Plugin Review: Circle 2 VSTi

Okay guys, this is a first. I’ve been thinking about writing reviews for a little while now, mainly because I get asked sometimes what I use to make my sounds. So I thought I’d share some feedback about the tools I appreciate most and why.

Here’s the important thing for me though: I usually hate reading reviews. So this is my chance to find a way to talk about my experience as a user without focusing necessarily on the overly technical aspects, which are all covered in the product description anyway.

First up: the Circle 2 VSTi plugin.

 

Opening Circle 2: First impressions

Circle 2 VSTi is a delight to play with fresh out of the boxI got a good feeling the minute I opened this plugin for the first time, which is a rare pleasure for me. With all my years of experience, I’ve grown pretty grumpy about the interface of synths. I often find them counter-intuitive and frustrating to learn, which frequently results in me never using them. With all the options available, it’s clear that you need your VST synth to be giving you what you want as quickly as possible.

Circle 2 delivers right away by getting you excited to play with it fresh out of the box.

 

Layout

The synth has 3 columns,  each with its own functionality. From left to right, you have the oscillators, then the effects/mixer, and finally the modulation. Personally, I’d swap the columns, since I figure that it’s the modulation that goes through effects and mixing on the way to affecting the oscillators, rather than it the other way around. But that’s just my own preference, and it was not in any way a problem to work with once I got into the logic of the synth.

 

Presets

Screen Shot 2016-04-25 at 13.03.17Although I avoid using presets, I still give them a quick listen when I first get a new plugin. This allows me to get a scope of the sound potential and to learn how to use the knobs/gizmos by getting a feel for how they move. Circle 2’s presets are named Sounds, and the presentation is simply outstanding. By using Class/Type/Style, you can apply filters that will help you see all the options available. It reminds me a bit of Omnisphere’s classification, but way more slick. This will really be useful later when I save my own sounds.

 

The sound

Circle 2 VSti plugin is a wonderful sound design toolWhenever I test a new synth, I’ll immediately check how it manages bass and low-end sounds, as well as extremely high-pitched ones, mainly by using a sine oscillator. For Circle 2, I used a preset named “Deep Bass” and heard right away that the low end was very warm and heavy. My kind of sound! The slight modulation for a high pitched sound gave the impression of a modular rack that you paid tons of money for.

You see, the first 2 things that make Circle 2 stand out as a wonderful sound design tool are its wavetable oscillator design and its modular approach for shaping sounds. You’ll notice that the modulators have a little circle that you can drag to what you want to modulate. Think of Reason, but minus the graphical cables.

The sound is eloquent and beautiful. And one practical thing about the interface is that it lets you see the envelope and LFO being animated. It’s nothing too fancy, but just enough to orient you.

Circle 2's wavetable oscillator is mind-blowingThe wavetable oscillator is mind-blowing. You can select from a vast amount of shapes, combine it with another one, and then decide the amount of mutation between the two to produce something completely new. Very well done.

 

 

To finish off

You can control the amount of randomization applied, so this feature is a great way to take a chance on unexpected discoveries.Now that you’re getting excited about the sounds you can make, the last thing you’ll want to try is to play a bit with the randomization options. You’ll find these in the lower menu. You can control the amount applied too, so this is a great way to take a chance on unexpected discoveries. In a few clicks, I went from a nice bass to something abrasive, while still keeping it under control. You could use this feature as a way to create a sound that’s complementary to your previous one.

 

Overall appreciation

I’d say that this plugin is certain to remain a favourite in my production routine. I’ve been using it for 2 weeks now and have already become addicted to its powers of sound design. Its sounds are thick and solid.

The only downside I found was the lack of GUI control over the filters. I had to use knobs to control the frequency or resonance. That is an irritant to me because I like to make quick changes, and so I prefer to use my mouse. Oddly enough, the envelope can be controlled in this way, so I don’t know why the feature wasn’t included for the filters as well.

You can get your copy of the Circle 2 VSTi plugin here.

Create Your Own Concept Album

I was recently discussing a concept album I did in 2015 entitled Tones Of Voidand I was asked about my views on what makes an album unified. It’s an important question if you want to create a concept album: how does one come up with a theme, or create their own style?

Let’s start with a basic understanding of a genre and its origins, say techno for example (since it’s the one I know the most). If you watch documentaries about some of techno’s pioneers, like Juan Atkins, Richie Hawtin or others, they’ll often talk about how when they began as music producers, they just made music with whatever they had or could get their hands on. In our current era, with its overwhelming abundance of plugins, sound banks, presets, hardware and the like, many people follow sites like Synthtopia to keep up with all of the latest toys. But in 1987, they weren’t as common or affordable.

Some notable mentions:

The famous TR-909

The famous TR-909

  • The acid sound was defined by the notorious tb-303, which wasn’t even invented for that purpose.
  • House and techno relied heavily on tr-909 and tr-808.
  • Early electro at the start of the 80s used tr-606 and tr-707.

These weren’t really deliberate choices or statements. They simply came from what was available.

 

 

 

Step 1: Build your sound bank

First, select a bank of sounds for your concept albumKnowing that sounds define a direction, a good way to start is to select a bank of sounds that will be used for your concept album. Try to be hard on yourself here, and remember that less is more. It will sound cruel as hell, but the fact is that a more restrained selection will prevent you from getting stressed searching for new sounds, and it will help you focus on production.

A good example of sounds that fit within a concept or genre would be dub techno. You will hear the first 5 seconds and immediately know the exact genre, sounds, and pretty much what the rest of the track might be like. Labels like Basic Channel or Chain Reaction (personal favourites) have built an entire catalogue from their sounds, and left a precious legacy that strongly influenced hundreds of later artists and labels who followed their ideology.

TRY THIS: Pick about 10 sounds, and create yourself a drum rack in Ableton that will be used over and over.

 

Step 2: Pick your effects

On my Tones Of Void album, what made each track similar was the use of a macro template on several sounds. This stimulated so much creativity and productivity for me that the whole album was recorded in a 3-day span while on vacation in Florida. It was such bliss that I even had to stop myself from making twice as many tracks! You have no idea how exciting it is to open a new project, drag and drop your favourite macro, and then just play sounds through it to see what will happen.

Romanian techno is a great example of a specific sound style

Image courtesy from Nightclubber.ro

For another great example of a specific music style, we can point to the emergence of the popular Romanian techno, lead by the dudes of Arpiar. One of the characteristics of this genre is the intense use of reverb effects. It sounds very puzzling at first, because some tracks feel completely hollow, like you’re standing inside a huge reverberation room. But it creates a very pleasurable feeling.

TRY THIS: Get a collection of random effects and group them into a macro. This will allow you to unify your sound design with an overall aesthetic. If you own Max for Live, I’d say to drop some LFOs in there or get new ones, and assign them to some parameters. This will be your swiss army knife for sound design.

TRY THIS TOO: Matthew Herbert had a really interesting approach regarding the use of effects. He would start a new session using a board, but wouldn’t initialize the board for the next song. That would sort of pre-determine the sound levels and effect assignments for certain sounds, which would automatically create new ideas. You can do this by using the most recently used session to start a new one, while leaving the effects on certain channels to see what it does. Happy accidents will happen!

 

Step 3: Design your song structure

Having a similar structure from song to song is another thing that can help unify your concept album. Think of how important song structure is in pop music, or in EDM today, with its famous drop that you just know has to happen at one point or another. In most dance music tracks, the breakdown and relief sections play an important role for crowd response on the dancefloor. If you want to create your own concept, explore the use of a similar song structure throughout the album.

TRY THIS: Just like in the previous step, opening the last project and just swapping samples in the arranger section can be a good way to explore this. You can even leave automations on and see what happens.

 

With these 3 steps, you can easily create a series of new tracks that could be the beginning of a concept album. But the first thing is always to finish the tracks you’re already working on, and if you are lacking inspiration, you can apply these steps to help give your current projects a new direction.

SEE ALSO Creating Beauty Out of Ugly Sounds