The legal pitfalls of underground music

You’re about to sign a release with an unknown label? You want to do an edit of a track by Billy Eilish? You want to start your own vinyl only label?

We got you covered with this video.

This long interview with lawyer, electronic music expert, Mark Quail who also worked with artists such as Hawtin and Mathew Jonson, will provide you straight and surprising answers you didn’t think of. But I’ll point out a few highlights too as well as personal thoughts.

Ever since I started my coaching group on Facebook, I’ve seen a good number of people turn their home production into a release, which is a great thing but it also opened a can of worms, as in, what does it legally implies. For some reason, many artists feel like the underground is either a safe, no man’s land because it is a place of development and good vibes but it’s not always the case, of course.

Signing your first release or releasing on an unknown label

This is typical for new, emerging artists as bigger labels have their eyes on the bigger names, it’s rare that you’ll see them be interested in investing on younger, less known artists. There’s a reason why and that is clearly because a lesser known name demand a lot more leverage to push it’s release on various channels. Magazines are also less interested in covering them because they might not attract the same number of viewers and the return on your investment is most likely going to be a deficit. Does that mean that releasing on a small label is a bad thing?

No, not really. Building your profile by piggy ridding little labels is a great way to get your name out there. Also, small labels have sometimes a lot of passion for what they do and as Mark points out, a white flag to look for in the label you’ll work with, is how much they can promote your music. If they work their social medias properly and have a following, that’s usually a really great start.

TIP: This is why it’s crucial that when you submit to a label, you can showcase who you are and what you can bring them, plus also be clear on your expectations towards them.

In the video, we also discuss how less known labels often don’t offer a contract. This is so common and cause insecurity among artists so what does it implies? Is the risk big? The answer is grey on that one. In a way, it’s more for the label that a contract is useful. Mainly because if they don’t have a signed agreement that the artist accepts to work with them, they could be in hot waters. But a contract doesn’t mean you’ll get paid though as some labels aren’t the best with numbers and getting your money for sales might be, even with a contract, a pricey process that might not be worth it.

Mark’s tip: Be cautious to not signed multiple track unless you know more of what they can do for you.

A term we sometimes use in the music business is when you “sacrifice” a song for the sake of doing an experiment or to test something. This is something you can do with some labels, new streaming sites, give a free download or any other ideas that you want to test before going all-in. This goes along with what Mark says and in the end, it’s to see where you are fitting the most. It’s basically impossible to know if you’re a good match for a specific label until you give it a go… so does the label.

Starting a label from scratch

This one has been covered in the past and I questioned Mark about the essentials behind this kind of project. Well, as a label, there are all the elements of starting you own business, but also, you need a network, at least 6 releases beforehand to show you’re serious and be prepared to release on a regular basis. This is usually the most important part.

Comes in questions about Publishing, contracts and all that. You don’t need to have long, detailed documents, but it’s important to have something that all parties can understand and know what it means if they sign it.

The advantage of being on a label is the reach it can do for you. So if you want to start one, keep in mind that your main goal is to offer a platform and community for joining artists to expand, be known, reach people who love their music and ultimately, provide a significant income. When it comes to give artists a voice, it will be important to give a space space for the artist to come back over and over for more releases. Usually this is also a good sign that if you see one artist releasing multiple times with the same label, it often means the label can have healthy relationships with their people. As for artists who releases everywhere, it sometimes also means the artist might be hard to work with or that he’s constantly trying to expand.

As a label owner speaking, I can tell you that the last thing you want is to try to control your artists, both in their decisions, in their music and in their requests. This is where an agreement is important and one by email will not be enough. If you have something on paper, it is what you agreed with.

I invite you to read more about my blog post on how to start a label for the right reasons and listen to what Mark adds to that.

TIP from Mark: While some sites will provide you pennies, it’s collecting them that will eventually make dollars. In the penny economy, you need to run after all the crumbles to eventually see something coming out of it. If you don’t take care of that, someone else might collect it (eg. Publishing done wrong).

The limits of sampling

Mark comes up with a known case of where people think that if they sample less than a few seconds, they can get away with it but it doesn’t work that way. Some people do edits of known songs (Billy Eilish was very popular over the summer) and put it as a free download on their Soundcloud and think that’s no big deal. Well, not so fast on those ideas because there is a risk and being in the underground scene is not making you less vulnerable to some backfire.

Well, one important thing to keep in mind that platforms such as Soundcloud, Youtube and Bandcamp are using algorithms that improve really fast and can pinpoint the use of copyrighted material. A few years back, Soundcloud was made fun of because everyone kept getting warnings over material but they got better and we see it happen lesser than before. Youtube is more advanced on that topic and while some people post edits of tracks on there, they’re putting themselves at risks because there’s potentially some bot that might find out. Labels get a notification if that’s the case to which they can check if there was some substantial money made out of it, and then possibly can make legal action. All those clips people make at festivals can, at some point, even make a backfire as that can be a proof a song was performed and publishing could be raised. In Canada, clubs and festivals have to pay an amount to a royalty collecting company on the behalf of artists… who can claim that money later on.

As for people simply using another artist’s music to make it theirs, that can be a bit more complicated but according to Mark’s view, although we didn’t go far on that topic, there’s not much you can do about it and while you could potentially do something, it would become way more expensive than what you’d get in return. But between you and I, the person who doesn’t have morals and does such thing is shooting himself in the foot; he is publicly showing that he’s too creatively limited to do something on his own, also he should know that people will eventually know and that will play against him in his networking attempts.

As for giving away music for free, using other’s samples, a label could claim this does harm to the original track and come after the artist who did that. This is, to my experience, very rare. It was something I’ve seen in the days of mixed CDs where some labels weren’t consulted and that ended up being really bad for the label and artist in the end.

If you perform the known melody of a song and record it yourself, you keep the royalties but the original artist has the publishing rights over it.

In some cases, everyone can be a winner in such scenarios if it’s done right. That means clearing the rights to use the samples. It can be sometimes surprisingly affordable. It’s worth asking and in some case, the original artist might even like what you did and who knows, work with you in other ways.

SEE ALSO : Sending demos to record labels as an “unsigned” artist—an online experiment

Integrating a modular setup with your DAW

Using modular in Ableton or another DAW of your choice opens up a range of possibilities—from simple multi-tracking where a modular is just one part of the musical whole, to MIDI style sequencing, and to the exchange of complex control voltages between the DAW and modular system.

I’m going to run through the three basic methods of integrating a modular system with your DAW:

  1. Basic synchronization with a clock signal
  2. Sending MIDI from the DAW to a MIDI to CV converter
  3. A purpose-built CV tool to output CV directly 

Clock synchronization

The simplest method of integration is simply sending a clock signal from your DAW to a clock module in your eurorack. That can be as straightforward as sending a regular 1/16th rimshot (or any short sound with a fast attack and sufficient volume) pattern to a clock module. With the volume as high as possible (Euro levels are higher than line) it should work. However, not all clock modules are the same—some might not respond at all to a line-level signal, in which case you’ll need a signal processor to boost your clock signal.

Syncing a clock is computer-modular integration at its most basic. With a clock signal you can record into your DAW and keep things in time with your plugins or other hardware. You don’t have transport controls or any sequencing options.

If the appeal of modular is escaping the computer and your DAW is a necessary evil just for recording purposes, this is the way to go.

MIDI to CV converter

Most synths and all DAWs use MIDI as their main control method. MIDI information includes pitch, note on and note off, and velocity. With the right MIDI to CV module you can utilize all of this information and convert it into CV and gate signals. For flexibility and price, I highly recommend the Mutant Brain module from Hexinverter Electronique, or the CV.OCD from sixty four Pixels (essentially the same thing but in a standalone box).

Unlike CV, which is a continuous signal, MIDI is made of discrete digital signals. These signals have a fairly low resolution, which means they  cannot express a smooth curve. Smooth LFOs and pitch slides—portamento—are beyond MIDI’s capabilities, except through cunning workarounds. So, portamento messages in MIDI simply tell the instrument when to turn on portamento and how long the oscillator should take to slide to the next pitch, but if the MIDI device controlled the oscillator directly and tried to implement portamento, you would hear distinct stepping of pitch. Similarly, you can send MIDI LFOs to some MIDI to CV converters (including the Mutant Brain) as CC messages, but they will be stepped audibly, depending how you are using the LFO.

Still, the ability to tap the vast world of MIDI sequencing—from your everyday piano roll in the DAW of your choice, to ingenious little Max for Live devices, to dazzling iOS apps like Patterning—will be enough for many people.

Custom software and hardware, or a DC-coupled interface

For a long time this section would have included only one company: Expert Sleepers. Their suite of plugins, Silent Way, in conjunction with their ES-series of modules, have offered high resolution integration between DAWs and analog equipment for around ten years. They support both the output and input of control voltages using either one or more of their own ES modules, a DC-coupled audio interface, or a non-dc-coupled interface and some pretty basic DIY circuitry.

What is DC-coupled?

All audio equipment deals with two types of electrical signals—AC and DC. All audio signals are AC (Alternating Current)—they alternate between a positive and a negative polarity. A DC (Direct Current) signal alternates between 0 and a positive voltage, never going into the negative. A DC current should never go into a speaker. Speakers work by pushing the speaker cone in and out/ When the cone is pulled backwards, into the speaker, the voltage is negative; when the cone is pushed outwards, towards the listener, the voltage is positive. A DC current would only push the speaker cone outwards, without letting it spring back equally far—you can probably imagine how this could damage a speaker.

So…in order to send CV signals from your computer you need a device that can output DC voltage. Expert Sleeper’s hardware fills this role. Or you can use a module to provide a DC-offset, such as Doepfer’s A-183-2 or A-138. You might already be using an audio interface with DC-coupled inputs; most notably, all of MOTU’s audio interfaces feature DC-coupled interfaces.

Once you have a means of outputting DC signals, Silent Way offers perfectly smooth LFOs, envelopes, pitch perfect sequencing, smooth portamento directly out of your computer, and lots more.

As I mentioned, for a long time Expert Sleepers was the only company offering this type of product. However, in the past few years a couple of other offerings have appeared. First, in Bitwig Studio, then Ableton came out with a suite of CV Tools in Max for Live. These all offer similar features to Silent Way and which one you prefer might come down to which DAW you’re using.

I’d like to finish by outlining one feature that’s found in all of these products—Silent Way, Bitwig and Abelton’s CV Tools—and which might just be their “killer feature”: automated frequency calibration. With the high resolution control voltage they can output, coupled with your DAW’s ability to analyse audio, you can calibrate your CV signals so that your oscillators track perfectly in tune, over the full audible frequency range–even if they don’t intrinsically track well at all. All those weird, characterful oscillators that are never in tune, the analog drum circuits, the self-resonating filter that sounds amazing but doesn’t respond to anything like 1v/octave – all of these can now be played in tune! This feature makes these products very tempting….

SEE ALSO : Live recording with the Ableton session view

Creating a music sketch

In this post, I’d like to explain how making a music sketch can help you to stay on track when creating a song or track, much like how a painter creates an initial sketch of his/her subject. I’ve explained in previous posts that the traditional way of making music goes something like this:

  1. Record and assemble sounds to work from.
  2. Find your motif.
  3. Make and edit the arrangements.
  4. Mix.

Here we’re talking about a way of making music that was popularized in the 1960s and is still used frequently today. But what happens when you have the ability to do everything yourself, and from your computer alone? Can you successfully tackle all of these tasks simultaneously?

When I do workshops, process and workflow are generally questionable topics to address because everyone has different point of view and way of working. However, to me it always comes down to one thing—how productive and satisfied an artist is with his or her finished work. Satisfaction is pretty much the only thing that matters, but I often see people struggle with their workflow, mostly because they keep juggling between different stages of music-making and get lost in the process (sometimes even losing their original idea altogether). For example, an artist might start working with an initial idea, but then get lost in sound design, which then leads them to working on mixing, and then sooner or later the original idea doesn’t feel right anymore. For some people, perhaps its better to do things one at a time; the old before-the-personal-computer way still works. But what if breaking your workflow into distinct stages still doesn’t work? Is there another alternative approach?

In working with different artists and making music myself, I’ve come to a different approach: creating a music sketch—a take on the classic stage-based process I just mentioned. Recently, this approach has been giving me a lot of good results—I’d like to discuss it so you can try it yourself.

Sketching your songs and designs

I completed many drawing classes in college because I was studying art. If you observe a teacher or professional painter working, you’ll see that when they create a realistic painting of a subject, they’ll use a pencil first and sketch it out, doodling lines within a wire-frame to get an idea of where things are. Sketching is a good way to keep perspective in mind, and to get an idea of framing and composition. The same sketching process can be used in music-making.

When I have an idea, I like to sketch out a “ghost arrangement”. Sometimes I even sketch out some sound design. The trap a lot of people fall into when making a song—particularly in electronic music—is to strive to create a perfect loop right from the start. Some people get lost in the process easily which is, honestly, really not important. People work on a “perfect loop” endlessly in the early stages of making a song because when you are just starting a song, the loop will have no context and it will be much more difficult to create something satisfying. By quickly giving your loop a context through a sketch-type process by arranging or giving the project a bit more direction, you’ll hear what’s wrong or missing.

I’m of the belief that having something half-done as you’re working can be acceptable instead of constantly striving for perfection. I think this way because I know I’ll revisit a song many times, tweaking it a little more each time.

Sketching a song can be done by understanding at the beginning of the process that you’ll work through stages of music-making more quickly and roughly, knowing you’ll fix things later on. This is more in line with how life actually goes: we live our lives knowing some problems will get solved over time, and that there are many things we don’t know at a particular moment in time. In making music, some people become crazy control freaks, wanting to own every single detail, leading them down rabbit hole of perfectionist stagnation, in my opinion.

Creating a sketch in a project is simple. Since I work with a lot of sound design, I usually pick something that strikes a chord in me…awakens an emotion somehow. Since this will be my main idea, next I’ll try to decide how it will be use as a phrase in my song. In order to get that structured, I need to know how the main percussion will go, so I’ll drop-in a favourite kick (usually a plain 808) and a snare/clap. These two simple, percussive sounds are intentionally generic because I will swap them out during the mixing process. You want just a kick in there to have an idea of the rhythm, and the snare clarifies the swing/groove.

Why are the basic kick and snare swapped out later?

I swap out the snare and kick later because I find that I need my whole song to be really clear before I can decide on the exact tone of a kick. A kick can dramatically change the whole perspective of a song, depending on how it’s made. Same thing goes for a snare—it’s rare I’ll change the actual timing of the samples, but the sound itself pretty much always changes down the line.

For the rest of the percussion, I’ll sketch out a groove with random sounds that may or may not change later on, but I use sounds I know are not the core of my song.

With bass, I usually work the same way; I have notes that support the main idea but the design/tone of the bass itself has room to be tweaked later.

As for arrangements, when creating a music sketch I will make a general structure as to what goes where, when some sounds should start playing or end, and will have the conclusion roughly established.

Design and tweak

Tweaking is where magic happens—this is where, in fact, a lot of people usually start their music-writing process. Tweaking and designing is a phase where you clarify your main idea by creating context. I usually work around the middle part of the song; the heart of the idea, then work on the main idea’s sound design. I layer the main idea with details, add movement and velocity changes.

  • Layering can be done by duplicating the channel a few times and EQing the sub-channels differently. Group them and add a few empty channels where you can add more sounds at lower volume.
  • Movement can imply changes in the length of the sound’s duration (I recommend Gatekeeper for quick ideas), panning (PanShaper 2 is great), frequency filtering, and volume changes (Check mVibratoMB for great volume modulation). The other option is to add effects such as chorus, flanger, phaser, that modulate with a speed adjustment. Some really great modulators would be the mFlangerMB (because you can pick which frequency range to affect—I use this for high pitched sounds), chorus (mChorusMB) to open the mids, and phasers (Phasor Snapin) for short length sounds. Another precious tool is the LFO by XFER—basically you want the plugin to have a wet/dry option and keep it at a pretty low wet signal.
  • Groove/swing. This is something I usually do later—I find that adjusting it in the last stretch of sketching provides the best results. The compression might need to be tweaked a bit, but in general the groove becomes much easier to fix once everything is in place.
  • Manual automation. Engineers will tell you that the best compression is done by hand, and compressors are there for fast tweaks that you can’t do. Same for automation, I find that to be able to make your transition and movement using a MIDI controller is a really nice finishing touch that is perfect in this stage.

Basically, the rule of finalizing design is that whatever was there as a sketch has to be tweaked, one sound/channel at a time. Don’t leave anything unattended—this can manifest from a fear of “messing things up”.

When tweaking specific sounds from the original sketch, you should either swap out the original sound completely, or layer it somehow to polish it. I always recommend layering before swapping. I find that fat, thick samples are always the combination of 3 sounds, which make it sound rich. When I work on mixing or arrangements for my clients and I see the clap being a single, simple layer, I have to work on it much more using compression, sometimes doubling the sample itself, which in the end, gives it a new presence. Doubling a sound—or even tripling it—gives you a lot more options. For example, if you modulate the gain of only one of the doubles, you not only make the sound thicker but also give it movement and variation.

All this said, I would recommend making sure your arrangements are solid before spending a lot of time in design. Once you start designing, if your arrangements have a certain structure, you’ll be able to design your song and sounds specifically according to each section (eg. intro, middle, chorus, outro) which gives your song even more personality. Sound design completed after a good sketch can be very impactful when the conditions are right.

Try sketching your own song and let me know how it goes!

SEE ALSO : Creating Timeless Music

The benefits and risks of using a reference track when mixing

In the group I run on Facebook when we discuss using a reference track when mixing, I often ask people what sort of tracks they have been using as a reference—I ask so regularly that people find my predictability funny. There are so many reasons why I encourage people to use a reference track when mixing, but for me personally to give someone feedback, I find it critical that I provide commentary based on the artist’s views. In the early days of the Facebook group, someone posted a song and everyone was criticizing its kick, but after a bunch of people commented on it, we all realized that the song creator was trying to mimic the low end of a very lofi song where the kick was intentionally “ugly”. From the perspective of people who love highly-produced techno, this particular kick was “wrong”, but only from this point of view. There’s no one-size-fits-all kick.

I encourage people to be super careful with feedback they give to artists in the event one may not totally understand what that artist is trying to do. I’ve developed this habit as a mastering engineer—if you’re too technical and detached from what the person is actually trying to do, it will be hard to really achieve mastering results that will please them, while respecting the artistic direction he or she is trying to achieve.

Think about using a reference track in the same way as how a painter might draw someone—it would be easier for the painter if he/she had an image of the person to use as a reference. Of course, the painter could try to “freehand” the drawing from memory, but it would probably end up less accurate.

The main concerns people seem to have with respect to using a reference track is that it might be too much of an “influence” on what they’re working on, and that they’re trying to find their own original sound. Many people think using a reference track would sort of corrupt their vision.

The problem is, if you’re trying to “sound like no one”, you’ll get a lot of confusing feedback about your work because most people won’t understand it. People always have something already in mind when they listen to something new. They’ll compare and try to make sense of it, but if it’s totally unsettling, they might feel a bit lost. If you refer to something they know, then there’s link that can be made by the listener.

A reference track can only be used for certain portions of a song and not all of it, which to me is the reason why it can’t totally corrupt your vision. Plus, if you use the same reference a few times, you’ll introduce new habits into your workflow, and this will ensure that your tracks are on the right path.

How can a reference track benefit your mix?

  • Tone: This is mostly what I use references for, myself. The longer I work on a track, the more fatigued my ears get, and I lose sense of the lows and highs. If I can quickly A/B another track, I’ll know if I’m on the right path.
  • Arrangements: If you know a track is really successful at, let’s say, creating a tension, or really nailing it with the timing of the drums in a timeline, you might want to study its structure to understand it.
  • Mix levels: Very useful if you want to know if one element of your sounds is loud enough in a mix, then you can see what kind of relation the reference has. People are often confused with the mids which is the part I always fix in clients’ works; I can fix it because I can check my references that have very clear, present mids. Mids are critical to have right on a big sound system.
  • Loudness: You can also check if you’re matching the power of your reference—but keep in mind that your reference has probably already been mastered by someone with experience!

How can a reference track harm your mix?

Despite having many benefits, using a reference can have pitfalls as well. The most common error in using a reference track is using a song that’s actually poorly mixed or mastering and trying to emulate it. If your reference isn’t great from a production point of view, you risk messing up your whole perspective on music production and mixing up what’s “good” with what’s “bad”.

How should you find a good quality reference track?

If you’re in doubt, to me there are two main ways to find a reliable reference track:

  1. Ask a reliable source to validate something you’ve chosen, or to provide you with one that’s similar to your selection. The source can be someone in the industry, a record store owner, a DJ, a fellow producer, etc. Make sure your source is someone you trust.
  2. If you go out in a club and hear something that sounds really great, ask what it is. There are a lot of people who want to know what’s playing so if the DJ is unable to tell you, perhaps someone else can.

Once you have your reference track chosen, you can compare anything to it to see if it’s in the same “ballpark”. Try to get a 24-bit WAV or AIF version of the reference track. Once you have a high-quality version of the reference track, I recommend “audio jogging” everyday—listen to the reference on your sound system, not too loud but at a comfortable level, and then don’t change the volume for the whole duration of the session. Now your reference track has been set up as a guide for you to work from; cross-check your own project with the reference as you work!

SEE ALSO : How to balance a mix

Live recording with the Ableton session view

Many people who sit in from of a computer to make music find this style of music work counter-productive or “too nerdy”, and will always prefer using gear, instruments, and live sounds to create music. If you’re finding your workflow too rigid when working in the arrangements view of a DAW and feel like your usual song structures are “too square”, it’s good to remind yourself that there are other ways to make music.

If you feel limited in your current production style, finding a better way might come from exploring alternatives.

This is partly why modular synth music feels free—tweaking a machine you can’t entirely control with often unexpected results. Similarly, in DJ’ing, the DJ is the master of when a song starts, stops, and how to control certain outputs. One of the best ways to see where you yourself stands is to understand what brings you excitement when you make music. I often hear stories of people struggling with an inner voice telling them how music should be made The Right WayTM and they’ll sit in front of their DAW hoping something happens, but what comes out feels weak, boring and not worthy of any energy. These individuals have been misled in what is believed to be The Right WayTM (though for some the DAW approach works).

The last thing you want to do if you’re bored of DAW-based production is to jump straight in the modular world, especially if you don’t know much about it. Even though you may have read a lot about modular, you might get started with it and not really enjoy it either, which is a waste of time and money.

Explore low-cost alternatives

My view and approach to finding a new way to produce your music is through low-cost gear or instruments, and a drive to explore less predictable music-making methods. When it comes to knowing how to make music, I always insist that what you should master first is the knowledge of your personal tools and how to get the best of them. It takes time and patience, but this approach starts you on a road to success with controllable results instead of facing a long list of failures resulting from never truly being an expert at any tool you use.

Using live audio recordings in Ableton Live (and other DAWs)

It’s easy to forget that you can totally turn your production methods with Ableton Live (or any DAW, for that matter) upside-down without spending a dime. One of the most powerful aspects of DAWs—though sometimes under-utilized in electronic music—are their ability to process live recordings. “Real”, original audio recordings feel more organic than pre-made samples or boring MIDI blocks. So, how can you go about working with live recordings in an effective way?

Gather your loops for source material to jam with

Pre-made loops

There’s a lot of bad-mouthing out there regarding the use of pre-made loops. If you use them “as-is”, you risk having the same loops as other people’s songs, and perhaps be accused of not being original. However, don’t write-off pre-made loops completely—there are many advantages to using them.

  • Search for quality loops. If you hunt for loops, chances are you’ll find some that sound great, and perhaps some will also have at least one sound that you might be interested in. It’s important that you train your ear to what good quality sounds are, and that you are able to see how they are sequenced and processed.
  • Slice the loops into smaller pieces. Once you have a loop, right click to use the option of Slice to MIDI. Once sliced, you can trigger the sounds you want to keep and reprogram them.
  • Drop the slices in a sampler. Using the sampler, you can also isolate one part of the loop, and by playing a note, you can control its pitch—another way to recycle sounds from pre-made loops.
  • Use envelopes. In the clip itself, you can draw automation for gain/volume, and have part of the loop playing while silencing other parts. You can also automate pitch if you want. The fun part in using envelopes is to create automation that isn’t linked to the length to the clip itself—a good way to create strange results or polyrhythms.
  • Adjust the length. You can make tiny loops out of long ones, and you can create strange rhythms by having the loop points a bit “off”.

Recording your own loops

If you are one of those people who doesn’t like tweaking things on a screen, of course you can always record organic sounds yourself, and create source material from those recordings instead of using pre-made loops created by someone else. Once you have recordings saved, you can always tweak them in a similar fashion to the methods we just discussed.

How many sounds or samples should you create for your song?

Collecting and creating quality sounds from pre-made loops takes a fair bit of time and research. You need to do part of the sound design yourself in order have decent material to make your song. As an example, below I’ve created a list of what I believe to be “the bare minimum” to create in terms of loops and slices before to have a productive jam. Keep in mind that this is for mostly electronic music, but it could also apply to other genres:

  • A 2-bar loop minimum of kick or low end sounds that mark the tempo.
  • A 2-4 bar loop of low end material. This can be bass, filtered low synths, toms, etc.
  • 3-5 loops of rhythmic elements to be used as percussive material. For percussive sounds, I strongly encourage you to have at least A/B structure, as in 1 bar of sequence and then a variation in the second. The AAAB pattern is also a great way to keep ears interested.
  • 1 main idea—as long as you like—which will be your hook. Often this can be a short phrase, a melody, or something one can sing. Main ideas work well if they can evolve and develop.
  • 2 sub-ideas to support the main idea. This can be through call-and-response with the main idea, or something in the background. These ideas are secondary to provide support, not to stand out.

I know this seems like a grocery list, and it feels perhaps still very far from the main topic of this post, but keep in mind that if you’re not so found of doing all this, you can also get pre-made loops to practice programming sequences with PUSH.

The power of the session view and recording yourself jamming

Ableton’s session view

Often misunderstood and misused, Ableton’s session view is a very powerful panel that allows you to jam, play, improvise and explore.

Start by building scenes, starting with the main idea from your song. Imagine your song and how it might sound right in the middle of it, when everything is playing together. I know it can be a bit confusing to imagine, but this helps you generate ideas. The second row of the session view could, for example, be the same clips as the first arranged differently. Following that, perhaps you add more new ideas, and so on. Just make sure that row X with, lets say kicks, only has kicks—one sound per column. Basically, you want 10 lines of material to jam with; then once you have this, you jam.

Now that you’re ready, hit the record button and record yourself jamming. Don’t aim for perfection, don’t aim to make a song at all, just jam and eventually you’ll end up with great moments you can use.

TIP: Change the global quantization to 1 bar or less and experiment with how it goes.

When you press the record button while in the session view, everything will be tracked and recorded on the arrangement view. Afterwards, you can slice out the best parts of your jam, and then arrange them in a way that makes the song interesting, while avoiding feeling too “on the grid”. You might even end up with material for multiple songs. I strongly encourage you to read about the creative process I use to start and finish tracks, but working out of jams is very pleasing. I often use jams myself when I have a lot of loops and aren’t sure how to use them in a song.

SEE ALSO : Integrating a modular setup with your DAW