Tag Archive for: sampling

Generating Ideas and the Listener’s Attention Span

(photo credit Photo by Avi Richards on Unsplash)

There’s this zone where, as an artist, you’ll sometimes land where things are a bit confusing. It is precisely when you lose your perspective as if you’re doing music for yourself or for someone listening to your song. 

 

There are multiple perspectives in music – one from the creator, the other from the listener. There’s something quite contradictory about music itself when you make it where you are performing music, it comes from you, your imagination, and current emotion but yet, musicians often also have someone else in mind when creating. That person you’re making music for isn’t there to provide feedback. 

 

As someone who runs a Facebook group about coaching as well as a Patreon program where I train people, I face this situation over and over again with my students. They worry about their song being boring or that the listener will not finish the song until the end. 

 

Is there a silver bullet to guarantee that everyone likes the song and will finish it to the end? 

The quick answer is, no. You never can control how someone will perceive your music because you can listen to music at different times of the day and have different perceptions. It can be tied to the present emotion, where you listen to it, and what you were doing before, but the most disruptive thing will undoubtedly be the expectations the listener has. 

 

However, all is not lost – there are some ways that can increase the probability that the person will enjoy the track thoroughly. In the article, we will go through a checklist of things you can do that can certainly help, technically, to have the listener more engaged. 

 

Attention Is Competitive

 

I’d like to take a moment as well to point out that we’re living in an age of attention seeking and that has created a culture of wanting attention. This desire for attention is normal but you need to understand that people don’t have much on their hands. All social media platforms are hiring teams to pull as much attention from people like us so the attention span of everyone has dramatically dropped over time due to competition. The good news is that music can be a background experience – doesn’t stop you from doing other things while listening. You can still do your laundry, talk to friends, cook food, etc, while listening to music. This is exactly undivided attention, but when it comes to music, it’s just as good as any attention.

 

You Will Get Bored Of Your Songs (which leads to doubt)

 

One thing I see when people make music, they usually reach a point where they feel a bit lost. By lost, I mean that they might have certain doubts creeping on them. This happens mostly because people spend too much time working on their track, sometimes in a row (eg. extended session of 2h+) or they’ve been tweaking it for 3+ days in a row. If you’ve been following this blog, you’ll already know my thoughts on this: not spacing the time you spend on your track will most likely result in either not knowing if their idea can be understood or if it’s “good” anymore. 

 

There are multiple phases in creativity, which is the initial where you have on your hands what seems to be a good idea, then you’ll try to put that in a story and last, you’ll try to make that into a timeline. Once you have these 3 initiated, you might circle between them over and over because the more you spend time on your song, the more you’ll hear things to fix and will feel the need to adjust something because well, you’ve been listening to the same idea for hours. 

 

No one, except yourself, will listen to your song as much as you do. 

 

This is exactly why you’ll doubt yourself. Because anyone who would be exposed to that much, would get bored or fed up of it. While in reality, there’s absolutely nothing wrong with it.

 

Don’t Fall Into Extremes

 

Now, when you make music, the balance of making music for yourself and or for others is something weird to find the sweet spot. If you, at one extreme, do music only for yourself, there is a good chance that it might be really messy and not reach out to anyone out there. But if you go to the other extreme and only make music for others, you’ll have no personality in there and be an empty shell. The right balance is understanding what works as a concept, then filling it with your ideas. In other words, what works is quite often the “same thing but different.”

 

You Have No Control Over The Listener

 

When it comes to the listener, you’ll have to accept that you have no control whatsoever over their tastes, attention span, mood, and availability. When anyone decides to listen to a song, they come from a specific need that is personal. Some will want something energetic for a task, others something smooth for relaxation, some who are DJs want music with a specific direction, others what in between for working/studying, etc. You can imagine that whoever will listen to your song, they will come with a specific need and it is also quite possible that the listener will be listening to your song along with a few before, and a few after. It’s not so often that you won’t listen to anything and then you listen suddenly to something and then nothing. 

 

Now, let’s think about someone who has a playlist and has some new tracks to add, they’ll have pretty much the same approach as a DJ curating his next set. The music they keep is mostly something emotional and tainted by tastes. They either like or dislike. Because of how music is easily available nowadays, people will just quickly move on to the next thing because they can.

 

Now that we have all this in mind, let’s see what can be a deal breaker in how people can like or dislike your music.

 

How To Keep People Interested In Your Song

 

Here are ways to keep someone interested in your song:

 

  • Mold a track upon a reference song that you know works. This one is the top because like anything in life, if you have a model of something that works, you can then replicate a concept. That works just as well for making a pizza as it does for a song. This was covered so many times in my Youtube videos but it’s basically about understanding the structure of the song, how sounds come in and out, levels, length, density, etc. Once you analyze the songs that you thought were amazing, you’ll realize that they are quite often simpler than you think.

 

  • Make your music not too predictable but just enough to keep someone interested. What usually keeps someone interested is the feeling of feeling intelligent. This comes with the idea that they can predict what will happen next in a song either in terms of chord progression or arrangement-wise. If you anticipate it and it happens, it can really trigger some excitement. But what makes you hook is when it slightly takes you off guard. On one end, too much predictability will make it boring, but on the other end, too many surprises will create confusion and irritability. So usually you want the first part of your song to create a concept of understanding what the song is about, but then you bring new ideas. For a while, this is why breakdowns were so important because they were basically the gateway to the next evolution of the song but since they became so predictable, to me, breakdowns are irrelevant now.

 

  • Have your music follow current trends but with slight novelty. I think any musician needs to spend some time every day listening to charts, new releases, what DJs play, and what people love. I find that quite often, I get ideas from the now and mix them with ideas from the past. I’ll listen to music from the 90s, hear an effect used in a way and then see how we can upgrade that old idea. Living completely in the past is not going to make your music feel fresh. But neither is being in the moment either, because you’ll either be lost in a sea of people making music like the trends or by the time your song is done, the trend is already old.

 

  • Share something personal. This one is tricky but important. In music, ultimately, you want to be yourself. That comes with spending time crafting sound until you find something you really love. I like the idea that if you stop at the first few ideas, they might be shallow ideas but if you take your time, and go deeper, you’ll find more and more complex ones. If things are that deep, and you love it, then you’re entering the realm of originality and personal space. That zone is very vulnerable though because the more personal you get, the scarier it is to share it because rejection will feel very personal. But the good news is that people who will love that space will also be really in touch with who you are.

 

  • Know who your music should reach and understand what they like. When you make music, you might follow a genre or not but if you do, try to understand what people like about it. Maybe you know it already. But mainly what makes someone skip a song are usually for the main few points: misalignment of their needs and what the song offers (ex. Songs has the wrong emotional tone or is technically overwhelming/underwhelming), clash of cultural sounds (ex. Song has a genre but is not respecting some basic concepts that might be irritating) or completely different tastes (tempo, tone, song key, production, sound use). Basically, being bold in what you love is encouraged but make sure it is also within certain limits of a genre, if you aim to be part of that direction.

 

Music techniques to find new ideas

 

Making music comes down to finding ideas. You can make music for years but a way to remain original is to have different ways to generate new ideas. Here are 3 main ideas that I use to generate ideas but there are so many others. Basically, you want, on one hand, to have original material and on the other hand, to find ways to process it. This means that you can have quality ideas that don’t need much cosmetics or have very generic ideas and add tons of processing. But both are 2 different ways which mean that you can create endless possibilities.

 

Creating new ideas can come, either from sampling/recording or generating synthetic ideas. I use quite a lot of randomization in my work because it is like a fast-forward from me fine tweaking. In other words, if I tweak a knob to find ideas it can take a while so instead, I use the computer’s power to come up with random tweaks, on multiple parameters, all at once which turns me into a curator of the best ideas coming out of that. Hitting the random button will give me in seconds, as many new ideas as the time I press that button. What’s powerful is that I can use every snapshot individually, and can also slowly morph between each snapshot, creating wonderful evolving ideas.

 

Randomize effects, modules, and macros. 

 

This is fairly easy in Ableton. You can use one or multiple plugins, then use command+G to group them together.

 

 

 

 

 

 

Then you can link parameters to macros.


 

 

 

 

 

 

 

 

For VST plugins, you’ll need to hit the configure button, then click on the parameters you want to use.

 

 

 

 

 

 

Once you have a bunch of parameters assigned to the macros knobs, you can hit that tiny rand button to see different random ideas.

 

 

 

 

 

I encourage you to save your rack with the snapshots you can also keep with the little camera button on the left. These saved are so practical when you want to call back some past ideas. Most of my most used VSTs are all saved as a macro for fast recalling.

While we’re at it, the Shaperbox 3 is a HUGE game changer for me when it comes to sound design. You can do really, really crazy things with is and it’s also a swiss army knife for mixing, sound design, and even mastering.

 

Randomize Melodies

 

Randomizing melodies is another technique that I’ve been using for over 20 years. It’s been used in musique concrète and old early stages of electronic music. The quick way to do this is to use, for example, Rozzer. This is a free Max for Live patch that can generate ideas quite easily. Basically, you drop this on a MIDI channel, set a scale and root key, then hit random on the notes (it will generate a sequence of notes), then hit random on the Gates (which of these notes will play). That is a phrase that you can then tweak to taste or also you can explore polyrhythms by making the notes and the gate into different numbers (ex. Notes on a length of 12 and Gates, 7).

 

 

 

Sampling and resampling. This is also a fun technique. You can play a loop in your Ableton Live session and apply effects, then apply effects, but you record the whole playing around into a new clip.

 

From the recorded clip, I can then chop, reshape, reprocess, stretch etc. That is called resampling and it is a very powerful way to transform ideas. I like to say that resampling clips are generational. So a sound processed once is the first generation, then if you reprocess that clip is second, and so on. When I use sounds for my music, I usually go with sounds that are 4-5th generations. They are usually richer.

 

I hope this helps.

 

Sound Design and Arrangements Series Pt. 3: Repetition

This post is part of a series: Part 1 | Part 2 | Part 3

This post focuses on how I approach repetition in my music, as well as how I perceive it when working on clients’ music. While this is a very obvious topic for electronic music oriented towards dance, where patterns repeat, I understand that as an artist, it can be a very personal topic. Each genre has a way of approaching repetition, and if you’ve been browsing this blog, you will recognize some concepts previously covered that I’d encourage you to look into in more detail. I’d like to approach repetition in music by reviewing your workflow to avoid wasting time on things that can be automated.

Tempo

Using tempo to deliver a message is a very delicate subject. Often before I played live in a venue, I would spend some time on the dancefloor and analyze the mood and the dancers’ needs. I’d check out what speed a DJ’s set was, how fast he’s mix in and out, and the reaction of the crowd. It has always surprised me how playing at 122 BPM vs 123 BPM can shift the mood; I really can’t explain why. But when I’d make a song, I’d keep in mind that DJs could speed it up or slow it down—an important factor affecting energy. I find that increments of 5 make a huge change in the density of the sound in the club. If you slow down very complex patterns, the sounds have room between themselves which also gives the listeners to perceive the sound differently.

Whatever tempo you’ll be using, I highly recommend that you look into using gating for your short percussion or use an envelope maker like Shaperbox 2 to really shape the space between your sounds and have some “white space” between each of them. If you go for a dense atmosphere, I would recommend that you use very fast release compression and make use of parallel compression as well to make sure you’re not over crowding your song.

Sound Repetition

Once we find something we love, we tend to want to repeat it for the entire length of a song. This is, of course, a bit much for someone who listens to it. People expect change—for sounds to have variants and to be sucked in with perhaps something unexpected from the sound. Also, John Cage would disagree and suggest that an idea could be repeated for 10 minutes and the listener would be liking it, but I honestly haven’t heard many songs (through experience or work) that kept me that interested for that long.

The question is, how frequently can an idea be repeated?

It depends of a lot of factors, and while I don’t claim to know the truth, there are techniques to keep in mind. I’d like to teach you how to learn the best way for your music. Let me explain some of my own personal rules—my “reality check” for the validity of a song and the questions around repetition.

First impressions never fail: This is really important. 99% of people I work with start losing perspective and trust in their song’s potential by doing extended sessions on production. This means, when you first open a project you worked on, what hits you at first is what you should fix in that session. Once this is done, save it under another name and then close it. If you can space your sessions out by a few days or weeks (best option), then you can check your first impression of the song again and see if there’s something new clashing.

Hunting for problems will haunt you: There’s always something to fix in your song. Even when you think it’s done, there will always be something. At one point, you have to let go an embrace imperfection. Many people fall into the mindset of searching for problems because they think they missed something. Chances are, they’ll be fixing unnecessary things. What you actually think you’re missing will be details that are technically out of your current knowledge. Usually I do what I call a “stupid check” on my music which is to verify levels, phase issues, clipping and resonances. The rest is detail tweaking that I do in one session only. After that, I pass it to a friend to have his impression. Usually, this will do it.

Listen with your eyes closed: Are you able to listen to all of your song with your eyes closed upon first listen? If yes, your repetition is working, otherwise, fix, then move on.

Generating Supportive Content and Variations

In music production mode, if you want to be efficient and creative, you need to have a lot of different options. So let’s say that your motif/hook is a synth pattern you’ve made, what I would suggest is to have multiple variations of that.

In this video, Tom showcases a way of working that is really similar to how I work (and how many other people work). It’s something that is a bit long to do but once you switch to create mode, it becomes really fun and efficient. The only thing is, I personally find that he’s not using repetition enough, and while this is super useful for making short, slower songs that have a pop drive like in the video, it is not great for building tension. Too much change is entertaining, but you really have to flex your creative muscles to keep it engaging. I would rather have a loop playing to the point where the listener goes from “it should change now” to “I want this to change now.” So perhaps there will be a change after 3-4 bars in your loop. This is up to you to explore.

How do you create variations?

There’s no fast way or shortcut, creating good variations takes time and patience. It also take a few sound design sessions to come up with interesting results. To do this, randomizing effects is pretty much the best starting point and then you tweak to taste.

  1. MIDI Tools – The best way to start editing, is to start by tweaking your MIDI signal with different options. The MIDI tools included in Ableton at first are really useful. Dropping an arpeggio, note length change, or random notes and chords are pretty amazing to just change a simple 2-note melody into something with substance. One plugin that came out recently I’ve been very impressed with is Scaler 2. I like how deep it goes with all the different scales, artist presets (useful for a non-academic musician like me) and all the different ways to take melodies and have templates ready to be tweaked for your song. One way to commit to what you have is to resample everything like Tom did in his video. Eventually, I like to scrap the MIDI channel because otherwise I’ll keep going with new ideas and they’ll probably never be used. If you resample everything, you have your sound frozen in time, you can cut and arrange it to fit in the song at the moment it fits best.
  2. Audio Mangling – Once you have your MIDI idea bounced, it’s time to play with it for even more ideas. There are two kind of ideas you can use to approach your movement: fast tweaks or slow. When it comes to fast event, like a filter sweeping or reverb send, I used to do it all by hand; it would take ages. The fastest way out there is to take a muti-effect plugin and then randomize everything, while resampling it. The one that I found to be the most useful for that is Looperator by Sugar Bytes. Internally you can have random ideas generated, quick adjusting, wet/dry control and easily go from very wild to mellow. It’s possible to make fast effect tweaks (common to EDM or dubstep) but slower too. Combine this with the Texture plugin to add layers of content to anything. For instance, instead of simply having a background noise, you melt it into some omnipresence in the song so it can react to it, making your constant noise alive and reactive. The background is a good way to make anything repetitive, feel less repetitive because the ears detect it as something changing but it constantly moves its focus from foreground to background.
  3. Editing – This is the most painful step for me but luckily I found a way to make it more interesting thanks to the Serato Sampler. This amazing tool allows, like the Ableton sampler, to slice and map, and rearrange. You can combine it with a sequencer like Riffer or Rozzler (Free Max patch) to create new combinations. Why Serato instead of the stock plugin? Well, it’s just easy—I just want to “snap and go”, if you know what I mean, and this demands no adjustments.

Editing is really where it you can differentiate veteran from rookie producers. My suggestion to new comers would be a simple list of different ideas.

  • Decide on internal rules: Some people like to have precise rules that are set early in the song and then that will be respected through the song. I do it because it helps me understand the song’s idea. If you change too much, it may fall in the realm of “experimental” and maybe this isn’t what you had in mind. Every now and then, when booked for track finalization, people have a problem with the last third or quarter of their song. They lose focus and try to extrapolate or create new ideas. If you create enough material in the beginning, you’re going to make the last stretch easier. But when people are lost, I usually listen to the first minute of the song and go “let’s see what you had in mind at first” as a way to wrap it up around that logic. Basic rules can be created by deciding on a pattern and a series of effects that happen, more or less, at the same time, or a sequence of elements or sections. Pop has very precise rules for sections, while techno “rules” are more related to the selection of sounds and the patterns created.
  • Process, process, process: If I have one channel of claps or a different sound, I want to have variations of it, from subtle to extreme. Why? Because even simple ones are going to make a difference. It’s what makes a real human drummer feel captivating (if he or she is good!), because their playing slightly changes each time, even when playing a loop. Looperator is a good tool but you could also use the stock plugins and just use the presets to start with and resample, move knobs as you process and you can get some nice effects already.
  • Duplicate everything: Each channel should have duplicates where you can drop all your wet takes. You can put them all on mute and test unmuting to see how it goes.
  • MIDI controllers for the win: Map everything that you want to tweak and then record the movements of yourself playing. Usually will give you a bit of of a human feel compared to something created by a mouse click. You want to break that habit.
  • Use your eyes: I find that working with the clips visually and making patterns is a good way to see if you are using your internal rules and see if you use too many sounds.

Now, after all this, how do we know if a song’s repetition is good enough, and how do we know if it’s linear?

Validating with a reference is quick way to check, but if you take breaks and distance your sessions, that would be effective too. But the internal rules are, to me, what makes this work properly. I think the biggest challenge people face is that in spending too much time on a track they get bored and want to push things, add layers, change the rules and what perhaps felt fresh at first will be changed to a point where you’re not using the repetition principle to its full potential. The best example of someone being a master of repetition is Steve Reich and his masterpiece Music for 18 Musicians. There’s nothing more captivating of how one can create so much by playing with repetition.

Some effects in here would be reproduced with delays, phasers, the delay on the channel and such. You can also use the humanize patch to add a bit of delay randomly. I would strongly encourage you to listen to this a few times to fill yourself up with inspiration.

The legal pitfalls of underground music

You’re about to sign a release with an unknown label? You want to do an edit of a track by Billy Eilish? You want to start your own vinyl only label?

We got you covered with this video.

This long interview with lawyer, electronic music expert, Mark Quail who also worked with artists such as Hawtin and Mathew Jonson, will provide you straight and surprising answers you didn’t think of. But I’ll point out a few highlights too as well as personal thoughts.

Ever since I started my coaching group on Facebook, I’ve seen a good number of people turn their home production into a release, which is a great thing but it also opened a can of worms, as in, what does it legally implies. For some reason, many artists feel like the underground is either a safe, no man’s land because it is a place of development and good vibes but it’s not always the case, of course.

Signing your first release or releasing on an unknown label

This is typical for new, emerging artists as bigger labels have their eyes on the bigger names, it’s rare that you’ll see them be interested in investing on younger, less known artists. There’s a reason why and that is clearly because a lesser known name demand a lot more leverage to push it’s release on various channels. Magazines are also less interested in covering them because they might not attract the same number of viewers and the return on your investment is most likely going to be a deficit. Does that mean that releasing on a small label is a bad thing?

No, not really. Building your profile by piggy ridding little labels is a great way to get your name out there. Also, small labels have sometimes a lot of passion for what they do and as Mark points out, a white flag to look for in the label you’ll work with, is how much they can promote your music. If they work their social medias properly and have a following, that’s usually a really great start.

TIP: This is why it’s crucial that when you submit to a label, you can showcase who you are and what you can bring them, plus also be clear on your expectations towards them.

In the video, we also discuss how less known labels often don’t offer a contract. This is so common and cause insecurity among artists so what does it implies? Is the risk big? The answer is grey on that one. In a way, it’s more for the label that a contract is useful. Mainly because if they don’t have a signed agreement that the artist accepts to work with them, they could be in hot waters. But a contract doesn’t mean you’ll get paid though as some labels aren’t the best with numbers and getting your money for sales might be, even with a contract, a pricey process that might not be worth it.

Mark’s tip: Be cautious to not signed multiple track unless you know more of what they can do for you.

A term we sometimes use in the music business is when you “sacrifice” a song for the sake of doing an experiment or to test something. This is something you can do with some labels, new streaming sites, give a free download or any other ideas that you want to test before going all-in. This goes along with what Mark says and in the end, it’s to see where you are fitting the most. It’s basically impossible to know if you’re a good match for a specific label until you give it a go… so does the label.

Starting a label from scratch

This one has been covered in the past and I questioned Mark about the essentials behind this kind of project. Well, as a label, there are all the elements of starting you own business, but also, you need a network, at least 6 releases beforehand to show you’re serious and be prepared to release on a regular basis. This is usually the most important part.

Comes in questions about Publishing, contracts and all that. You don’t need to have long, detailed documents, but it’s important to have something that all parties can understand and know what it means if they sign it.

The advantage of being on a label is the reach it can do for you. So if you want to start one, keep in mind that your main goal is to offer a platform and community for joining artists to expand, be known, reach people who love their music and ultimately, provide a significant income. When it comes to give artists a voice, it will be important to give a space space for the artist to come back over and over for more releases. Usually this is also a good sign that if you see one artist releasing multiple times with the same label, it often means the label can have healthy relationships with their people. As for artists who releases everywhere, it sometimes also means the artist might be hard to work with or that he’s constantly trying to expand.

As a label owner speaking, I can tell you that the last thing you want is to try to control your artists, both in their decisions, in their music and in their requests. This is where an agreement is important and one by email will not be enough. If you have something on paper, it is what you agreed with.

I invite you to read more about my blog post on how to start a label for the right reasons and listen to what Mark adds to that.

TIP from Mark: While some sites will provide you pennies, it’s collecting them that will eventually make dollars. In the penny economy, you need to run after all the crumbles to eventually see something coming out of it. If you don’t take care of that, someone else might collect it (eg. Publishing done wrong).

The limits of sampling

Mark comes up with a known case of where people think that if they sample less than a few seconds, they can get away with it but it doesn’t work that way. Some people do edits of known songs (Billy Eilish was very popular over the summer) and put it as a free download on their Soundcloud and think that’s no big deal. Well, not so fast on those ideas because there is a risk and being in the underground scene is not making you less vulnerable to some backfire.

Well, one important thing to keep in mind that platforms such as Soundcloud, Youtube and Bandcamp are using algorithms that improve really fast and can pinpoint the use of copyrighted material. A few years back, Soundcloud was made fun of because everyone kept getting warnings over material but they got better and we see it happen lesser than before. Youtube is more advanced on that topic and while some people post edits of tracks on there, they’re putting themselves at risks because there’s potentially some bot that might find out. Labels get a notification if that’s the case to which they can check if there was some substantial money made out of it, and then possibly can make legal action. All those clips people make at festivals can, at some point, even make a backfire as that can be a proof a song was performed and publishing could be raised. In Canada, clubs and festivals have to pay an amount to a royalty collecting company on the behalf of artists… who can claim that money later on.

As for people simply using another artist’s music to make it theirs, that can be a bit more complicated but according to Mark’s view, although we didn’t go far on that topic, there’s not much you can do about it and while you could potentially do something, it would become way more expensive than what you’d get in return. But between you and I, the person who doesn’t have morals and does such thing is shooting himself in the foot; he is publicly showing that he’s too creatively limited to do something on his own, also he should know that people will eventually know and that will play against him in his networking attempts.

As for giving away music for free, using other’s samples, a label could claim this does harm to the original track and come after the artist who did that. This is, to my experience, very rare. It was something I’ve seen in the days of mixed CDs where some labels weren’t consulted and that ended up being really bad for the label and artist in the end.

If you perform the known melody of a song and record it yourself, you keep the royalties but the original artist has the publishing rights over it.

In some cases, everyone can be a winner in such scenarios if it’s done right. That means clearing the rights to use the samples. It can be sometimes surprisingly affordable. It’s worth asking and in some case, the original artist might even like what you did and who knows, work with you in other ways.

SEE ALSO : Sending demos to record labels as an “unsigned” artist—an online experiment

More tips about working with samples in Ableton

Recently I was doing some mixing and I came across multiple projects in a row that had some major issues with regards to working with samples in Ableton. One of them is a personal issue: taking a loop from a sample bank and using it as is, but there’s no real rule about doing this; if you bought the samples you are entitled to use them in any way you want.

While I do use samples in my work sometimes, I do it with the perspective that they are a starting point, or to be able to quickly pinpoint the mood of the track that I’m aiming for. There’s nothing more vibe-killing than starting to work on a new song but losing 30 minutes trying to find a fitting sound, like hi-hats for instance. One of my personal rules is to spend less than 30 minutes tweaking my first round of song production. This means that the initial phase is really about focusing in on the main idea of the song. The rest is accessory and could be anything. If you mute any parts except the main idea(s), the song will still be what it is.

So why is it important to shape the samples?

Well basically, the real answer is about tying it all together to give personality to the project you’re working on. You want it to work as a whole, which means you might want to start by tuning the sample to the idea.

Before I go on, let me give you a couple of suggestions regarding how to edit the samples in ways to make them unique.

I always find that pitch and length are the quickest ways to alter something and easily trick the brain into thinking the sounds are completely new. Even pitching down by 1 or 2 steps or shortening a sample to half its original size will already give you something different. Another trick is to change where the sample starts. For instance, with kicks, I sometimes like to start playing the sample later in the sound to have access to a different attack or custom make my own using the sampler.

TIP: I love to have the sounds change length as the song progresses, either by using an LFO or by manually tweaking the sounds. ex. Snares that gets longer create tensions in a breakdown.

In a past post, I covered the use of samples more in-depth, and I thought I could provide a bit more in detail about how you can spice things up with samples, but this time, using effects or Ableton’s internal tools.

Reverb: Reverb is a classic, where simply dropping it on a sound will alter it, but the down side is that it muffles the transients which can make things muddy. Solution: Use a Send/AUX channel where you’ll use a transient designer to (drastically) remove the attack of the incoming signal and then add a reverb. In doing this, you’ll be only adding reverb to the decay of the sound while the transient stays untouched.

Freeze-verb: One option you’ll find in the reverb from Ableton is the freeze function. Passing a sound through it and freezing it is like having a snapshot of the sound that is on hold. Resample that. I like to pitch it up or down and layering it with the original sound which allows you to add richness and harmonics to the original.

Gate: So few people use Ableton’s Gate! It’s one of my favorite. The best way to use it is by side-chaining it with a signal. Think of this as the opposite of a compressor in side-chaining; the gate will let the gated sound play only when the other is also playing, and you also have an envelope on it that lets you shape the sound. This is practical for many uses such as layering percussive loops, where the one that is side-chained will play only when it detects sound, which makes a mix way clearer. In sound design, this is pretty fun for creating multiple layers to a dull sound, by using various different incoming signals.

Granular Synthesis: This is by far my favorite tool to rearrange and morph sounds. It will stretch sounds, which gives them this grainy texture and something slightly scattered sounding too. Melda Production has a great granular synth that is multi-band, which provides lots of room to treat the layers of a sound in many ways. If you find it fun, Melda also has two other plugins that are great for messing up sound with mTransformer and mMorph.

Grain Delay, looped: A classic and sometimes overused effect, this one is great as you can automate pitch over delay. But it is still a great tool to use along with the Looper. They do really nice things when combined. I like to make really shorts loops of sounds going through the Grain Delay. This is also fun if you take the sound and double its length, as it will be stretched up, granular style, creating interesting texture along the way.

Resampling: This is the base of all sound design in Ableton, but to resample yourself tweaking a sound is by far the most organic way to treat sound. If you have PUSH, it’s even more fun as you can create a macro, assign certain parameters to the knobs and then record yourself just playing with the knobs. You can then chop the session to the parts you prefer.

I hope this was useful!

SEE ALSO : Learning how to make melodies

Is sampling wrong?

Sampling in electronic music involves two main types: using another person’s idea (e.g. using a harpist’s melody for your deep techno song, or sampling electronic music that isn’t yours) and using prefabricated samples for making your song.

As time goes on, I read and hear about more and more debates regarding sampling in electronic music. I refer to electronic music because in other spheres, such as trap or hip hop, the debate is non-existent. We all know it’s a matter of culture derived from how producers have approached their art.

You might ask yourself, “are there more benefits from making all my sounds by myself? Will I get more recognition that way?”

It’s hard to answer this question, but I’ll try to debunk the source of that question to help clarify a few things.

Firstly, the world of electronic music really started in the late 80’s with a DIY mentality. Back then, electronic music was not really well-known, and producers had a hard time getting support from traditional media and distributors; they had to do everything themselves. The same thing goes for their equipment. Equipment was extremely expensive and not easy to find, so many artists would work with whatever they could get their hands on. Then came a huge rise in popularity in the electronic music world, and by the 90s, it had its own culture. DIY was the established way to do things; everyone was contributing in one way or another. Making everything yourself – a form of being independent – had been rooted in the culture of electronic music. One of the big differences between that era and now is that back then, many producers were obsessed with making the most original music possible. Going out to an event was all about hearing new songs you’d never heard before that would make you dance; you were also aware you might never hear those songs again.

Secondly, with growing access to technology, it became essential to showcase your skills as a one-man-band. I’m not sure if if this was an ego thing, or more of a way of overcoming this tour-de-force, but while it can be impressive, it can also be counter-productive. There was no electronic music school out there until around 2005, where some appeared online. Prior to that, people that wanted to make electronic music had to be learning everything themselves.

Thirdly, as access to technology increased, as did the possibility to get pretty much anything you want via the internet, a certain snobbery amongst producers developed. Some people are able to do certain things a certain way, and will pass on a very clear message that if you don’t do things in their way, you’re doing it wrong. I think this approach – which I see a lot – has put many people in a defensive mode as well as made them less likely to share their work.

That said, sampling has always created polemics. You often hear a pop artist sampling others then getting into lawsuits as a result. In the underground scene, there are similar stories (such as Raresh sampling Thomas Brinkmann without understanding what consequences would ensue). There were multiple occasions where people would sample a part of a record that was released 10-15 years ago and make a song out of it. It would piss people off, mostly because it goes against two concepts:

  1. The person who sampled failed to be original and took the work of someone’s hard work to pass it off as their own.
  2. It’s a “violation” of the culture norms of music making, which have been in place for decades.

Is there a way to use sampling “correctly”?

Well, yes, there is a way. Sampling is not frowned upon in hip hop and, it’s also okay elsewhere too. However, there are rules to respect. When I launched my sub-label Climat in 2012, I wanted to use it to find artists that were talented, had beautiful content, and that once put into a groovy context, would make something new and refreshing. I was looking for music on obscure sites then tried to make music with it. Whatever samples I would keep, I would take the time to contact the artist, explain the concept and ask for their permission. Honestly, this is the least you can do and you should absolutely do it. Imagine if someone were to sample your work; I think you’d want to know. Plus, who knows, it can be the beginning of future collaborations.

How can I make use of samples from someone else’s work?

Contact the original artist, ask them if there are conditions associated with using their work, and then promote them too when you release something.

Is using samples a bad thing?

Many people feel ashamed to use samples. They think if they’re going to have an 808 kick, they need to buy a drum machine to make it. There is also a shame one feels when using presets which don’t feel original. Indeed, they aren’t, but you’re missing the point if that’s the only thing you consider.

When I make music and hit the studio, I want to be productive. I use samples to make a structure, a groove, to complement my idea, so that things come together faster. I’m not using samples as my final form. If I need a breakbeat, I don’t want to lose time trying to program the best beat possible. I’ll take a pre-made loop so I have a target of what I imagine it to be in my mind. As I work on the track, I’ll chop the loop, rearrange it, and swap the sounds out with something I’ll design myself.

Your main enemy in music making is your own mind getting distracted with things it thinks are important.

When you make a new song, you need to have a core idea. However, you can take inspiration from many things including samples. Gather them all in your project, analyze them, sample, process, and create. Don’t leave things so unchanged that could easily recognize a sample as being unoriginal. See your project as if you were a painter gathering images from magazines to use as guidelines.

Honestly, samples are the best way to get out of your routine. I’ve never understood people who were super stubborn about making everything themselves, just to end up sounding like every other song out there anyways. if you venture in genres that aren’t yours, you’ll get new ideas for sure.

Tip: I find that using layering multiple samples is a great way to make new sounds. For example, you can make your tiny clap sound fat if you combine it with a tom.

Your best companions in processing samples are just a few plugins away. With all the technology available, it’s silly not to use them:

Fabfilter Pro-Q3: Amazing GUI and pristine sound. This is a must to fix your samples into another, original way.

Mangledverb : This is a reverb for intense sound design. It can really bring alive some parts of your samples.

Discord 4 by Audio Damage: For subtle to extreme changes.

Shaperbox: The ultimate tool to recycle any sound into altered material.

Crystalizer: Great for granular synthesis and shaping sound.

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