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Playing Electronic Music Live – How to Prepare Your Live Set (Part 3)

After the first two parts on this series of posts about playing electronic music live, we arrive at our final topic: clip arrangements, song organization and sound preparation.

Clip Preparation

I hope you did your homework from part two where I asked you to take your arrangements and turn them into an Ableton Live session. If you’ve done this, you’ll see that this task is pretty demanding and can be confusing, because you might feel your song(s) aren’t the same anymore, or perhaps they don’t make any sense. But trust me, even if you feel like you have failed in arranging your sessions, it will start to make more sense as we continue. What really matters is that you now have material loaded into the session view.

What if my track is so simple that I have only a few clips in the session view?

That’s not a problem, the idea is to have something. Part of the beauty of a live set is that once you have all your tracks in the session, you’ll shape them into a longer set. A live set isn’t like a DJ set, where you focus on transitions and track selections; it’s way more flexible and involves constant shaping to create a bigger picture.

1st To Do: Import all Your tracks into one big project

For the sake of this exercise, please start by creating a blank new live set that you’ll name “My Live Set” where you’ll have 12 channels to start with.

Next we will import all songs into that project. There are two ways to do this and it’s up to you to decide what is the best for you. I personally like to open a track, grab all clips in the session, copy (cmd+c), then open your “My Live Set” project and paste. You can also copy through the browser and should you be more comfortable using that method, do it that way.

One of the great new features of Ableton 10 is that groups now appear in the browser; which could be a good way to organize your work to re-import later on.

You should also consider copying audio leftovers over from each track. These unused pieces are more precious than you think, in a live context. A leftover is anything in your track that was created but didn’t make the final cut. It could be a variation, some weird FX, vocals, whatever – basically, anything will do. The idea behind leftovers is to create material for your live version to make it differ from the original song; it will add an edge.

Once you have all your tracks imported, you have a better idea of your whole session.

“How many tracks do I need for a 1h set?”

The answer here is hard to figure out until you’ve rehearse and determine your natural flow. After years of playing and recording my sets, I’ve figure that each of my tracks average a rough 6 to 8 minutes in a live context. This also includes the transitions (i.e two songs overlapping for 1-2  minutes, to make things smooth enough like a DJ would).

The total time of the tracks is not necessarily important to figure out. If you’re creative, you might even play the tracks in a random order.

2nd To Do: Name and color all clips appropriately

People often overlook this part but trust me, the better the organization, the less stress you’ll have in a live context. Never believe yourself when your mind says “oh I’ll remember what this clip is.” This is why names are important, but also, the clip color. All kicks should be the same color, basses and so on. My personal coding colors have been:

Kicks: red (grabs my attention)

Low end, bass: brown

Percussions: yellow

Claps/snare: Orange

Hihats: grey

Melodic elements: Blue, in various tons as some are different.

One thing about colors that helps is if you’re playing a track while in transition to another one, you can see the color of the other clip that you can’t see on screen.

Please note that I don’t necessarily recommend putting all of the same sounds in the same channels. You might want to mix, for instance, hihats of track A with the ones of track B. If both track’s hihats are in the same channel, you won’t be able to mix them and one will play after the other (only one clip can be played in a channel at a time).

Scene organization

Organizing your scenes is time-consuming, and it will also be what you’ll be reworking the most. It will also get your songs to have more of a live feel. For this section, I’ll use an example of one of my latest live sets to explain what I did, and why.

This song starts at the second row (scene).

Channel headers: As you can see, header colors aren’t important to me so much but there is a section all in white. This is because I use two MIDI controllers for controlling the volumes and the second section is for the second controller. This is also why they’re numbered so I know which slider they refer to on the actual controller.

3rd To Do: Map your channels to the appropriate elements of your controllers

Think of how you want to control your set on a base level, which is the channels in most cases. This is the most important part to pin down, because as you prepare your set, you’ll need to control volume sliders. Map your channels to the appropriate elements of your controllers. If your controller has buttons, I’d also map them to the mute buttons. Mutes are very important.

Buffer rows: As you can see, alternating rows before and after each busy row have scene of empty clips. You can also see that they have the “stop” square in them. I create “buffer rows” for two reasons: the buffers help know where the song starts and begins, but they also serve as a quick way to toggle a clip to stop playing if necessary.

4th To Do: Add 1-3 buffer rows between each song

The first scene/row of each track: The first row, to me, is the most important one. Over years of playing, I’ve settled on a super minimalist version of my live set where I play mostly loopy music with variations which really enforced the importance of the first row of the set.

The first row has various various roles:

  • It is the introduction of your song: It will be used in the transition from the previous track.
  • It is the core idea of your song: All sounds that are playing from beginning to end of your song should be placed here and remove everything below. In my case, the kick will be the same from beginning to end. The length of the kick will be 4 bars long and include variations. Some people like to add multiple clips underneath as variations to trigger, so that is always another option, but think that whatever remains the same throughout should be there.
  • Tension relief: If you noodle around, create an improvised breakdown or start removing sounds. You can use the right side play to then trigger all sounds at once to come back to the song’s full intensity and main idea. This point is very important if you think you’ll be exploring and improvising as you’ll need an anchor.

5th To Do: Make a solid core

Supplementary/following scenes: There are multiple ways to use the scenes that follow your initial introduction. To “play it safe” you could simply have each scene play as the track evolves. The good thing about this approach is that by having all scenes on hand, you can deconstruct the timeline of your song by playing them in different orders. My favourite way of doing this is to have variations of a scene, such as one line with hihats, one with none, one with two playing and a clap, etc, same for melodies. This way I can play variations but I can also trigger one entire line and have a “ready-to-go” new take. If you look at my live set screenshot above, you’ll also see that under one sample “Tommydrum”, I have the same clip three times using variations in timing or tweaks in the versions. I can toggle between them as I need them.

Last To Do: Plan your follow-up lines/scenes and decide what you use.

In the next post, we’ll discuss rehearsing, sound calibration and advanced clip settings!

Use a main project for organizing yourself

 

Over the years I’ve talked with dozens and dozens of people from various backgrounds that would love to begin producing music but simply don’t know how or where to start. On the other hand, if you’ve already been creating music but lately have become overwhelmed with too many sounds, too many vsts, and are less productive in the studio, this post is for you. We’ll focus on using a main Ableton project to organize your sessions, which will make for a productive and efficient time in the studio.

For your studio time to be productive and enjoyable, it’s essential that you are organized, and have a solid grasp on your sounds and tools.

DJ’s who’ve listened to hundreds of top quality, finely mastered tracks, will often complain that the quality and sound of their first efforts in the studio will clash with the loudness and polish of the music they’re used to hearing. This frustration is predictable, but also preventable, and it’s one reason I strongly encourage beginners to start by using pre-made loops or simply remixing the tracks they already have. To keep things organized and productive, select just two tracks with the sound and style you’d like your own productions to have, and work on just one project at a time.

Speaking of bought loops – I want to debunk the myth or opinion that using pre-made loops is cheating. This is 100% wrong, and counter productive to making music.

I believe the perfect mindset to approach music production is very much like that of a moderator, you must work with that which is in front of you.

This idea requires a lot of openness and humbleness, but using this approach will make you much stronger at being resourceful in the face of adversity.

The internet is an endless source of tools and options, and it’s critical at one point to stop consuming ideas and make the best out of the material you have. My rule: never buy a new VST until I have gotten a true and complete hold of the ones I already have. That being said, if you need a tip to help organize yourself, I highly recommend to create one main Ableton project that will be your mothership, your sound compendium, your personal lab for growing ideas.

  • Buying new effects for our synth: to truly get a hand of what your new effects can do, just drop your new effects in one channel and experiment. I highly recommend you record the entire session of exploration as wav file but also as a session where automation and knob movement will be recorded.
  • Gathering leftovers: Whenever you finish a song, there will be sounds you haven’t used. You can copy and paste theses into your main project. Using your audio leftovers is an excellent way to create fast and great sounding starting point ideas for your next song.
  • Building macros: Building macros can be time-consuming. Some macros I like to build are usually ones that involve a good use of the macro knobs because when I’m recording a session, I can just drop them on a channel and quickly controller parameters using PUSH which has the excellent automap feature.
  • Gathering new sounds: Because I don’t have the time and energy to record all the sounds I want I’ll just buy the few that I need. I’ll also purchase sounds that I don’t have resources to make such as sounds from a plane. Some sounds that you’ll use often will be a great investment, but there’s also many that are available for free.
  • Building drumkits: This one area where I often spend a lot of time. When I start an idea, I want to be able to throw in a good combination of percussion. With the huge selection available to me choosing the right sound can take forever. Check out this nice video here that shows how to create a tool to test many sounds at once. This is great but you still need to make your kits.
  • Creating layers: This is a bit of the following logic from the previous tip. Once you have multiple kits, you can work on assembling them in a drum rack in order to create layers. As you probably know, in sound design, one sound is very often made of up many sounds that have been layered correctly. It’s a good idea to make multiple kits in advance, organized well, and ready to perform when the session gets rolling.
  • Making categories with your channels: Each channel should have sounds of the same family. So perhaps, you can make one channel that has pads and another channel with kicks. This is useful because when you go in Ableton’s browser and open your main project, you have access to all the sounds from each channel, which makes it much faster to find a specific sound. Another big benefit in doing this is exporting your channels as stems will make for efficient mixing later on. (Read more about that article here – Bouncing Stems)  

When I look at how I work, I often see that I spend way more time preparing my music session than producing a track itself. The better your organization, the easier it gets in your workflow.

JP

SEE ALSO : Music Production Tips: How To Start A Track