Tag Archive for: sound engineering

Expressiveness Sound Design

One of my favourite topics is about one of the most helpful tools involved in music sound synthesis: Envelopes.

Years ago, I was searching online for essential tips on sound design and ended up in an interview with someone who worked in the industry. While I don’t remember who it was or what he was talking about, the one thing that struck me was how he explained that the most exciting part of his design was related to envelopes. In other words, he said that what made some sound designs “next level” was how they were used.

 

Every sound around us has envelopes, even constant background sounds such as a the low hum of a fridge.

 

In sound design, an envelope is a reactive control mechanism that shapes how a parameter, such as amplitude, pitch, or filter frequency, evolves in response to a gate (a signal that remains active as long as a note is held) or a trigger (a short, one-time event). Envelopes modify a sound’s dynamics, giving it motion and expression.

When you trigger a note on your keyboard or punch in some notes for your melodies or percussion, you’re using an envelope to shape the personality of a sound. If the envelope modulates the amplitude (e.g., volume, gain), it defines how it starts and ends over time.

 

There are two main types of envelopes:

AD Envelope (Attack-Decay):

This more straightforward envelope consists of just two stages:

  • Attack: The time it takes for the sound to rise from silence to its peak level after being triggered.
  • Decay: The time it takes for the sound to fade from the peak level to silence after the attack phase is completed.

It is commonly used for short, percussive sounds or when simplicity is needed, as the sound always returns to zero regardless of how long the gate is held.

Since you don’t need to hold a key down for the envelope to work, a simple tap will do, and this is why we often use this one for percussion.

 

From The Wolfsound webpage

 

Rampage (Befaco)

This module is similar to another module named Maths. It is a double AD module, meaning that one trigger can trigger two envelopes at once or be used as a multi-stage envelope (see below) where the end of the first envelope triggers a second one. It can also trigger one another into a feedback loop, a technique named Krell patching.

This highly versatile module also has speed adjustment for envelope movement, from slow to fast, once again valuable for creating textures and movement.

ADSR Envelope (Attack-Decay-Sustain-Release):

 

A more versatile and detailed envelope with four stages, often seen in synths. This one requires a gate to operate because it’s following the time of the gate itself. If the envelope’s settings are shorter than the gate, it will shift to the release stage.

  • Attack: Time to rise from silence to the peak level when the gate is activated.
  • Decay: Time to fall from the peak level to the sustain level.
  • Sustain: A constant level is maintained as long as the gate is active (note is held).
  • Release: Time to fade from the sustain level back to silence after the gate is deactivated (note is released).

 

This type is ideal for shaping sustained or evolving sounds like pads or leads, allowing for more dynamic control. It can also be used with percussion but must be longer than shorter sounds. Cymbals and gongs are good examples.

 

ADSR explained (Native Instruments)

Ableton’s Envelope MIDI is a simple modulator you can map to anything in your project. It also has different parameter adjustments for tweaking it in detail.

Envelope Reactivity:

 

  • When a gate signal is applied, the envelope begins shaping the sound according to its defined stages (AD or ADSR) and reacts dynamically depending on how long the gate remains active.
  • The envelope completes its cycle regardless of the input length for a trigger signal, making it suitable for one-shot sounds like drum hits or effects.

 

Envelopes are fundamental tools in sound design because of their reactivity. They enable precise control over the evolution of a sound’s character over time.

 

A function and an envelope share similarities in that both are time-based modulators, but they differ in flexibility and application:

 

Envelopes:

  • Typically, predefined stages (e.g., ADSR or AD) control how a parameter evolves in response to a gate or trigger.
  • Envelopes are tied to musical events like note on/off signals and are specifically designed to shape sound characteristics (amplitude, filter cutoff, pitch, etc.).
  • They repeat their behaviour consistently when triggered.

 

Functions:

  • Functions are more generalized and programmable time-based modulators that perform various tasks beyond standard envelopes.
  • A function can trigger a single event (like an envelope) and include custom curves, loops, or conditional behaviours (e.g., cycling, repeating with variations, or modulating multiple parameters).
  • Unlike envelopes, functions may not rely on a gate or trigger. They can operate freely, following internal timing or external synchronization.

 

In essence, envelopes are a subset of functions purpose-built to shape sound, while functions are more flexible and allow broader modulation possibilities.

 


What Is a Multi-Stage Envelope (Chained Envelopes)?

 

A multi-stage envelope extends the traditional envelope concept by adding additional stages, creating a more complex and customizable modulation shape. It consists of multiple chained segments with their curve, duration, and target values, allowing for intricate and evolving modulations beyond the simple ADSR model.

One thing I like in the modular world is having multiple envelope modules with an EOC (end-of-cycle), where when one ends, you can have another one starting. If you have 3-4 envelopes, they can all have different settings, and the modulation will end up being like a function because it is more programming than static and repetitive.

The best application for this is for complex fluctuating modulations. Background design, textures and drones are good examples here.

 

Key Features of Multi-Stage Envelopes:

 

Customizable Stages:

    • Each stage can have different time lengths, target values, and shapes (e.g., linear, exponential, logarithmic, or even user-drawn curves).

Chained Behavior:

    • The envelope moves through each stage sequentially, often in response to a single trigger or gate. It can also loop specific stages or groups of stages.

Looping and Re-triggering:

    • Certain stages or sections of the envelope can loop, creating cyclic behaviours (e.g., for LFO-like modulation or rhythmic effects).
    • Some multi-stage envelopes allow conditional behaviours, such as advancing to the next stage only when a specific condition is met.

Applications:

    • Multi-stage envelopes are perfect for creating evolving textures, rhythmic patterns, or modulating parameters over extended periods.
    • They are often used in modular synthesis and sound design software like VCV Rack, where granular control over modulation is needed.

Practical Example of a Multi-Stage Envelope:

 

Imagine a multi-stage envelope used to control filter cutoff for a pad:

  • Stage 1 (Attack): The cutoff rises slowly from low to high.
  • Stage 2 (Decay): The cutoff drops slightly to add subtle warmth.
  • Stage 3 (Sustain 1): The cutoff holds steady.
  • Stage 4 (Rise): The cutoff climbs again for a sweeping effect.
  • Stage 5 (Release): The cutoff fades out smoothly.

This setup can loop stages 2 through 4, creating a hypnotic movement in the filter.

 

Followers as Mimic Envelopes

 

An envelope follower is a tool that extracts the amplitude shape (or envelope) of an incoming audio signal and converts it into a control signal. This control signal modulates various parameters in a synthesizer, effect, or other audio processor. While it shares similarities with traditional envelopes, it differs in how it derives its modulation shape.

 


Similarities Between an Envelope and an Envelope Follower:

 

Shape Control:

  • Both create a time-based modulation shape that can control parameters such as amplitude, filter cutoff, or pitch.
  • In both cases, the “envelope” defines how a parameter evolves.
  • In many cases, envelope followers have rise-and-fall controls that are used to smooth out the shape of the read signal.

 

Dynamic Modulation:

  • Both can introduce expressiveness and movement to a sound by dynamically modulating parameters.

 


How an Envelope Follower Works:

 

This is a modulating tool you put at one point of your chain, and it will read the incoming signal. The signal read is then translated into a modulation. It usually comes with a Gain knob so you can control how much movement you want it to read.

 

Input:

  • The envelope follower analyzes an incoming audio signal and measures its amplitude (volume) over time.

 

Output:

  • It generates a control signal (CV or MIDI automation) corresponding to the input signal’s amplitude.
  • For example, a loud signal produces a high output value, while a soft signal produces a low output value.

 

Filtering:

  • To avoid overly rapid or jagged modulation, many envelope followers include smoothing or attack/release (rise/fall) controls.

 

Ableton 12.1’s new Envelope Follower has a Sidechain signal, allowing you to intercept the signal from another channel and mix it with the incoming signal, creating a more complex movement that refers to 2 independent sources.

 

 


Using an Envelope Follower to Modulate Another Sound:

 

Extracting Modulation:

    • The envelope follower “follows” the dynamics of one sound (e.g., a drum loop, vocal, or bassline) and creates a modulation signal that mirrors its amplitude shape.

 

Applying Modulation:

  • This modulation signal can be applied to another sound’s parameters, such as:
  • Filter cutoff: Make the filter of a pad “pulse” with the rhythm of a drum beat.
  • Amplitude: Shape the volume of one sound (e.g., a synth) based on the dynamics of another.
  • Pitch: Add a wobbling or dynamic pitch effect driven by the input signal.

 


Practical Example:

 

  • Imagine a drum loop being fed into an envelope follower.
  • The envelope follower generates a modulation signal based on the drum’s transients (e.g., the kick and snare peaks).
  • This signal controls the filter cutoff of a synth pad, creating a rhythmic filtering effect synchronized with the drum loop’s dynamics.

 


Creative Uses of an Envelope Follower:

 

Sidechain-Like Effects:

  • Use an envelope follower on a kick drum to duck the volume of another sound, similar to traditional sidechain compression.

 

Rhythmic Modulation:

  • Apply the rhythmic envelope of a percussive sound to non-percussive elements, such as reverb or delay levels.

 

Dynamic Layering:

  • Use an envelope follower to match the dynamics of a secondary layer (e.g., adding texture to a lead by dynamically modulating it with a vocal track).

 

Cross-Synthesis:

  • Combine the dynamics of one sound with the tonal qualities of another, creating hybrid and expressive textures.

An envelope follower is similar to a traditional envelope in providing dynamic, time-based modulation. However, while conventional envelopes are pre-programmed shapes triggered by a gate or trigger, envelope followers derive their shape directly from an audio signal. This makes them a powerful tool for dynamic, real-time modulation, enabling producers to “borrow” the amplitude shape of one sound and creatively apply it to another.

 

How I use Envelopes and these movements in electronic music

 

There are multiple insights I discovered while studying sounds, and one of them is how the sound fluctuates and modulates based on an envelope more than LFOs. For instance, deeper kicks often use envelope-based pitch shifting for multiple purposes.

 

  • A fast pitch shifting up can make a kick’s transient snappier.
  • A medium shifting down will create a downward pull, with a feeling the kick is dropping low towards your hips.

 

Both are common and have the advantage of bringing life, therefore making them more engaging. If the envelope constantly changes, it will feel more acoustic sounding. Considering that one envelope shapes the kick’s amplitude and another one, the pitch, reminded me of what the interviewed sound designer mentioned. I realized that when I use a sound, I always try to have 2 to 4 envelopes and an envelope follower. It became a “by default” macro for my channels.

 

The advantage of having multiple envelopes is you have them have 3 ariations: slow/fast/medium attack and slow/fast/medium release.

 

That realization was a 180-degree shift compared to my old approach, where I’d use multiple LFOs per channel/sound. Something about LFOs made the sounds feel more mechanical, while envelopes made the sounds more organic/human. It was also a way of ensuring that one sound would shape the characteristics of the sound of another channel. It made me stop using side-chaining compression and instead would use amplitude side-chaining. But that’s just one example because the applications are pretty vast.

 

Ideas to explore:

  • An envelope is used to open up an LFO’s amplitude. If an LFO modulation is constant, it will give more of a mechanical result. Still, if the envelope opens the amplitude, there will be this little temporary movement (think of bird singing). An envelope for exciting evolution can also alter the speed of the LFO.
  • Opening the wet-dry of an effect such as a reverb.
  • Envelopes are used to modulate the panning of a sound to make room for another. This is an excellent alternative to predictable aut0-panning and can also avoid phasing issues in some cases.
  • Using the envelope, a sound but inducing a delay can create a cleaner call and answer for your arrangements.
  • Create a MIDI channel without an instrument, but instead, add a few envelopes. The envelopes will follow your notes whenever you press keys on your keyboard, and you can then assign the envelopes to a few parameters across your project.

 

For mixing, envelopes have helped add cleanliness and clarity to songs. Side-chain compression became obsolete more than ever for me as compression alters the envelope more than an envelope will. Compression also alters the density of a sound, which is not always necessary.

You can also create a macro that captures the movement of a sound within a frequency range (e.g., everything over 4kHz, where transients are). Transient shapes can be used to make the texture for another sound.

 

The exploration is vast here, and I’d love to read your application.

 

 

 

 

 

Bouncing stems and mix

Recently I’ve been weighing the benefits of focusing on just one part of my production process exclusively, or, working on all the steps of a production simultaneously – arranging, mixing, pre-mastering, etc.. Very often producers ask me to explain a perfect workflow recipe and the truth is, there really isn’t a one size fits all answer.

But in theory, there are 2 main approaches I’ve been seeing in production to make a song.

  1. Classic way. Which involves taking one phase at a time but with the option to roll back to go fix something.
  2. Modern way. You go from one phase to the other in no particular order, as your needs change. You’ll mix as your arrange, change sounds of the percussion to match a melody, add saturation for aesthetics, etc.

One of Ableton’s feature that I find killer is the option to export all channels as separate stems. It really is great for so many reasons but also allows your to really divide the production from the mixdown, which you could do in another DAW.

There are many reasons why you’d like to do your mixdown into another DAW. One of the reason is, you’re basically blending, what I call, software grains. Think of the various apps on your smartphone that offer various filters for your images, where you can go from one to another, taking advantage of each strength. I would say it’s the same for DAWs.

  • Workflow. Each DAW has its own workflow, appearance, feel. Sometimes, just a change of platform is enough to, psychologically, feel your track in a different way. There are countless researches that have been done in between DAW, to which has the best sound, but in terms of summing, if you take a file with nothing on it and bounce it, they will all provide the exact same file. Where there will be a difference is on automation, interface and that alone can make you behave differently in a mix situation. There’s also all the macros and gizmos they all offer too.
  • Native plugins. Again, this might be a game changer. This of an any DAW, they will offer different plugins doing different things. Now, just for compression and EQ, it becomes a serious business. Mostly because there’s a big difference between what you see and hear, plus no one really does things the same way.

That last point is crucial here. You can take the same compressor concept (ex. FET compression), but it will sound different from one company to another. There are no real universal standards on how to approach compression or EQing. An EQ can show you a curve but the filter in the back might slightly be different to give a color, for instance.

So, when it comes to Ableton, I now export all channels as stems to do the mixdown. No more mixing as a arrange. I put a wall between the 2 phases. Some of the reasons are:

  • It liberates CPU usage. No surprises here. When you deal with a heavy load of VST’s and plugins it can often be a lot to manage. The act of bouncing out and mixing stems will force you to focus on only mix related plugins such as EQ and compression. No more delays, chorus and reverb adjustments. At this stage, you’ll focus on the volume levels alone.
  • It put’s an end to the endless adjustments you can make to every sound. You’ll have the option of correcting that little hihat detail that’s been bothering after hearing your track 100 times, but honestly, someone who has just heard your song for the first time will interpret that sound as part of the track, not as a mistake. It’s good to put an end to endless changes and adjustments and move on to finishing your production. Professionals keep their eye on the prize and get things done.
  • The audio summing seems to reveal imperfections. I’m not sure what’s happening here but sometimes, when you bounce the stems, things are just slightly different. I can’t pinpoint why and in theory, it’s not supposed to be but sometimes, it does sound slightly different. In fact, once you bounce it, that’s when you know exactly how it will be so it’s interesting to bounce all channels apart.
  • Ability to use other DAWs. As described earlier, this is the ultimate way to move from one platform to another. You’ll be to leverage the strength of each DAW.
    Build live sets or NI Stems. Having stems on hand can be useful to create live sets. Native Instruments offers a technology for creating a stems release to be played in Traktor, which is really cool, and super in demand by many of the world’s top dj’s.
  • Backup and remixing. Having stems is the ultimate way to have a real backup of your music. In 10 years time no one can predict what technology will be available, but having stems will prove useful as a way to be used with any new technology.

All an all, try it and see for yourself. Bouncing stems can only bring advantages to your workflow and I’d love to hear about it.

SEE ALSO : Use a main project for organizing yourself 

Conversations with Clients: Kike Mayor

In Conversations with Clients, we bring you an honest and unfiltered look at Pheek’s services, straight from the mouths of those who know — and want you to know too! For this third piece in our series, I spoke with Kike Mayor, a Peruvian techno producer based in New York. 

◊      ◊      ◊

Why don’t you tell me a bit about yourself and your experience as a producer?

Well I started DJing back in the year 2000. I started collecting my first records at the end of the 90s, it was during my last years in high school. And then right after, I started playing records, and playing local parties in my hometown in Peru. Shortly after that I found myself playing at these big parties, and I was the warm-up DJ for every single act that came out of the country. Then I started making music around the year 2005, and from then I just kept doing it and made a lifestyle out of it.

You’ve been producing for a long time now then, just over 10 years.

Yes, 10 to 12 years. My first record came out in 2007, so 10 years in the market anyway.

And throughout this time, have you mostly mixed your own music? What’s your experience with sound engineering in particular?

It’s not much. I’ve pretty much been doing my own mixdowns based on my ear training, and it took me a while to realize how important [the mixdown] is. Last year I found Pheek, and he explained to me how a mixdown can really make a difference on the final product. It’s just amazing. And it’s not that he… like, he does nothing to a track that is already produced, he just, how to say it… he puts every single part of a track in its own space. Do you know what I mean? And from that, the tracks sound clean. And like, I never had any complaints about it [before], but I just feel that he improves the final product. Pheek is an amazing sound engineer. He’s my sound engineer!

Until now then, you’ve basically just been doing your best on your own?

Yeah, I was trying to do my best, but I think that having sound engineer knowledge is very important, you know? And I don’t have that. I was always making music and loving my tracks. I don’t think there was ever a problem. But I also think it’s a matter of my own practice as an artist, as a producer, that I always want my stuff to sound better and better and better.

So what inspired you to seek his help, did you just discover his services through his Facebook page?

So I got signed to a vinyl release with a label from Detroit.

Detroit Vinyl Room?

Yes, Detroit Vinyl Room. The owner got in touch with me and said that Pheek was going to take care of the mastering and mixdown.

Isaac Prieto you mean [another client of Pheek’s]?

Yeah, Isaac, yeah [haha]. And so it was really good for me, because – I’m going to be honest – I was trying to get in touch with Pheek before that. I started seeing him offering all these services, but I was always wondering, I mean, would that be alright, would that be good? I didn’t know. Because there’s also the fact that then you have to spend money, you know what I mean? When it comes to spending money on your music, it always has to be a really well thought-out decision. And then Isaac offered to do this for me, and I was like okay, I want to try it for free for the first time, it doesn’t hurt.

Then he introduced us and I sent the project to Pheek, and I loved the final result. I have the test pressing of the record here. It sounds amazing. So from then on, we started talking and talking and talking, and I’m really happy that we started working together, and now we’re friends.

You sound very satisfied with having spent the money! So what was the difference exactly?

The difference was that everything sounded in its place. Like when I see the spectrum of the track, I feel that the spectrum has layers, you know? There are some sounds that go in the back, and some sounds that come in the front, and in the middle. So the tracks stop sounding flat. I don’t know if that’s something for advanced ears, but I got to a point in my life when I realized that that’s what I want. I really found that with Pheek, and I’m very very happy about it. I love making music so much, and I love my music so much, and I want to spend the money to do that. It’s a great service.

Just to hear how my track sounds after Pheek does the mixdown is inspiration for me. I love how every time I send him projects now, he takes less time every time. And that means to me that the previous mixdown I made is improving. It’s just some specific things that maybe a regular ear wouldn’t feel, but I feel it, and sometimes it bothers me.

Would you say then that having Pheek do your mixdowns is helping you develop your own ear and skills at mixing too?

Exactly. 100 percent. I think that Pheek's mixdown services changed how techno producer Kike Mayor views musicas an artist you have to have the inspiration of working with somebody that is a big name – and as I told Pheek, I’ve been following his music way, way before I knew him. Something that I was always highlighting was that thing I told you about with the layers in the music — I was like, how does this guy make his music sound like this?

So when you get the mixdown back, is the track finished, or do you work on it more?

I listen to it, and I pretty much just copy/paste the link and send it to the label. I trust it 100 percent. It sounds awesome. There’s no difference when I mix my tracks with tracks from other artists, with the volume or anything – and I definitely mix my music with music that is awesome, amaaazing – and when I’m playing live, I feel no difference, which is great. That makes me really happy.

How beneficial was it to have a second set of ears on your music? Because usually, when you mix your own music, you’re listening to your own track a million times, right?

Oh, well, I would say there’s a difference with having someone else, and then having Pheek, you know? Just the fact that I respected him so much from before. I mean him being the one now that listens to my music… It’s great, man.

Have you taken anything from the experience that has impacted your production in a more lasting way?

Umm… well basically, the music that I’m making now… I mean I just listen to it and I really love it. I find myself very, very focused right now on producing music that will be, like, timeless.

So it’s really inspired more confidence in your own abilities.

Yeah, exactly, yeah, 100 percent. Because, I mean, it’s been 10 years that I’ve been producing. I started producing progressive house, and then I produced tribal house, and then I produced tech house, and then I produced deep house. And now it’s all about the evolution. I feel like it’s different for every artist, but for me it really took me a while to get to the point where I am now.

Do you know why it took you so long to find someone to do your mixdowns?

Well, I think it depended on my environment, you know? When I was in South America, everything was different. Music was different, the crowds were different, my needs as an artist were way different. Since I moved to New York everything changed, and I started trying to develop a new sound like 3 years ago, in 2013. I’ve been constantly trying to improve and improve since then, and I have changed too. I’m producing music now that is way different from the music I was producing back in 2013, like quality-wise. And now with Pheek, everything is going great.

I’m assuming you have a lot of other friends who produce music too?

Yeah, yeah.

And do they usually do their own mixing too?

Yeah, I guess it’s normal for people that… maybe they don’t want to, maybe they don’t trust. They might think that a sound engineer that does a mixdown for them, if it’s not in person, in the studio, that maybe they would change the song, that they’d regret it. For me it was really easy to trust, because it’s Pheek. 100 percent. I’m planning a trip in February to Montreal, so I want to get down to the studio.

And before Isaac had spoken to you about Pheek’s services, did you have some of these same fears?

Yeah, with my own music, you know… like, I would never give my music or a project to anybody. But I knew Pheek, I’d heard all of his music, and I knew who I was dealing with.

I am very, very happy with his services man.

That shines through!

Awesome [haha]. And also I like the fact that Pheek is helping me. He is always pushing me, and giving me advice.

So you get more than just his mixdown services you mean.

Yeah, I would say that he’s my friend. He really supports me a lot. A lot. Like he always tells me that he loves to work on my projects because they’re fun, and he loves the music I make, which means a lot to me. I’m always like, “Aw, dude, stop!”

– Check out Kike Mayor on Soundcloud.

 

Turn Your Writer’s Block Into an Opportunity

You’ve heard about writer’s block many times, and maybe you’ve experienced one. I also get one routinely. Many others have addressed the topic, but I’ll share some of my own views on it here.

Before anything, let’s just check a definition first so we’re on the same page:

Writer’s block is a condition, primarily associated with writing, in which an author loses the ability to produce new work or experiences a creative slowdown.

 

SEE ALSO :   Where to Get Fresh New Ideas for Tracks


What I’ve learned through time is that a writer’s block is also your body and mind telling you to slow down. There’s no better way to see it. While you can learn to change your way of working, which might be leading to feelings of insecurity, frustration, or confusion, you also need to first make sure that you’re really in a writer’s block. These are some symptoms:

  • Nothing you work on makes sense. You feel the music is just copying a trend and that it’s not bringing you joy anymore.
  • Everything music-related sounds crappy. Your brain is tilting and all the beautiful sounds aren’t pretty anymore.
  • You have the omnipresent temptation to give up.

 

relax-smWhere many people get confused is between a writer’s block and being exhausted. I know many prolific producers who work really hard for 3-6 months and then will not do any more productions for the rest of the year. They will focus on DJing, collecting new toys for the studio, or just spending more time playing music.

 

 

 

There’s no better way to approach the situation than taking a step back. For my friends, for example, this usually involves:

  • Collecting music that makes you feel good or listening to early tracks that inspire you. Just make playlists on Soundcloud, listen to old liked tracks, and take a moment to buy some.
  • Listening to music you never listened to before or music you actually don’t normally enjoy.
  • Playing video games.
  • Exercising.

It’s easy to fall into simple psychology tips, but I’ll refrain from doing so, mainly because each person has their own way about it. But one thing that I absolutely encourage you to do is to not panic.

Music producers: Never delete songs or projects you don't like. You may recycle them later!Resist the urge to delete or sell anything you don’t like. I can’t tell you how many times I’ve had people tell me they deleted a project they were working on. I believe that this is one of the last things you want to do. Not only does every project have at least one great thing about it, but they can probably be recycled later on, maybe even many years later.

Take time to learn sound design or sound engineering. One of the things that happens when you are creatively productive is that you lack the time to perfect your design skills. You’ll be absorbed in mixing and making tracks and arrangements, but sound design is one of the most important parts of your work. Also, when do you ever have time to read technical stuff? Mostly never or just a few minutes here and there. Take the time to read up on the technicalities you usually avoid for fear of boredom.

Reach out to fellow producers to collaborate or remix. When working with others, things usually flow easily. That is, it’s not really your work, and teaming up brings motivation. Try it!