new sequences out of them but with many variations options. It also has this option as an app on your smartphone to record sounds anywhere and then link them to your DAW. It is awe-inspiring.

TIP: Use both with automation to really bring your sequences to life.

TIP2: These are essentials if you have the budget.

 

Serato Sample

For DJs to play their sets digitally, Serato has been around for a while. It started with a Vynil encoder where they could beat-match music from their computer. This evolved in 20 years, and now digital mixing is a standard for many. DJing for hip-hop artists who do DMC scratching competitions is an art, and Serato developed a sampler version for artists who want to explore sampling parts in production. This plugin is highly rated because it offers simplicity and easy workflow.

 

 

Loopmix

The guys at AudioModern have a series of excellent studio tools I use regularly. Loopmix is quite fun as it’s designed to be used with loops. The idea is to use multiple loops (ideally, it works better with percussion), and then it will slice them to recreate new sequences, blending the different sources. It’s pretty impressive what you can do with this live but also in the studio if you want to recycle the loops you have.

 

Dawesome Novum

I’m not too familiar with this one, as I only saw demos, but from what I understand, it decomposes the samples into layers. Instead of slicing them in time, it does it on a spectrum layer. This means you can decompose your sample into layers. It’s on my wishlist, and I’m resisting trying the demo because I know I’ll buy it in a glimpse. This is the kind of tool you’ll want if you love drones, textures, moods and anything ethereal sounding.

 

I look forward to hearing what you’ll do with this technique. Please share your experiments.

 

 

Photo by MW on Unsplash