Lessons Learnt After Years Of Making Music

I had multiple discussions with clients, friends or other musicians about how things have gone over a span of 20+ years. For people who have been interested in music making, they sometimes find the first few years to be a bit challenging and wonder how it is like when one gains experience, as if it gets easier.

 

The truth, which is my experience shared with many peers, is a bit unsettling for certain people because I like to say that it is a bit like parenting. It doesn’t necessarily get easier with time but there are constant challenges at first that get easier later on, while new issues will appear. This means that through the development of a musician, you go through stages where you aim to resolve some issues which open doors to more issues you didn’t even know existed.

 

In other words, when you know less, you also have to deal with less issues because you ignore them and just work your way through.  When I hear my son listening to some random songs he loves on Spotify, made by obvious amateurs, I can tell that this was made without any knowledge but the average listener doesn’t know that as well.

 

Through the years, there are a multitude of facts I compiled that I want to share with you. These are just factual understandings having success, failure, struggles and victories, both from myself and seeing it in others. This is the main difference between a young producer and someone with experience: time teaches you some hard truths.

 

Fact: The Advantages of Limited Knowledge Are Real

 

I remember sitting in front of my newly acquired gear. Going to this synth store, I went a bit crazy. I bought a lot of gear without knowing anything about them. Then I went home and struggled to connect everything properly but I started playing with them.

 

Everything was exciting. Everything sounded awesome. I felt pure joy as I didn’t know what I was doing but it was just really fun. I had no idea what I was doing and I would just try to control what came out of them. There was no Youtube to give me instructions and I’ve never been attracted to read manuals. It was all about trial and error.

 

What I see is that when you know less, things appear easy and that can give you a lot of energy. I’ve seen people really new at music making and creating a hit. Then, they never were able to really do any more music. The fresh start is sometimes very easy but then as you try to get better, you learn more, realize your mistakes, buy proper gear to then realize you just complicated your workflow. The curve to get in the flow is then harder.

 

Things get complicated when you build expectations or compare yourself.

 

TIP: I always recommend newcomers to try to play with sounds instead of aiming at making songs.

 

TIP 2: Use less to maximize your flow state and idea making.

 

Fact: Growth through Practice, Not Gear

 

One of the challenges a producer with a bit of experience will face is to fall in the trap that they need the perfect conditions to be inspired, productive or successful. This is the root of procrastination and writer’s block. People who buy too much stuff while not practicing usually don’t get anything done.

 

If you want to be good at music production, make it the central part of your life. Make room to practice everyday, listen to tons of music, search for nice samples, recordings, ideas and spend a lot of time learning your tools before acquiring anything else. Build vocabulary of the sounds you like, tools you use and recognize what you hear in other’s songs.

 

If you have Ableton Live, you already have everything you need. Just go and start new ideas, everyday, all the time and follow what you absolutely love doing. If you practice what you love doing, you’ll become a master in that field. You don’t need to be able to do everything yourself, all at once.

 

Fact: Completing a Song Does Not Guarantee a Release

 

Imagine we compare music to pictures. Are all your pictures on your smartphone deserving to be published in a book?

 

If you finish a song, the hard truth is, it will interest only a number of people and from those, a handful will be interested in paying to listen to it. But we’re so flooded with music daily that we pick carefully what we want to invest in.

 

This means that the more music you do, that you finish, the more it will get “better” and that more people will be interested in it. The more you make music to be published or please others, the further you’ll be from who you are.

 

Does this mean it’s not worth finishing music?

 

No. It’s important that you go through what you do just like you fully cook a meal.

 

TIP: Adopt the idea that whatever you do, is important to yourself only. Share humbly to the right people.

 

Note: I’d add also that releasing a song doesn’t mean you’ll get success.

 

Fact: Validation-Seeking Can Lead to Misleading Feedback

 

This is a HUGE portion of the people who roam on production forums, Facebook groups and any online debate. Their logic is often a sum of multiple reads, some personal experiences and they’re searching for answers but will also share some of their views, imposing it as a fact.

 

I’m very picky of who I trust when it comes to getting things explained. Anything non-technical is always a gray zone. One’s story might be true for herself but maybe not you.

 

When I’m being explained something, I don’t apply what’s said. I try to understand it, by its logic and then test. I’m very allergic to whoever tells me that music should be done in a specific way or not. Feedback on my music is always about technical, and neutral points. If I want one’s appreciation, I will ask directly and also pick the people to share.

 

TIP: Useful information comes when you ask the right questions.

 

Fact: Solid Ideas Outlast Solid Production

 

This one will be controversial I think but I’m pretty firm on that point. Just to prove my point, I can tell you that any ear-worm ideas will stick to your mind for days but a very nice snare/kick, not really. 

 

You don’t remember nice production compared to a 4 seconds catchy hook, but it does create a nice impression. I sadly see a lot of shit ideas being hidden by impeccable production. It makes you swallow the poor idea but it won’t age well. I’ve heard incredible hooks with a shit production and honestly, sometimes it tricks your brain that the poor technical approach was intentional. 

 

This is how some lofi production got big because I think that some were initially made by people who didn’t know what they were doing. But then they’re emulated and copied. When I see people trying to make music sound like in the 90’s, they don’t understand that back then, we were frustrated by our limitations and we were trying to sound futuristic.

 

Acid house was minimalist because people only had a budget for an 808 and a 303. 

 

Finding good hooks is a mixture of luck and experimentation, curiosity and openness.

 

TIP: Whatever stage of music making you’re in at the moment is enough. If you accept your limitations, you’ll be able to achieve more than you think.

 

Fact: The Power of Networking and Community Is a Game Changer

 

You can be the best music producer but if you have no community to support it or a network to share it, there are a lot of possibilities that your music will never be heard. This is something that I discussed much in this blog but the importance of knowing the right people will lead you to opportunities that your music alone.

There’s this myth that if you do the perfect song, all the doors will open in front of you. That’s not something I’ve seen, ever. There’s way more amazing songs that were never published because of the artist’s lack of contacts.

 

Fact: Success, Cycles, and Breaking Free from Illusory Competition

 

Chasing success is something we all deal with at one point or another. Seeing others succeed might trigger the feeling that we’re not on the right track, that we missed something important, that we also deserve the same (for whatever silly reason). What we define as success is very personal. There are different types of successes and if we chase them all, we will always feel like we’re missing something.

 

The different types of success associated with music production could be organized in different spheres. Some people see it in who they work with, some into their social accountability, who they release with, number of sales, bookings, etc.

 

If you persist in what you do, you’ll go through ups and downs, just like anyone else. You can’t always be at the top of your game or always present in media/social circles. One’s success doesn’t leave you in their shadow. It might actually open doors for you if you go along with it.

 

TIP: No one is stealing attention/gigs/success from you. The only person you’re in competition with is yourself and that is a choice.

 

 

Fact: The Elusive Nature of Hit Songs

 

I remember attending a panel at Ableton’s LOOP gathering with Young Guru who is a famous producer from LA. He shared his view on what is a hit and I totally agree with him. 

 

“A hit is a song that is hitting the right idea, at the right time and picked up by the right people.”

 

One doesn’t control if his song is a hit or not. The minute you understand that this is out of your control, it can be both making you feel free or depressed. If you chase success and want to make hits, it might sound discouraging because you’ll understand it is like a lottery. It really is.

 

But it can also set you free. Creating with a goal as an absolute is often creating large blind spots where you miss out on beautiful results you’ll discard as you’re focused on something you don’t control.

 

The day you’ll make a hit, it’s possible that you might not even know it. It just happens, or not. You don’t have control over it. But the more you chase making successful songs, you might end up down the perfectionist path.

 

The journey of a musician encompasses challenges, failures, triumphs, and personal growth. Through my own experiences and observations, I’ve shared several factual understandings about success, limitations, creativity, and community. Embrace the joy of exploration, persevere through practice, and remember that your music’s impact goes beyond commercial success. Seek genuine feedback, prioritize solid ideas over flawless production, and build meaningful connections within the music community. Success may not be constant, but the fulfillment lies in the pursuit of artistic expression and the continuous evolution of your craft.

 

Tools To Understand Your References

 

We’ve all been there—struggling to compose that perfect melody or write those captivating lyrics, only to be hindered by the relentless pursuit of originality. But what if we told you there’s a way to break free from this creative conundrum and discover a whole new dimension of musical ideas?

 

No matter how many times I get to my computer to make music, I’m often on 2 modes: trying to make music that will be completely original or trying to emulate ideas that I love (eg. the opposite of being original). In most cases, I forget that I have fun unless things feel flowy. Luckily there are multiple techniques that can be understood from music we love and there are also many facilitating tools to help understand whatever is the magic of certain songs. I’ll suggest some of the tools I use when I do production for clients.

 

Recently I read the book by Austin Kleon’s book, “Steal Like an Artist,” where we’ll uncover five valuable ideas to set your musical exploration. I felt like I could see how this applied to music.

Embrace the Remix Revolution:

 

In a world overflowing with music, finding absolute originality can feel like searching for a needle in a haystack. But fear not! Kleon suggests embracing the concept of the remix—a creative collage of existing ideas and influences. Remember, even the most renowned musicians have been inspired by the sounds of yesteryear. So, dive into the archives, explore different genres, and let the magic of cross-pollination unleash your musical prowess!

The first exercise I give to any client who is in a writer’s block that won’t go away, I suggest them to get a bunch of loops and start remixing, without any goal. I would like to say that while this is the best remedy for most cases, some feel like this is stealing samples and such. But if the mind is stuck, it’s mostly due to overthinking. Getting the ball rolling with a simple exercise of playing with premade ideas is just an opened door to jump back and then expand to whatever feels right.

 

TIP: It’s hard not to have fun by using the vast amount of quality loops you’ll find on Splice. It also offers possibilities of rent to own synths, plugins or have presets for the genres you like. It also has a desktop app where you can preview loops, then import them in your DAW. I like also that you can sync the app with your project’s tempo by using the Splice VST.

 

Another alternative is to use Loopcloud, which is a bit like Splice but also features some tools like a really lovely drum machine where you can import any sounds from the library. 

 

TIP 2: I like to use Soundsnap for samples. It features so many found sounds, foleys, random recordings. It’s used in movies and it can be used in your songs as well.

 

Swipe Ideas, Not Identity:

As musicians, it’s natural to aspire for a unique sound that sets us apart. However, trying to force originality often leads to creative paralysis. Instead, take a leaf out of Kleon’s book (literally!) and steal ideas shamelessly. But here’s the catch: focus on the elements you admire and rework them into something entirely your own. Give credit where it’s due, but don’t be afraid to put your personal spin on things. After all, the world doesn’t need another copycat—it needs the extraordinary blend that only you can create!

Now, remixing can be more subtle. You could listen to Keith Jarrett, some old Studio One dub, modern classical and then pay attention to the sound used, how they are said (melody) and the space created. 

 

What are you noticing? Are the notes slow or fast? Is it dense or open? What is the time signature?

 

Write down the notes, then apply the concept to whatever you do. That’s cross-pollination.

TIP: You can buy MIDI packs or MIDI melodies a bit everywhere and look into ideas that aren’t in the genre(s) you’re doing. The MIDI notes don’t make a sound, they’re just melodies. You can use random harmonic sounds or use synths of your choice so you can pull out melodies that are out of your routine.

TIP 2: So many clients don’t realize that one step towards their songs feeling more professional is to use one root key with a scale. I like the numerous tools from Captain Plugins. They have studio related plugins that lets you understand the key and scale of important ideas or your own melodies (eg. some clients just improvise some melodies to later find out it is in a specific scale without knowing!). You can also look at Tonic for that type of analysis.

 

Curate Your Influences:

Ever heard the saying, “You are what you eat”? Well, in the world of music, “You are what you listen to!” Surround yourself with a diverse range of musical influences. From classical compositions to avant-garde experiments, absorb it all like a musical sponge. By curating a unique tapestry of influences, you’ll develop a rich palette of sounds to draw from. So, don’t be afraid to embark on a sonic adventure—you might just stumble upon the spark that ignites your musical genius!

 

To make quality music, you need to be exposed to quality songs.

 

This means, listen to music as much as you make some. From what you listen, try to diversify your repertoire as much as possible. When you discover an artist you like, dig his roots, early works and recent ones.

 

Befriend people who have deep love for music and ask them for recommendations. People aren’t asked enough about their favorites but it’s a loved topic if you’re into music.

 

I love this max patch that opens up the directory of all the sounds from Freesound.org. I love that site because it’s free but also because you can ask for random samples. I also like this page that gives me random Youtube videos to watch…

 

TIP: Elphnt did a nice patch that gives you ideas for starting new ideas or if you lack ideas at some point.

 

Constraints Set You Free:

 

Contrary to popular belief, constraints can be a musician’s best friend. Kleon emphasizes the importance of setting limitations to unleash your creativity. By giving yourself specific boundaries, such as time restrictions, limited instruments, or even unusual song structures, you force your mind to think outside the box. These self-imposed challenges become the catalyst for innovation, paving the way for musical breakthroughs you never thought possible.

 

TIP: Make yourself a drum kit and just a few samples for your song making. Pick a random songs and use that as a template for yours (BPM, section, mood, key, scale, etc). I love the tool of Decoda because it can really help pulling out a melody or understanding of how a song is arranged.

 

Embrace the Journey:

 

Creating remarkable music isn’t a sprint; it’s a lifelong marathon. As you embark on your musical odyssey, remember to enjoy the ride. Kleon encourages artists to embrace the process rather than obsessing over the end result. Each composition, each practice session, and each stumble along the way is a vital part of your growth as a musician. So, buckle up and savor the adventure, because it’s the journey itself that shapes you into the artist you were meant to be.

 

But what happens when you’re a dad or you have a demanding job and you can’t invest much time into your favorite hobby? The journey becomes a bit more complicated. Can you still embrace the results without having the time to do what needs to be done to get your project going?

 

There you have it, intrepid musicians! Armed with Austin Kleon’s invaluable insights from “Steal Like an Artist,” you now possess the secret weapons to break free from the shackles of creative blockages. Embrace the remix revolution, swipe ideas with pride, curate your influences, thrive within constraints, and, above all, savour the journey.

Remember, the music world is your oyster. So dive in fearlessly, create unapologetically, and let your stolen melodies reshape the very fabric of musical innovation. 

 

The Power of Validation: How Early Influences Shape a Musician’s Career

 

Validation plays a pivotal role in shaping an individual’s path, and for aspiring musicians, it can have a profound impact on their career trajectory. This article delves into the significance of validation, exploring how it can influence young musicians, propel their passion for music, and eventually transform it into a fulfilling profession.

 

In today’s interconnected world, we are witnessing a paradigm shift in how validation influences the decisions of children and teenagers in their self-development journeys. As they explore their interests, they seek recognition and support from their peers, mentors, and communities. When it comes to music, this need for validation is no different.

 

It often begins with an innate fascination for music that prompts young individuals to embark on a journey of self-discovery. They experiment with different instruments, melodies, and rhythms, gradually honing their skills. As they immerse themselves in the world of music, they find solace and joy in their own creative expressions.

 

During this formative phase, their close circle of friends and the community they engage with plays a significant role. Positive reinforcement and validation from friends who appreciate and admire their musical talent can instill a sense of confidence and fuel their determination. These early validations act as catalysts, pushing them to explore music further, sharpen their skills, and strive for excellence.

 

Moreover, the importance of surrounding oneself with quality artists cannot be overstated. As young musicians connect with like-minded individuals who share their passion for music, they enter a realm of inspiration and artistic growth. 

 

These connections create a community of musicians who inspire and challenge each other, fostering an environment of creativity, collaboration, and continuous improvement.

 

Adopting external feedback as approval

 

In the last years, I’ve had the opportunity to coach multiple artists who faced various challenges. Validation often came as something people often seek in the first place, when it comes to making music. I see artists attend events, see artists in motion, performing, networking and then they want to be part of that movement. You can’t access that easily and making music often comes as a solution to be part of a community of fellow musicians.

 

On that path of music making, one can adopt multiple sources of validation. One challenge they face is related to their level of experience. It’s rare an experimented producer will open up to connect with people who have less experience. Unless you have met them in person and have a connection, the odds that you connect with them through social media are pretty low.

 

Another point to keep in mind is while we seek for positive feedback, we might attract misleading people. Through my years of experience, so many times, people have provided feedback that made no sense, pointed me in the wrong direction and often, I could only realize it later on. When I coach people, I often have to break old patterns people have integrated from Youtube influencers or explain how to avoid simply apply a technique without knowing how and why to use it.

 

Let’s explore three examples that illustrate how artists are inspired by their close friends and community, ultimately shaping their musical journey:

 

Collaborative Exploration:

 

  • Imagine a group of teenagers with an affinity for music and festivals, forming a collective in their high school years. They share their compositions, experiment with different genres, and perform together. Within this collaborative environment, they validate each other’s ideas, talents, and potential. The group becomes a creative hub, nurturing their passion for music and encouraging them to refine their skills. Through mutual support and validation, they collectively grow as musicians, laying the foundation for their future careers.

 

Mentorship and Role Models:

 

  • In certain cases, young musicians are fortunate to have experienced mentors or role models within their community. These individuals may be established musicians or industry professionals who recognize the budding talent and potential in these aspiring artists. By offering guidance, imparting knowledge, and validating their skills, these mentors become invaluable sources of inspiration and motivation. Their validation reinforces the belief that a career in music is not only attainable but also worth pursuing.

 

The Power of Musical Networks:

 

  • In an interconnected world, musicians have the opportunity to connect with a vast network of artists and industry professionals through social media platforms, online communities, and music events. Building relationships within this network can have a profound impact on their careers. By associating with established musicians or collaborating with talented peers, young artists gain exposure to different perspectives, styles, and techniques. The validation and recognition received from these interactions bolster their confidence, expand their musical horizons, and open doors to new opportunities.

Building Self Validation

 

Ideally, one wants to create self validation. This is the hardest thing to build if you’re an artist. Understanding that you music is a form of communication in need of connection is necessary to split your needs into two parts. On one side, you’ll want to learn to cover the technical understanding of your music to fit the context your music belongs to. This implies these points:

  • Arrangements: You can validate yourself through your own references that should include music that you know works well.
  • Mixing: This can be  validated through another professional but if you learn validate yourself here, it would come to understanding your different sounds. Again, references will make a difference here.
  • Mastering: You can mostly make sure you have the same loudness and make sure you’re not having distortions, resonances.

 

Technical self validation takes a while to understand but working with fellow artists and professional will teach you to recognize what works or not.

No one expect you to cover all of this on your own.

 

The non-technical part is complicated. It’s either you have incredible trust that what you do works (which is rare), or work with your circle of 5. But everything is relative and arbitrary in that field, including your own judgement. I find that the best way to develop self validation is to learn to accept your music as it is, with it’s flaws.

 

In conclusion, validation serves as a cornerstone in the journey of a musician. Starting from the early stages of self-discovery and exploration, positive validation from friends, mentors, and communities can ignite a passion for music and drive an individual to pursue it further. Surrounding oneself with quality artists and being part of a supportive network can provide inspiration, guidance, and invaluable learning experiences. Aspiring musicians who receive validation and recognition early on are more likely to turn their passion into a fulfilling career, fuelled by the belief in their own abilities and the support of their peers.

 

The Benefits Of In Person Sessions For Music Production

As technology advances, it has become easier for musicians to promote their music and connect with people online. However, meeting people in person can still provide better chances for long-lasting work relationships. Music festivals provide a unique opportunity for musicians to connect with other artists, label owners, festival staff, and industry professionals.

 

I might sound old here, but the only thing that I think made a huge difference for me in my career advancement was that I had the chance to go out every week for years and meet up with a circle of people that I could share with. In that circle would be music producers but also, non musicians that would attend regularly and with who I could connect about music, what they love and see how music was impacting them. That community all grew together, supported each other and everyone got a chance to have some success. For a while, Montreal’s scene was recognized as very prolific and I’m pretty sure that meeting everyone on a regular basis made a difference.

 

One thing about being with people in events is related to having common peak experiences. Those create meaningful connections, something that people talk about years after. I sometimes hear people in a restaurant talking about past restaurants and not really commenting on the present moment. Same for events. 

 

A peak experience is a term used to describe a transcendent, ecstatic, or otherwise profound moment or experience that can involve a sense of unity, oneness, or connection with something greater than oneself. This concept was first introduced by humanistic psychologist Abraham Maslow in the 1960s and was later popularized by other psychologists and self-help authors.

 

Peak experiences can occur in a variety of contexts, such as during artistic or creative pursuits, spiritual or religious practices, sports or physical activities, or even in everyday moments of connection with nature or other people. They are often characterized by feelings of euphoria, awe, and deep insight or understanding.

 

Some common features of peak experiences include a sense of timelessness or time dilation, a feeling of being fully present in the moment, a heightened sense of clarity and perception, and a sense of personal transformation or growth. Peak experiences can be transformative and have a lasting impact on a person’s worldview, values, and sense of self.

One peak experience for me that I’ll never forget was a night I heard Villalobos play at Club Der Visionaere. He was just from another dimension and the people I was with were all listening, looking at each other in disbelief. There was no one talking as I often see in clubs.

As a musician and artist, one thing that you want is to design such an experience. To go out is one way of living the way people do as well. This makes important connections.

 

Here are three important reasons why in-person contacts are impactful for musicians.

 1. Building Trust and Personal Connections

Meeting someone in person builds trust and personal connections that are difficult to establish online. By attending music festivals and other industry events, musicians have the opportunity to shake hands, share stories, and make personal connections with other artists and industry professionals. These personal connections can lead to long-lasting work relationships, collaborations, and even friendships.

2. Opportunities for Collaboration

Music festivals bring together musicians from different genres and backgrounds, creating opportunities for collaboration. By meeting in person, musicians can discuss their music and explore possibilities for future collaborations. They can also exchange ideas and learn from each other, leading to creative breakthroughs and new musical styles.

3. Gaining Exposure and Networking

Attending music festivals and other industry events provides exposure and networking opportunities for musicians. By meeting industry professionals such as label owners, booking agents, and festival staff, musicians can gain exposure and potentially secure future gigs and opportunities. Networking is also an essential aspect of building a successful music career, and in-person events provide a great opportunity to expand one’s network.

 

“The Circle of 5”

 

The concept of the “Circle of 5” is important for musicians who seek validation for their music. Having a diverse set of contacts that can provide feedback and support can help accelerate the validation process and move the musician’s career forward. The five types of contacts are as follows:

  1. Close Friend Non-Musician – This person provides an outsider’s perspective and can provide honest feedback on the music’s appeal to a general audience.
  2. Close Friend Musician – This person is familiar with the musician’s style and can provide constructive feedback on the music’s technical aspects.
  3. Music Producer with Similar Production Experience – This person can provide feedback on the music’s production quality and offer suggestions for improvement.
  4. Someone from the Music Industry – This person can provide insight into the music industry and offer advice on how to navigate it.
  5. Mentor – This person is an experienced musician or industry professional who can offer guidance and support to the musician.

Having a circle of five contacts provides the musician with diverse perspectives and feedback, which can help them refine their music and move their career forward. It is essential to build relationships with these contacts over time to ensure their support and continued input.

Too often I work with emerging artists struggling and most of the time, what I see, are people who don’t go out enough to meet other.

 

My tips for best impression in festival:

  1. Contact people with the objective to get to know them, not to tell them of a business agenda.
  2. Be yourself, let the ego aside. Don’t talk about your achievement and what you do best.
  3. Don’t prove anything, avoid confronting people on things you disagree with. Sometimes if you meet artists you love, it doesn’t mean you are on the same page. No need to tell them.
  4. Be generous and adopt a listening role. People tend to appreciate others who pay attention to them.
  5. Have trust that meeting people, even if it doesn’t seem to bring anything, is the right thing to do and that it will pay off on the long term.

 

Conclusion

 

While technology has made it easier for musicians to promote their music online, in-person connections are still valuable for building long-lasting work relationships. Music festivals provide a unique opportunity for musicians to connect with other artists and industry professionals, leading to collaboration, exposure, and networking opportunities. The concept of the “Circle of 5” is also essential for musicians seeking validation and support for their music. By building relationships with these contacts over time, musicians can refine their music and accelerate their careers.

 

How AI is Helping Musicians Break Free From Unoriginality

 

When it comes to creating music, there is a never-ending tension between the desire to innovate and the pressure to make money. Many musicians find themselves trapped in a cycle of producing unoriginal music that fits neatly into pre-existing categories, all in the name of pleasing their audiences and making a profit. But what if there was a way to break free from this cycle? 

We recently talked about slowing down to learn new skills, but let’s have a view on the the most techno-technology out there.

Enter artificial intelligence (AI), a tool that is increasingly being used by musicians to push the boundaries of what is possible in music production. As AI been bringing a lot of controversy in the artist community because it is a game changer in democratizing its access, I wanted to focus on the positive aspects.

 

Using AI to Generate Ideas We Wouldn’t Think Of

 

One of the reasons why musicians tend to produce unoriginal music is because they are constantly aware of the latest trends and what is popular among their audiences. In order to make money, they feel pressured to produce music that fits neatly into these trends, rather than exploring new territory. This results in a homogenization of music, where everything starts to sound the same. If you read this blog often you’ll know that we often refer to the “success trap” where one tries to repeat a success story and that leads to nothing.

 

AI, on the other hand, is not aware of these trends. It doesn’t have a preconceived notion of what is popular or what will sell. Instead, it is able to analyze vast amounts of data to identify patterns and connections that humans might not be able to see. This makes it a powerful tool for innovation in music production.

 

For example, AI can analyze existing music and identify common elements that could be used to create something new. It can also generate entirely new ideas that humans might not have thought of. By using AI, musicians can break free from the constraints of their own creativity and explore new territory that they might not have discovered otherwise.

 

AI Can Recycle Old Ideas In Innovative Ways

 

But AI is not just a tool for creating entirely new music. It can also be used to recycle existing ideas in innovative ways. For example, AI can take an existing melody and transpose it to a different key, or it can apply different rhythmic patterns to a familiar chord progression. By using AI in this way, musicians can create something that feels fresh and new, while still drawing on familiar elements that their audiences will recognize.

 

Of course, using AI in music production is not without its challenges. Some musicians worry that it will make their work feel less authentic, or that it will take away the human element that makes music so special. But the truth is that AI is just a tool, and like any tool, it can be used in a variety of ways. Musicians who embrace AI as a tool for innovation and exploration can use it to enhance their own creativity, rather than replacing it.

 

AI Tools For Making Electronic Music

  1. Amper Music: A platform that uses AI to generate original music tracks based on user inputs for genre, mood, and tempo.
  2. AIVA (Artificial Intelligence Virtual Artist): A composer and music generator that uses deep learning algorithms to create original pieces of music in different genres.
  3. Melodrive: A tool that uses AI to create personalized music for video games and other interactive media, adapting the music to the user’s behavior and emotions.
  4. Google Magenta: An open-source project that aims to advance the state of the art in machine learning for music and art generation, providing tools for creating and exploring new musical experiences.
  5. Amadeus Code: A tool that uses AI to help songwriters generate new musical ideas, providing suggestions for chord progressions and melodies based on user inputs.
  6. Humtap: A platform that uses AI to help users create original music by providing suggestions for chords, melodies, and lyrics based on their inputs.
  7. Emergent Drums: generate drum kits with a few clicks. Powerful!
  8. AI Kitchen: Still not public but this one looks promising. It is basically the Midjourney of audio. You enter prompts and the AI provides ideas.

How To Spot If A Tool Is Actually AI and Not Something Else:

It can be difficult to determine whether a music production tool that is described as AI-driven is really using AI, as the term “AI” is often used loosely and can mean different things in different contexts. I’ve noticed a number of plugins that say they use AI but aren’t really. However, here are some things to look for that may indicate that a tool is using AI:

  1. Machine learning algorithms: Many AI-driven music production tools use machine learning algorithms to analyze and generate music. If a tool claims to use AI, it is worth looking into what specific machine learning algorithms it is using, and how they are being applied.
  2. Training data: AI systems require large amounts of training data to learn from. If a music production tool claims to use AI, it is worth checking what training data it has been trained on, and whether it has been trained on a sufficiently diverse and representative set of data.
  3. Output variability: One hallmark of AI systems is that they can generate a wide range of outputs based on a given input. If a music production tool is able to generate a large number of unique tracks or variations based on user inputs, this may be a sign that it is using AI.
  4. Expert endorsements: If a music production tool is endorsed by experts in the field of AI or music production, this may be a sign that it is using legitimate AI techniques.
  5. Transparency: Finally, it’s important to look for transparency in how the tool is described and marketed. If a tool is vague about how it uses AI or makes unrealistic claims about what it can do, this may be a red flag.

Ultimately, the best way to determine whether a music production tool is really using AI is to do some research and ask questions. Look for reviews from reputable sources, ask the developers about their AI techniques, and talk to other users to get a sense of how the tool performs in practice.

 

Generative vs AI

Generative music is the ancestor of AI music. What we do in the modular realm is basically prehistoric cavemen stuff compared to the high tech approach of modelling systems. Modular is sort of relying on boolean logic and basic operations. I think it’s important to explore generative music to understand how machines are there to create material for you to use in your music. Generative music will provide you multiple outputs of ideas based on parameters of your choice. Generative music is something that is important to understand if you’re looking to break writer’s block.

One flaw I like from AI is its lack of understanding good or bad ideas.

It just does things it knows how to do.

You can then take clumsy takes to turn them into ideas of yours. A bit like one joke from a toddler can be used to make some funny stories in adult ways.

So, to all the musicians out there who feel trapped in a cycle of unoriginality: it’s time to reconsider your approach. By embracing AI as a tool for innovation, you can break free from the constraints of what is popular and explore new territory that you might not have discovered otherwise. Whether you are creating entirely new music or recycling existing ideas in innovative ways, AI can help you push the boundaries of what is possible in music production.

 

Slowing Production to Better Learn

In recent years, mental health has become less of a taboo topic among musicians, and for good reason. The music industry, as well as streaming services, have put immense pressure on musicians to create music that may not be true to who they are, leading to destructive conditions that are negative for creativity. It’s sort of sad that some artists are now sharing their mental health updates but at the same time, it also the first step to getting suppor. Therefore, I thought I’d write about mental health and music. 

 

We’ll explore why it’s essential for musicians to live rich, fulfilling lives outside of music in order to create music that has more depth and meaning. I’d like to propose some ways to make meaningful music that does sacrifice your mental health. 

 

Chasing success

 

The pressure to constantly produce new music is undeniable in the music industry. We’ve been told that if we don’t release music, we haven’t received validation and if we are quiet for a while, people will forget about us. The need to keep up with the latest trends and remain relevant has led to an overwhelming emphasis on quantity over quality. Musicians are often pushed to create music that is less relevant to who they are, sacrificing their authenticity for the sake of commercial success. This can be incredibly damaging to a musician’s mental health, leading to depression, anxiety, and burnout. Let’s not forget that it leaves traces of past albums that you might feel completely disconnected from.

 

Additionally, touring can be an incredibly stressful experience for musicians. The constant travel, lack of sleep, and pressure to perform can take a toll on their mental and physical well-being. The industry has normalized the idea that musicians should work themselves to the bone, with little regard for their health and well-being. This toxic culture can create a hostile environment that is not conducive to creativity and self-expression. We’re also been told that touring is the dream but once in it, things aren’t as easy as a dream can be.

TRY: Focus on the time you spend on making music instead of the end result. That can be achieved by doing experiences that requires no goals intended, such as making a macro.

 Taking Breaks

 

It’s essential for musicians to take breaks between music releases to live rich, fulfilling lives outside of music. Experiences outside of music can help inspire and inform a musician’s creative process. When a musician has a diverse range of experiences to draw from, their music has more depth and meaning. Taking the time to live fully can help a musician reconnect with their true self, enabling them to create music that is authentic and true to who they are.

Strangely enough to me, I often hear about artists who think that taking break is taking a pause in music making. The distance you take activates your brain and you’ll be flooded with ideas and you’ll be making music, in your mind, as it is still ongoing.

TRY: Go for a 15 minutes walk and observe what train of thoughts you’ll have.

 

Coming Down The Mountain

 

For this, I heard this talk by Lauren Hill who was explaining why she produces slowly and it made a lot of sense to me. The way she explains it, there are mountains and there are valleys. Life is bipolar and even a day has a ups and downs. What’s not viable is to think we always have to remain at the top of the mountain to be successful and recognized. Being at the top of the mountain enforces the need to embrace perfectionism as a way to make music. 

 

Being at the top of the mountain is when you’re in full control of your flow and techniques. Some people learn what’s necessary and are feeling comfortable with it, releasing music, touring. But that gets tiring and if you never learn to go down the mountain, it might be a shock you when you eventually crash, tumbling all the way down to the bottom.

TRY: Spend a studio session mastering one effect or tool in your DAW. Watch a few tutorials and the practice.

Coping With Imperfection

 

I’ve always been comfortable with imperfection. I think accepting it has helped me move forward with projects, albums. I’d be ok understanding that I can wrap the idea and moving on, I would work on the next using what I learned. In hindsight, I think I spent way too much time in the valleys than on top of mountains, which explains why I don’t tour much but I’m totally at peace with it.

 

What’s hard is to cope with harsh feedback and people who feel entitled that you should serve them perfect music, each time. I accept criticism and see it as a way to improve, sometimes, if it makes sense but it can be frustrating if I think that the listener isn’t understanding that I am maybe in learning of new techniques which means that my output isn’t as quality as the last one.

 

So that means, it comes down to dive in creativity as much as possible and not do too much damage control of my music.

TRY: When you’re about to wrap a project, ask yourself which part you’re ok to accept as imperfection. Keep in mind that wherever you are will be an imperfect moment compared to your future-you.

Learning New Techniques To Stay Mentally Fresh

 

One way to inspire creativity is by learning new music and techniques. However, it’s important not to get bogged down in the technicalities of music. When a musician is at ease with their techniques, they can reach a state of flow where they can tap into their intuition and creativity. This state of flow allows a musician to be fully present and in the moment, allowing their creativity to flourish. That’s when you’re on the top of the mountain.

 

 How to find new techniques?

 

Mostly by listening to songs you love and then paying attention to one element you love to try to reproduce it. When I listen to music, I listen as a whole but then I take a second listen where I listen with a modular approach asking myself certain questions: How is the percussion? how is the melody evolving? what are the sounds I hear (synths, acoustic, long, short, muffled, detailed)? is there a background? What is in front?

I learn to love songs but I learned to love songs for specific attributes, which was a very important skill for my job. As a sound engineer, I see value in learning to love any music, especially if I have to work with it. When a client ask me to work on a song, I need to find at least one thing I love about it and then build around there.

Then if there are things I don’t like, I want to see how I can improve it. This becomes a learning experience, but through specific themes. Those become an exercise to learn.

For example, chord progressions, kick design, synths, vocal effects, etc. Then you go on youtube and you basically write in your own words what you need to know.

For example:

How to do effective chord progressions in electronic music

 

How to make a snappy kick

 

How to design complex synth in Pigments

 

How to make a vocal effect chain to sound like Tame Impala

What’s exciting is, there are so many videos about one topic and since there are multiple ways to get to a specific result, you can really expand your skill set. Personally, when people come to me for learning mixing or production, I notice that frequently they lack understanding concepts of the previous phase. For instance, the one before mixing is arrangement. You might want to learn mixing, but you need by understanding arrangements first. Sometimes people want to learn about arrangements, but I notice they lack understanding of sound design. When you learn one skill, you’re basically opening roads and easiness for the following ones.

Sometimes, people ask, “I don’t know if there are things I don’t know so it’s hard for me to know where to start!?” or, how to get that started exactly. This starts with curiosity.

Be interested in parts of songs you like. For instance, the bass of that song and the percussion of that other one. Or the chords of a specific song. Then go to Youtube and see if someone can explain you how to do it. Start with simple searches and that will bring more ideas.

Basic concepts that you should really understand early on, should you lack ideas:

  • Gain staging
  • How envelopes work.
  • Signal flow (a bit advanced).

Try referencing artists, use software you use and try to articulate your best ideas. But the more you search, you’ll be exposed to may different ways to do things and will have material to practice with.

Two softwares that I regularly  recommend for referencing are Bassroom (for the low end) and Reference for the overall understanding the difference between your references and your music.

I find more important to record a lot of ideas as a way to document your journey. That is a good lesson to let go of controlling imperfections. A way to let go is to understand that there will always be imperfection but you’ll be limited with what you know, at a specific moment. Leaving it as is, shows you’re ok with it.

 

In conclusion, the music industry and streaming services have put immense pressure on musicians to create music that may not be true to who they are. I think we need to reverse this by slowing down and spending more time learning. There are too much time trying to produce without being in control of your techniques and this leads to much time being lost.

 

Getting Started in VCV

Modular synthesis has been around for decades, but with the rise of digital technology, it’s become more accessible than ever. Then came VCV, Cardinal, Mirack to name a few. VCV Rack is a free and open-source software that allows you to explore the world of modular synthesis in a virtual environment. In this post, we’ll discuss the three types of modules in modular synthesis, the differences between VCV Rack and VCV Rack Pro, how to use VCV Rack in Ableton Live, essential free modules, and the benefits of using master sequences and modulations.

 

Creating sounds, then modulate them

 

Modular synthesis involves building a sound-generating system out of individual modules. 

 

There are three types of modules: sound generators, sound modifiers, and signal movers

Sound generators create the initial sound, sound modifiers shape the sound, and signal movers control the flow of the sound through the system. By combining these modules in different ways, you can create complex and unique sounds that would be difficult to achieve with traditional synthesizers.

 

VCV Rack is a popular modular synthesizer software that emulates a modular synthesizer system. It offers a vast library of modules, including sound generators, sound modifiers, and signal movers. While VCV Rack is a free and open-source software, VCV Rack Pro offers additional modules and features for a fee. These additional modules and features can enhance your sound design capabilities and workflow, but the free version of VCV Rack is still a powerful tool that can be used to create amazing sounds.

 

If you’re an Ableton Live user, you can use VCV Rack as a plugin in Ableton Live. This allows you to control and record VCV Rack within the Ableton Live environment. You can use Ableton Live’s MIDI clips to trigger VCV Rack modules and automate parameters in real-time. This integration makes it easy to incorporate VCV Rack into your production workflow.

 

Essential modules

 

When it comes to essential free modules, there are a few that every modular synthesizer enthusiast should have. For sequencers, the SEQ-3 module is a great starting point. It offers three independent sequencers with up to 16 steps each. The reason why you want to have a sequencer with 3 built in sequences is because you can use them for not only melody making but also for other types of modulations like velocity.

The VCO-1 (VCV) module is a simple yet powerful oscillator that can produce a wide range of 4 different wave shapes: sine, triangular, saw and square.The idea is usually to pair this with the 4 input mixer from VCV where you can decide how much of each sources you want to use to create your own signal. I would encourage you to add a noise source (VCV again) and have a bigger mixer such as the 8 inputs by Bog Audio and then add some noise to it. Noise seems to gel all of it together and also add harmonic content.

 

 

 

For filters, the VCF-1 (VCV) module is a great choice. It offers low-pass, high-pass, and band-pass filter modes, as well as a resonance control for shaping the filter’s frequency response. But I would also high recommend the simple VCF from Bog audio because it has more options (filter curve slope and v/oct) which is super useful for shaping your sound.

 

The heart and the brain

 

One of the biggest benefits of using VCV Rack is the ability to use master sequences and modulations. Master sequences are sequences that control multiple modules at once. This allows you to create complex patterns that evolve over time. Modulations are similar to master sequences, but they can be used to control any parameter in any module. This allows you to create dynamic and evolving compositions that change over time.

 

I put them into 2 categories:

 

The heart: Anything related to the tempo of the song. Is it constant or broken? Everything will be in sync or not, some might be following the tempo but perhaps double speed or half.

 

The Brain: This is for modulations that will be affecting multiple parameters across the patch such as scaling, transition, melodies/hooks, velocity, accent and even mixing.

 

Starting kit for a patch:

 

I’d recommend building a template patch to start with that has the essentials to get started. Then you can start adding to it. I think it’s important to start fairly simple too because it can easily get complicated.

 

Main tempo (Brain)

  • Simply use a LFO. I love the 4FO from Bog Audio because it features 4 of them at different phases. 
  • Then I’d add a divider to have a different multiple and speed from the heart. You could use Clocked by Impromptu both for tempo and divider but I prefer an LFO for tempo because the modulation is easier.
  • I love to have multiple dividers so my full sequence is offering 1/4th, 1/8th, 1/16th steps covered so I can decide what to populate and where.

 

Hook (heart)

  • This is where you could SEQ-3. It has 3 lanes so you could also have 3 variations.
  • Quantizer for global scale: use the VCV one.
  • I’d use a sequential switch to go through the lanes. Count Modula has a few but I also like the switch by ML Module because of the various options it has.

 

Voices:

  • Use samples or oscillators of your choice but you’ll need an ADSR, a VCA and 2 filters so you can properly control the signal. I’d add an octave shifter so you can have one voice per octave.
  • I find Bog audio has everything you need here or you can use the default modules by VCV.
  • You’ll need a mixer for all those voices. I’d recommend the one by MindMeld. It is perfect.

 

Percussions:

  • Using the SEQ 3’s sequencing, you can use that as triggers for your percussion.
  • I’d use a Bernoulli Gate to add probabilities to your percussion or switch between sounds. The one by Audible Instruments will do the trick.

 

Modulation

  • One master LFO. Again, a 4FO would do.
  • One master random. Use the random module from VCV.

 

Conclusion and Using VCV Rack In Ableton

 

In conclusion, VCV Rack is a powerful tool for exploring the world of modular synthesis. It offers a vast library of modules, including sound generators, sound modifiers, and signal movers. The free version of VCV Rack is a great starting point, but the pro version offers additional modules and features that can enhance your sound design capabilities and workflow. If you’re an Ableton Live user, you can easily integrate VCV Rack into your production workflow. Essential free modules like the SEQ-3, VCO-1, and VCF-1 can help you get started with creating complex and unique sounds. Master sequences and modulations allow you to create dynamic and evolving compositions that change over time. With VCV Rack, the possibilities are endless, and the only limit is your imagination.

 

How To Mix A Track As You Arrange



One question I get a lot when I teach production is, “Should I start mixing as I work on the track?” There isn’t a precise answer to that as each song is different. I will say though, I do start working on the mix in the beginning, but it isn’t necessarily in the way that people would think. 

 

There are 3 things I look into when it comes to making sure my mix is right, from the start.

 

  1. Gain staging. This is something I cover in mixing tutorials and workshops but it’s mostly about normalizing. You want your input (sample, synths) to be close to 0dB. Then you’ll adjust the fader to the level you want (ex. -10dB).
  2. Amplitude hierarchy. Which sound is the leader? That one would be the loudest of your mix for most of the song’s duration. The others will be adjusted in relation to the leader.
  3. Sequencing and negative spacing. This is where the important part is played. Many people struggle with the mixing done at the end of a song’s production because of all the overlapping in the song’s amplitude (volume) and timing. For example, if you need to use side-chaining between the kick and bass, that’s because you didn’t prepare any negative space for the kick to lead. Then you’ll have to carve both frequencies sharing and amplitude.

 

Proper Sequencing Means A Proper Mix

 

My motto is that if your sequencing is done properly, you won’t have much to juggle with once in the mixing stage. You basically don’t want the sounds to overlap so much so you won’t have to carve into masking issues.

 

When I get a song for mastering, one of the main tasks I have to do is adjust the loudness. If the gain staging is poor, then I need to boost it much to reach the standard loudness. If I need to boost the loudness, this means any sound that is overlapping will be squashed and merged with others, killing all the precision an airy mix would have, creating a muddy and lifeless master.

 

Now some sounds can share the same position in sequencing, such as how, in techno or house music, kicks, claps and hats will shuffle around. But as you know, they are not in the same frequency areas. Kicks will be in the lows, claps in the middle, and hats in the highs. Therefore there is space in the spectrum for all sounds to cohabit. The claps’ transients can also accentuate the kicks, giving them more punch. 

 

(H2 Tag – Make sure to adjust this on WordPress) Pay Attention To Dynamic Range

That said, those sounds will have more punch if you have control of their length. Dynamic range accentuates punch and precision. What we refer to as dynamic range is the difference between the loudest peak and the lowest part. If you insert negative space (silence), your sounds will hit harder in theory.

 

This means reverb, delays, and background noises can kill the dynamic range as they will take some space out of the noise floor. Adding too much will make a song sloppy and muddy.

 

When you have this in mind, you’ll start by picking sounds and adjusting their length, then normalize them (eg. bring them near 0dB). 

 

Be Strategic With Your Voicing

 

When it comes to creating the main idea of a song, we will refer to the sounds as voices. You’ll make your life easier by sticking to 4 maximum.

 

One voice can be a synth or an instrument. If you add layers to it, then it’s still one voice. But if you add a second instrument that plays different notes at different times, it will be a second voice. So four of them make it quite busy.

 

Space In The Mix

 

Amplitude wise, we know the levels must differ, but panning and stereo positioning can also make a difference. You want to keep in mind that you will try to avoid stereo overlapping as well but in terms of amplitude, if two sounds are fighting, you can pan them differently so then you have space, and clarity.

 

Again, when it comes to amplitude, you can cut some frequency based so that some low-end or mid-range don’t interfere. This is why EQs that are passive, such as Pultecs or 3-4 band EQs come in handy. They’ll let you adjust a range of frequencies without changing the whole spectrum.

 

In the end, I invite you to consider how you sequence your music with care and I believe your mix will be way easier.

Chasing success is a failed model

There’s something quite misleading about seeing artists we love in their studios, especially when there’s all the gear one can dream of. On one hand, you see someone accomplished with all that equipment and you might be thinking that the success brought all that gear or perhaps, the gear made that success. Then, on the other hand, you see yourself in that exact position where you dream to be the spotlight of everyone else. In both cases, you can imagine success all around and the studio is the key to get to your goals.

 

Chasing perfection is like running after a mirage in the desert. It is basically hunting a ghost, not knowing if that ghost is really exists in the first place.

 

In past posts, I explained some challenges regarding that and how to work with a definition of done so that you can have a better idea of where you’re heading.

 

The music industry has undergone a significant transformation in recent years. With the rise of digital music streaming services, social media, and other digital platforms, the traditional model of chasing success in music production is now an outdated approach. In this blog post, we will discuss why chasing success in music production is a failed model, and provide alternatives for musicians to achieve fulfillment in their music career.

 

The Misconception of Success

One of the biggest misconceptions in the music industry is the definition of success. Many musicians view success as achieving fame, wealth, and recognition for their music. However, this definition is narrow and incomplete. All those can’t be measured. You might think that a certain number of followers on a social media will provide some sort of success, but once you have that amount of people, you will realize that it doesn’t bring any passive income or more sales. You need to continue working hard times to get something out of it, which will be taking time away from your studio use. Same for sales. You might make a bunch, but then what? You’ll be chasing something else. Success in music should be viewed as a personal accomplishment, rather than an external validation. I often refer to that as perhaps, happiness.

Alan Watts, a British philosopher, once said, “The meaning of life is just to be alive. It is so plain and so obvious, and so simple. And yet, everybody rushes around in a great panic as if it were necessary to achieve something beyond themselves.” This quote perfectly illustrates the importance of finding personal fulfillment in the music-making process, rather than chasing external validation.

 

The Context of Success

Another aspect that musicians often overlook when chasing success is the context in which success occurred. The success of an artist is not just a result of their talent, but also a result of timing, luck, and other external factors. The movie “Searching for Sugarman” tells the story of Sixto Rodriguez, a musician who achieved critical acclaim in South Africa in the 1970s but remained unknown in the US. The film highlights the importance of context in success, and how success can be achieved in unexpected ways.

 

Alternatives view to Chasing Success

So, if chasing success in music production is a failed model, what are the alternatives? Here are some alternatives to consider:

  1. Focus on the Creative Process (the journey)

One of the best ways to find fulfillment in music production is to focus on the creative process. Rather than obsessing over the end result, focus on the journey and enjoy the process of creating music. This approach will help you stay motivated and inspired, and ultimately lead to a more fulfilling music-making experience. As this is easier said than done, how do I do that? Well, when one is focused on the end result, you’ll get annoyed if something goes wrong: for example, a synth doesn’t sound as you have in your initial vision. Focusing on the process mostly means that you’re curious about the task you’re doing at the moment and less trying to perfect things.

TIP: Try to have 50% of your studio sessions aimed at doing nothing but jamming and having fun instead of be productive.

 

  • Develop Your Skills

Another way to achieve fulfillment is to focus on developing your skills. The more you practice and refine your craft, the more you will grow as a musician. One thing I tell people is that you’ll learn more by starting 100 songs than trying to perfect one. When you start 100 different projects, the goal is to face a different challenge each time. It could be a new technique, the use of a new plugin or an unusual sound. This will not only lead to personal satisfaction but will also make you a more competitive and capable musician in the industry.

TIP: Try to start 100 songs then work with them in alternating.

 

  • Connect with Your Immediate Audience

One of the most rewarding aspects of music production is connecting with your audience. The mistake most people make is to try to reach out to people who don’t really care. What you need to do is foster the close people who could care, which I call (no pun intended) the circle of five (wink to the circle of fifth). This approach will not only provide a sense of fulfillment but will also help you build a sustainable music career.

TIP: Commit to connecting with your 5 people and create a dynamic where everyone can help each other.

 

  • Set Realistic Goals

While it’s important to focus on the journey rather than the destination, setting realistic goals can help you stay on track and motivated. Rather than setting goals based on external validation, focus on setting goals that are meaningful to you and align with your personal values. Question your goals, talk to experienced mentors and producers and then try to scale down your projects to a minimum.

Tip: make a list of different sounds you love or songs you often listen to and then aim at trying to understand what you love it. Then work towards in making music you love.

 

Conclusion

Chasing success in music production is an outdated and failed model. The music industry has undergone a significant transformation in recent years, and success can no longer be defined by traditional metrics such as album sales or chart performance. Instead, musicians should focus on finding personal fulfillment in the creative process, developing their skills, connecting with their audience, and setting realistic goals. 

As Alan Watts said, the meaning of life is simply to be alive. The same can be said for music production. The most important aspect of music production is finding personal fulfillment in the process of creating music. So, rather than chasing success, focus on the journey and enjoy the process of making music.

 

How I Classify My Projects and Files

I’m not sure if you’re like me, but it’s possible that your hard drive, after a while, becomes a total mess. There will be a few folders with some projects in them, and other folders with random samples. Not to mention all those projects named New project…

 

There are ways to organize folders and all your work that allows you to easily navigate it. The way I classify projects is also aimed at having a quick scope of which one I will work with next, which songs should go in an album, and those that need specific actions.

 

Before I explain myself, let’s talk about the different stages a project will go through and also, the different tasks related to that.

Note: If you’re new to this blog and aren’t familiar with my production technique, I would encourage you to read a few articles about this, which will give more sense to what I’m about to describe.

 

The different stages of music production (and labeling your projects so)

 

The way I work to maximize the results is to take each step in making music and call it a phase, or a stage. 

 

The different stages I label with are these:

 

1- Ideas digging, concept, testing techniques, hook finding, etc. 

2- Preliminary loop made from stage 1 that could be the heart of the song. Basic structure of the song.

3- Arrangements.

4- Mixing.

5- Song at 90% done and needs last minor tweaks.

 

The main reason why I give high priority to the state of the song is based on the idea that when I want to work on music, I might be in a specific mindset. Perhaps one day I’ll want to just have fun doing some sound design or another time, I need to work on an EP and will be checking for the few songs incubating. As you might know my approach for when I do music, when I reopen projects, I want to quickly know where that one is at. In an hour of work that I do on music, I hop from one song to another, while I also like to revisit projects that have been sleeping for weeks because what I want is to always have the freshest perspective on my work. If you work on something for hours, trust me, by the end of it, you might have lost all perspective and the work will suffer for it. 

 

Stages 1 and 2 can overlap

 

I’ll give you a study case of mine so we can have a clear understanding of how I can use a project and its evolution toward a finished song. But we’ll start with the 2 first stages. 

 

Projects that are in stage 1 are your pool for fishing ideas. 

So the idea of a project in stage 1 is really about ideas, not much more than that. It could be more if you want, it’s up to you.

 

Stage 2 is where we’re working on a precise hook or main idea. There are multiple ways to work and find hooks, we have talked about that in previous articles. I usually drop a very simple percussive loop to define what will be the rhythm of the song, its groove, and its accents, and then place what would be the hook on top. We often overthink the hook. It’s often very simple. 

 

Usually, in stage 2, I find that I should have:

 

  • A root key 
  • A scale
  • A hook, not longer than 1 bar
  • Rhythmic groove, time signature

 

If I have all of that, then I know the project has passed to that new stage and will rename it. Usually, when I rename a project, I make sure to save it, and do a “collect all and save” to make sure I copy all the needed files from its previous form. When you rename a project, it’s better you do “Save project as…” in the File Menu of Ableton and its original stage 1 will still exist. You can later decide if you archive the original project or keep it as an incubator. Usually, when I’m finding an idea from an incubator, I will make sure I save the different effect chains as macros so that they can be reused. I also will color code my channels, and name them as well so I can harvest them later from the right side browser of Ableton.

 

However, you might have an incubator at stage 1 that will never grow because you could mutate the original incubator to stage 2 but it’s completely different, but still came from a father project. For instance, I have projects that are sorely made for making sounds, where they never have evolved from there and tons of songs or even live sets have come from them.

 

Arrangements, the full story of Stage 3

 

I find that arrangements should start by working on the middle part of the song and then deconstruct that idea to the start of the song. So the early part of Stage 3 would consist of working in the middle part, roughly 1 minute long.

 

As you can see, you basically shift your initial Stage 2 loop and drag it to arrangements, then stretch it. Some people build their initial loop in arrangement mode so you can just move it from the start to the middle. When I work on arrangements, I usually love to make a quick draft of the song, where I’ll split it in 3 sections: intro, heart, outro. That draft is made quickly, sometimes in a surprising time of 20 minutes alone. I will come back later with a fresh look and listen from the beginning and will readjust the arrangements so it makes more sense. 

 

In stage 3, the mixing isn’t important. You can level it for pleasant listening but I wouldn’t worry much about it. 

 

Mixing as 4th stage

 

This doesn’t need much explanation here but one thing to clarify is that it’s not something rigid either. You might notice some arrangement problems in mixing that will make you redo them. As I always say to clients, if your sound design and arrangements are solid, there will be basically almost no mixing, or just touch-up.

 

Stage 5 is when your song is 90% done

 

To me, 90% done is my definition of done. I know it sounds weird but it is like that. First off, when you first accept that a song is never done, it’s easier to accept its imperfections and to move on. Second, you want to bring as many songs as possible to 90% because the day you want to do a release, you’ll take those and then wrap them all at once to 100%. This might sound confusing but letting your songs sleep at 90% and then wrap multiple songs at once means that the last stretch for all of them is your chance to unify them to make them coherent as a release. 

 

So what’s the difference between Stage 4 and 5?

 

Well, it’s kinda when you’re done arranging, you shift it to stage 5. It’s sort of like, I’m done with this one. Once in a while, I might reopen 5 to maybe do a little tweak but to me, when it gets to 5, it’s sort of saying that it’s ready.

 

In conclusion

 

When I open my folder with all my projects, I will see from 1 to 5, all songs being in order. With the file browser, I can also classify them from 5 to 1 as well. I like in mac OS to be able to put some tags as well. That can be for genre, if it’s signed or whatever is useful.

Photo by Amy Shamblen on Unsplash

Generating Ideas and the Listener’s Attention Span

(photo credit Photo by Avi Richards on Unsplash)

There’s this zone where, as an artist, you’ll sometimes land where things are a bit confusing. It is precisely when you lose your perspective as if you’re doing music for yourself or for someone listening to your song. 

 

There are multiple perspectives in music – one from the creator, the other from the listener. There’s something quite contradictory about music itself when you make it where you are performing music, it comes from you, your imagination, and current emotion but yet, musicians often also have someone else in mind when creating. That person you’re making music for isn’t there to provide feedback. 

 

As someone who runs a Facebook group about coaching as well as a Patreon program where I train people, I face this situation over and over again with my students. They worry about their song being boring or that the listener will not finish the song until the end. 

 

Is there a silver bullet to guarantee that everyone likes the song and will finish it to the end? 

The quick answer is, no. You never can control how someone will perceive your music because you can listen to music at different times of the day and have different perceptions. It can be tied to the present emotion, where you listen to it, and what you were doing before, but the most disruptive thing will undoubtedly be the expectations the listener has. 

 

However, all is not lost – there are some ways that can increase the probability that the person will enjoy the track thoroughly. In the article, we will go through a checklist of things you can do that can certainly help, technically, to have the listener more engaged. 

 

Attention Is Competitive

 

I’d like to take a moment as well to point out that we’re living in an age of attention seeking and that has created a culture of wanting attention. This desire for attention is normal but you need to understand that people don’t have much on their hands. All social media platforms are hiring teams to pull as much attention from people like us so the attention span of everyone has dramatically dropped over time due to competition. The good news is that music can be a background experience – doesn’t stop you from doing other things while listening. You can still do your laundry, talk to friends, cook food, etc, while listening to music. This is exactly undivided attention, but when it comes to music, it’s just as good as any attention.

 

You Will Get Bored Of Your Songs (which leads to doubt)

 

One thing I see when people make music, they usually reach a point where they feel a bit lost. By lost, I mean that they might have certain doubts creeping on them. This happens mostly because people spend too much time working on their track, sometimes in a row (eg. extended session of 2h+) or they’ve been tweaking it for 3+ days in a row. If you’ve been following this blog, you’ll already know my thoughts on this: not spacing the time you spend on your track will most likely result in either not knowing if their idea can be understood or if it’s “good” anymore. 

 

There are multiple phases in creativity, which is the initial where you have on your hands what seems to be a good idea, then you’ll try to put that in a story and last, you’ll try to make that into a timeline. Once you have these 3 initiated, you might circle between them over and over because the more you spend time on your song, the more you’ll hear things to fix and will feel the need to adjust something because well, you’ve been listening to the same idea for hours. 

 

No one, except yourself, will listen to your song as much as you do. 

 

This is exactly why you’ll doubt yourself. Because anyone who would be exposed to that much, would get bored or fed up of it. While in reality, there’s absolutely nothing wrong with it.

 

Don’t Fall Into Extremes

 

Now, when you make music, the balance of making music for yourself and or for others is something weird to find the sweet spot. If you, at one extreme, do music only for yourself, there is a good chance that it might be really messy and not reach out to anyone out there. But if you go to the other extreme and only make music for others, you’ll have no personality in there and be an empty shell. The right balance is understanding what works as a concept, then filling it with your ideas. In other words, what works is quite often the “same thing but different.”

 

You Have No Control Over The Listener

 

When it comes to the listener, you’ll have to accept that you have no control whatsoever over their tastes, attention span, mood, and availability. When anyone decides to listen to a song, they come from a specific need that is personal. Some will want something energetic for a task, others something smooth for relaxation, some who are DJs want music with a specific direction, others what in between for working/studying, etc. You can imagine that whoever will listen to your song, they will come with a specific need and it is also quite possible that the listener will be listening to your song along with a few before, and a few after. It’s not so often that you won’t listen to anything and then you listen suddenly to something and then nothing. 

 

Now, let’s think about someone who has a playlist and has some new tracks to add, they’ll have pretty much the same approach as a DJ curating his next set. The music they keep is mostly something emotional and tainted by tastes. They either like or dislike. Because of how music is easily available nowadays, people will just quickly move on to the next thing because they can.

 

Now that we have all this in mind, let’s see what can be a deal breaker in how people can like or dislike your music.

 

How To Keep People Interested In Your Song

 

Here are ways to keep someone interested in your song:

 

  • Mold a track upon a reference song that you know works. This one is the top because like anything in life, if you have a model of something that works, you can then replicate a concept. That works just as well for making a pizza as it does for a song. This was covered so many times in my Youtube videos but it’s basically about understanding the structure of the song, how sounds come in and out, levels, length, density, etc. Once you analyze the songs that you thought were amazing, you’ll realize that they are quite often simpler than you think.

 

  • Make your music not too predictable but just enough to keep someone interested. What usually keeps someone interested is the feeling of feeling intelligent. This comes with the idea that they can predict what will happen next in a song either in terms of chord progression or arrangement-wise. If you anticipate it and it happens, it can really trigger some excitement. But what makes you hook is when it slightly takes you off guard. On one end, too much predictability will make it boring, but on the other end, too many surprises will create confusion and irritability. So usually you want the first part of your song to create a concept of understanding what the song is about, but then you bring new ideas. For a while, this is why breakdowns were so important because they were basically the gateway to the next evolution of the song but since they became so predictable, to me, breakdowns are irrelevant now.

 

  • Have your music follow current trends but with slight novelty. I think any musician needs to spend some time every day listening to charts, new releases, what DJs play, and what people love. I find that quite often, I get ideas from the now and mix them with ideas from the past. I’ll listen to music from the 90s, hear an effect used in a way and then see how we can upgrade that old idea. Living completely in the past is not going to make your music feel fresh. But neither is being in the moment either, because you’ll either be lost in a sea of people making music like the trends or by the time your song is done, the trend is already old.

 

  • Share something personal. This one is tricky but important. In music, ultimately, you want to be yourself. That comes with spending time crafting sound until you find something you really love. I like the idea that if you stop at the first few ideas, they might be shallow ideas but if you take your time, and go deeper, you’ll find more and more complex ones. If things are that deep, and you love it, then you’re entering the realm of originality and personal space. That zone is very vulnerable though because the more personal you get, the scarier it is to share it because rejection will feel very personal. But the good news is that people who will love that space will also be really in touch with who you are.

 

  • Know who your music should reach and understand what they like. When you make music, you might follow a genre or not but if you do, try to understand what people like about it. Maybe you know it already. But mainly what makes someone skip a song are usually for the main few points: misalignment of their needs and what the song offers (ex. Songs has the wrong emotional tone or is technically overwhelming/underwhelming), clash of cultural sounds (ex. Song has a genre but is not respecting some basic concepts that might be irritating) or completely different tastes (tempo, tone, song key, production, sound use). Basically, being bold in what you love is encouraged but make sure it is also within certain limits of a genre, if you aim to be part of that direction.

 

Music techniques to find new ideas

 

Making music comes down to finding ideas. You can make music for years but a way to remain original is to have different ways to generate new ideas. Here are 3 main ideas that I use to generate ideas but there are so many others. Basically, you want, on one hand, to have original material and on the other hand, to find ways to process it. This means that you can have quality ideas that don’t need much cosmetics or have very generic ideas and add tons of processing. But both are 2 different ways which mean that you can create endless possibilities.

 

Creating new ideas can come, either from sampling/recording or generating synthetic ideas. I use quite a lot of randomization in my work because it is like a fast-forward from me fine tweaking. In other words, if I tweak a knob to find ideas it can take a while so instead, I use the computer’s power to come up with random tweaks, on multiple parameters, all at once which turns me into a curator of the best ideas coming out of that. Hitting the random button will give me in seconds, as many new ideas as the time I press that button. What’s powerful is that I can use every snapshot individually, and can also slowly morph between each snapshot, creating wonderful evolving ideas.

 

Randomize effects, modules, and macros. 

 

This is fairly easy in Ableton. You can use one or multiple plugins, then use command+G to group them together.

 

 

 

 

 

 

Then you can link parameters to macros.


 

 

 

 

 

 

 

 

For VST plugins, you’ll need to hit the configure button, then click on the parameters you want to use.

 

 

 

 

 

 

Once you have a bunch of parameters assigned to the macros knobs, you can hit that tiny rand button to see different random ideas.

 

 

 

 

 

I encourage you to save your rack with the snapshots you can also keep with the little camera button on the left. These saved are so practical when you want to call back some past ideas. Most of my most used VSTs are all saved as a macro for fast recalling.

While we’re at it, the Shaperbox 3 is a HUGE game changer for me when it comes to sound design. You can do really, really crazy things with is and it’s also a swiss army knife for mixing, sound design, and even mastering.

 

Randomize Melodies

 

Randomizing melodies is another technique that I’ve been using for over 20 years. It’s been used in musique concrète and old early stages of electronic music. The quick way to do this is to use, for example, Rozzer. This is a free Max for Live patch that can generate ideas quite easily. Basically, you drop this on a MIDI channel, set a scale and root key, then hit random on the notes (it will generate a sequence of notes), then hit random on the Gates (which of these notes will play). That is a phrase that you can then tweak to taste or also you can explore polyrhythms by making the notes and the gate into different numbers (ex. Notes on a length of 12 and Gates, 7).

 

 

 

Sampling and resampling. This is also a fun technique. You can play a loop in your Ableton Live session and apply effects, then apply effects, but you record the whole playing around into a new clip.

 

From the recorded clip, I can then chop, reshape, reprocess, stretch etc. That is called resampling and it is a very powerful way to transform ideas. I like to say that resampling clips are generational. So a sound processed once is the first generation, then if you reprocess that clip is second, and so on. When I use sounds for my music, I usually go with sounds that are 4-5th generations. They are usually richer.

 

I hope this helps.

 

What Makes A Difference Before Mastering

I often explain to clients, almost daily, that a good master starts with a solid mix. Therefore, I thought I’d list what actually makes a difference for me when I get files to process. This article will also talk about certain things that producers do to their tracks that they think will make the job easier for me, but really, they just end up making me work hard.

 

I would like to start with what is obvious to me but seems to not be for many clients, which is about how people listen to their music. Many times, people send me a song that will have issues related to how their studio is set or because of a lack of understanding about how their studio translates to the outside world. If the way you listen to music in the first place influences how you perceive it, it is clear that you’ll misunderstand the song you will get, once mastered. When I get feedback from a client that their song has a tone-related issue (too bassy, too bright), I will always reply with “compared to what?” Because in the end, that’s what it is – a comparison. You will always have some people comparing you to other things and the definition of perfection is extremely arbitrary. That’s why it’s always a good idea to provide me a reference. 

 

Every mastering engineer has their own touch, therefore the idea of working with a mastering engineer is directly related to how you like their work. The engineer will work with a definition of what they think works best for what you have, related to a genre, within a range of technical points that will make the best out of it. Therefore, the first thing that can make a huge difference is trust. When you have your song done and need the last touches, there can be some wild differences, but in the end, it’s about communicating your vision and hoping the engineer can manage to do it. I often get people sending me files and asking me if they’re ready for mastering to which I always tell them that the best way to know is to do tests, where you send me a version to master, and I see how your mix translates after the process. This is, to me, a huge step to build trust.

 

Obvious Technical Details

 

These have been discussed inside out. They’re also covered on pretty much any mastering sites or forums. However, I still get files prepared wrong. Some people forget, but there are also some people think they know better too, so let’s see once more, here:

 

  • No compression or limiting on the master bus: If you have your gain staging done properly, there will be no need to really have compression on the master as your loudness and density will be already solid. If you want to glue things all together, leave it to the engineer. If you want a certain vision, bounce a home master as a reference. A limiter is useful during production in case you get hot and push things a bit. Still, for mastering, you need to remove that tool because otherwise, it creates some intense processing on your transients and density that will be problematic for mastering. Note that many use limiters within the mix itself, either on the low-end buss or percussion, which is ok but sometimes can cause distortions too. Also, be careful with saturation on the master. Many people actually mess up their mixes that way – a 3-5% of wet factor of saturation may feel huge once mastered, so treat it with care.

 

  • Headroom: The usual requirement engineers will ask for is -6dBfs but nowadays, I’m cool with -3dBfs too, as long as there’s no limiting on the master 0and the transients are healthy looking.

 

  • Resolution and sample rate: This keeps changing but I find that the bare minimum is 24bit, 48khz. Some people send files with better resolution than that but on my side, I run most of my sessions in 96khz to get the best headroom so I can deal with pretty much anything. Of course, files have to be in stereo, wav or aiff.

 

These points are easily handled by most clients. If you aren’t sure of one of these points, you’ll easily get answers on forums or straight from a Youtube tutorial. I would say I often get files that don’t meet those requirements, but often we can easily fix them.

 

Average Level Technical Details

 

This is where things get messy. It’s what I would call, mostly average level. Meaning that new producers will have some difficulty with these but if you’ve been making music for a few months, and finished a bunch of tracks, you’ll probably run into some of these issues and the lack of experience might lead you into trying different things. It takes time to really pinpoint how a mix will translate after a mastering. It comes down also to your pick of engineer, their aesthetic and communication with you. Of course, the more you work with someone, the more they’ll know what you expect. Most of my recurring clients never ask for a revision because it comes as they want.

 

Advanced Technical Details:

 

  • Loudness. This is where many people are confused. There’s a difference between the peak loudness and the density of a song. I’d encourage you to get a loudness measuring tool and look into the LUFS indicator. 

 

If your track is at t -6dB, it means that I will need to add 6 dB gain as I’m trying to get it as close to 0dB as possible. In order to do this, I will need to boost the density to match other songs on the market. If your song is close to 0dB without density measures, it probably means that it’s not loud enough. 

 

There are multiple ways to boost the density such as saturation and compression. Sometimes, people wonder why their song is compressed and the reason is always about matching loudness. We can’t simply boost the gain, that won’t be enough. That said, people need to do their gain staging properly. I can’t explain in this post how to do it but there are multiple tutorials online for that

 

So, in the end, I always prefer a mix to be roughly around -15LUFS ideally. I can do with less but you’ll have to accept there will  be a pretty steep difference.

 

  • Stereo width. Most people I know love their song to be returned with a nice width, as they love to be wowed. If it’s too wide, there will be a loss in punch and assertiveness. Usually, people are pretty ok with this but there are a lot of people who get addicted to plugin that use width and clients might boost the sides a bit too much. I often have to rebalance the signal between mid and side. It’s not much of a big deal but if, in some frequencies, I notice the sides are too loud, I’ll have to control that because it might be a sign of phasing. That is one type of issue that clients have a hard time spotting because it requires experience or good monitoring tools. 

 

  • Saturation. Every now and then, I’ll have clients who will push saturation a bit much without knowing that loudness matching will multiply that crunch by much. This results in weird clipping, distortions, noise, nastiness. Some people are ok with that but some need to redo their mixes to find the sweet spot. My general suggestion is to add saturation until you hear it and then dial back a bit. If you hear a lot of the saturation and your gain staging isn’t right, I will boost your track much and the saturation will be boosted a lot.

 

  • Noise floor. If you record from synths and analog gear, there might be some noise in the background. You need to record as loud as you can so the noise doesn’t get boosted by your gain staging. It often happens that people record with lots of noise in the back and when I boost, then it gets amplified. So, be careful.

 

  • Effects. In general two red flags occur here: overuse of phasing, MS or reverb that is way too loud. Often clients have to fix the reverb and send me a new file. Long reverb are super tricky and sometimes I suggest to use ducking on it so it doesn’t mess up the transients or make the entire mix messy.

 

  • Compression. This one is tricky. Sometimes people will put compression on the master to glue everything together but I don’t recommend doing that so much. This is something I like to control myself since I do the final gain staging and overall adjustment of that matter. People who use compression as gain on the master or all over the place will end up having a track with exaggerated tails on the sounds that are supposed to be a bit shorter, which can have dramatic effects on the bass or the kick for instance. If they bleed into one another, the low end will be mushy and messy. Snappy kicks need space to be cutting through and if the mids are also bleeding all over the place, there will be a lack of precision. Overall, compression is useful yes but with some moderation, unless you want a puffy, really inflated-sounding track.

 

  • Samples. The higher the quality of your samples, the better the mix you might get. In essence, using mp3s or youtube ripped sounds will sound lofi and that might be exaggerated, once more, in mastering. This is where aliasing and weird digital artifacts can make a pristine-sounding song into a harsh one. When I refer to quality samples, I not only relate to the bit rate, but also for a good balance of density, clarity and precision. Samples with sibilant resonances and sharp transients also can be hard to control in the mastering process.

 

What usually really helps and will make a huge difference:

 

  • Resonances removal: If you think that I might do gain staging, you’ll quickly see how they’ll escalate into a harsh ringing if you have any resonances in there. Removing resonances isn’t something you easily learn but once you start being aware of the impact they have on your mixes, you’ll want to handle them right in the sound design part. While I can control them with my mastering EQs, there’s nothing like having a clean mix to start with. I had a try at this Reso EQ and it turned out to be quite solid. There also the MAutoEQ by Melda that detects resonances and lets you cut to taste.

 

  • Transients taming: There’s nothing more annoying than harsh transients on big sound system or at high volumes. There’s a difference between snappy and harsh, sometimes people don’t really realize until they hear the master. While I can control things, if you do the most cleaning on your side, your mix will sound stellar. One of my favorite transient shapers is Impact by Surreal Machines. But if you want something that is game changer, you can go high level and get the Oxford Transmod.

 

  • Proper leveling: This is the mixing 101 of all tips. Not much you can do else than practice, take breaks, listen to references but if you get your levels right. This always is a win in mastering.

 

  • Sidechaining, unmasking: If you have multiple sounds that are in the same frequencies, it will soon head into a masking issue territory. You can spend some time cleaning the frequency of one to let the other be heard but the fastest fixing method is side-chaining. Using TrackSpacer is always clean and fast, but lately, the new Neutron 4 has proven to be quite amazing. It also has a lot of other practical tools and it has been in every songs I mixed lately.

 

  • Proper gating: Gating is often misunderstood but it is a technique that will bring punch, clarity, dynamics to drums or anything with tons of details. It also resolves masking sometimes, clean noise floor and avoid muchiness all around. If you don’t know much about it, go check tutorials!

 

The last stretch of points is what I’d consider advanced but those are actually the ones that I will have the most trouble with because they should always be handled in the mix. The cleaner your mix, the better the master.

 

How To Compose With Consistency

I’ve always been interested in the restaurant industry and particularly with the whole process of how they give awards like Michelin Stars. There are a number of criterias that will define if a chef will earn one and I find there is some inspiration to take from those points to apply them to one music producer’s work. While there’s no written notes on what the criteria are, what we do know is that there are key points such as ability, quality, and the chef’s personality. However, one that really stands out is consistency.

 

This is a common shared topic with clients of mine. Everyone pretty much dreams of finding a formula that will make sure each song is good and that each time they hit the studio, something worthy will come out from the time invested. There are straightforward ways to make sure we get there but there are also some points that I will explain that might be a bit unsettling.

 

Managing Expectations

It’s always a bit hard to talk about expectations with clients. There are a few points to keep in mind when it comes to that. First, many people are passionate about music in the first place and rely on that hobby for multiple hopes such as, acceptance and validation from their community or other hero producers of theirs. This alone creates some big goals, which creates stress that can glitch creativity and productivity. Same for other producers who have released some music and feel a pressure to do more, but they’re facing some tensions towards what they do: feeling of being inadequate, hitting technical limitations, unfair comparisons to others, etc.

I personally don’t really believe that having constant positive sessions from the studio, where you are 100% happy with your music, is humanly possible. For those who do, I would also question how much fun that is since in the long run it can be really stressful and tiring.

 

So rather than having perfect consistency in music, I think it’s better to change the approach to defining what your victory conditions are. In the Definition of Done article we covered how to set yourself clear points to know you’re done with a project while accepting how many imperfections you can live with. But victory conditions are slightly different, yet, also similar.

 

So for instance, I used to know some professional musicians that were forcing themselves to go to the studio everyday and make one song minimum. Since I worked with them, I had the chance to listen and I had to say I thought the songs they showered me were interesting about 5% of the time (there were a lot of them). We talked about it and realized not only was he not happy about the situation nor the outcome, but he also realized he was just not achieving anything he hoped for. So we worked together to shift his workflow and expectations.

I proposed my non-linear music making technique where he would work on several tracks at once instead of one song at a time. I also talked about what he loved doing so we can make sure that part would be at least 50% of his studio time. In his case, he loved sound design and creating new songs which are perfect. I showed him that music can also be about that and that making music is an important part of music making but it is not the only part of it. Starting new songs is, to me, just as important as finishing them. The more you start one, the better the odds to really create solid and original ideas. Then you harvest the best ones to turn them into a song. We also revised different ways to do sound design and techniques to try.

 

This changed a lot the outcomes of his music and the quality of the following tracks got much better, even if the pace of them coming out got a hit. This is why I sometimes encourage people to focus on tracks made per season instead of days, or weeks.  

 

Victory Conditions

We all have different conditions and there’s no real best way to do this but I find that victory conditions should be different than releasing goals. Some people feel victorious if they get their album out after months of work, but soon they want more of it and then they face a return to the studio that feels like a pain. In my case, after years of experience, I find that my victory conditions has boiled down to having a blast when I’m in the studio, even if that implies working hard on solving issues.

 

This implies two different things: First, there is a part of me that is there to solve issues, install gear, create an environment that is workable and fix details to ensure all is well. Second, I have to prepare for my conditions by making sure that I have all the necessary skills to make music. So, if in a Definition Of Done, we set the points that would make us see we’re done, in the Victory Conditions, we establish what is needed to go there and what is also to make it possible. 

Since for me, it is related to fun, I had to reverse engineer it. 

 

That implied that I had to look back at a really fun session and see what happened to make it work, and to enjoy it. More often than not, while a session can be ruined by technical problems, it’s clear that some sessions in the studio should be dedicated to preventing issues, but also, some other sessions would be dedicated to practicing a technique or new concept, so that when I hit the zone, I have all on hand.

 

So what about you?

 

In the development of an artist, there are numerous stages and phases. You might be in one that is so challenging that the fun doesn’t happen too much. It might be because you feel overwhelmed by a specific issue, some software limitation, lack of knowledge on a topic and aiming for fun might seem a bit of frustration. The thing is, if that can help, I have to say that there has been many years in my life where I accomplished so many things without knowing much and that the more I knew, the more I slowed down. I often say that it’s important to finish something and learn rather than chase perfection.

 

In other words, whatever you are struggling with might actually be a distraction. There are a lot of things to learn on Youtube and if you can’t find it, there are always people to help – that includes me. You don’t have to stay with a problem for long nowadays, compared to times before the internet’s abundant tutorials.

 

Perhaps you can create conditions where you work on a few things at once, small things and try to make the most of that.

 

Quality Control, being practical

We talked about the philosophical and workflow part of this topic but what about the technical side of things? What are some of the main elements that do maintain consistency between songs?

 

There are multiple points you could use a checklist. After years and years of working on music, I do see correlations between songs that manage to get some kind of success. I won’t dive into the promotion, releasing and anything unrelated to production though because that’s a bit of a rabbit hole which changes every 3-6 months. I can’t follow.

 

In music making, I feel there are 2 types: commercial and artistic.

 

By commercial, I don’t mean it in a derogatory way. I’m basically relating to music that is intended to be pushed for sales. If you make music and want distribution, there are chances the distributor might turn it down if they consider it will not sell enough. This is a norm for P&D (press and distribution) deals, because the distribution is basically covering the costs and will expect a ROI (return on investment). In my book, if you make music with the idea to make sales, it is mostly and clearly commercial (eg. we’re producing it in a sales angle). 

On the other hand, artistic music might be simply digital or released at the expense of the artist, without distribution and there is very little expectation of sales. This kind of music is often a bit more edgy, abstract, risky, not following many rules and has a bigger chance of not being able to be fitting any rules.

 

If we compare that to a restaurant, the commercial one is often knowing what sells and will feature a direction, style with some star dishes that people want each time they visit. The artistic ones would be a restaurant where they change the menu each day and take risks. 

They both need consistency on a number of things: fresh ingredients, recipes being respected, taste being coherent on each serving, temperature, etc.

 

It’s pretty much the same with music as well. There are certain criterias you can follow that will ensure that your songs will always deliver. Sometimes it might not have the same punch but if you cover the basics, you’ll have for sure some coherence.

 

Here are the criterias I have in mind:

 

  • Solid hook, main idea. What makes the reason for a song to exist is that you found a solid idea you want to share a story about. That’s how I see music. If you think of traditional music, people write a story and that will be the main idea. For electronic music, more than often there will be no vocals so the sounds and ideas are your story. Don’t make songs for the sake of it (note: I encourage people to make music for the sake of it though, which is different). Find an idea and build a story about it. It can be a sample, a pattern, a fun sound… There’s no rule here but to find one thing you want to listen for 3-6 minutes and really push forward that idea. 

 

  • Song in key, scale. This might sound weird, especially for people making atonal music or industrial techno who use a chromatic scale, but making sure all your elements are in key will give the song a much more wholeness to it. Not all songs follow one but having a coherent harmony will please many people, especially if in a specific genre, some scales are respected. Optional point here would be chord progression. You don’t always need one but if you have one, make sure that it is solid and coherent. Often when I give feedback to people who are starting in music production, I notice they aren’t respecting this basic point and once they do, they really bring it to another level already.

 

  • Rule of thirds in arrangements. This is a bit of a concept I bring up in feedback where I explain to producers that if they divide their song in 3 sections, they all should have some variation, to give the listener a sense of evolution and to keep the attention. If you understand the listening experience as a challenge of keeping attention, you know you need to bring new ideas, but not too much. The rule of third never fails. If you compose pop or anything needing a structure, keep that in mind as well.

 

  • Flat mix, coloured master. Clients don’t always understand what a good mix is. If you keep your tone flat but work with an engineer that can color it to match similar songs on the market, you’ll most likely always have a solid, enjoyable song that can compete well. Also, a flat mix means that your elements are not too all over the place, which is important.

 

  • Avoid masking, phasing. This is more technical but if you have a busy mix where many elements are used, you’ll most likely end up having a muddy mix. I won’t go into how to fix this in this post and you can google about it but keep in mind that it’s essential to quality.

 

  • Get Feedback. Show it to people you trust and ask for specific feedback. Otherwise people will say its cool. Be technical about what you need from them.

 

  • Get help. I don’t understand why people want to do everything themselves. It’s basically setting you up for average music. You’ll learn yes, but why not become a master at making music you love doing and get a master to help you mix so you get the most of it? It’s like, if you want to make a sandwich but you want to make the bread yourself, mayonnaise from scratch, grow the veggies, make the cheese, etc. Yes you can, but you could also buy the best ingredients possible and have a killer sandwich too.

 

  • Quantity for quality digging. If you see each song as an experiment to learn something new or master a technique, you can speed up your process and make more music. A good way to keep up with quality is to producer many, many songs and then trim down your output to the ones you know are shining. The more you finishing music, the more you’ll develop skills, which make sure the following tracks are better quality. Then when you can pick what you share abroad, to the outside world, they’ll only see quality.

 

If you cover these points, you’ll most likely have something you’ll be proud of and when you share a song, people will know what to expect from you, even if you take risks, creatively wise.

 

Common Beliefs and Misconceptions about Music Production

Perhaps you’ve been making music for a little while or you’re completely new to it, perhaps on the verge of jumping in this as a new hobby, and you have this overwhelming feeling of being overwhelmed or lost. Let’s be fair, some hobbies are easier than others to start with. Maybe you’ve tried DJing and you saw how fast it is to get into it and then tried producing and found it to be a steep learning curve. Therefore, I thought I’d write about the different challenges people face when they start and the workaround or strategies that I give to students in order to get through the difficult emotions. 

 

Common Beliefs and Misconceptions about Music Production

 

There are so many different misconceptions about our passion that it’s a bit difficult to list them but I’ll try to debunk many ideas that confuse people I work with.

“Electronic music is easy to do” or a variant, “If you have everything you need, then it’s easy to do.”

 

This is honestly the one I debunk on a regular basis. I often also argue with strangers about it and I gathered so much theory. So to start with how easy it is, that’s absolutely not true. I’ve explored making music for 30 years and  there are still times where I’m not totally sure what I’m doing. Also, I learn something new every single day I practice. 

 

Do I need to know everything to make music? No, absolutely not. I’ve been able to make over 20 albums and on some of them, I was just scratching the surface of what production is about. 

 

The idea that it’s easy comes from the idea that compared to someone who grabs a guitar and performs music theory, rhythms and all that is related to music perfectly is harder, that’s something not everyone can do. On the surface, technology has democratically opened music making by making so many tools, software, and hardware that can let many do more than anyone could, 30+ years ago. It doesn’t mean it’s easier.

 

If you want to make a loop and play music, yes, it can be similar to video games and that part is honestly where most of the fun is. Anyone that wants to go deeper will soon feel like that will not be enough and want more.

 

This is where the second variant kicks in, with the idea that you need something else to do that. You’ll also be exposed that you need something from all the ads we are exposed to or if you talk to other producers, they’ll quickly tell you all the things you need… Which is a bit of a trap.

 

I’ve said it many times before, but to do music you basically, at minimum, need one device that can make a sound(mobile phone, tablet, hardware, computer) t and something to listen to (headphones, speakers). That’s really all you need. 

 

When I tell that to people, I often then get the famous “I knew it was easy!” response. 

 

That’s when I drop the bomb. 

 

Oh yeah, it’s easy… You’ll just need to understand the basic theory of sound design, signal flow, music fundamentals, engineering, storytelling, and perhaps also recording too, to name a few. So then again, it’s confusing because as a newcomer, you might be aware of how little you know and this triggers confusion and frustration. 

 

So this is where there’s a paradox. On one hand, everything is there, but it doesn’t mean that you’ll know how to get your way through to achieve what you want to do. 

 

My approach is simple – it’s about convincing  anyone diving into music  to start with little steps. I saw many people wanting to learn how to play piano and some of the first exercises they’ll start with is to get familiar with hands on the notes, play around with scales, and basically just practice going up and down the keys. If you learn piano, this is what you expect to do at first because it’s the basis of playing. 

 

When it comes to electronic music, people are all over the place. They want to make a song, they want to make music like an artist they love, they want to try this and that… So much to do and there’s not much of a methodology anywhere so people try things and it often fails.

 

So, more myths follow.

 

“You make a song by starting from the beginning and then finish it”

 

This one is probably the most damaging of all because it puts people in a workflow that is counterproductive, alienating and just not fun at all. If you are familiar with this blog, you’ll be familiar with my idea that making one song at a time is one of the worst ways to work. So perhaps let’s think about what it means to you to make a song, or what a song is supposed to be.

 

For some, it’s a little story, for others it’s an experiment, or it can be something for a DJ to play. The thing they all have in common is that they have a beginning and an end, plus some ideas that evolve (or not) in the middle. Some songs have one idea, others multiple. But what this means is that each song needs at least one idea. This is where music starts, by finding ideas. That means you can probably listen to music you like and love something in it. Perhaps you want to sample something from an old record or just want to write notes of a melody yourself.

 

I usually stress the importance of finding ideas as one of the main things to do because it’s not hard to do and because it’s fun. The other thing I tell people who start is to spend countless hours in their music software and not have any goals other than to basically test everything with intense curiosity and openness. The more you are goal driven in front of something you don’t understand, the more you might be lost and lose interest. One of the main conditions for finding flow in an activity is to do something that seems doable but a bit challenging while having fun. 

 

Exploring, getting familiar with your software, and doing little experiments is where you start.

 

Here are some little projects you can do if you’re really new to it:

 1- Drag a song or samples you like in your DAW and play with it

chop it, add effects, stretch it, pitch it up or down, destroy it wildly and see what happens. Note what you do and be aware that certain tools bring specific results.

 

 2- Spend time playing 1-2 notes on a keyboard and listen to the results.

This means, test all the synths you have, samplers. Play long or short notes, and see how they behave. Record the notes and try to record the sound, destroy it.

 

3- Be responsive instead of curating.

One of my approaches with music is to pick any sound and have the attitude that if someone paid me $1000 to do a song with this, what would I do?  The problem for many people is that they have access to way too much and they’ll spend the entire studio session searching for a specific sound they’ll never find. This makes you creatively lazy. You’ll learn more working with something crap  than searching for the perfect sound. You might actually learn how to make sounds you love by goofing around.

 

If we agree that ideas make songs and that you like specific ideas, you need to practice playing to gain ease, spontaneity and control in order to eventually make your own ideas. This is why I invite people to play with what they have to become fluent. 

 

So, to sum it up:

 

To make music you don’t need a lot.

There’s a lot to know but you don’t need to know everything to have fun.

If you have fun, you’ll want to spend time exploring.

Remain curious of what you think is useless or too complicated.

Exploration means practice.

Practice brings new ideas. 

Ideas can be turned into songs.

It’s easier to get the most out of a sound than searching for the perfect one.

Simplicity is sophistication.

 

Making music is about having fun. If it doesn’t feel fun, you’re not seeing it from the right angle.

 

Last belief that causes harm:

 

“I have great ideas in my mind but I can’t put them all together in my songs”

 

Anything one has in mind is wonderful but once you try to replicate it, things are never really exactly the same as what you’d expect. In years of making music, I never really was able to translate my inner world to sound. Perhaps if you’re a singer or folk artist, this is easier but in the realm of electronic music, things are completely different. You can have a nice melody idea but you’ll need the right sound. You might have the right sound, but then the melody might not fit. The more you chase something abstract, the less grasp you’ll have on what you actually control.

 

There’s a vast number of elements that can really cloud your judgment and to chase something, always brought me frustration. I sometimes had way more fun working on simplistic ideas than going for a very ambitious project. It doesn’t mean that you have to stop yourself, but it’s important to understand where you stand, technically, and operate with your current skills.

 

Someone was asking, how do I make very long techno tracks like some artists do? My answer was, don’t do that. He was surprised and disappointed. My explanation was that it’s more important that he becomes really good first at doing what he’s doing now. Then you expand and do something a little more challenging once your basis is solid. I explored longer tracks once I managed to make solid 6 minutes ones, then moved to 8, then 10, and then up.

 

Bonus tip here:

 

My friend told me this software is crap”

 

I could have added a lot of quotes here but my point is that many people will tell you what their experience is, and how they came to some conclusions but in the end, it’s just someone’s perspective. I’m always a bit cautious of people telling me to not do something (especially if I never asked for advice) and will be more curious of people explaining how they managed to do something I like. Many people have self imposed rules that are super weird, not backed by anything technical. Many times I heard some bogus claims that some software wasn’t good enough (FLStudio, for instance is often put down)  or that a plugin isn’t for music, while I know so many people that made amazing ideas with the most ridiculous setup and ressources. It’s not what you use, it’s really what you do with it that matters.

 

Definition Of Done In Music Production

This seems like a common scenario which involves one’s doubt about the status of their song, mainly to know if it’s done. You may be that person. You’ll be feeling your song is finished, bounce it, listen to it in the car or with friends and then you feel that wave of discomfort overwhelmingly creeping on you because you’re noticing all the mistakes and things that aren’t right. Let me reassure you that you’re not alone and this is more common than you think.

 

The concept of DoD (Definition of Done) is something I borrowed from the Agile process, that is typical of coders dealing with a scrum master, mainly in project management. In Agile, there are sprints where there’s a goal set, then tasks/actions are taken to reach a certain point. They’ll agree that the task is done when a certain number of criteria are met. This could apply to basically any projects possible, from weeding out your garden to cooking a dinner.

In a world that is not from the digital realm, with 1’s and zero’s, the concept of done can be a bit tricky as per the one who sets a DoD, the level of mastery might change. In other words, you might be agreeing that my DoD on a song will be very different from someone’s new to music. And that’s ok.

 

There are a few concepts that we can look into that will help you let go of whatever that inner voice of doubt is whispering you about.

 

A song is never really done

This one hurts, yeah? But I tell you, there will never be a field where uncertainty can hit you the most than music, mainly because things are abstract in the world of sounds. Your main enemy is really yourself and your self-judgment towards what you do will change everyday, sometimes it will completely change within a day itself. You’ll never really know honestly but there are a few things that can help you though. I’m not referring to you to just say to let go of things here. I’m more interested in knowing how much imperfection I can live with and how much a random person will notice. This is where it matters.

There are a number of things we don’t know and there are also a gray area of things we don’t even know that we don’t know of. Your song is in between there and your future self of in 10 years ahead, will have a more compassionate understanding that this song has been done within the technical limitation of that moment. And it’s really ok, trust me. 

 

References will reveal truth

This is where many people fail. You can’t know you’re done if you don’t have a model. So, for instance, you might cook a pizza but honestly, if you never ate one (I would pity you!), it’s sort of hard to compare it with anything. I had some of the best pizza of my life in New York and that taste was forged as my favorite. Whenever I have a pizza now, from the airport to a little restaurant, my mind compares it to that one I had in NY. It’s the same with sound. When I do mastering or mixing, I have models of other projects and know exactly how I want it to sound like.

So for arrangements, what’s easy is to simply load up a song in Ableton or your DAW and just use it as a cookie cutter. I encourage people to do critical listening, counting how many sounds they hear in the reference and compare it to theirs. So many times, people have way too much happening or maybe, there’s one less – and that helps much. Same for levels, in the mix.

But I want to sound like myself… I hear you say. Well, sure, you’ll get there but you need to get your skills of finishing songs to be solid first.

Again, most of the time someone feels they can’t tell if they’re done or not, I’ll first ask “compared to what?” Mostly because if we’re not comparing it with anything, we just feel arbitrary in the decision and this is why you’ll feel like a yes or nay, depending on your mood and insecurity level.

 

Lastly, be careful about comparing yourself to a master file. You might be setting yourself up for failure if you are comparing yourself to a song that has been made by a musician that has more experience than you, that has released a lot of music and also, if the song is mastered and yours is not, well, it will not be even. Checking for volumes (eg. snare vs kick), as well as other details is more of a fair fight.

 

Feedback, ask for it

There are multiple ways to ask for feedback and many places to do it as well. You can get some for free in my facebook group (when I’m free) or through my Patreon program. You can ask other producers, even if they’re not that experienced but be sure they listen to it in the right mind set, or context (some listen on their phones, no!).

 

Take pauses and distance

This has been said many times on this blog but studio sessions beyond an hour long are a road to trick yourself about whatever you’re doing. You might think it’s amazing or shit, perhaps it’s neither because your judgment, honestly, quits after 1h of work. It’s called decision-fatigue and you might have experienced it already.

 

I make sessions of 1h max, but preferably about 20 minutes at a time, with pauses. I let my songs sleep for weeks or months. When I reopen them, I want to have forgot about them enough to be able to feel I’m listening to someone else’s song and we all know how good of a critique we are when it’s not our own. I create projects and often rework them 3-4 years later. It’s really fun and eventually when you create these sessions, you’ll have a bunch and will always rediscover sleeping bombs.

 

When I make a really good idea and feel it would be really good, I usually stop right there and WON’T WORK ON IT! I will let it sleep for months. Mostly because what I think is an amazing idea might not be one and if it is, I want my future self to handle it. Between now and then, i will have thought about it, cumulated new ideas, gained new plugins and experience so that when I open that sleeping gem, I have all the goods to turn it into what I want. Sometimes I am working on a great song and might be missing something so I could also grab that idea and bring it into a almost finished bomb, which is for sure going to be beyong what I expected.

 

Decide when you feel good

This one might be confusing or so obvious you might feel caught off guard. Think of the last time you saw one of your friends in their facebook feed saying they quit their DJ career or something they like… well, they’re basically taking a decision when feeling bad. If you decide to quit, you’ve been accumulating frustration. This is the same about your projects. Like the previous suggestion suggested, taking pauses and waiting before making a decision is quite healthy and let’s you wait for when you feel actually good about your song. Especially if you feel like half of the time you listen to it, it’s shit. When in doubt most of the time, pauses are crucial. If you’re 90% of the time feeling something needs a correction, then do it.

How to set your DoD:

Now that we have covered strategies to find out if your song is done, let’s look into setting your own Definition of Done.

 

1- Pick a reference (or a few), as discussed previously. This is to set the tone, aesthetic, direction. Decide and commit to what this song will be (a ballad? Ambient drone? Dance floor bomb?) then find something you know is solid as your cookie cutter. You’ll refer to that.

 

2- Analyze your reference and know what are the minimum requirements. Understand in advance what you can’t do from that one and what you can control. Ask for help, check tutorials and do as much as you can.

 

3- Decide in advance what you will do and what you can’t. If you know yourself and parts where things are a bit more difficult, you can always ask for help. There’s this misconception that one should be able to do everything themselves but this is counter-productive. Do you want to be average at all the different sides of production? You ideally want to be having fun first and get better but you can also ask for help: friends, other producers, myself.

 

4- Give yourself a plan. You can set yourself a deadline but also zones of no actions to be taken as well. 

 

5- Define some points of what would be some targets of done. This can be a scope of how much mix you want to do (ex. I will spend 2h max in the mix). Or “I want my drums to be very punchy” as something to reach. Perhaps your song will never be as punchy as what you dream but when you ask for feedback to someone who has never heard it, you can ask if they think it sounds punchy. Asking general and vague feedback will bring vague answers.

 

6- Test in context. Play your track in a DJ mix or ask a DJ friend to play it. See what happens, how it sounds compared to other tracks. This alone can reveal many flaws and strengths. I also like to bring a reference in my DAW and play my song with another one, mix them so it is not a mess, so I can see with the arrangements if it works.

 

Conclusion

This approach has proven many times with clients that it works. The more prepared you are, the better. Do you need to always do that? No. I mostly do it when I have periods where I struggle with inspiration or when I’m booked for a bigger contract. But it’s good to put it in practice here and there so that when you’re faced with challenges, you don’t start this with no warnings. It could actually backfire.

 

Photo by Brett Jordan on Unsplash

Are Albums Still Relevant?

Are albums still relevant? Ok, that’s kind of a loaded question, because yes, I think they still are. There’s been a trend in the last four years, where people are saying that “the concept of the album is dead, no one listens to albums, blah blah blah blah blah.” I hear this all a lot. If you look at the current trends, it makes sense: you look on Spotify and a lot of people release EPs and singles because it’s the surest way to game the algorithm to get plays.

However, the concept of singles and EPs bores me to death. Like, I hate it. When I see a song, I’m like, “Oh, I want to hear the album it’s coming from.” So I go and check and quite often, it’s a single. This turns me off so much that sometimes I get angry. It’s like the artists have lost their balls, for lack of a better term. It’s like they’re being dictated by the capitalist system that says that putting out singles is the most efficient way to market their art. I think that’s a problem because artistry and capitalism rarely go hand in hand. When I see a single, all I can think is, “Where’s your artistry? Where is your vision? Where’s your soul? Is that all you have to say?”

To me, I find that albums are narrative. When I go watch a movie like Doom, or Star Wars, it pisses me off a little bit because there is no climax, instead, they hold you in suspense for years waiting for the next flick. Personally, I would rather see a movie that is five hours long instead of three movies. This is why I love series where they release all the episodes at once, like on Netflix. I know that it’s long enough that I’m going to become invested in the characters, and by the end of it, I will feel like I lost friends, and have experienced something.

To me an album, especially long albums that are an hour long at least, I find that it’s like a window to the artist’s studio. I feel like I’m peeking into the studio and I’m hearing the music he’s been working on in the last six months or year. Sometimes you listen to the songs and you feel like the artists went through different life-changing experiences, or experienced inspiration from a certain artist, and then they came up with an artistic response to their influences like they’re trying to make a statement within a specific culture.

I find that as artists and musicians nowadays we need to step up, and we need to be assertive in the way we expose ourselves in the music. If that means that we’re going to have an album with only two solid songs, where the other ones are experiments, then so be it. There’s a certain romanticism with an album where you’re relieving the artist of the pressure of coming out with the best side of himself for singles every time.

Additionally, with albums, I like the fact that you can sit with an album and you can listen to it on shuffle and have a different story each time. Sometimes I’ll do this for a week straight and marinate in someone’s creative potential. 

Another thing that I love is when an artist has multiple albums, and sometimes you listen to one and you’re like, “Wow, this sounds completely different, but I see a relation to the previous one.” It’s nice to see the evolution between the two. 

I like listening to albums, because I want to hear the music you did in December, for instance, even if it’s not perfect. I love that. That’s why when I make an album I typically make it in a day or two, in order to collect the thoughts that I was having at that moment and time. 

Typically, I never spend more than an hour and a half on a song, which a lot of people think is crazy. When people ask how I write an album so fast, my response is pretty straightforward – I have an efficient workflow. Now, that doesn’t mean that I only work on music for hour and a half increments. The work goes in beforehand, making sure that I have all the elements that I need to create an effective mood board.

Since I spend time getting all my samples and sounds in order when I make a song, I know exactly what I want, and I add the stuff around it from my template. And then I continue what I did in the previous one, and once I’ve finished that one, I open the third one, and so on and so forth. Then by the end of the day, I have a ton of new songs.

Some people will ask me, “How do you jam if you don’t have a bunch of gear – it’s a pain to MIDI map everything every time.” Well, if you’re using Ableton, it’s called Ableton Live for a reason. Use the session view, and start clicking clips you have loaded – you don’t need anything fancy.

I also have another student who just sings into an audio clip and then converts that into MIDI using the option in Ableton. It wouldn’t translate perfectly, but that was part of the fun of it all – it created restrictions.

Also remember, you don’t have to finish a song in one go – you can work on multiple songs at the same time. When you’re feeling stuck on one, just start another one, or open a previous project from that thought.

Another key to making albums quickly is to make it a habit. Prince was recording a few tracks a day, and now there’s a library of music in his vault. Ricardo Villalobos is the same way – he typically doesn’t spend more than a day on his songs. He just jams. A big part of this motivation comes from success, however, in order to be successful in this day and age you have to break through the noise, and releasing a ton of stuff is a good way to do that. Success, just like output is a grind, never forget that, but with it comes a lot of personal satisfaction.

Thoughts On “Average” Ideas

What stops a lot of people from making music is chasing the perfect ideas. Often people think they need to make something groundbreaking for it to be worth working on. This is not true. There are plenty of songs that artists thought were mediocre, which ended up being hits for them. A good example of this is Deadmau5, who thought that his hit, “Strobe,” would only work as a B-Side. Turns out, it’s one of his most famous songs.

If you have a process and know how to create a mood board, it’s possible to turn average songs into great songs, or average songs into songs that people will appreciate for other reasons. That said, this post will be about the importance of working on average ideas.

 

Work On Things for the Sake of Working On Them

Sometimes the greatest surprises in music come from making it in the dark, oblivious if it’s going to be good or not. These moments involve tinkering away, creating loops, pulling sounds out of our sample bank, and fiddling around on synths just for the heck of it. However, sometimes we work on this for hours, don’t see any potential in it, and perhaps get frustrated. For instance, right now, I’m working on a new live techno set, and nothing sounds very inspiring to me. However, I realize that if I keep on working on it, and go through my checklist and process, eventually something interesting will happen. I understand that while it might not be the best composition, it could be a B-Side, which comes with its own set of benefits, which I’ll cover later in the article.

 

The Process

First, let’s cover going through my checklist and process. The first step in my process is what I call a “non-linear production.” Nonlinear production is a way of working where at first you, you sum up ideas, and you pile up a bunch of sounds that you like into the live view, instead of the arrangement. This allows you to essentially build a mood board of sounds that you can pull from and jam with. To build this, I force myself to record anything that just comes out, literally anything and everything. Then, I start activating and deactivating clips and see what happens. Quite often from doing this, I come up with way more than loops – I come up with entire phrases that become entire parts of the composition. And since I’m making techno, it’s loop-based and follows a predictable pattern, so things kind of just start happening.

Before I continue, I have a caveat:  I never go to the studio with an aim to average music. People who insinuate that I do this after saying they should work on average music, are kind of insulting. I’m always trying to make something good. 

However, I’m only human, and sometimes I have average ideas that I decide to work around and see what happens. Sometimes something fun happens, which allows me to make a ghost arrangement by going through my checklist. One part of my checklist is adding a groovy bassline. That’s fundamental to many of my tracks. Next, I figure out if it’s appropriate to respond to that call with a similar arrangement. For instance, does a lead respond well to the bassline?

Once I figure out that basic part of the structure, I think, “Can I make a complementary element, like a background sound?” So I start going through my mood board and picking out sounds that I think will fit nicely in the background – this could be noise, foley sounds, or even texture to add to the instrumentation. 

Next, I start building outwards, since normally what I do in the sketch ends up being the middle part of the arrangement. So I add an outro and an intro. Once these are done, I start thinking of all of the ear candy elements – the bells and whistles. This usually includes an oddball element that makes the song crazy and unusual. Then once I get all these elements together, sometimes something that is average, can be pretty cool.

 

Time Heals All Wounds

So what happens when you do all of this, and somehow everything is kind of “meh?” Easy. Just chill for a minute. Quite often, students will record something that they think is mediocre at the moment, but when viewed in a different mindset, that changes. What you thought was boring a while ago, could sound exciting now, or at the very least, feel worth working on.

Perception will always be the enemy of progress. We all have to remember that some music sounds good at some points in time, and at others, it doesn’t. Also, sometimes you have a sound that you don’t particularly like in the context that it’s in, but when paired with another sketch, it could take on a life of its own. Or it could just be average, and that’s ok! As I said before, the average to you might be awesome to another listener.

 

The Benefits of B-Sides

The thing is ordinary tracks, in my opinion, stand the test of time longer than complicated arrangements. When I do mastering, many of the ideas I love are not that original, or groundbreaking – instead, they are efficient because they cover all the elements of a song that I find important. The over-the-top stuff? Not so much. Perhaps some Chemical Brothers or Plastikman compositions, but overall, no – at least in my opinion.

B-Sides are often some of the best music out there, especially from a DJ’s perspective. They’re typically functional and filled with fewer frills than the main single. This allows for them to be easily mixed and used as a tool, allowing for DJs to create unique moments on the fly during their sets. Due to this, they might not get as many streams on places like Spotify, but they could perform better on places like Beatport or Traxsource.

Once again, I have to mention the Deadmau5 “Strobe” situation. He thought it would be a B-side, submitted it as a B-side to the label, and it became one of his biggest songs. What you think is a B-Side could be your main track.

 

Turning the Ordinary, Experimental

One thing that people forget is that sometimes it’s also good to make experimental music out of ordinary music. Remember that average idea that you had before? You can make it extraordinary with some simple tricks. First, build a long chain of effects on one of your return channels. Then take channels and start sending them to the return. By doing this, you can end up with some really weird syncopated patterns and textures far removed from what you originally made. You can either leave these textures throughout the whole thing or use them for some surprise moments to throw the listener off guard.  For instance, I recently went to see Chaos in the CBD and one of the strongest moments of their live set was right in the middle of the set where they had this wild, all over the place, sonic meltdown from an edit of a 90’s song. I thought it was brilliant because they took something old and made it new again – something that I touched on in the Murakami post

 

Make Music For Yourself

So many people are concerned about making music for other people, whether that is a DJ or a label. However, most great music comes from people just making it for themselves. When you make music for a DJ or a label, often, you might find yourself trying to read their mind and overanalyzing their intentions. This results in label owners complaining that all the tracks they get sound exactly the same. While this is a product of their own doing, as they often only sign tracks that fit their meta, at the same time, they aren’t wrong. Memorable producers don’t try to imitate. Instead, they create something that others try to imitate. And in order to create something unique, it has to come from a place of genuineness. And sometimes, if you’re just sketching out ideas, forming a mood board, and working on some songs that don’t quite fit into a paradigm, this is where some truly fascinating stuff happens. 

 

Greatness is the Sum of Averages

In other words, don’t worry about average – just start making stuff. After all, if you are trying to get noticed, algorithms favor frequency, so keep on putting things out. Most will miss, but if you keep doing it, occasionally, you may have a hit.