Useful Music Producer Skills For All

This article will answer one of the questions I get sometimes from people who consider making electronic music, which is: what sort of skills make production easier? It depends on the personality of the music producer in question. My answer might surprise you.

What kind of producer are you?

The great thing about electronic music, and especially at the moment, is how it’s opened a democratic space that makes it possible for pretty much anyone to make music. It doesn’t mean that it’s easy to get where you want to be, but the doors are opened.

Here, I observe a few different kinds of producers’ personalities.

 

Six personality types of music producers

 

Music knowledge is the main skill of the musician/producer, but he is often technology-challenged.

  • The musician: Very often you’ll see the musician who now uses software to be able to do everything they need.
    • Strength: Music knowledge
    • Flaw: Sometimes is technology-challenged.

 

The craftsman-producer knows it all and learns quickly, but sometimes this skill is countered by his belief that the technology will do it all.

  • The craftsman: Knowing pretty much all the technicalities of software, he loves new technologies and is more interested in tweaking, while not necessarily finishing tracks.
    • Strength: Knows it all. Learns quickly.
    • Flaw: Sometimes he believes the technology will do it all, and he procrastinates.

 

The partier is fun to be around and has lots of ideas, but often has trouble getting started.

  • The party dude: He loves to party and loves the music but is neither a musician nor a computer guy. He would love to explore making music but it’s not an easy task.
    • Strength: Has tons of ideas and is fun to be around.
    • Flaw: Has trouble getting started.

 

The DJ knows how to get a dancefloor moving, but can be a bit lost in achieving his goals with music production.

  • The DJ: His main hobby is to spin records. He likes production but it’s not his main thing.
    • Strength: Has a clear vision of how music should be made to work a dancefloor.
    • Flaw: Is a bit lost in how to get there.

 

The artist-music-producer is highly creative, but is often allergic to technology.

  • The artist: He’s not a musician but has tons of ideas and loves pairing with a craftsman.
    • Strength: Highly creative.
    • Flaw: Is sometimes allergic to computers, prefers gear and gets lost in the process.

 

A balanced music producer skills profile can mean you're a Jack-of-all-trades, but a master of nothing

  • Balanced profile: He’s a bit of everything above with one as a priority.
    • Strength: Gets things done.
    • Flaw: A Jack-of-all-trades is master of nothing.

 

Of course, this is all just based on general observation, and there are way more producer genres than this. There’s no best profile, but some will have an easier path ahead because of certain skills that are known to make things smoother.

Let’s see what those skills are.

 

Important skills for producing music

 

As a producer of electronic music, a general understanding of computers can help you go a long way.

Geekiness

The very first skill I’d point out, from my experience and also from being an audio technology teacher, is a general understanding of computers. I’d say this is what has been helping my students most in going further in their production.

I know it might sound dumb. But you have no idea how people that are computer-savvy can progress so much faster than someone who’s not so good with general concepts.

They understand simple things such as “Save As” vs “Save,” file organization, installing, keyboard shortcuts, and troubleshooting. Those are skills that are essential because there’s so much time that is lost in studio trying to understand why things aren’t completely working.

How to get there: Follow great websites like Synthopia and Attack Magazine.

 

Curiosity

What would come next, if we relate to DAWs (digital audio workstations) in general, is not necessarily a skill but a personality trait: curiosity. The more curious you are, the more creative you will be, and the less stagnant as well. These are two essential things necessary to success, but also to fun!

Cultivating curiosity will come by the desire to know what else is being made out there and not to be content with your own circle of influence alone.

You know there are other ways to do things, and you’re curious to know how you can improve your technique. As music producer skills go, you can’t get enough of this one.

How to get there: Program a calendar pop-up based on location or time, so that when you get to the studio after listening to new music you found on Soundcloud, you’ll get an alert to check for technology tools on sites like KVRAudio.

 

Patience

This one is difficult, but patience can be your best ally. It will teach you to:

As a producer of electronic music, patience can be your best ally.

  • Let tracks be unfinished for now and know that they will eventually get done.
  • Not share your tracks immediately after finishing them because you might need time to listen again and fix certain details.
  • Accept that most labels will take up to 3 months to confirm they will sign a track.

How to get there: Set down rules for yourself on when to post a track and when to send it as a demo.

It’s hard to respect your own rules when you’re your only boss.

So you could ask a friend to be a moderator of your Soundcloud, for instance.

Deep Listening

Not completely technical, but oh so essential to get you anywhere. If you can use these tricks to improve your listening, you’ll always be able to discern what has to be touched and what has to be left as is:

  • Close your eyes to listen to your track.
  • Leave a loop playing in the back while you clean or cook.
  • Be able to follow the progression of one sound through an entire song.

How to get there: Practice listening to music with your eyes closed. If you’re a bit more open, try a Mindfulness app.


SEE ALSO:  
Ableton Live training, mentoring, and consultation


And to conclude, one of the main skills that will always help: People skills.

The art of understanding people and how they behave is such a precious asset when you’ll have collaborators.

With all this, you have a full set of music producer skills.

Nerds will have it easier, but the great thing today is that music is accessible to everyone — and in any case, not all nerds are sociable!

 

What is the Electronic Music Equipment Needed to Start Producing?

Are you here because you’ve been planning to make electronic music? I will try to cover the main questions I get on a regular basis about electronic music equipment for home studios.

Get ready to produce

I recently received an email from someone who wanted my advice on what he needed to start making music. Usually, people want to know if they need a specific sound card or which DAW is the most appropriate. But this email had a never-ending list of gear, monitors, laptops, sound cards, VSTs, mixers and so on.

People tend to think that if they have the perfect studio set-up, music will pour out and things will get easier.

 

That’s pretty much a myth and I’ll explain why.

 

Electronic music equipment: facts vs myths

 

Bigger studio, bigger problems

 

electronic music equipment needed necessary producers producing productionWhile it’s easy to see how much fun there can be with more toys to play with, this comes with a bunch of problems. The best way to start is to get the minimum needed to get rolling and then slowly add to it. For instance, if you start with a DAW, which is pretty much the centre of everything, your first task is to get to know it by learning the terms and technicalities, and by understanding how it works — its logic.

As soon as you feel you need to add more things to get somewhere, you’re falling for distractions and getting sidetracked from your main objective.

 

If you add something new, you’re then stuck with 2 things you don’t really know of and you multiply the chances of getting lost.  Then you will wonder where to start to troubleshoot an issue.

 

Too many options, too many choices

 

Facing too many options is a trap - electronic music equipment needed necessary producing producers production facts myths

Facing too many options is a trap

In other words, the more options you have, the more you get lost in choosing your options.  If you have fewer options, you’ll eventually run out of ideas and you’ll have to get creative to get elsewhere. When you have fully exploited your samples by playing with them, modifying them and so on, then adding new sounds will be a giant new addition to your toolkit.

 

 

 

The illusion of ease is counter-productive

 

Thinking that if you have the best studio, you’ll finish more songs is not only wrong, but also a good excuse not to sit and work. With the huge interest for modular synths/equipment in recent years, people have been frantically buying new modules thinking, “That one will get me that sound.” People buy, then resell, then buy again, and eventually they have that giant rack of equipment that produces a few bleeps. Well, it’s great — but the process to get there is costly.

So, where to start?

laptop ipad basic electronic music equipment laptop ipad tablet getting started producing producers production

The basics: laptop or tablet.

There are basically two main scenarios, if you’re starting:

  • good computer, with good headphones and a DAW.
  • tablet, such as an iPad, with audio apps and headphones.

 

Don’t fall into the trap. Buy analog gear to start with.

 

 

SEE ALSO : Equipment Needed to Make Music – Gear vs. Experience vs. Monitoring 


You may expand if you want, but then you might run into some issues, such as being stuck with what you have. You might not be able to record what you do or edit it. The option of finishing songs becomes a bit tricky.

My suggestion for you is to have a cycle of acquisition for electronic music equipment. You can get little upgrades for one before moving on, or cover one completely and then move on. But since technology evolves really fast, if you cover one quickly, it might be outdated in 6 months to 1 year.

Here’s a good cycle to respect that I’ve found helps me not to get overwhelmed:

infographic

1 – Computer
2 – DAW/Software
3 – Monitoring
4 – External equipment

 

 

 

How it works. We start with the bare minimum and then as you get comfortable (and at ease with your budget), move to the next step.

1 – Computer. To me, this is where you gain the most returns on your investment, both in the short term and even long term. You can be self-sufficient with little programs that range from free to professional all-in-one solutions. On top of that, you can use it for communications or personal use. Things to focus on are a blazing fast hard drive (nowadays SSD is the best thing ever), a lot of RAM, and a fairly solid CPU. If you don’t have money for a DAW yet, there are many kinds of freeware or demo copies you can explore in the meantime and even record with. I know some producers who started with really laughable setups, but managed to do mindboggling productions. It was mainly because they didn’t have the bias of technical knowledge, and because the less you know, the more daring you are with trying new things.

2 – DAW. With a solid computer comes a DAW. This is where you take a step into the world of production on a more serious level. With your DAW, you’ll be able to record your jams, explore sound design, and compose your first songs with flexibility. I can’t point you to a specific DAW in particular, but I’d encourage you to use demos and pick one that you feel most comfortable using. Most of them also come in different bundles, so you can upgrade as you learn. Personally, I use many for my productions. Ableton Live is my top one because it offers me tools that are close to what I need the most, but for sound design I love Reason, and when it comes to mixing I like Studio One.

3 – Monitoring, both sound and video. As soon as you can, invest in a pair of good headphones, a sound card, and monitors, preferably in that order. For monitors, not many people will tell you this, but I suggest renting before buying. Sound is a very personal thing, and I might recommend something that wouldn’t work for you. This is a huge investment and keep in mind you might have your monitors for 10 years so be careful. If you can, get a dual monitor setup. They are very practical for helping you produce with ease.

  4 – External Equipment. This part alone could be an entire blog post, but this section involves gear, synths, mixers, MIDI controllers, and so on.

Let me know if you have any questions! I’d be glad to give more details.

Strategic Guide To Releases Planning And Production

In this first post of the year, I try to share my own perspective on music release planning for both labels and musicians. It will be looking into how a busy agenda can do wonders.

Music release planning is a game-changer

I’d say most of the musicians I know will produce music in bursts of inspiration. They’ll make music as they can and as they are able to finish it. When you understand how labels work and when they release music, you can also organize your strategy for submitting music.

By the way, if you haven’t signed up on Bandcamp yet, I strongly encourage you to get an account now!

Most labels who release monthly or more plan most of the year in advance. They receive many demos and they will fix some dates. There’s a strategy for the ones that are a bit more organized. Here are some tips:

  • Festivals. There are peak points in the year where music gets played by DJs, and festivals are one of those busy moments for networking and exposure. If your track gets played, many people will be wanting to play it too.
  • Downtime = vacations. Certain periods in the year have lower sales. This happens around vacation times when DJs are playing less. This time is good for consumer music releases though, as they will be your main audience.

I remember once spending an afternoon at HardWax in Berlin and discussing music releasing strategies for producers.

Pete and Shed were both agreeing that an artist, to be seen enough but without overwhelming his followers, should release 3 times per year. That has been a magical number I’ve always kept in mind.

 

Producers should keep in mind that it takes between 3 to 6 months for a label to organize a release. This involves proper mixing, mastering, artwork and promotion.

For labels, here are some tips and target points for music-release planning. Let’s analyze a year’s activity.

 

 

January

 

For music release planning, remember that the BPM Festival in Mexico in January is one of the busiest electronic music festivals in the world, with 300+ artists and pretty much all industry players there.One of the busiest festivals is certainly the BPM festival in Mexico. 300+ artists and pretty much all of the main industry players are there. It is an excellent excuse for people to extend their New Year’s vacations, while artists network in the following months. January used to be really dead for sales, but that’s changing today.

Producers: This is a good moment to network, spend time making new tracks, and listen to live streams and podcasts to see what’s working. Make a list of the labels that release the kind of music you make, and establish new contacts.

Labels: If you’re releasing here, dance-floor material will be appreciated. This is a good month to test the waters with compilations that can define the upcoming months of music.

 

February-March

 

Mid-January to early March is a period when sales tend to be low. North America and Europe are in winter mode and people go out less, but an important moment of the year is coming up next, so preparation is key.

Tip: Slow months mean studio time should be really active.

Producers: Tracks done, time to hunt for labels and follow up. This is a good moment to consider getting a release out for early summer.

Labels: Time to prepare a sampler/demo to send to key DJs for the upcoming spring festivals. If you want to release ambient music or more downtempo, this is a good period too.

 

 

March

 

When planning music releases, remember that the WMC in March is another big moment of the year.Another big moment of the year is the famous WMC, where so much is happening. Some DJs are ending a winter tour there and will be happy to play your bombs. It’s also a really key moment to test your important release as the peak of the year is 2 months away, in May.

Tip: Contact some DJs you see being booked beforehand to share unreleased material with them.

Producers: If you can travel, now’s a good time. Focus on shopping for labels. Studio time can be on pause to give your inspiration a break and renew.

Labels: Promotion, promotion, and promotion. A good time to invest in marketing. Ambient releases are okay too.

 

April-May

 

May is a great time for music producers to plan a release, with DEMF, Spain's Sonar, and Montreal's MUTEK (pictured) all back-to-back.

credit: Vice Thump

May is a great moment for a release. You tested in March and crowds might know some strong tunes, so then releasing now for Germany’s famous May Day is an excellent move. That’s also because what’s hot in that moment will help define some of the summer hits that will play at important events. Many key artists will be on tour, and with Detroit’s DEMF, Sonar in Spain or Montreal’s MUTEK, you have back-to-back events where artists want the best to play.

Producers and labels will have to network at this point.

 


June-August

 

This is the beginning of festival season. A lot of the bigger festivals have all of the same big names, while many lesser-known artists won’t be booked. Romania’s Sunwaves is around this time and is a good destination too. If your music is not prime-time, this period might be a bit low for sales. It’s also a very bad time to release a vinyl as people spend less time shopping and rely mostly on the music they gathered in early summer.

If you can’t relax, spending time in the studio should be more than valuable for the last stretch of the year.

 

September-October

 

The back-to-school period is a very busy period for clubs, just like spring is. Consider this to be an important period for releasing dance-floor music. DJs are back from festivals and hungry for new material. It’s an excellent moment to release an album. There’s a lot of buzz around the Burning Man festival, where more and more artists attend each year. It can be something to watch.

 

November-December

 

These are slow months. They’re a good moment for studio time and preparation for New Year’s, but also for the BPM festival, as described at the beginning. The end of the year is also a moment for labels to look back at what they did that year and evaluate their sales. Perhaps you can also take notes and do a post-mortem before the following year’s music-release planning.

For producers, I find that with the Black Friday sales, November is a good time to invest in gear and equipment. A lot of gear will be on sale and you can check out what was released that year, look into reviews, and then decide how to spend your money best.

 SEE ALSO :  Make Your Music Bucket List Happen 

Music Production Tips: How To Start A Track

This post shares some proven tips for electronic music producers on how to start a track. I’ve also made what will be the first in a series of YouTube videos on production, where I guide you through the process of getting your song started.

How to start a track in electronic music.

So, let’s face it. You’ve been dying to make music. After reading a bit and watching videos, you got a copy of Ableton and then… well, now what?!

You’re not alone. Many people are overwhelmed when they first open their software packages. There’s this weird-looking Excel grid in front of you, with all of these knobs and buttons. You thought it would be simpler, and many of your friends told you that making electronic music was actually very easy. Maybe not.

Here’s a method I’ve been using for over 10 years, and I’ve been teaching it as well. If you use it with discipline, you’ll get really awesome results after only a few sessions.

The 5-step method for making a song

But before I start, I want to give you my definition of what a song is, because this will help make sense of what follows.

A song is a recording of an idea that develops through a period of time, changing and evolving as it creates its own vocabulary. Two sub-ideas can be added to support the main idea, injecting a narration into  the song that brings it to life.

 

Start your new track with a simple kick

 

  1. Drop a simple beat to begin. This is simple to get started with and will give you a good feel for the track. No need to get complicated for now. It will also help you to start jamming, because jamming over no beats is a bit awkward (though it’s still possible with practice). You won’t need the best kick in the world here. No time to design one, just drop something generic. I often say that you’ll finalize your kick selection once you know what the main idea you want to explore is. This will help you to stay in tune.

2. Create a quick structure for your song. This is temporary. OneDrop a simple beat to start your track of the most common myths about music production is that you create the structure as you go. This is not always true, nor is it practical. If you make some simple technical decisions at the beginning, you’re liberating your mind from the stresses of organization, while the limitations you impose on yourself here will even force you to be creative. It also gives you visual references for organizing the samples in the structure.

3. Hunt for sounds. Here, there are no rules. You can buy samples, find some that are free, recycle some from past tracks, or go to sites like Splice and Puremagnetik to find fresh ideas. This is just to fuel Step 1, and also to prepare you for Step 4.

4. Do some sound design to develop or create new ideas. You imported sounds. Now put them in a sampler, morph them, and play with them to get something new. Slice loops, or open a synth and play with knobs while you record yourself. Make tons of recordings for this current song, but remember that they can be used in future productions as well. Then you can take what you like, drop them into the pre-organized structure, and decide how it starts, what it sounds like in the middle, and so on.

Nothing is permanent! This whole method is about finding the drive of your song. Once you get into production, then things will get a bit more serious.

Coming to a session with no preconceived idea in mind is the best way to remain open to new possibilities. If you go into the studio with an idea that you want to try, you might spend a lot of time tweaking and might miss all of those happy accidents.

5. Save your project and close it. I always suggest not working more than 1 hour on a project. After an hour, save and close it, and do something else. Your concentration and creativity will degrade over time. Next time you open the song, after a few days, you’ll know right away what works and what doesn’t. And having already begun the track, you will have a have a fresh energy, which is ideal to kickstarting the next next step.

Check out this video tutorial I made on how to start a track, and subscribe to my YouTube channel if you like what you see!

SEE ALSO : Music Production And Studio Tips

Need Help To Finalize Your Unfinished Songs?

In this post, I will discuss the advantages of having someone else take a look at your unfinished tracks.

Time to finish those sleeping projects

Have you ever watched those renovation shows where an expert takes over a messy apartment and gives it a complete makeover? I know that for myself and most people I know, these shows make us dream. We love the transformation, the before and after, the journey to an incredible final product.

Now what if I told you there might be a future for all those unfinished songs of yours?

Are you one of those producers that have dozens of projects that were never finished?

Perhaps you are here because this rings a bell:

 

  • You get bored of the song you’re making.
  • You get a new idea that seems better than the one that you’re working on.
  • What you work on doesn’t sound like what you have in mind.

I hear these comments all the time from fellow producers or aspiring ones. Not being able to finish a song is a very common problem for all of us. The world goes by so quickly today, and being exposed to so much music on Soundcloud triggers our A.D.D. and stimulates the excitement to always want to do more. As an artist, you set expectations for your own work too high, which then leads to you getting overwhelmed and succumbing to procrastination.

Many people have ideas, but once they get on the computer they get lost in the details of sound design and start to feel very sluggish. Eventually, the hype disappears and the person gets bored.

The problem is, your song might actually be great, and you’re not realizing it!

Just like with mixing, sometimes asking someone else to take a look can be critical to pinpointing what was wrong.

I once said to a friend, “That chord here is just too loud and makes the rest of the sounds pale!” That was all he needed to hear to finish what became one of his favourite songs. I’m not taking any credit here: the important part was his curiosity and openness to asking for help.

That’s often the main obstacle here: asking for help.

Mainly because you think:

  • It won’t be my track if someone does it for me.
  • I won’t feel proud of it.
  • It’s not going to work, period.

I can tell you one thing, and that’s that when it comes to remixes, people usually work fast. Well guess what? Asking someone to take over a song that’s blocking you is just like asking for a remix. The only difference is that you’re the maestro who provides the creative direction.

You’ll also need to have enough trust to be able let go of things. This is for your own good.

In the meantime, here are a few tips of mine:

  • Set a deadline on when a song should be done.
  • Set reminders and alarms.
  • Don’t spend more than 30 minutes at a time on the song.
  • Impose limits on yourself.

 

I can help you produce your song and finish it. Fast.

One of my specialties is listening to an artist’s vision, and then using their creative direction to help bring their projects to fruition. With almost 20 completed albums in my portfolio, I’m ready and eager to put my experience to work for you. Book me today!

 

SEE ALSO: Getting Lost in the Sea of Tracks