Using Modular Can Change the Way You View Music Production

Are “sound design” and “sequencing” mutually exclusive concepts? Do you always do one before you do the other? What about composition—how does that fit in? Are all of these concepts fixed, or do they bend and flex and bleed into one another?

The answers to these questions might depend on the specific workflows, techniques, and equipment you use.

Take, for example, an arpeggiator in a synth patch. There are two layers of sequencing to produce an arpeggio: the first layer is a sustained chord, the second layer is the arpeggiator. Make the arpeggiator run extremely fast, in terms of audio rate, and we no longer have an audible sequence made up of a number of discrete notes, but a complex waveform with a single fundamental. Just like that, sequencing has become sound design.

These two practices—sequencing and sound design—are more ambiguous than they seem.

Perhaps we only see them as distinct from each other because of the workflows that we’re funneled towards by the technologies we use. Most of the machines and software we use to make electronic music reflect the designer’s expectations about how we work: sound design is what we are doing when we fill up the banks of patch slots on our synths; sequencing is what we do when we fill up the banks of pattern slots on our sequencers.

The ubiquity of MIDI also promotes the view of sequencing as an activity that has no connection to sound design. Because MIDI cannot be heard directly, and only deals with pitch, note length, and velocity, we tend to think that that’s all sequencing is. But in a CV and Gate environment, sequencers can do more than sequence notes—they can sequence any number of events, from filter cutoff adjustments to clock speed or the parameters of other sequencers.

Modular can change the way you see organized sound

Spend some time exploring a modular synthesizer and these sharply distinct concepts quickly start to break down and blur together.

Most people don’t appreciate how fundamentally, conceptually different CV and gate is to MIDI. MIDI is a language, which has been designed to according to certain preconceptions (the tempered scale being the most obvious one). CV and gate, on the other hand, are the same stuff that audio is made of…voltage, acting directly upon circuits with no layer of interpretation in between. Thus, a square wave is not only an LFO when slowed down, or a tone when sped up, but it is also a gate.

What that square wave is depends entirely on how you are using it.

You can say the same thing about most modules. They are what you use them for.

Maths from MakeNoise. It’s a modulator. No, it’s a sound source. No, it’s a modulator.

To go back to our original example: a sequencer can be clocked at a rate that produces a distinct note, and that clock’s speed can itself be modulated by an LFO, so the voice that the sequencer is triggering goes from a discrete note sequence, to a complex waveform tone, and back again. The sound itself goes from sequence to sound effect and back to sequence…

Do you find this way of looking at music-making productive and enjoyable, or do you prefer to stick to your well-trodden workflows? Does abandoning the sound design – sequencing – composition paradigm sound like a refreshing, freeing change to you? Or does it sound like a recipe for never finishing another track ever?

SEE ALSO : “How do I get started with modular?”

Bundle module options

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Are Music Schools Worth The Investment?

Whether or not music schools are worth the money might spur a heated debate—schools worldwide might not like what I’m about to say, but I think that this topic needs to be addressed. What’s outlined in this post is based on my personal experience(s); I invite anyone who want to discuss this topic further, to contact me if necessary.

Music schools: an overview

Many people over the last few years have been asking me about my opinion regarding enrolling in music production schools. There are many production and engineering schools in the world, and a lot of them ask for a lot of money to attend. In Montreal, we have Musitechnic (where I have previously taught mastering and production) and Recording Arts. Most major cities around the world have at least one engineering school and if not, people can still study electro-acoustics at Universities. University takes at least 3 years to get a degree; most private schools will condense the material over 1 year. During that time, the physics of sound will be studied, mixing, music production in DAWs, recording, and sometimes mastering. While each of these subject usually take years to really master, the introduction to each can be very useful as you’ll learn the terms and logic of how these tasks work and what they are for.

If the teachers are good at explaining their topic(s) and have a solid background, there’s nothing quite like being in the presence of someone with a great deal of experience, not only for the valuable information they provide, but also, the interpersonal context. Having a good teacher will pay off if you ask questions and are curious. While I don’t teach at Musitechnic anymore, some of my past students are still in contact with me and ask me questions—I even hired some for internships. I’ve often been told by many students that they remembered more from hearing about their teacher’s experience(s) than the class content or material.

One issue with audio teachers I hear about a lot is that many times, teachers might be stuck in a specific era or on a precise genre, which might be difficult for a student to relate to; there might be a culture clash or a generation gap between themselves and the teacher.

For instance, if a school has teachers who are from the rock scene, many people who are interested in electronic music or hip hop will have a really hard time connecting with them. Similarly, sometimes the teachers who make electronic music can even be from a totally different sphere as well, and mentalities and approaches can clash.

The advantages of attending a school or program

There are, however, many beneficial outcomes from attending a music school:

  • you’ll get a solid foundation of the understanding of audio engineering, and get validation from experts.
  • you’ll end up getting a certificate that is recognized in the industry.
  • you’ll have access to resources, equipment and experienced teachers that you might not otherwise find.

The main issue I have with some music schools is how they sell “the dream”, in most cases. The reality of the music industry is really harsh. For instance, a school might tell students that when they graduate, they can open a studio or work for one. While after graduating you might have some skills and experience that you didn’t have before, nothing guarantees that people will come to you to have their music mixed. That said, getting your first client(s) will eventually bring in other clients and opportunities.

“What’s the best way to get a full time job in the music industry or to become an engineer?” I’m often asked, and I’m very careful about how I answer this question. I described my thoughts on finding full-time work in the music industry in a previous post, but I’ll share some points about this topic again here and how it relates to music schools:

  • Whatever anyone tells you or teaches you, even if you applied what they say to the finest level of detail, it’s likely that things still won’t work out the way you envision them. I know this sounds pessimistic, but the reality is that no path will provide the same results for anyone else in the music/audio world.
  • The industry is constantly changing and schools aren’t always following fast enough. If you want to make things work, you need to make sure that you can teach yourself new skills, and fast—being self-sufficient is critical to “make it” out there.
  • Doing things and learning alone is as difficult as going to school, but will be less expensive. The thing a school will provide is a foundation of knowledge that is—without question—valuable. For instance, the physics of sound won’t change in the future (unless one day we have some revolutionary finding that contradict the current model; this is not going to come in anytime soon).
  • Clients don’t always care where you’re from or what your background is, as long as they get results they like. Your reputation and portfolio might speak more for itself than saying you went to “School of X”. Where schools or your background can be a deal-breaker though, is if you apply to specific industries, such as video game companies, and maybe you already have some experience with the software they use—companies will see that as a bonus. But I know sound designers for some of those companies who’ve told me that your portfolio of work matters more. For instance, one friend told me that they really like when a candidate takes a video and then completely re-makes the audio and sound design for it; this is more important than even understanding specific software which can always be learned at a later time.
  • The most important thing is to make music, daily, and to record ideas, on a regular basis. Finishing songs that are quality (see my previous post about getting signed to labels) and having them exposed through releases with labels, by posting them on Youtube channels, self-releasing on Bandcamp, or filling up your profile on Soundcloud can all be critical to reaching potential clients. One of the main reasons I am able to work as an audio engineer and have my own clients is mostly due to the reputation as a musician I built a while ago. I often get emails of people who say they love my music and that was one of the main reasons they want their music to be worked by me specifically. Not many schools really teach the process of developing aesthetics (i.e. “your sound”) or the releasing process. While some do, both of those topics also change quickly, and you need to adapt. I’ve been feeling like every 6 months something changes significantly, but knowing some basics of how to release music certainly helps.

Would I tell someone not to attend a music school?

Certainly not. Some people do well in a school environment, and similarly, some people don’t do well at all on their own. So knowing where you fit most is certainly valuable in your own decision-making about schools. Perhaps a bit of both worlds would be beneficial.

Will a school get you a job in the audio world?

Absolutely not—this is a myth that I feel we need to address. It’s not okay to tell this to students or to market schools this way; it would be as absurd as saying that everyone who graduates from acting schools will find roles in movies and make a living from acting.

What are the alternatives to music schools?

If you don’t think music school is for you—because you don’t have the budget for it, or you’re concerned about the job market after, or even because you’re not someone who can handle class—there are still other options for you:

  • Take online classes. This is a no-brainer because there are a huge number of online classes, courses, and schools online, and you can even look for an international school. You can also work on classes during a time that fits into your schedule. This means you can invest some of your time off from work into it. Slate Digital has some nice online classes, as well as ADSR.
  • Become a YouTube fiend. YouTube has a lot of great content if you’re good at finding what you need. You can create a personal playlist of videos that address either a technique or a topic that is useful. There are also videos where you see people actually working, and they’re usually insightful.
  • Get a mentor. People like myself or others in the industry are usually happy to take students under their wing. While you can find most information online, one advantage of having a mentor is to speed up the search for precise information. How can you learn a precise technique for a problem if you don’t even know what it is? Well, someone with experience can teach you the vocabulary, teach you how to spot a specific sound, and teach you how to find information about it. “How do they make that sound?“, I sometimes hear, as some stuff feels magical to students until I explain that it’s a specific plugin. In my coaching group, we even have a pinned topic where we talk about certain sounds and how they’re made.

I hope this helps you make your own judgments about music schools!

SEE ALSO : On Going DAWless

Building a great groove

Have you ever been on a dance-floor and heard a track that connects with you in a very physical way? Physical connection creates a sort of energy that is infectious and makes you want to dance until your feet give up. This feeling is all about the groove in a track; creating a groove makes the combination of elements and arrangement feel just right to keep you dancing. What follows in this post is my personal take on groove, and the steps I’ve learned that I think work best to create a great groove.

Taking into account that everyone has a particular taste, a groove that can give me this irrevocable urge to dance may not do the same for you, and on the other hand, you may relate to other tracks in the same way which don’t do anything for me. To better understand groove, I recommend that you take a step back and subject yourself to some critical listening.

Critical listening includes listening to some reference tracks with your eyes closed and making mental notes of what seems to work best. How do the elements in the track relate to one another? What kinds of sounds are used? Is the groove driving or swing-y? Listening this way will give you great ideas with regards to what works and what feels forced for you personally. I cannot stress this point enough. Have you ever made a track which you felt was “good” but didn’t create a sense of physical movement or urge to dance? Review the groove and change it, and you’ll hear an improvement.

Based on my own personal taste, I feel that when it comes to groove, less is more in terms of what works best. Subtlety coupled with taking extra care in the sound design/sample-selection stage will help your ideas flow smoothly. Understand which sounds you want to be the “protagonists” from the get-go, and you will be able to fill the space much more naturally. 

Workflow for creating a groove

  1. Build a simple pattern. After designing some sounds you feel are nice, take them and start constructing the foundation of your groove. While most of the time drums and percussion are associated with the groove, they are not the only parts which have to work in order to have a nice flow. Pheek’s Guide to Percussion has some great tips on call and response—a concept you must focus on quite a bit to build a solid groove.
  2. Once you have your pattern, add some variations to it. A variation could be muting the kick every eighth bar, or having a hat come in and out sporadically, or even changing the note of a synth stab you are using for the groove. You’ll notice that your groove already feels more complete once you add some variations. Micro-variations help to keep the listener interested as the pattern evolves a bit within itself.
  3. Swing is your best friend! It doesn’t matter if you’re working inside the box or with hardware—take your pattern and apply some swing to it, whether it be via Ableton groove pool or just micro-timing changes (moving things just a tad off grid), this will make this pattern feel less robotic which is what we are going for. This last point is very important for a nice groove, but some kinds of music don’t apply this technique as aggressively because they are just hard hitting and energy driven, but many others rely on these small details and time changes to give a human touch to the pattern. 
  4. Add some effects to your sounds. Instead of programming each MIDI note or step, add some delays—both triplets and eighth notes work well—with some very short feedback and dry/wet. Here’s where you can go crazy experimenting—you will notice that when you use these delays and reverbs your sound begins to morph and ghost notes appear in the background, which make things feel fuller and glued together.
  5. To continue morphing it, apply some modulations and LFOs to control different aspects of a sound; from panning to volume, modulation allows a pattern to evolve on a macro-scale and creates movement, which is crucial in creating a great groove. 

Don’t forget that it’s important that all your elements work well together. If you feel something is out of place, take a couple of minutes to review it—experiment and you’ll create “happy mistakes” which end up being great. I like to use the word coherence to describe how things work together in a track. If a track has a coherent groove in which the drums, bass-line, synths, and other parts work well together, then it will be infectious. Many people use the coherence approach, and you can go crazy with it. Again, listen to some references and use them as a starting point while asking yourself the important questions:

How much swing does the pattern have?

How does the bass-line relate to the percussion and main drums?

Are synths being used rhythmically or as background sounds?

Don’t be afraid to revise a groove, but also learn when to compromise—after a session take a break and come back to it with fresh ears. If your groove is solid, you will feel it. If not, you’ll have an easier time fixing it when your perspective is fresh.

SEE ALSO : Honing your production skills before releasing music

Sending demos to record labels as an “unsigned” artist—an online experiment

Being a “signed” artist is a big topic; it’s both a good thing and a bad thing at the same time. People’s perceptions of being “signed” to a label is mainly the issue, in my opinion. In a past article, I stated that you could go label-less and still do fine in music. But what if you want to be signed and want to collaborate with others and constantly face obstacles? For the sake of this article—which took me a while to write—I went undercover using an alias: I made some music outside of my usual music signature and then contacted a bunch of labels to see how things go when you have a very low profile on Soundcloud and are sending demos to record labels online.

The idea of going undercover was primarily to see how labels reacted to an unknown artist with quality music, but also to decipher how to make things easier.

But before I share the story of what happened, let’s talk plain strategy and I’ll share a few facts with you that I had in mind before embarking on this experiment.

What a label will look for in new potential artists

1. Labels want music that fits the label’s sound/ethos, and an artist that fits their image, so it can be presented and sold properly. Listen to the latest releases of the label on Bandcamp/Soundcloud to see if your music fits. Note: many people will contact a label based on music they released years back, and that’s usually a big mistake.

2. Usually labels will want someone from within their network. If you’re not friends of friends, the odds you fit into “the circle” is less likely, so it’s important to do a bit of name-dropping or to get to know people that the label knows.

3. Having depth in your collection of tracks is critical. If the label likes 2 of the 4 songs you have, they might ask for more. Having a bunch more is very useful, plus it shows that you write on a regular basis. In other words, it shows you’re serious.

4. It’s a huge win if you tour, play gigs, or have important releases up your sleeve. This can be an issue for many. There are way too many producers and performers compared with the number of opportunities to release and play out. So it’s a catch-22; you’re more likely to release because you already release music, and you’re more likely to play out because you already play gigs. If you don’t, then you’ll get less traction. One doesn’t guarantee the other, but either definitely helps your profile. Your network of contacts is a very important factor for finding success with your music, so whatever you do, building a contact network is equally as important as making quality music.

Getting back to my unsigned alias experiment, I decided to take on a role of someone who is completely outside of the system, is new to production (but is knowledgeable), and never plays out or releases anything. I created an alias—which I won’t reveal here as I want this experiment to be ongoing—and I said I was from Scandinavia, where the scene for micro-house is not super strong. My communication skills were okay, but I didn’t know anyone in any of the label networks I contacted.

So how did it go?

This experiment went terribly.

I contacted thirteen labels with four tracks. I validated my work with a friend who said the tracks were good, playable, and release-worthy beforehand. As a label owner myself, I’m very picky about how someone should approach me, so I wrote a professional email for each label. I contacted each label on Soundcloud and through email if possible. Ideally, I knew the best way of getting a label’s attention would be to go through an artist on the label, but I didn’t want to blow my identity. Here’s the message I sent:

Hello! My name is [XXXXX] and I’m a young producer from Scandinavia. I got familiar with your label through discovering releases that I believe are similar to the music I’m making. I checked your latest releases on Beatport to see what you’re up to recently and I think you could probably enjoy these 4 tracks I’d like to present you. Let me know what you think.

The four tracks I sent out were in private mode on Soundcloud, and I made sure that people didn’t listen to them before sending them out. My account on Soundcloud had no followers, and the profile picture was pretty enigmatic as well.

Out of all of the thirteen labels I contacted, only four took the time to listen to some of the tracks, not all. Only one label replied to my initial message with a “thank you.” Honestly, if I was the guy I pretended to be, I would be pretty discouraged. I’d say that even myself as a veteran musician, when I try contacting labels sometimes it’s still, very, very hard. I even followed up with the non-responsive labels with my Pheek alias and even then, still no replies.

From this experiment, I concluded that no matter how talented, polite, and organized you are, it’s very unlikely for things to work out well for you if you submit your demos online like a cold-call. The most successful deals will happen because you’re part of a network that probably has in-person contact. In past posts, I have been insistent on the importance of working on what you can control: the quality of your music, originality of your ideas, working with people you can count on…etc.

What labels look for in the online profiles of artists

If you still want to submit your demo online despite the difficulty in getting it heard—let alone signed—here are some tips about what labels are looking for:

  • An online presence: presence on the most important websites such as Instagram, Soundcloud, Resident Advisor, Mixcloud.
  • Material published on a Soundcloud profile with comments from listeners. No one wants to see 5k plays or less and no likes or feedback. As a label owner, I also don’t like to see a profile with no music posted publicly. As an artist, it’s important to have some kind of portfolio. It can be published material, but if you’ve never had a release, posting music you’re working on is a sign that you’re serious about what you do.
  • Self-published material is always a plus. I like to see people who don’t wait for things to happen to them, but are proactive and have the energy to make things move, even if not much is going on afterwards. Seeing someone who has a non-empty Bandcamp profile shows some seriousness and experience with how to create a release.
  • An artist with tons of quality music that is unsigned. There’s nothing more exciting than to discover an artist that is emerging that has tons of quality tracks waiting for getting signed. I can’t emphasize enough on this to new artists I work with with mix and mastering. Keep making music—tons of it. Make sure your work is quality so that the day you find a label who wants to work with you, you’ll be more than ready to present them the best quality album you have. Additionally, when a label knows that you’re working with a mentor, an engineer (myself or someone else), it shows your dedication and passion, which is also something labels really want to see in you. One of the hardest parts of finding a label is presenting yourself to the world and to DJs, so anything that can leverage your release(s) is something that can make a big difference in the end.

If you’re unsigned and you’ve had feedback from people you trust saying your music is quality, stay focused on making music and dedicate some time to trying to find people who want to work on it with you. Part of me believes that anyone talented will always find a place to release. Usually my clients hate when I say that, but I’ve had people come back to me years later who’ve finally found some level of success. I think some of the best places to meet people that you can rely on are festivals, record stores, and other in-person events where you can spot artists. You can reach out to DJs right away, but perhaps it’s more effective to reach out to a network or a group of people. What if you’re socially awkward? Typical issue for us nerds. I’ve worked with people in this position and the ones who “made it” were the ones that were picky about the contacts they made. I’d encourage you to join our community on Facebook, too—we’re friendly 😉

SEE ALSO : How To Reinvent Your Sound

On Going DAWless

Dawlessness (a word I have just coined) seems to be something that people are quite passionate about at the moment, both for and against. There are popular synth YouTube channels devoted to it (see Dawless Jammin’ with Jade Wii) and some people wear their DAWlessness as a badge of pride (see Look Mum No Computer). In case anyone is not familiar with the whole DAWless thing, it’s just what it sounds like—making electronic music without the use of a DAW (Digital Audio Workstation). This usually means a number of sequencers playing synths and drum machines, all synced over MIDI, perhaps supplemented with some live keys and/or vocals. The real puritans then record the whole thing to cassette. Don’t ask how they upload it to YouTube…

Advocates of this way of working offer a number of reasons for rejecting what is the most powerful music tool available today. They say the computer is a distraction – that you shouldn’t make music on a machine that also gives you access to Facebook, Instagram, streaming news, cat videos, etc. They talk about the sense of immediacy and feeling like you are playing an instrument rather than doing your tax returns. Some people cite the benefits of imposed creative limitations.

On the other side there has been a certain amount of mockery and meme-ing that asserts that DAWless jams are tuneless, formless, one-groove affairs with no journey. Why on earth would anyone willingly give up the boundless possibilities that a modern, fully-fledged DAW offers, they ask? Investing a lot of money to set creative limitations seems a little perverse, does it not?

I’m not here to argue one way or the other. Both approaches are perfectly valid. The explosion of external, mostly analog hardware over the last 10-15 years has made a DAWless approach accessible—and not just for the preserve of synth collectors with vast studios of vintage gear. Thanks to Roland, Korg, Akai, Arturia and others, you can now buy a mixer, drum machine, synth, and standalone external sequencer—a complete DAWless jamming setup in other words—for well under $1,000. Meanwhile, computing power has continued to grow and DAWs have become even more sophisticated, with ever-more powerful and creative VST instruments available. In reality, the vast majority of electronic music producers use some hardware alongside a DAW, and there is absolutely no need to choose.

Still, I think it is interesting how in some ways we have come full circle with electronic music production. After all, most of the greatest early electronic dance music tunes were made in a similar “dawless” way. Before PCs had the muscle to host virtual instruments and record multiple audio streams, their role—if they were used at all—was as a sequencer. A series of machines, synced over MIDI or DIN-sync, effects on the mixer send/return, a multi-track tape recorder or ADAT. Whole tracks would be built up by playing the mixer faders and mutes. Of course, the DAW itself is merely a digital simulacrum of this whole setup—instruments, a powerful sequencer, a mixer and a multitrack recorder, all in a single software package.

And if you think about what a DAW really is—a Digital Audio Workstation—you can see that in fact, many so-called DAWless jams are not really DAWless at all. Because what is an MPC Live, or a Elektron Octatrak, or a Synthstrom Deluge if not a Digital Audio Workstation? These modern devices are MIDI sequencers, samplers, synths, mixers and, in the case of the Deluge, even recording devices. With such a richness of features it is not surprising that people are finding that they can make full tracks without using a computer. In a future post I will look at these devices and compare their potential for making full songs without using a DAW.

Finally, I would argue that one of the key drivers of the popularity of going DAWless is the perceived need to deliver visually engaging live performances. The often voiced suspicion that the laptop artist is probably just on Facebook seems to have been taken to heart by a whole generation of electronic musicians. As a result some people seem to feel a table full of devices is required for a fully authentic “live” experience.

The history of music is full of arguments over authenticity and musical integrity. There was a time when people expected a recorded song to be a faithful rendition of a band playing live. Nobody expects that now…we have become totally accustomed to the notion of the creative, artist producer—from Brian Eno onwards. In a way the DAWless movement is taking electronic music out of the producer world—where things are iterated, planned, adjusted, and finally released—into the musician world, where you just play. From asynchronous to synchronous music making. There is nothing wrong with this at all; most people are attracted to one approach than the other.

Do you always use keyboards and hate programming sequencers, or vice versa?

Do you think of yourself as a musician or a producer?

Is a DAWless setup appealing to you or would you rather watch a succulent grow?

SEE ALSO : “How do I get started with modular?”

Taking breaks from music-making

It’s strange how some topics seem to pop up in the music world again and again, both online and in person—taking breaks from music being one of them. During the summer in Canada most people—including musicians—don’t want stay indoors as much. Many musicians seem to get FOMO this time of year because they’re not making music. Other people I know are hit by writer’s block (including myself), and some people have asked me if I think music-making should be a daily routine or not. While I love this topic, there are multiple ways to approach music production routines and taking breaks from music; I’m sharing some of my own views here, which are based on my experience.

Taking breaks as you work

This usually surprises a lot of people, but when I work on production or mixing, I take a lot of breaks. I often notice that even after just 10 minutes of working hard, you can lose track of the tone of your song. You get used to what “works”, but the low end or the highs might be too much and you can’t tell because you’ve lost perspective. Even volume can be difficult to assess when your ears are fatigued; you might be playing too loud and not realize it.

Taking a 10-second or so break every 10-15 minutes can prevent fatigue and will help restore your understanding of your song.

If you’re in a creative mood and want to do more, I would strongly recommend taking a break after 1-hour to test the true potential of your music. If you’re familiar with this blog, you probably aren’t surprised to read that I recommend to actually stop working on a particular song after an hour and work on another one instead, or even do something completely different.

Taking breaks and making new songs

Sometimes you’ve made a bunch of songs and you feel like you’re repeating yourself, or worse, everything feels annoying (red flag: writer’s block ahead). Some people feel they need to take a break and not open their DAW at all for a while. Is that a good idea?

Yes and no.

My studio is in a building in Montreal that also houses other studios as well, with all kind of musicians. The ones that impress me the most are the jazz and classical musicians. They have a very, very intense schedule for practicing. In talking with them, they say that skipping just one day of practice has an impact on how they master their instrument(s). I can relate; when I take time off over a 3-day weekend, on the Monday I am a bit slower to figure out which tool works best for a specific situation. If I work on music, it takes me a bit more time to problem solve. In a way, I have to agree with the jazz and classical musicians here even though our music worlds are quite different.

The difference between me—as an audio engineer and electronic musician—and classical and jazz musicians, is that I’m constantly working in a space in which I need to invent new ideas, as opposed to practicing something over and over to master it. For my live sets and productions, I do rehearse and play my music—my workflow isn’t just mastering mouse-clicking around a screen. I humanly intervene by using MIDI controllers, mixing by hand, and when working on sound design I’ll also play with knobs too to create new ideas. I see creativity as a muscle that needs to stay fit to be powerful, but if you’re going to gym regularly, you know muscles also need rest in order to grow.

My conclusion on taking breaks from music is this: I think it’s important to work on audio-related tasks daily in order to stay focused, but when it comes to creating new ideas, creativity is not something that can be forced—it needs to come by itself, naturally. Whenever I push myself too hard to force an idea to come to life, it sounds wrong. The best ideas are spontaneous, often invented quickly, and done without much shaping.

So what does this mean for the musician?

Consider taking long breaks if you have really negative feelings towards what you do, or if you don’t feel good about making music. When taking time off from pursuing your own music creatively, what are some of the other alternatives and things you can do when you need downtime from working on your own songs?

Sound design. Try to see if you can spend time creating one sound you like from scratch, i.e. a pad.

Learn production techniques. You can register with online classes to learn something new; ADSR is full of examples with low prices.

Explore presets. Each effect or instrument you have has presets. You now have time to explore everything. The strength of knowing how many presets sound helps to be able to quickly access a specific aesthetic when needed.

Create templates. Have you considered creating a template for Ableton? I have multiple templates for sound design, mixing, jamming as well as song structure templates to play with.

Build macros. Use multiple effects and assign them to some knobs to see how you can alter sounds quickly.

Sample hunting. So many sites exists for finding samples, but finding time to shop is rare. You can do that now.

Build new references. If you don’t have a folder with reference tracks in it, it’s time to start, and if you do, add new ones. A good way is to make reference playlists on Soundcloud or YouTube.

Try demos and sample them. I love getting a bunch of VST/AU demos to try out and then sampling them. Eventually I get to know which new virtual synth or effect I really like.

Re-open projects that have been pending or recycle them. You might have unfinished songs and sometimes they are a good place to scavenge for samples or ideas to use in other songs.

Revisit past projects you’ve worked on and liked to remind yourself of methods you used that worked. Whenever I feel I need a break but still want to spend some time on music, I go through past projects to see how I worked and what could have been done better—I always learn something from revisiting old work.

All that said, most importantly, when you take a break from music, do not sell any gear or buy anything new. Just wait. If you like music and making it, chances are high that you’ll be doing it for years to come. Sometimes we need a break, but breaks don’t mean you have to give up completely. The feeling of needing a break is temporary—even if it’s a long break—but your love of music is permanently with you.

SEE ALSO : Are Music Schools Worth The Investment?

Why should you make music?

Why make music?

This simple question might seem like it has an easy answer, but when I was asked recently why I make music, I realized that the more I started thinking about it, the more complex the answer became. Today it can feel like everything in the modern world works against musicians, but the more I think about it, the more I think that this isn’t exactly true. Let me explain:

You might not be aware of this, but between the 1930s and 1970s in the US Baseball was a very important part of national culture and identity. During this time, the inclusion of immigrants in the sport was quite important—Jackie Robinson was the first African-American to play American baseball professionally, which helped to promote the inclusion of the African-American community in professional sports in the US at that time. Baseball wasn’t the only thing promoting the inclusion of immigrants and minorities in the national culture, but it definitely played a role (I recommend Ken Burns’ baseball series if you’re interested in this topic).

We can see the same sort of trend in the history of music. The countless occurrences of music becoming a part of politics are too numerous to describe in detail here, but electronic music specifically had its popularity grow due in part to its early adoption by gay communities—same with disco. Even nowadays, Montreal’s MUTEK festival is playing a similar role—forcing gender equity in the artist lineup and giving artists a platform to express themselves safely, no matter what their gender or orientation. Music is a platform for self-expression and provides artists with a chance to share their own personal views. MUTEK’s early vision was to create a space for artists to share the fruit of technological research in music and present it as an art form beyond trends, movements, etc., but over time it became clear that personal touches were also quite essential to the festival.

So, when I was asked “why do you make music?”, some of the points I have just explained came to mind, but I also paused and thought about my own inner motivation(s) and how they have evolved over the years.

I think that for me, every 5 years the purpose of making music has changed directions; my motivations were originally very goal-driven. This is something I see a lot with people I work with—their inner motive for making music is directly linked to where they want to go next. For young artists examining the careers of older ones, the point of making music and how it changes over time is a worthy discussion to have.

Based on my understanding and experience, there are common goals that unite many artists and might help to answer the question “why should you make music?” (the answers to this question I’ve compiled below are not in any specific order).

To learn a skill or to have a hobby

My earliest interest in music was in the early 80s, but back then it was nearly impossible to make electronic music. Music lessons felt boring and pointless, but DJing music for break-dancing was pretty dope. However, learning to be a DJ while living outside of Montreal at that time was pretty much impossible. Presently, I often have people ask me if I could teach them to DJ because they’d love to do it for fun for friends, but I refer them to YouTube as it is quicker and cheaper. Many people with this motivation are simply into the idea of assembling music and playing it. DJing music is quite fun and a great hobby that you can do with friends. After you start doing it for a while, the point of DJing might shift from just doing it to entertain some friends towards connecting with other DJs, or sharing demos on Soundcloud and aspiring to play in front of a crowd. The “why DJ?” becomes purely related to the attraction of doing it. It’s rare to see people really asking themselves “why”, but I remember when I was starting to DJ that I had close friends and family asking why they should take my hobby seriously. I was really into theatre back then, and to people close to me the idea of being a DJ seemed silly.

Regardless of your original motivations to start messing around with music-making, making music as a hobby is really fun—it’s a wonderful creative outlet and can even be useful with friends when you have evenings together and everyone wants to be entertained.

To establish yourself as a part of a community

A sense of community comes for most after they’ve started DJing, but many people also start here. What’s interesting about music is it can be a side-project throughout your entire life. Going from one community to another is also not uncommon. I was really into raves in the early 90s and wanted to contribute to that scene by playing music I thought was suitable for that community, but over time my music tastes changed. My circle of friends changed a few times as my passion for what I loved (music) created some distance around people, but music has always been there in the background.

Having music as the centre of your life gives life purpose in-itself, as well as creates a lifestyle around it—there’s no good or bad way to approach this. I know some jazz and classical musicians that have so much devotion to their craft that it would make anyone I know from the electronic scene blush. Is making music the centre of your life to that degree better? These devoted musicians aren’t necessarily happier in the end, but what music gives them personally is the most important reason why they make and/or perform it and a very valuable and satisfying part of their lives.

The tricky part of motivation is that sometimes you might never really feel like you’ve reached your end goal. Being part of a community, for example, is hard to quantify and depends on the feedback you’re getting. This type of internal/external motivation loop is where a lot of people struggle and get lost. It’s common to see people who are under the impression that it would be better to abandon everything and sell all their music related toys than to keep trying to reach their goal. Is there a way to avoid this thought? Why do people slip into negativity all of a sudden and react drastically?

Say you’ve tried to sustain a music “career” or project for years and it never really went as far as you wanted it to—it’s easy to pin the problem on a lack of recognition from others. Same goes for an artist who has been around a long time and has “done everything” and then gets lost when thinking about what to do next. Sometimes your music community might change directions drastically if they reach that point—a lot of my peers switched to making house music at one point—which can also make you feel lost yourself. When you feel lost or tired of trying with music, it really has nothing to do with other people, but more with your personal approach to music. This might sound cliché, but it’s true.

Personally, I have been experimenting with my approach to music quite a lot; I find a lot of relief by focusing on people who care and appreciate what I do. Building your own community or small circle of music friends has been for me the only thing that can get me back on track when I feel lost. I lost my patience after chasing others for years and decided to shift my energy towards those who cared instead—and I didn’t have to search very far.

To make a career out of music

Once people feel included in a music community, the next logical goal is to try to “make it” on a professional level. This can mean many things:

A career for self-expression and self-realization

One of the most important needs of humans is to feel they’re able grow and to have others (and themselves) witness it. If you’re pushing yourself making music, you’ll see and hear the growth of your music yourself, and with time and patience the quality will get better which provides great feelings of satisfaction, especially when it’s turned into a career.

A community-driven career

As I’ve covered in multiple past posts, one can be attracted by a community of artists or genres and want to join their movement. The beauty of this approach is connecting socially over electronic music, which can create opportunities for many conversations and projects, technical, philosophical, or otherwise.

You can also do music for multiple reasons and those reasons can morph through time, through life changing events or simply because your interests are shifting. I come to question myself every now and then. Asking yourself this question also helps you understand where to go next. One of the reason why the base of this question is more relevant than what we think of.

SEE ALSO : Workflow Suggestions for Music Collaborations

“How do I get started with modular?”

Modular synths are fascinating, complex, and alluring machines, but to the uninitiated they can also be enigmatic and confusing. The vast range of available modules, the high price of entry, the obscure interfaces, and the images of gigantic, room-filling systems can make modular synthesis seem like a hobby mainly reserved for the independently wealthy PhD candidate. But the truth is that modular is more accessible now than it has ever been—in this post I’ll offer some of pieces of advice for those of you who are just getting started with modular synths.

Of course, there are unavoidable costs—it will probably never meet most people’s definition of cheap (although Behringer might be about to try and change that.) The lowest priced case and power supply combinations are still hundreds of dollars (the TipTop happy ending kit with power is around $175). Still, once this hurdle is passed, it’s in fact easy and beneficial to start small. Buying a couple of modules at a time, and getting to know them well before buying more, is a great strategy to take when starting out.

Let’s look at some relatively easy entries into modular in a variety of price ranges, looking to answer the Eurorack novice’s question, “How do I get started with modular?”

The semi-modular

Semi-modular is a great way of getting some experience with patching. Standalone, semi-modular synths like the Moog Mother32, Moog Grandmother, MakeNoise 0-Coast, or the Behringer Neutron, give you a taste of the modular experience and are all highly capable synths. They are all fully compatible with Eurorack; essentially they are Eurorack format but with their own power supply and case. Which leads us to a possible disadvantage of this route: if/when you want to go deeper down the “rabbit hole” you still need to buy yourself a case and power supply for your modules. If you are committed to getting into Euro it will be more cost effective to get a case and power right away.

The micro-system

Full voice modules, like the Atlantis from Intellijel or Mutable Instruments’ Elements, function something like a desktop synth module, but in Eurorack. In other words, they combine all the oscillators, VCAs, envelopes and filters of a full mono-synth behind a Eurorack panel. Pair one of these with a Eurorack sequencer, or a MIDI sequencer and a MIDI to CV module like the Hexinverter Mutant Brain, and you have a full synth voice in Eurorack. Without any other modules to patch up it’s not the full modular experience yet – you have a synth voice that you can trigger with gates and CV from your sequencer or MIDI-CV module, but you do not have any modulators. Modulation is the heart of modular, so, tempting though it may be to stick one of these all-in-one modules in a tiny case and use it standalone, it is probably wise to leave some space for growth.

Another approach to build up a micro system is to go for a range of relatively cheap, bread and butter modules. Doepfer, the company that created the Eurorack format back in the 90s, are still a great choice for reliable, straight-forward modules at reasonable prices. Their active product line is vast and you can build a huge system with their products alone. Then there are the very small, low-priced modules from various companies such as Erica Synths, TipTop Audio, and 2HP (whose name refers to the size of all their modules—about as tiny as it’s possible to get). These are great value and can be highly useful but beware, they have tiny pots so too many of them too close together can get extremely awkward. While it might seem like a great cheap solution, a whole system made up of these tiny modules would be pretty annoying to use.

The ready-made, full system

On the other end of the spectrum in starting tiny with a micro system is splashing out on a full-size system. Why not bypass all that decision making, scrimping and saving for one module at a time, and just hit your bank account/credit card one devastating blow? The easiest way of doing this is to go for a single manufacturer’s system – a curated collection of modules by one company, which are sure to work well together. A the ultimate single manufacturer system is probably the stunning MakeNoise Black and Gold Shared System. This is a great option if you have the money and are totally sure of your commitment. But a makeNoise shared system is around $5.5k USD…so there’s that.

The modular drum machine

If you are a producer heavily focused heavily on electronic drums—which you probably are if you are reading this blog—you may want to build up a modular drum machine. Modular drums are capable of more extreme tonal changes and generally have a wider pitch and timbral range than a typical drum machine voice. They can also be triggered in a variety of unconventional ways, allowing for strange, unexpected rhythms. The good thing about drum modules when you are starting out is that they are, by definition, whole voices—they contain a sound source or two, an envelope and VCA, and perhaps a filter. You just feed them a trigger and they do their thing. There are now a huge number of drum modules available from many different manufacturers, analog and digital, covering a vast sonic territory, so you can mix and match to create something truly unique.

When getting started with modular synths, it’s useful to know that you can easily combine modular drums with external drum machines by using the same sequencer (e.g. sequencing your modular drums with an external drum machine) via a MIDI to CV module. This makes starting small simple—just add one drum module at a time. Of course, just as with any other approach in modular, modulation is key, so at least one step-modulation source, such as the Malekko Voltage Block (an 8 track, 16-stage CV sequencer), should be an early addition to your modular drum machine.

The other aspect of a modular drum machine, and one that really shines in Eurorack, is sequencing. Conventional, 16-step x0x style sequencing is of course easy in or out of the case, but you can quickly move far from a typical drum machine sound by using more idiosyncratic sequencing options. Methods of sequencing in modular is a whole other topic but take a look at digital modules that use binary logic gates for a taste of what can be done. For example, Noise Engineering’s range of digital trigger sequencing modules can create unique, ever-changing rhythms.

The DAW-integrated system

For many people, modular synths are totally separate from the DAW; indeed it is almost a point of principle for some modular users to “only” use their DAW, if at all, as a sort of tape recorder. But this is by no means the only way to approach things. If you are already fully committed to a DAW workflow—perhaps you already sequence standalone synths via MIDI from Ableton, for example—there are many options for fully integrating your modular synth with your PC. Sending gates, triggers and pitch CV is easy: the aforementioned MIDI to CV converter can achieve this via a MIDI interface connected to your computer. Expert Sleepers make a range of modules that can give you even closer integration, with smooth control voltages that a MIDI to CV module cannot send, due to the limitations of MIDI. Finally, if you use Ableton and have a soundcard with DC-coupled outputs (most MOTU soundcards have this feature) then you will very soon be able to use Abelton’s new suite of CV Tools in Max for Live to control your modular through your soundcard’s output jacks.

The obvious appeal of using the DAW to control your synths is that you immediately gain the equivalent of several modules-worth of functionality in terms of sequencing and modulation. The drawback is that you perhaps risk sacrificing some of the exploratory potential of modular in favour of greater control.

DIY

Going DIY would seem to be a great option, especially if you are short on cash. But beware, unless you actually enjoy soldering and are keen to learn a little bit about electronics, it might well end up being a lot more expensive than buying your modules ready-made. Remember, if you mess up your build the company is not liable to fix it for you. Basic synth DIY is totally doable and can be great fun….if it’s the kind of thing you like doing. But if you’re doing it only to save money you might find that:

a. It doesn’t save you all that much and,

b. Lots of your modules only kind of work and some don’t work at all!

SEE ALSO : Using Modular Can Change the Way You View Music Production

Honing your production skills before releasing music

For music producers, specifically those interested in releasing music, gratification is one of the most complex topics to address. From the moment you complete your first track, it becomes all about showing it to people to see how they react and to get feedback. As you progress with producing, more of your tracks will start to feel like they are release- worthy. But the real question we have to ask is not if they are release-worthy, but are they timeless?

When you start making music and don’t have the concepts or skills honed enough to do it in a streamlined manner, it’s inevitable that you’ll find yourself “hating” the tracks you make; spending so much time on them means you will dislike them by the time they are “done”. I’m of the opinion that most tracks are never 100% complete—every time you work on a project you’ll notice more details that you feel you can fix and this can turn into a never-ending spiral.

For me personally, my road has been an interesting one—the first tracks I ever made were sent to labels and eventually released, but every time I visit Beatport (or other platforms) are and listen to those tracks, I ask myself if they are what I want people to think about when they hear my artistic name. Each release comes with a technical improvement, and the process is noticeable, but…what if those tracks were never released? 

On the upside, I guarantee 100% that if it were not for those tracks and releases, I wouldn’t have been able to connect with so many people around the genre and network into making contacts—this proved very useful and worthy in the long-run. On the downside, every musician wishes to have his/her very best out there, as it’s our business card, it’s what people will remember the most when they talk about you.

I read the other day about an artist who practiced and honed his skills for seven years straight without even considering releasing a track before that, as he felt his music was not up to the standards that he wanted to put out in the world. So, what then, is the correct road? If I could do it all over again, I would most definitely not have released the first and most technically lacking tracks I ever made. It’s all very personal, but if you can, I would follow that artist’s advice—it removes the stress of wanting to sound in a specific manner for a specific label, and you’ll find your own sound in a more creative way. Make music for the sake of it, not because you have a deadline. Deadlines will come in the future, I can guarantee it.

My honest conclusion is that with production—same as any skill—you have to put in the hours of work and have the patience to accept that it will be slow. As one of my teachers once told me, there is no shortcut to training your ears. Having some perspective now and a short career of 5 years in music production, I believe our best tools are groups like the coaching corner we all know and love; in groups like these you can show your music to the world, get focused feedback, and continue to improve and grow as an artist around like-minded people without it being too permanent.

The key is knowing and accepting that you will always be able to do better. There’s no rush and you will eventually be thankful for having waited to have your very best out there. On the other hand if you don’t want to wait, make sure you have some feedback from artists you know have a deep technical background as they will give you the best tips to improve your tracks.

SEE ALSO : Taking breaks from music-making

Using MIDI controllers in the studio

People often say that MIDI controllers are mostly for performing live, but they can also be your studio’s most useful tool. My advice to people who want to invest in gear—especially those who aren’t happy working only on a computer and dream of having tons of synths (modular and such)—is to start with investing in a controller first.

There are multiple ways to use MIDI controllers; let me share some of my favourite techniques with you and give you advice to easily replicate them.

Controllers for performing in studio

One trend I’ve been seeing in the last few months is producers sharing how they perform their songs in-studio as a way to demonstrate all the possibilities found within a single loop. This is not new—many people like to take moments from live recordings and edit them into a song, but it’s becoming clear that after years and years of music that has been edited to have every single damn detail fixed, artists are realizing that this clinical approach to producing makes a track cold, soulless, robotic, and not organic sounding and in the end. If you’re still touching up details at version 76 of your song, this means you’ve probably heard it about 200 times—no one will ever listen to your track that many times. My advice is to leave some mistakes in the track, and let it have a raw side to it. Moodymann’s music, for example, is praised and in-demand because his super raw approach makes electronic feel very organic and real. Performing your music in studio to create this type of feeling is pretty simple; it’s super fun and it inspires new ideas too.

For in-studio jams, I recommend the Novation LaunchXL which has a combination of knobs and sliders, plus it’s a control surface; depending on where you are on the screen, it can adapt itself. For instance, with the “devices” button pressed, you can control the effects on a specific channel and switch the knobs to control the on-screen parameters.

When I make a new song using a MIDI controller, I’ll start by using a good loop. Then I’ll use my controller to quickly play on the different mixes I can create with that loop. Sometimes, for example, I want to try the main idea at different volumes (75%/50%/25%), or at different filter levels. Some sounds feel completely different and sound better when you filter them at 75%. Generally, I put on these effects on each of my loops: a 3-band EQ, filter, delay, utility (gain), and an LFO.

Next, I’ll record myself playing with the loop for a good 20 minutes so that I have very long stems of each loop. Then when it comes to arranging, I’ll pick out the best parts.

TIP: I sometimes like to freeze stem tracks to remove all effects and have raw material I can’t totally go back and fix endlessly.

Controllers for sound design

I find that the fun part of sound design involving human gestures comes from replicating oscillations a LFO can’t really do. It’s one thing to assign a parameter to a LFO for movement, but if you do it manually, there’s nothing quite like it—but the best part is to combine the best of both automated and human-created movements.

I use a programmed LFO for super fast modulation that I can’t do physically with my fingers, and then adjust it to the song’s rhythm or melody—just mild adjustments usually. For instance, you could have super fast modulation for a resonance parameter with an LFO or with Live’s version 10.1’s curves design, then with your controller, control the frequency parameter to give it a more organic feel.

Recently, I’ve been really enjoying a complementary modular ensemble for Live called Signal by Isotonik; it allows you to build your own signal flow to go a bit beyond the usual modules that you’ll get in Max for Live. Where I find Signal to be a huge win is when it’s paired with PUSH, which is by far the best controller you can get for sound design. PUSH gives you quick access to the different parameters of your tools, and if you make macros it becomes even more organized.

Controllers for arrangements

Using MIDI controllers in arrangements is, to me, where the most fun can come from; using them can completely change the idea of a song.

For instance, if your song has a 3-note motif that has the same velocity across the board, I love to modulate the volume of the 3 notes into different levels. When we speak, all the words we use in a sentence have different levels and tones. For example, if you say to someone “don’t touch that!”, depending on the intonation of any particular word, it can change the emphasis of what you’re saying. “DON’T touch that!” would be very different from “don’t touch THAT!” This same philosophy can apply to a 3-note melody; each note is a word and you can decide on which ones to emphasize and how a certain emphasis fits in your song’s main phrase or motif.

If you assign a knob or fader on your controller to the volume of the melody, you can also control the amplitude of each note. You can do this for the entire song, or you can copy the best takes and apply their movement to the entire song. I find that there will be a slight difference in modulation depending on if you use a knob or fader; each seem to have a different curve—when I play with each, they turn out differently (but perhaps that’s just me). Explore and see for yourself!

TIP: Using motorized faders can be a a huge game changer. Check out the Behringer X-Touch Compact.

Another aspect of controllers that people don’t often consider are foot pedals. If you’re the type who taps your foot while making music, you could perhaps take advantage of your twitching by applying that to a specific parameter. Check the Yamaha FC4A. Use it with PUSH and then you have a strong arsenal of options.

SEE ALSO : Equipment Needed to Make Music – Gear vs. Experience vs. Monitoring

Creating a kick drum from scratch with an analog feel

There’s no doubt that a kick is an important part of electronic music, and in the last few years, it seems like more and more people are creating kick drums from scratch—analog or digital—with lots of depth. The difference between 90s production and modern production is the increased quality of sound systems around the world. I’ve heard that Funktion One sound systems are appearing more and more at festivals and in clubs. I myself have had to adjust my mastering approach to maximize the sound precision on these higher quality systems. In the end, the results are great for everyone. However, one thing I’ve noticed is how 90s music sounds a bit less warm and less open on these newer systems, which isn’t a big deal, but we’re missing out a bit on quality here, as this music is from a different era.

That said, really well designed kicks are so addictive on a nice setup that a kick alone can keep a crowd happy for a while…I’m exaggerating a bit but this isn’t totally false either.

Do you need to buy a drum machine, synthesizer, or something fancy to make beautiful kicks?

Yes and no. There’s something exciting about having gear, but gear can also be a trap. You’ll use it for a while, but eventually you’ll find that a lot of hardware always produces the same type of sound(s). Do you want want the same kick in 99% of your productions? Personally, I don’t—I want variation. This is one of the reasons why I see people buying and selling gear over and over, looking for something they’ll never really find. I like to have a hybrid setup where I get the best of both hardware and software; but trust me, I get a lot from software alone.

I’m a firm believer that one can do a lot with a little. There are a wide variety of cheap options; you can invest a tiny bit without going out to buy expensive machines.

My main kick sounds come from a few machines—I’d advise you to try to find out which machines make kicks you love. I’ve always loved the TR-808 by Roland, which is a classic, but I also love what Jomox does, as well as the Tanzbar (MFB). Once you learn about a few machines you like, the easiest approach is to find some high-quality samples of them; there are many options and sample packs online.

Creating a kick drum from scratch

If you Google “TR-808 free samples” for example, you’ll find websites like this one and this one sharing samples for free. Search yourself and you’ll find some pretty solid 808 kicks. I know this sounds silly, but samples are the fastest way to get things rolling. In a previous post I explained that great kicks are often layered. The best way to build great kicks using a simple setup is to start with a base of high quality samples. They need to be in 24b minimum, not compressed, but at -3dB.

When it comes to making an analog sounding kick “in-the-box” (no hardware), I’d say you should try following these steps:

  1. Start with the low end made by an oscillator. In this case, you can use Ableton’s Operator; you can use the sine wave or use the user section it to color things a little bit with harmonics
  2. Layer a quality sample over it. I’d high pass samples to let the purity of the oscillator take over the low end. It’s also important to align the phasing to get a punchier sound.
  3. Use a transient from a modular sound recording. Snip out a transient or small slice of an audio recording to layer on your kick (I’ll discuss this again later and provide some free downloads!).
  4. Compress the whole thing with an analog modeled compressor to glue everything together. In this case, we can use the Glue Compressor from Ableton.
  5. Add saturation on the sound to provide some finishing warmth. You can use Ableton’s drive, but I’ve never really been a big fan of it. It’ll do the job though if you’re on a budget.

The best way to work with samples like this is to use the Ableton (or whatever DAW you use) drum rack so you can take advantage of the sampler’s modulation system and envelopes.

In Ableton Live 10.1, one feature I really like is the suggested/preset envelopes you can use on any sample. These settings come handy when modeling percussive sounds out of any samples you want. I love to create textures and then slice them quickly using this feature. Returning to the transient recording approach I mentioned previously—this type of slicing is particularly practical when I grab long recordings from my modular synth; there are tiny sounds I can turn into a snare or hat. Like I said, combining the best of all of these sounds will result in a full range kick.

Download sample transients recorded Pheek:

[download id=”39268″]

If you want to invest, below are some interesting kick plugins I’d recommend:

Raw Kick by Rob Papen. Anything by Papen always is quality and you can’t go wrong. Raw Kick is a no-brainer, it will create something ranging from very clean kicks to dirty, badass ones.

Big Kick. As the name states, this plugin creates “big kicks” and doesn’t disappoint. Even the presets—once tweaked a bit—are pretty impressive and ready to use.

Sasquatch. Another solid kick maker that can make a room shake pretty heavily.

Creating tension in music

Electronic music—oriented for dance-floors—mainly relies on the use of tension to create excitement. I was recently asked how I personally approach tension-building in my work. In this post I’d like to share my point of view on the subject, but before writing this I also spent some time reading articles about tension in music to see how it’s approached by others. To my surprise, I didn’t find anything I could really relate to. Many approaches to creating tension use common, established techniques, and it seems like most of the advice about this topic was for rock-type music. While the techniques I read about are interesting, I firmly believe that you need to understand the reasons behind creating tension in music first, and once you understand them, you might find that things I discuss in this post are still relevant 10 years from now. Personally, I’ve been approaching tension-building in my music the same way for the last 20 years, from a philosophical point of view.

There’s a moment that stands out to me most with regards to my first true understanding of tension in electronic music. I spent the first few years of my DJ career as the opening act. I’d be the minimal dude that plays mellow, heady, trippy stuff, which—at the time in Montreal’s scene—meant opening slots. No complaints here though; this part of my career is when I learned the most about playing live. Opening a show is one of the most misunderstood roles in live music; it’s far more important than most people think.

When people start arriving at a show, the club is empty and there’s already a bit of awkwardness and natural tension mixed in with the audience’s excitement and anticipation. People arrive with expectations, and the opening artist is usually there to set the mood and to build a foundation for what the night will become (which includes not playing too uptempo if the floor is empty). Creating sonic comfort as the opening act is essential.

It’s difficult to create tension if you haven’t yet created a trusting relationship with the people at the event while performing. You’ve probably read many times that the best DJs are the ones that know how to read a crowd—and there’s a reason for this; you have to be aware of the audience’s needs and how to fulfill them, but also of how to create anticipation before addressing those needs: this is tension-building.

Now, it’s important to understand that there are three main tension-building scenarios in music:

  1. Circumstantial. In a given context, some natural tension/excitement might already exist, such as playing your last song before the headliner plays. Those 5 minutes will be naturally more tense as people’s eyes and ears are getting ready for the main act, and the music is supporting this anticipation.
  2. DJ-related. When a DJ knows how to play a track at the right moment and combine it with something else to create an experience, then the music becomes part of a puzzle.
  3. Music-made. This type of tension is created within a song itself, sonically via producing.

When you understand that your music might be heard in these three different contexts, it can give you a better idea of what sort of tension might be best for you personally to create. For instance, perhaps you only want to create music that will rely on the skilled hands of a DJ to really be effective—this doesn’t mean your song is made to be less interesting; skilled DJs search for these kinds of tracks as “tools” for their sets! When someone thinks a song is boring or too “simple”, I’d reply that usually it’s because it’s being listened to out of context, and someone like Villalobos or Hawtin could easily turn a simple track into a bomb by dropping it at the right time. I made an album on my label Climat that was quite experimental, and it was reported that Ricardo played some of the weirdest cuts in the middle of his sets and people would cheer…I doubt many acts can do that with a purely experimental track. That said, music that’s made for DJs to use as a tool has to be very clean from a technical point of view, which means that you need to have your sections very spaced out and have elements that come in repetitively at regular intervals. For example, your 4-bar sections could always end with a snare roll to indicate you’re finishing a section. This organization in your arrangement becomes a track that can be easily layered without confusion, for both the crowd and the artist.

If you think that most of your tracks are for DJs and are meant to be played in clubs, it’s important to test your tracks yourself in a DJ set to see how they go. You’ll want to determine if the tracks are easy to layer or not and to see what you can do with them.

When it comes to creating elements in a track through producing that can create tension, it’s essential to understand that tension rises as an expectation of something to happen (or not). If you write a song so that there’s a specific sound at a specific point every bar, if you have have a bar or two where you leave it out, this can create anticipation and tension. So from a technical point of view, there are some specific tension-producing techniques that can work well when implemented properly:

  • Breakdowns. I’d say that techno between end the of 90s until about 2009 usually had at least one breakdown with “stuff” happening. Breakdowns can include things like cutting the kick out or removing lower frequencies—applied for about 4 bars or so—then a drop would follow. A few years after, people started to get really fed up with this approach, and many producers realized that it was actually more effective not to include a breakdown, and to let the DJs create their own breakdowns by cutting the lows at a moment better suited to their own personal set(s). That said, cutting the lows often still works well.
  • Volume changes. When you introduce a new element into a song, you can either fade it in or simply drop in the sound at 100% volume. A fade will create tension as it the sound becomes louder and louder, while a drop-in is useful to create surprises, which is also a good way to resolve tension. One of the most misused techniques when it comes to volume changes is to have a variation in the volume of an entire section, then having the following section louder. When this is done properly, the contrast is a good way to create an explosion.
  • Decay. Sounds that have their decay increase over time seem bigger and more powerful, especially if you approach changes progressively. Reverb use is also a way of adding decay, and if you add a very large one to short sounds, they’ll become longer, creating tension.
  • From maximal to minimal. Having a lot of sounds happening at the same time and then trimming them down to the essentials will create an “emptiness” that people become familiar; they will anticipate resolution to a “fuller” mix. The density change is something that can be physically felt in a club setting. This is why everyone was using the white noise technique to create excitement for a while; it was a good way to resolve a moment of emptiness.
  • Pitch. Playing with the pitch of a melody or sound is a good head trip, and if you play with it subtly, it can really create uneasiness and tension. Some genres use pitch manipulation in an extreme way by slowly modulating pitch to its highest point, but to me, this technique becomes irritating and predictable after a while.
  • Pattern changes. If you’ve established your groove with a certain pattern and then introduce a hole or change, it will create tension.

Now, is there a particular duration for a tension-building section that might make it work better?

Yes and no. I’m lucky and have had the chance to hear and see many of my songs in a club setting. I’ve had many attempts at tension-building fail, and some succeed. Shorter tension-builders work better than longer ones. Also, keep in mind that some songs will play better if you don’t try to add tension to them at all. I think that 2-bar moments are great for tension-building because it also gives the DJs some time to play within them. If you make your tension-builder too long, you’re making the DJ work hard and potentially fail. Think about tension-building like a sauce—if it’s all premade, you have less room to add your own stuff. Don’t overdo it in your own productions; developing a sense of trust with the DJs who will be playing your work is essential. When people listen to minimal music and say it’s boring, it’s something I take with a grain of salt—perhaps at home in your living room it might be, but in the right context (such as a club), it might be more than enough.

SEE ALSO : Building a great groove

Experimentation in music: how far can you go?

If you’re a regular read of this blog, you know that I encourage people to indulge in experimentation in music and to think “outside-the-box”; to try out new ideas in their music. That said, sometimes it’s difficult to judge how experimental one can get, and to understand the potential downfalls of going too far off into the experimental world. As someone who’s been running a label in which we constantly take risks and avoid shallow trends, I am familiar with the effects of being too experimental.

Recently, I had my friend Stereo_IMG in-studio for a session and he was talking about how hard it is these days to get any attention from labels. We have an EP finished and it seems like wherever we send it, we are not getting very much feedback at all (not even a rejection)—just no information at all. The mixing and sound design are solid, and on paper, to me it seems like there are no technical issues with our work. However, I think that we might be taking some risks that labels might be afraid to embrace.

I got some really interesting insights from an article I read last week about how people deal with novelty. The article discusses how people are attracted to familiarity; humans are more at ease when they can recognize things. According to this article, we look for familiarity in our lives, which explains why routines and rituals are often very popular and have been passed down through generations. We also look for patterns in our lives, and when we decode a series of things that make sense to us, we will even see it as a message—something that we can comprehend; a part of a system we use to learn. No wonder repetition is a good way to get familiar with something!

If we apply these concepts of familiarity to electronic music, it’s fairly simple to see how electronic music is directly linked to this process. Certain genres have recognizable sounds, patterns, and techniques. These patterns aren’t just for DJs who mix, but for people to be able to identify a style. Compared to DJs who mix tracks seamlessly over the course of an evening, top 40 DJs get away with going all over the place without smooth mixing because they’re playing music people can recognize (I’ve never understood the idea of going out to hear music you know, but that’s just me). The commercial music these DJs play is very formulaic; each song differs little from the next. People who are mostly familiar with commercial music are seeking that specific vibe within the boundaries they’re familiar with.

I was at the park over the weekend and there were these two young ladies nearby, drinking, smoking, and listening to Spotify on their phones. They were talking the whole time, never really listening to what was actually playing. They were listening mostly to indie pop; stuff that didn’t feel new and that was very similar to music I heard from other cars driving by. The only time they stopped talking was when Spotify accidentally played a song not in the playlist because it had reach the end. “This is not good”, said the phone owner after hearing just a few seconds of an unexpected track. “Spotify is buggy”, she added, but to my ear, what was now playing was exactly in the same tone and style as the previous song, though she had probably never heard it. Her reaction to “unknown” music was very strong, and it made me smile.

I had played a gig the night before this experience in the park; I had a great time improvising music from material I had prepared. I noticed that people were also talking for the duration of my set, but most people were also dancing, whistling, and cheering. The moments when people would pay more attention to the set were when I’d throw in some weirdness (Pheek TM). These moments of novelty felt like they were suddenly grabbing the audience’s attention. In these moments, I’d also include positive bass-lines and funky percussion to make them feel “safe”. It seems to me like there’s a good ratio to respect when you’re experimenting, and if you don’t overdo it, you can get away with almost anything.

However, I can’t use weirdness and novelty the whole time because then their feelings of familiarity—according to the “mere-exposure effect”—will be ruined. If you over-expose people to something new, they will get bored. This is why in the most exciting sets you reach experimental plateaus where the audience’s minds can wander, but then they’re brought back on track to something familiar. Without the release of the familiar into something unfamiliar and vice-versa, you can’t create this attention-grabbing effect. In other words, “you can’t connect if you’re not divided first.”

This battle between familiarity and discovery affects us “on every level,” Hekkert says—not just our preferences for pictures and songs, but also our preferences for ideas and even people.

My personal conclusion about experimentation is to start by being really aware of whatever style you’re working in. I feel it’s important to really familiarize yourself with the leaders in that style, and then understand the are leaders: why what they do works, and why people like it. One of the reasons why an artist’s peak begins to fade has to do with the theory of over-exposure, after which people’s interest dulls and they will start looking for something new. A good way to remain “interesting”—not only in one song or album, but over years—is to keep yourself on a trajectory; not showing your hand all at once, but instead revealing your novelty in small amounts. Restraint is an important feature of good music that listening to podcasts can help you understand reveal: how do artists distinguish themselves in what they do?

I find that people who often innovate in a very popular ways are people who came from an external community into a new one (say from punk to techno, for example), intentionally or unintentionally adding cross-influences into what they make. To them, this mix of styles sounds new to both themselves and people who are into that particular scene. This was one thing that Petre Inspirescu did so well; he brought his love for classical music into minimal house—and it worked perfectly.

Setting rules for yourself to create “familiarity” for listeners in the style you’re working in, while also searching for what perhaps hasn’t been done within that style, is a great way to determine the amount of novelty you might be able to include in your work. People seem to be put-off by setting rules in creative work, but limitations you impose on yourself give you a creative jump into something more organized. Without these rules, you might end up like Stereo_IMG and myself: creating material that is too “outside-the-box” to fit anywhere.

SEE ALSO : Using Quad Chaos

Workflow Suggestions for Music Collaborations

One of the most underestimated approaches to electronic music is collaboration. It seems to me that because of electronic music’s DIY approach people believe they need to do absolutely everything themselves. However, almost every time I’ve collaborated with others I hear them say “wow, I can’t believe I haven’t done that before!” Many of us want to collaborate, but actually organizing a in-person session can be a challenge. In thinking about collaboration and after some powerful collaboration sessions of my own, I noted what aspects of our workflow helped to create a better outcome. I find that there are some do’s and don’ts in collaborating, so I’ve decided to share them with you in this post.

Have a plan

I know this sounds obvious, but the majority of people who collaborate don’t really have a plan and will just sit and make music. While this works to some degree, you’re really missing out on upping the level of fun that comes out of planning ahead. I’m not talking about big, rigid plans, but more so just to have an idea of what you want to accomplish in a session. Deciding you’ll jam can be plan in-itself, deciding to work on an existing track could be another, or working on an idea you’ve already discussed could be a more precise plan.

Personally, I like to have roles decided for each person before the session. For example, I might work on sound design while my partner might be thinking about arrangements. When I work with a musician, I usually already have in mind that this person does something I don’t do, or does it better that I can. The most logical way to work is to have each participant take a role in which they do what they do best.

If you expect yourself to get the most of sound design, mixing, beat sequencing, editing, etc., all at once, you’re probably going to end up a “Jack of all trades, master of nothing”. Working with someone else is a way to learn new things and to improve.

A good collaborative session creates a total sense of flow; things unfold naturally and almost effortlessly. With that in mind, having a plan gives the brain a framework that determines the task(s) you need to complete. One of the rules of working in a state of flow is to do something you know you do well, but to create a tiny bit of challenge within it.

Say “yes” to any suggestions

This is a rule that I really insist on, though it might sound odd at first. Even though sometimes an idea seems silly, you should say yes to it because you’ll never know where it will lead you unless you try it. I’ve been in a session where I’ve constantly had the impression that I was doing something wrong because we weren’t following the “direction” of the track I had in my head. But what if veering off my mental path leads us to something new and refreshing? What if my partner – based on a suggestion that made have seemed wrong at first – accidentally discovered a sound we had no idea would fit in there?

This is why I find that the “yes” approach is an absolute win.

Saying yes to everything often just flows more naturally than saying no. However, if the “yes” approach doesn’t work easily, don’t force it; it’s much better to put an idea aside and return to it another day if it’s not working.

Trust your intuition; listen to your inner dialogue

When you work with someone else, you have another person who’s also hearing what you’re hearing, and will interact with the same sounds and try new things. This new perspective disconnects you from your work slightly and gives you a bit of distance. If you pay attention, you’ll notice that your inner dialogue may go something like “oh I want a horn over that! Oh, lets bring in claps!” That inner voice is your intuition, your culture, and your mood, throwing out ideas; sharing these ideas with one another can help create new experiments and layers in your work.

Combining this collaborative intuition with a “yes” attitude will greatly speed up the process of completing a track. Two people coming up with ideas for the same project often work faster and better than one.

Take a lot of breaks

It’s easy to get excited when you’re working on music with another person, and when you do, some ideas might feel like they’re the “best new thing”, but these same ideas could actually be pretty bad. You need time away from them to give yourself perspective; take breaks. I recommend pausing every 10 minutes. Even pausing for a minute or two to talk or to stand up and stretch will make a difference in your perceptions of your new ideas.

Centralize your resources

In collaborating, when you reach the point of putting together your arrangements, I would say that it’s important to have only one computer as the main control station for your work. Ideally you’d want an external hard-drive that you can share between computers easily; this way you can use everyone’s plugins to work on your sounds. One of the most useful things about teaming up with someone else is that you get access to their resources, skills, materials, and experience. Make sure to get the most out of collaborating by knowing what resources you can all drawn upon, and then select a few things you want to focus your attention on. It’s easy to get distracted or to think you need something more, but I can tell you that you can do a lot with whatever tools you have at that moment. Working with someone else can also open your eyes to tools you perhaps didn’t fully understand, were not using properly, or not using to their full potential.

Online collaboration is different

Working with someone through the internet is a completely different business that working together in-person. It means that you won’t work at the same time and some people also work more slowly or more quickly than yourself. I’ve tried collaborating with many people online and it doesn’t always work. It takes more than just the will of both participants to make it work, it demands some cohesion and flexibility. All my previous points about collaborating in-person also apply to collaborating online. Assigning roles and having a plan really helps. I also find that sharing projects that aren’t working for me with another person will sometimes give them a new life.

If you’re a follower of this blog, you’ll often read that one of the most important things about production that I stress is to let go of your tracks; this is something very essential in collaborating. I usually try to shut-off the inner voice that tells me that my song is the “next hit” because thinking this way usually never works. No one controls “hits”, and being aware of that is a good start. That said, when you work with someone online, since this person is not in the room with you and he/she might work on the track while you’re busy with something else, I find works best to be relaxed about the outcome. This means that if I have a bad first impression with what I’m hearing from the person I’m working with, I usually wait a good 24h before providing any feedback.

What if you really don’t like what your partner is making?

Not liking your partner’s work is probably the biggest risk in collaborating. If things are turning out this way in your collaboration, perhaps you didn’t use a reference track inside the project, or didn’t set up a proper mood board. A good way to avoid problems in collaboration is to make sure that you and your partner are on the same page mentally and musically before doing anything. If you both use the same reference track, for example, it will greatly help to avoid disasters. If you don’t like a reference track someone has suggested, I recommend proposing one you love until everyone agrees. If you and your partner(s) never agree, don’t push it; maybe work with someone else.

The key to successful collaborations is to keep it simple, work with good vibes only, and to have fun.

SEE ALSO : Synth Basics

Using Quad Chaos

I’m proud to announce the release of our first patch – Quad Chaos. I met Armando, the programmer, on the Max/MSP group on Facebook and his background was exactly what I was looking for and we got along very well. Quad Chaos is basically a patch version of what this blog is about: finding ways to have innovative sound design through modulation and chaos.

Speaking of chaos, the only “rule” for using Quad Chaos is to resample everything you do, because we intentionally wanted it to be something that works ephemerally; something you can’t really control and just have to go with. There are many tools out there you can use to do anything you want, but we wanted to create something experimental that can be fun and creative at the same time.

Make sure these knobs are up!

The first thing that appears when you load up Quad Chaos is a screen in which you can add up to four samples. If you hear nothing when you load in a sound, you probably need to raise the volume, direction, or panning. In the demo video, Armando has used short samples, but I find that the magic truly comes together when you load up longer files such as field recordings, things that are four bars long, or even melodic content. I don’t really find that Quad Chaos works well if you load a sample that has multiple instruments in it, but I still need to explore it more and I could be wrong about that. My advice is to start with one sample that you load into Quad Chaos, and then with your mouse, highlight a portion of it. Personally, I like to start with a small selection based on the waveform content I see. I’ll try to grab one note/sound, along with some silence. Once you make a selection, you’ll hear a loop playing that might sound like something in a techno track…but this is just the beginning.

While it’s very tempting to load in all four samples at once, if you do things this way, Quad Chaos will get out of control quickly; I like to start with one layer and then build from there.

Once you isolate a section that loops to your taste, it’s time to engage the modulation. One trick that I like to do with any synths or gear is to move one knob to its maximum and then minimum, quickly then slowly, to simulate what an LFO could do. When I find something I like, then I’ll assign an LFO or envelope to it and start my tests.

For example, in Quad Chaos you can assign the first modulator to a direction; you click on “dir” and you’ll see numbers underneath, which represent the modulation source. To access to the modulation section, use the drop down menu and pick “mod” and you’ll see the first modulation.


Depending on how you set it up, you’ll start hearing results as your sound now has modulation on and in full effect. I know the lack of sync in the plugin might seem odd, but to repeat myself, a lack of sync is needed to create “chaos” and this approach gives more of an analog feel to what you make; you can get some pretty polyrhythmic sequences because of this as well.

As I mentioned earlier, how I start my sound is usually just with an LFO set to sine curve and the I explore slow/fast oscillation to see what kind of results I get. I’ll find a sweet spot somewhere in the middle or something, then I’ll try all the different oscillations to hear other results. I’m very much into the random signal just because it will create the impression of constantly “moving” sonic results. Afterwards, I have a lot of fun scrolling through the recorded results of these experiments and then from them I pick one-bar loops/sections. I find that the random signal is always the one that gives me pretty interesting hooks and textures.

Once you’re happy with the first layer you’ve created with the first loop, you can use the other loops to create complex ideas or simply to add a bit of life to the first one. I’ve seen a few artists using Quad Chaos already and everyone seems to comes up with really different use-cases and results. One thing I often see is people dropping some important samples of a production they’re currently working on into the plugin to get some new ideas out of them. My friend Dinu Ivancu – a sound designer that makes movie trailers – tried out Quad Chaos and had some very lovely feedback of his own:

I love it JP!

[Quad Chaos] is a fantastic tool. I would love it even more if it had a few quality live options. Still though, as is, it’s an amazing tool to generate live and organic sounds out of ordinary samples. I’ll send you something I made with it and just two soft-synths. It’s fantastic. That reverb is AMAZING! Congrats – you guys did a great job. I’ll try to help [Quad Chaos] get to a wider audience as it’s very, very good for film work!

Dinu Ivancu

I think what Dinu is excited about here is the creation of small-but-detailed organic, improbable textures that are difficult or laborious to make in a very stern, organized DAW. Breaking down the strict boundaries of your DAW opens doors to creating sounds you’d hear in the real world that are completely off-sync and un-robotic. Quad Chaos also includes a built-in reverb to help create space for your sounds (and there are other effects included as well!).

Jason Corder, “Offthesky”, sent us a neat video of himself working with Quad Chaos. Jason shows us how you can record a song live, only using the plugin. It’s very spontaneous; he’s using the macros to create external automation to keep a minimum structure. This approach is something I didn’t initially think of, but seeing Jason do it makes me think that I’ll explore that avenue next time I use it!

You can get a copy of Quad Chaos here and if you make songs or videos, I’d be more than happy to see how you use it!

SEE ALSO : Creating tension in music

Choosing a genre for your music

Every now and then I encounter people I work with who have trouble choosing a genre to produce in because they like a wide variety of different genres and have too many ideas. I’ve also experienced this myself in my early years of DJing, and it was a bit of an issue for my sets. Given my early experiences, I’m well situated to understand how it can feel to have too many ideas and to have trouble settling on a specific genre or style. I’d like to discuss how you can deal with this problem in your own music-making.

As a DJ in the late ’80s and early ’90s, I was very much interested in emotional music and techno. There was some commercial dance music that I would dig and mix with techno in my sets, but the reactions I’d get when I’d do this were often not very good. There are legendary DJs like Laurent Garnier who are masters of surfing different genres in a single set, going from one to another seamlessly and having people love it, but this is an art in itself. To understand how to do this, you have to understand how the music you’re playing is made and how it works, in terms of rhythms and harmonies. But once you do, anything is possible. Now, software like Traktor or Mixed In Key can help with this type of mixing; the flexibility we have now with modern technology provides us with many options to constantly reinvent ourselves.

But what about music-making and producing as opposed to DJing? How can you choose a genre to make if you are interested in many?

I like to have a very open mind about producing in terms of taking influences from multiple genres and styles; I’d say that it can actually be something positive once you understand how your brain works. Many people feel that cross-breeding genres will end up a mess, but just like DJing, it can work. Let me discuss how:

One genre, one alias

A very simple way to approach producing in multiple genres is to use the Uwe Schmidt (Atom) approach where you make and explore making music in one genre, under one alias. Schmidt has a ridiculous amount of aliases he’s been using to make all the music he’s inspired to. He doesn’t hold back, he just makes music and will do whatever he feels like doing in-studio. He might make techno some days, but also has a funny salsa-flavoured house project under the alias Senor Coconut. I’ve always felt that making music should be comparable to an ultimate feeling of freedom. If you don’t feel free, your brain is stuck on something. I think that easiest way to approach solve feeling stuck is to make music using my parallel production technique. When you save your projects, make sure to have folders or categories so you know what project sounds like what.

The advantages of working in parallel this way include:

  • You’ll never run into limitations or lack inspiration.
  • Learning techniques from multiple genres can be a very enriching experience.
  • You get to play with different sounds and tools in each session which will never be boring.
  • Exploring different genres can ultimately lead you to new breeds of styles, spawned from mixing two worlds together which creates your own original identity.
  • Perhaps you’re not aware that you are very good at making a specific genre until you’ve explored it.

However, there are also disadvantages to working on multiple styles in parallel such as:

  • It might take longer to get recognition in one genre if you’re all over the place. “Jack of all trades, master of nothing” holds true.
  • You might never get really solid at working in any genre. Each genre has different approaches and techniques which can take time to master.
  • Getting gigs might become confusing for promoters.
  • Managing multiple accounts/identites on Soundcloud or elsewhere can be a bit of an issue.

So, where should you start with deciding on your genre(s)?

I’ll speak for myself and say that for me, things started to make sense once I saw Plastikman do a live set in 1998 (I’ve said this in countless posts, sorry). I realized that what happened that day was a barrage of multiple personal insights:

  • His set was so inspiring, sounded so new, innovative, and different than everything else, that I fell in love with the sound. It was some sort of deep minimal, with a dub approach. My mind had a reaction of “OMG when this set is over, where am I going to hear this again?!” Back then, when a show was done, it was over. Insight 1: After this show, my brain felt I needed to make music to feed itself.
  • One of the other things that inspired me was how he was using panning and the stereo image to have sounds move in the space in real time. It was truly an exciting experience to hear movement. I felt that I had not heard this enough before and not in a live context. Insight 2: My inspiration came from seeing and hearing this creativity and exploration of new sounds.
  • A last point that’s important here was that this event was well attended and people really understood what was going on and dancing and enjoying the set. I was in awe to see that. Some events I play, people are on the dance floor talking the entire time which drives me bonkers. Insight 3: I wanted to be part of this community of people who liked exploratory music.

When you decide on a genre, there are different things to keep in mind: what are you making? Who are you making it for? Why are you making it? If you’re making music in multiple different genres, your purpose might not be clear, but once it is, it will make more sense for you to trim your genres of interest down to only a few (ideally, just two). I like to encourage people to be interested in two styles because you might get bored of one, or it will become difficult to introduce new elements to your routine.

There’s another important thing to keep in mind when choosing a genre to work in: before you get really good at it, that genre might go “out of style.”

Is working in an outdated style a bad thing, though? Well, when you love something deeply, you usually don’t care if it’s less popular because that genre is you in the end. However, if your goals are releases, bookings, etc., it might get tricky. When minimal techno’s popularity started waning around 2009, many DJs and producers all jumped on the house bandwagon – sometimes not even liking it – they felt they needed to make house if they still wanted to get booked.

To summarize, I think that if you’re not yet set on one or two genres, there’s a part of you that’s still searching for your style. It might take time to figure it out, but I believe that going out and really enjoying music, then listening to it at home, will help you narrow down your search.

SEE ALSO : Experimentation in music: how far can you go?