Tag Archive for: music

Why Production Matters Less Than You Think It Does

Perhaps you’ve read me write about how music production happened in the 90s, but I thought I would share some points that align with what I’m seeing in the clients I work with now. Some of the people, including myself, who were musicians back then, had a few thoughts in mind about how we were making songs.

  • We wanted to create tomorrow’s music.
  • The DIY culture was a way of expression and lifestyle.
  • Technical challenges were a leverage to creativity.

I could go on about the numerous challenges we had, but those forged the sound of the 90’s: imperfect, sometimes stale, raw, real. Making music gear was expensive, so some people relied on the cheapest gear. Despite those limitations, we saw the emergence of music such as techno, acid house, ambient, and drum and bass, among others. From the viewpoint of high-end engineers, they’d look down on those genres as not serious, either in presentation or sound quality. Yet, some of the music that came out performed just as well as music made in multi-million-dollar studios, and is even looked at today for enduring the test of time.

Why Production Matters Less Than You Think | AudioServices Studio

Making music was a way of life, and recording songs made the whole experience memorable.

Looking back at some songs from then, in today’s standards, they have multiple flaws, even though some have been remastered. The lack of production precision across all the technological options we have makes some songs feel amateurish. But I’m also glad I was around during those times as some of that music has become favourites, and while I think of some of my favourite songs, none of them will be remembered for having solid production, but only for how the song’s ideas were emotionally impacting me back then.

In other words, the majority of people don’t remember music for their technological flexing.

See this as good news, because it means you’re probably overthinking what you think your production skills mean. Also, sometimes it’s better not to use a technique at all than to misuse it. For some of my clients, technical details took over the importance of finding original ideas, self-expression and emotional narrative. If the mixdown process is so important, perhaps the main idea is poor and needs extensive cosmetic work.

Let’s see some of the must-know production skills one can study that will make a genuine difference in their music-making, followed by some that aren’t as important as we think.

 

Production Essentials

 

If I needed to start from scratch and have access to a guru to tell me where to start, what would I start with? What would be the gear that makes a difference?

 

I. Signal Flow

If production isn’t as important as people think, it’s because the real magic happens well before fancy plugins or secret techniques. The foundation is knowing how audio moves through your system — the signal flow. Once you understand that, everything else suddenly becomes obvious: why something clips, why a compressor behaves strangely, why your mix feels muddy, or why your synth patch collapses when modulated.

What Signal Flow Actually Is

Signal flow is simply the path your audio takes from the moment it’s generated to the moment you hear it. That’s it. But inside that simple path are all the critical decision points that determine how your sound behaves.

In practical terms, it’s:

  • Where audio starts (oscillator, sample, mic preamp)

  • Where it travels inside your DAW or hardware

  • What processes it passes through (EQ, compression, saturation, sends, groups)

  • In what order those processes happen

  • Where it finally ends up (your master bus, monitors, or bounced file)

It’s both signal routing and signal hierarchy.
If you understand it, you can diagnose anything. If you don’t, you get stuck trying random fixes. As simple as that.

Why this matters

Because the order of operations is the difference between:

  • clean vs. muddy

  • controlled vs. chaotic

  • punchy vs. flat

  • pleasing saturation vs. ugly distortion

  • a mix that translates vs. a mix that falls apart

Most people obsess about production “tricks” without understanding the plumbing that feeds their entire system.

Examples of Signal Flow in Action

1. A simple synth going through effects

Oscillator → Filter → Amp → Distortion → Delay → Reverb → Master
Move the distortion before the filter, and suddenly the sound behaves differently.
Move the reverb before the delay, and now your space smears in a new direction.

This is signal flow in action.

2. A vocal chain

Mic → Preamp → Compressor → De-Esser → EQ → Saturation → Fader
If the vocal still distorts even though the fader is low, the problem is earlier in the chain — probably the preamp or compressor.

That’s signal flow thinking.

3. A drum bus with parallel processing

Drum Bus → (Split) → Saturation → Compression → Blend Back
If your parallel channel is clipping, it affects the blend no matter how low the fader is.
Why? Because the clipping is happening before the fader.

Understanding the path solves the confusion instantly.

4. Sends vs Inserts

Track → Insert FX → Fader → Send → Reverb Bus
People often expect a send to behave like an insert (or vice versa), but they are two totally different paths. Knowing the flow prevents surprises.

Five Things You Should Know First About Signal Flow

1. The order of plugins completely changes the sound

A compressor before saturation = controlled harmonics.
A compressor after saturation = harmonics that pump and breathe.
Swap the order, get a new tone.
This is the #1 reason beginners feel “lost.”

2. Gain staging is part of signal flow

You’re not just adjusting loudness —
you’re managing how every device reacts.
Too hot: distortion or limiting you didn’t want.
Too low: plugins don’t hit their sweet spot.
Everything downstream feels different.

3. The fader is not the final volume

Many things happen before the fader:

  • clipping in plugins

  • clipping in the track input

  • clipping in the bus

  • clipping in the converter

If something sounds bad, look upstream first.

4. Sends and buses create parallel paths

Reverb, delay, parallel compression — these are new paths created alongside the main one.
If the timing or gain is off, you get phasing, smearing, or weird balance issues.
Understanding the secondary path solves 99% of these headaches.

5. The master bus is a funnel, not a magic fix

Whatever problems start upstream will amplify once everything funnels into your master.
A limiter can’t fix a bad internal signal flow.
The mix is only as good as the structure leading into that final bottleneck.

 

The second thing I’d encourage anyone to look into is to understand the nature of sound itself.

II. Sound Synthesis

Most producers jump straight into using presets, layering plugins, or tweaking random knobs without ever understanding what sound actually is. But once you grasp the fundamentals — what creates a sound, what shapes it, how harmonics behave, why envelopes matter — your whole relationship with sound changes. Suddenly, you know why something works, not just that it works.

It’s like learning the instrument instead of just picking notes at random.
A bit of synthesis theory goes a long way. It’s not just about modular synths. It’s a general understanding of the tools that enables you to dive deeper to control the sound you are trying to make.

What Sound Synthesis Is 

Sound synthesis is the process of creating or shaping a sound by controlling its raw ingredients: oscillation, harmonics, time, and amplitude.

It’s a combination of:

  • generating a tone (oscillator),

  • shaping its tone (filter, waveshape),

  • shaping its movement in time (envelopes, modulation),

  • and combining layers of these elements to create texture.

Whether you use Ableton, a hardware synth, VCV Rack, modular gear, Serum, or a cheap subtractive synth — the underlying principles are the same. Once you learn these principles, every instrument becomes predictable and intentional.

Five Core Principles of Sound Synthesis

These are the fundamentals every producer should know before worrying about “sound design tricks.”

1. Oscillators are the source — everything begins with the wave

Oscillators generate raw waveforms (sine, triangle, saw, square, noise).
Each waveform has a different harmonic fingerprint:

  • Sine = pure tone

  • Triangle = soft harmonics

  • Saw = bright, rich, buzzy

  • Square/Pulse = hollow, reedy, dynamic

  • Noise = texture, transient energy

Understanding this removes guesswork when choosing the right starting point.

2. Harmonics shape the tone

The reason a piano sounds different from a violin at the same note is the harmonic structure — the number and balance of overtones.
Filters, wavefolding, FM, AM, and distortion all exist to add, remove, or bend harmonics.

If you understand harmonics, you can sculpt tone intentionally:

  • darker, warmer

  • sharper, brighter

  • smooth vs. metallic

No need to “trial and error” everything.

3. Filters are tone shapers, not “EQs”

Filters define character:

  • low-pass gives warmth

  • high-pass opens a mix

  • band-pass gives focus

  • notch creates space

  • comb filters create resonances

Understanding how filter slope and resonance interact is the difference between boring sound and expressive sound.

4. Envelopes define movement

A sound has a story: the way it starts, lives, and dies.
That’s all envelopes.

  • Attack: how quickly the sound starts

  • Decay: the drop after the initial attack

  • Sustain: the level while held

  • Release: how long it takes to fade

Get good with envelopes and your sounds suddenly feel alive — even with simple waveforms.

5. Modulation is where the magic happens

LFOs, envelopes, random generators, and velocity — these give sound animation, life, and personality.

Modulation can change:

  • pitch

  • filter cutoff

  • amplitude

  • timbre

  • panning

  • distortion amount

A static sound feels dead.
A modulated sound feels organic and expressive. Think of a robot talking compared to a human. We articulate our sentences, adding pauses, tense, accent and sometimes, even musical aspects.

Three Things to Know That Will Truly Make a Difference

These are the practical takeaways you want your readers to internalize through your learning in music production.

1. Choose the proper waveform first — it saves time later

Most beginners try to “fix” a wrong waveform with heavy processing.
Knowing waveforms and harmonics means:

  • better starting point

  • fewer plugins

  • cleaner results

  • faster design

Your choice of oscillator is 60% of the job.

2. Small modulation is as powerful as big movement

People often over-modulate everything. But subtlety wins:

  • tiny LFO on pitch = analog feel

  • slow filter drift = warmth

  • light amplitude modulation = grip

  • velocity → filter = expressiveness

Micro-modulation creates professional-sounding movement.

3. Every sound has a shape in time — define it

Static pads, lifeless basslines, or stiff leads often come from ignoring the envelope story.
Ask:

  • should it hit fast or slow?

  • should it decay?

  • should the sustain be steady or moving?

  • how long should the tail be?

Define the movement, and the sound instantly becomes purposeful. When it comes to Sound Synthesis, I had a class very late in my career, and as I went through the course, I realized it would have been a completely different story if I had known about it beforehand. But on the other end, it’s never too late. My experience throughout the course greatly helped, and it provided multiple clarifications on things I wasn’t sure about.

The course I refer to is by Sarah Bell Reid, which you might know. I absolutely recommend it. There’s also a mini-course she offers that fits most budgets.

 

III. Vocabulary (Related to music production)

 

This one is subtle, but absolutely essential.
Most producers don’t realize how much vocabulary affects their ability to create.

When you can’t describe what you hear — or what you want to hear — you get stuck.
You can’t communicate with collaborators, you can’t troubleshoot your mix, and you can’t even guide yourself toward the right decisions. Everything becomes trial-and-error.

Vocabulary is the bridge between your inner ear and your tools.

It’s not about using fancy jargon — it’s simply about having words for:

  • texture

  • movement

  • tone

  • emotion

  • rhythm

  • dynamics

When you can name something, you can shape it.
When you can’t, you chase random knobs hoping to get lucky.

Artists with strong vocabulary move faster, make clearer decisions, and collaborate better.
They also become better at evaluating their own work because they can articulate what’s missing or what’s working.

Three Ways to Improve Your Audio Vocabulary

These are simple, practical, and doable on your own.

1. Practice describing sounds in plain language

Pick any sound — a snare, a pad, a field recording — and write down three adjectives:

  • sharp

  • airy

  • glassy

  • warm

  • brittle

  • hollow

  • booming

  • velvety

  • dry

  • smeared

This exercise trains your brain to connect perception → words → decisions.
The more you do it, the faster and more accurate you become.

2. Compare similar sounds and name their differences

Open two presets, drop two kicks, or play two basslines and ask:

  • Which one is brighter?

  • Which one has more attack?

  • Which one feels more stable or more wobbly?

  • Which one has more weight, body, or grit?

Contrasting music production language is one of the most powerful ways to expand vocabulary.

3. Read plugin manuals, synth descriptions, and mixing books

Not to become a textbook nerd — but because manufacturers use consistent terminology.
Words like:

  • transient

  • resonance

  • compression ratio

  • saturation

  • flutter

  • timbre

  • diffusion

…start to become part of your thinking.

Over time, your brain builds a map:
words → concepts → tools → actions.

That’s when your production becomes intentional instead of accidental.

What matters less than you think

 

If you are into music-making, you might have learned a few things along the way, or perhaps you are new to it and have heard that you need this and that to sound “good,” but it’s not that straightforward.

 

1- Mixing and Mastering

What I want you to know here: Mixing and Mastering can determine the success of a song but it is not something you absolutely need to know (to make music in the first place). These are long-term goals, and working with a professional will make a valuable impact.

This might surprise many people, but let me clarify why I think those are not as important to master. First and foremost, if you know about signal flow as well as sound synthesis, you’ll be using sounds in a way that will make mixing feel like a task that doesn’t exist.

The myth about mixing is that it must be done once the arrangements are done. With this in mind, many people dread that moment, pushing it off as late as possible, which also means they’re just going to have problems down the road. To me, mixing is not a phase but a process that unfolds as you go, with issues fixed as they arise. This means the real mixing phase will come down to a few final decisions on the tone, impact, overall feel, and cohesion of your song.

Mixing will not save your song if you started with the wrong elements, programmed your patterns poorly, picked poor samples, and arranged your sounds erratically. The more you understand sound, the better the decision and the less work you have afterwards.

Mastering is misunderstood by many. When I meet someone who has just started music production and explains they want to learn mastering, I get a bit confused. Mostly because mastering means preparing the master copy for duplication and making them understand that they’re confusing mastering with gain staging, which means they want to learn how to make their music sound loud, which in itself is NOT mastering. This is not important if you know signal flow, do your gain staging as you go and resolve the various flaws that prevent your song from sounding loud.

TIP: If you have a lot of processing on your master bus to compensate for the lack of loudness coming from your busses, your gain staging is flawed.

2- Knowing Every Plugin or Effect Inside Out

Producers often believe they need:

  • the “best” compressor (hello Black Friday madness)

  • the newest synth (Magpie mentality)

  • 200+ plugins

  • perfect knowledge of every feature

  • Hardware, gear – let’s not even go there.

But knowing plugins deeply doesn’t automatically make you expressive.
It just makes you efficient at navigating tools.

Most iconic music was made with:

  • one compressor

  • one delay

  • one reverb

  • one synth

  • minimal processing

Because expression comes from choices, not from catalogues of gear.

Someone with strong musical intent and weak plugin knowledge will always out-create someone with encyclopedic plugin knowledge but no inner clarity.

At best, plugin expertise makes the workflow smoother.
At worst, it becomes procrastination disguised as “research.”

Reading that Aphex Twin recently shared that he often feels he doesn’t really know what he’s doing felt liberating.

Creative expression happens before technical optimization. If you understand Sound Synthesis, you’ll recognize that all plugins use the same mechanics. Knowing them gives you a free pass to understand them in a music production context.

3- Understanding Advanced Genre-Specific Techniques or Trends

Producers spend a lot of time thinking they need to master:

  • complex sidechain tricks

  • mid/side voodoo

  • multiband madness

  • exact kick lengths for Beatport subgenres

  • transient shaping “recipes.”

  • hyper-specific mastering curves

  • mix tricks from producers they idolize

But none of these skills help you:

  • find your sound,

  • build a meaningful idea,

  • express emotion,

  • or tell a story through sound.

These are music production polishing tools— valuable but secondary.
They become useful only once the musical core is already strong. See them as the core of music production.

Musicians who rely on trends usually end up with:

  • derivative design

  • sterile music

  • creative paralysis

  • constant doubt that they’re “doing it right.”

  • In the long run, it sounds gimmicky.

The truth is:
Expression doesn’t come from trend literacy. It comes from understanding sound and intention.

If you know the basics — signal flow, synthesis, vocabulary, gain staging, musical structure — you can create in any style and adapt quickly.

If there’s one thing the last three decades of music-making have shown me, it’s that the artists who endure aren’t the ones who obsess over technical perfection — they’re the ones who understand what they’re doing and why. The ones who build a relationship with sound instead of chasing tools. The ones who stay curious rather than anxious about whether they’re “doing it right.”

Music production isn’t unimportant, but it’s not the core of what makes a song powerful.
What truly moves people — and what makes music memorable — is the idea, the emotion behind it, and the clarity of intention that carries it from your inner world into the speakers.

When you understand signal flow, sound synthesis, and how to name what you’re hearing, the technical side becomes lighter. Decisions become faster. Problems shrink. Mixing becomes a formality rather than a mountain. And suddenly, the whole process feels more like making music again — not fighting your DAW.

If anything, I hope this reminds you that you already have more than you think. You don’t need every plugin, every trick, or every secret YouTube hack. What you really need is a deeper understanding of sound, a more precise vocabulary, and a sense of direction.

Music has always been about expression first, technique second.
Master the fundamentals, trust your ears, and let your ideas lead. The rest will follow.

Learning how to make melodies

One of most difficult things for a self-taught musician to get the hang of is writing melodies. Even for a trained musician I believe melody is still a challenge; using theoretical knowledge to come up with the right melodic vocabulary to really express what one wants to express can be difficult. When I started to make music more seriously, I was hanging out with a few friends like Mateo Murphy, Mitchel Akiyama, and Tim Hecker. At the time, Mitch taught music theory and piano. I once asked him if he could teach me as well, because I wasn’t feeling confident with melodies at that time. Learning more theory really felt it was the right thing to do; if I was going to write music, I thought more theory would be for sure be an essential part of improving.

Mitch loved my music and after thinking about it, said:

There’s nothing wrong with your melodies. I understand you might not like them, but learning more music theory doesn’t mean that you’ll like them more. I think [music] classes would pull you in the wrong direction and I’m more interested to hear what you’ll do on your own in the years to come.

This is one of the most surprising things I’ve probably been told, even in the time that’s passed since Mitch gave me this feedback. At first I was confused if Mitch’s answer meant that I already knew enough “naturally”, or that I had a “beginner’s mind” which was lucky or naively interesting to him. In art, having a naive approach can have certain charm but can also be awkwardly odd. I read a quote from Picasso during my studies in arts that has stayed with me (I did theater and stage comedy for years before making music). Picasso once said “it took me four years to paint like Raphael but a lifetime to paint like a child.”

Children create and express themselves in a very spontaneous way, and I believe that Picasso was referring to their state of mind. Tim Hecker had the same kind of vision, and if you listen to his music, you’ll hear a lot of letting go in how things happen, but his approach is still controlled. While he was doing a lot of granular synthesis in metal music, I was dealing with melodies coming from a sound source or sample.

The beauty of electronic music is how we sample music to reinterpret it into a different form. Some will use a sample as-is, others prefer changing it a bit, and then there are the people who change it completely. In all cases, working from a source gives an artist healthy limitations in working with other tones and notes that must all work together.

One thing you can do is use Ableton’s Sampler and slice out parts from a musical loop you like, then with the MIDI notes you can change the order around and you’ll automatically have something new. If you don’t like the sound (say a piano) but you like the notes, then you can bounce the new melody and use Ableton’s melody extractor to have new MIDI to send to a synth or sampler using a different sound.

Next comes the need to add extra notes, but what if they’re off? What if they’re completely messing everything up? Again, what seems to most people like the best answer to this problem lies in learning more music theory.

There are multiple ways in which knowing more theory would potentially help, but let’s first consider some facts.

First off, if you like electronic music or more low key music, I’m sure you all know some songs that have very little musical content. Some songs are made on 2-3 notes/chords and can still pull it off. So why not try to see how far you can go with whatever material you already have before making it more complex? You’d be surprised sometimes that less might actually be better. The clearer the message, the more powerful the bond you can create with the listener, and sometimes this implies to reducing melodies to essentials.

However, some people think that if you stick with only simple content, you’ll never really evolve as a musician. I don’t believe this. I could say the same thing about sound design, synth design, mixing, and mastering. You can’t expect to know everything so fast and that you’ll instantly be great at it. But the more you work with one thing, the more comfortable you become. Once you have a good base skill set, you start to take risks that intuitively lead you to the results you are looking for. Same thing goes for percussion design. People often think that using a sample is not being creative, but it actually makes you study the best sample for a particular percussive element, and when you find great ones, then you’ll want to know how they’re made. If you start by designing sounds before sampling, you are venturing into territory where your references might be poor. And again, this also goes for melodies and production.

In other words, it’s more important to practice and actually finish songs; keep it low key and constantly be on the lookout to find inspiring references or source material.

Again, some will say that music theory would do no harm in helping. Of course it won’t, and if you dig, you can find multiple music theory classes or tutorials online. There are also plugins like Scaler that can help you with propositions. But for me, I find myself agreeing with Mitch and encourage people to try to approach melodies more personally.

One of my current musician buddies is Bryan Highbloom who is a jazz musician who I’ve collaborated with. With his 40+ years of playing, he’s seen a lot of shows and explored many different approaches [to music], so I often like to ask him questions to hear his views. Yesterday I asked him about the importance of progressions, theory, and such.

The most exciting time of my life when I started to learn to play was when guys like Coltrane came up with something that was completely different from anyone else. He had his own vocabulary. At the time, people were really fed up of doing the same progression, scales, and routines. It felt like we were making music for others to get, not music the way we want to make it. Coltrane was fresh. He knew what he was doing, but it was also because he wanted to break rules and get out of the cage. I’m a free jazz guy. I like to try new things all the time. I feel like I see more that way and then it gives me ideas for the next jam based on what was inspiring me. But the thing is to be in the moment and to record yourself, all the time.

Though he didn’t mention it specifically, listening to past sessions we’ve recorded, he liked to have a melody frozen in time, something you don’t catch and have to let go. But with MIDI, we usually trim out the parts we like less and move them around. So in a way, to get interesting content you need to spend a lot of time in the arranger and move things around. Trust your ears – they should know when something is off. If you’re unsure, use Ableton’s Scales and you know you’ll be in tune.

From my circle of friends, Mateo was on the other side of the spectrum with his approach to melody. His view was that it was important to have structured melodies and that it would have to “work” harmonically speaking. His background and main interest at that time was DJ’ing, so melodic and harmonic structures were essential to help him achieve his sets. I like to have one person I talk to that has a different view, because it keeps me structured in my work and stops it from being too all over the place. Mateo’s and my common interest for DJ-oriented music has always been there, and having that always in the back of my head made me think about pushing my boundaries somewhere between Mitch’s vision and something more accessible.

This is why I learned about progression and theory only when I felt I needed to have one point clarified when I really needed it. But not to create an entire melody, all at once.

I once had a contract where I was asked to finish a melodic song. The first thing that I noticed was that the melody was out of tune and sounded very off. But the client loved it as it was. I showed him that just by adding scales, we could “remove” off keys so he sees the real tones of his phrase. But of course, this would change the vibe completely, which was not what he wanted. We both asked a few people to validate the track, and while everyone pointed out that there was a problem, the client wanted to keep it the way it was.

The moral of this story is, if you’re in doubt about a melody, ask around. If you’re tone deaf, it’s important to learn this about yourself sooner rather than later, and work to improve it. But then again, if you actually love dissonance that’s all well and good, but be ready to face a lot of frowns. Not being good at writing melodies doesn’t mean you can’t get anything done, maybe you have other strengths that you can focus on!

SEE ALSO : A Guide to Percussion

Music experiments: creating your own inspiration

In this post, I discuss using music experiments in your workflow and inspiration in general. I don’t know if it’s just me, but lately I’ve noticed how software companies have been using “inspiration” as the key work to sell anything and everything. I’m seeing this in other fields too, not just music production.

Limitless inspiration with this tool!

Never miss inspiration ever again when you use (this thing)!

Inspiration is not needed to make music. If you wait until you feel inspired to make something, you might wait a long while before you do anything at all. We often wait for the perfect conditions to make music, but these conditions rarely present themselves on their own. I’ve been asked a few times to share details about how I make music: where does it start? What do you do to be productive?

Here are my little secrets:

  1. Don’t wait for the perfect moment – Just do it. This is my main motto. I’ve been reading so often that great inventors or artists would set a time to work and would do so in that time. I find the idea of preparing the brain to be able to work will make things even better than doing something out of the blue (which is also nice but can be very tricky). For instance, I try to make music for myself at the end of the day and especially on Fridays. I find the importance reinstating music as a hobby for pure fun to be essential in my creative flow.
  2. Diminish your technical limitations. Preparation is the name of the game and this is why I’ve been explaining many times that using the technique of the Mothership as the most useful tool. This idea is that when making music, you don’t spend time debugging, troubleshooting and fixing issues. You want to make music. This involves preparing your session in advance; deciding which project you’ll work on and what direction you’ll take. It doesn’t mean you have to stick to the plan, but it means you have a backup plan if you feel like you’re not sure what to do. I also love to do multiple flash-sessions of 15-30 minutes each day on music, and then spend a good few hours on full-blown creating on Fridays.
  3. Be aware of distractions. Close Facebook, your smartphone, and make sure you won’t be interrupted. To reach your “state of flow”, you need to be focused.
  4. Listen to music before creating. For a long time, my favorite time to make music was in the morning. At other times, I would fail miserably, especially at night. Nowadays, I prefer to work at the end of my day, mostly because I work on everyone’s music during the day and my brain accumulates ideas. If you’re not working in the audio field, I would highly recommend that you find a moment where you can listen to a podcast before working on music.
  5. Make sure your primary human needs are fulfilled. This might sound funny for some, but make sure you’re in a moment where you won’t be sleepy, hungry or prepare snacks, drinks and whatever you need to not stop your session.
  6. Start small. If you’re not sure of anything but feel like making music (e.g. as I type this, I do feel like making music, but don’t have any plans in mind), start with a little experiment. I find the idea of starting with little experiments to be more effective than sitting trying to make an interesting melodies. Experiments allow you to discover how things are made. How? Start with a question such as “what would happen if I use an LFO on both feedback and decay of a delay?” All experiments start with a question you’re not sure about. A question will bring many more other questions and some answers, but many failures too. But all you need is a new sound or discovering something to give you wings to continue.
  7. Stop when it doesn’t feel right. I think I’ve mentioned this the most out of anything on this blog but I’ll say it again: if the song you’re working on feels like it’s demanding to work on, then something’s not right. Stop, take a pause or switch song. Distance will tell you what went wrong.
  8. Find a random tutorial to practice. This goes hand in hand with experimenting. There are many video producers out there and this one here is a good starter.
  9. Create chaos. Creating chaos is not new in music and it’s definitely needed. How does one create chaos? There are tons of ways, but for example, use LFOs on your static plugins, use randomizers as much as possible, and add more sounds than you need. Ask yourself if the chaos is too much, and if it’s yes, then you know you’re overboard and try to see what sticks out most, so that from that chaos, some ideas emerge.
  10. Harmonize chaos. Following a dose of chaos, it’s time to stick to your best ideas so that your song really has one main idea supported with two others. Any extra or old material that you feel is good can be moved into the next song you’re working on.
  11. De-clutter. One of the best way to de-clutter is to go through each sound, one by one, and see which relationship of “call and response” they have. For instance, a vocal could appear for a few seconds, and the “response” to that could be a few notes from a synth. A song can have a few responses such as in the main melodic part, the percussion and the bass. You can go very deep into this but don’t forget that the listener will usually only give you a limited amount of attention at a time and a lot of people dislike music that is too “loopy”.

Music experiments, I think are the most important thing I’ve mentioned here. I’d like to propose you a few starters that can be seeds for future sessions. To me, experiments are where 99% of my best sound design ideas came from. Below are some questions for you to explore. There are no right or wrong answers, and they can be revisited multiple times.

  1. What effect/plugin you use the least? Try creating a loop with multiple instances of it.
  2. What happens when you pass a very short sample into 5 different plugins?
  3. Create an effect progression that evolves over more than 1 minute.
  4. Double a sample on multiple channels and change the parameter of each sample (ex. pitch, lenght, gain, etc).
  5. What is a “bad practice” rule you believe in; can you can try to make it work?
  6. What happens to a sound when you take a plugin and automate every parameter?
  7. Use record to move parameters and have the automation be based on that. Do this on each parameters of that plugin.
  8. Make a song using a maximum of 3 sounds.
  9. Make a song using a maximum of 3 channels.
  10. Only use sounds recorded in your apartment for one song.

I’m sure you can come up with other experiment ideas and I’d love to read them!

SEE ALSO : Creating organic sounding music with mixing

The Inspiration Cycle

Most people enjoy discussing music technically in terms of production as we all wonder where to start and how to handle ideas in order to make a song. I also follow many magazines and articles which cover how the brain perceives creativity, where it starts, and how to invoke it and keep it alive. However, even if you know the techniques to make music, remaining inspired to make music can become a challenge.  I struggle with musical inspiration as well, but also have a few tips if you’ve been struck with writer’s block that I find always work.

How is your inspiration cycle working?

This video about using flow is tightly linked to the experience of inspiration. Let’s dive deeper.

Through reading and my own personal experience, I’ve noticed that inspiration comes and goes through a number of phases, in a cycle:

  1. The stimulation and satisfaction of the mind.
  2. Conceptualization.
  3. Struggle.
  4. Release and creativity.
  5. Project completion.
  6. Transmission, validation.
  7. Celebration.

In the above video, the discussion is around flow, which is an important state of mind for a high level of creativity that can be reached by athletes and musicians during a performance. You can also access this level of creativity by making music, in your studio. But before a studio session, you need an idea and concept to make music around. Let’s examine the phases of the musical inspiration cycle I outlined above:

The stimulation and satisfaction of the mind

To sum up this phase, think about falling in love with something. For the writer, it’s a book or a scene description. The photographer gets excited about a landscape; the gardener, about the perfect trees; and the musician, sounds or a song. This can stimulation can occur anywhere at any time; in your car for example, or in many cases, during a “celebration” of some kind. The cycle becomes evident here, because the last phase is the celebration of completing your work, but this phase can also restart the cycle and restart the first phase of stimulation.

For example, many people feel that they want to become a DJ after a special night in a club. This is an example of musical stimulation kicking off the cycle of inspiration. People also like to celebrate art, in search of some sort of new stimulation for the mind; to be inspired to create.

Describing his creative process, Mozart observed, “Those ideas that please me I retain in memory, and am accustomed, as I have been told, to hum them to myself. If I continue in this way,” he writes, “it soon occurs to me how I may turn this or that morsel to account so as to make a good dish of it… All this fires my soul” (Harding, ).

The mind will feel satisfied by certain things that will inspire it to bring different elements all together, into a collection that will lead to the creation of a concept.

Tip: Before investing and diving into production, try to make a personal collection of music that moves you. It could be a secret playlist on Youtube, Spotify or Soundcloud, for instance. The richer your collection, the more you are investing into potential sources of inspiration.

Conceptualization

Understanding your concept is key here; it’s about putting to words what you have in mind. The main writer’s block-inducing trap in electronic music is facing the limitless options of where you could go in a creative sense. Ideas and concepts help to box you in, and to create your sounds into a palette that matches your idea. For instance, knowing you want to make “banging techno” already provides you with a direction as to what you’ll be doing. The challenge in this particular case would be educating yourself and understanding how complex sounds are recorded as well as other technical details. Conceptualization leads to the next phase which is the struggle; an unavoidable part of the creative process necessary when trying to apply your concept.

I’ve always found there to be two main things that will help with conceptualization:

  • Finding real life equivalent to what your vision is, such as finding songs that contain your idea or a part of it.
  • Finding resources to help you understand what your idea actually is.

The more clear your initial idea or concept, the best you can explain it. From there you can find someone who has the experience or tools to help you get your there if necessary.

Tip: Using voice memos to record something you hear or to leave yourself notes is a very useful practice. If you can invest in a microphone to try to reproduce sounds with your mouth or found objects; this technique can lead to very interesting results.

Struggle

The struggle is the phase in which many people feel like they want to stop making music altogether and even sell all the gear they have in extreme cases. Perhaps you’ve been through this struggle before – it can manifest in many ways – but the best approach to handle a struggle effectively is to moderate what you like doing, by reducing the length of time or efforts you’re inputting into developing your concept.

For example, instead of being in the studio for four hours, how about going for just one? How about you go for a walk when you have negative ideas coming to you? There’s no rush in making music.

I’ve seen so many artists struggle through this phase by falling victim to substance abuse which is by far the most risky way to deal with writer’s block. If you need an external substance to make you creative, you’ll quickly become dependent on it.

Tip: My drug is jogging.

Release and creativity

This phase can be when the “aha!” moment hits you full effect; all the technical details fall into place and you can express yourself entirely. I’ve had this moment with two albums I made, Tones Of Void and White Raven. However in previous albums, I’ve worked and worked to eventually find a pace that just made me feel unstoppable. I would finish songs in a day, which would normally take me months. Find a recipe, a patch, a series of effects that give you wings to turn anything in the sound you’re looking for.

For me, the “aha” moment is easy to hear on Tones Of Void. I had found the right series of effects that I loved and I was digging in my library, then could easily turn 1-2 sounds into a full song. I would record it live, do minor edits and felt entirely satisfied with whatever I had. I’ve also seen people using modular synths to make self-generative patches where songs are just written on their own and it’s really beautiful to see.

Tip: This phase isn’t linear and comes in moments. Find ways to save your tools and understand what uplifts your work.

Project completion

Finishing projects is something many people struggle with. The real question is when is it really done? Recently, I made a list of items to check to give yourself an answer but you can also give yourself certain criteria. I like the idea that something is never actually totally done, and that is part of the charm of it. Knowing the next project will be better is a way to let go of anything that has been revisited too often.

Once you can save your file and are happy with it, do a backup and call it done, this phase is simply done; it’s something you don’t want to drag on.

Transmission, validation & Celebration

You know when you love your song so much you want to share it with the entire world? That’s what the celebration phase I mentioned earlier is about. We want validation for our work, but there’s a part of ourselves that also wants to pass on our ideas to others. This creates the desire to have “the celebration” and to provide musical inspiration to others.

There are some people, however, who fear sharing their music. It’s no secret that most musicians seek validation from their community and music is a way to do it. What stops some people from sharing their work with others is the fear of being criticized. However, transmission and validation are necessary to move on to “the celebration”, which is the end of a cycle, but also the beginning of another.

I’d love to hear your stories about your inspiration. Please share!

 

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