Tag Archive for: productivity

Tools To Understand Your References

 

We’ve all been there—struggling to compose that perfect melody or write those captivating lyrics, only to be hindered by the relentless pursuit of originality. But what if we told you there’s a way to break free from this creative conundrum and discover a whole new dimension of musical ideas?

 

No matter how many times I get to my computer to make music, I’m often on 2 modes: trying to make music that will be completely original or trying to emulate ideas that I love (eg. the opposite of being original). In most cases, I forget that I have fun unless things feel flowy. Luckily there are multiple techniques that can be understood from music we love and there are also many facilitating tools to help understand whatever is the magic of certain songs. I’ll suggest some of the tools I use when I do production for clients.

 

Recently I read the book by Austin Kleon’s book, “Steal Like an Artist,” where we’ll uncover five valuable ideas to set your musical exploration. I felt like I could see how this applied to music.

Embrace the Remix Revolution:

 

In a world overflowing with music, finding absolute originality can feel like searching for a needle in a haystack. But fear not! Kleon suggests embracing the concept of the remix—a creative collage of existing ideas and influences. Remember, even the most renowned musicians have been inspired by the sounds of yesteryear. So, dive into the archives, explore different genres, and let the magic of cross-pollination unleash your musical prowess!

The first exercise I give to any client who is in a writer’s block that won’t go away, I suggest them to get a bunch of loops and start remixing, without any goal. I would like to say that while this is the best remedy for most cases, some feel like this is stealing samples and such. But if the mind is stuck, it’s mostly due to overthinking. Getting the ball rolling with a simple exercise of playing with premade ideas is just an opened door to jump back and then expand to whatever feels right.

 

TIP: It’s hard not to have fun by using the vast amount of quality loops you’ll find on Splice. It also offers possibilities of rent to own synths, plugins or have presets for the genres you like. It also has a desktop app where you can preview loops, then import them in your DAW. I like also that you can sync the app with your project’s tempo by using the Splice VST.

 

Another alternative is to use Loopcloud, which is a bit like Splice but also features some tools like a really lovely drum machine where you can import any sounds from the library. 

 

TIP 2: I like to use Soundsnap for samples. It features so many found sounds, foleys, random recordings. It’s used in movies and it can be used in your songs as well.

 

Swipe Ideas, Not Identity:

As musicians, it’s natural to aspire for a unique sound that sets us apart. However, trying to force originality often leads to creative paralysis. Instead, take a leaf out of Kleon’s book (literally!) and steal ideas shamelessly. But here’s the catch: focus on the elements you admire and rework them into something entirely your own. Give credit where it’s due, but don’t be afraid to put your personal spin on things. After all, the world doesn’t need another copycat—it needs the extraordinary blend that only you can create!

Now, remixing can be more subtle. You could listen to Keith Jarrett, some old Studio One dub, modern classical and then pay attention to the sound used, how they are said (melody) and the space created. 

 

What are you noticing? Are the notes slow or fast? Is it dense or open? What is the time signature?

 

Write down the notes, then apply the concept to whatever you do. That’s cross-pollination.

TIP: You can buy MIDI packs or MIDI melodies a bit everywhere and look into ideas that aren’t in the genre(s) you’re doing. The MIDI notes don’t make a sound, they’re just melodies. You can use random harmonic sounds or use synths of your choice so you can pull out melodies that are out of your routine.

TIP 2: So many clients don’t realize that one step towards their songs feeling more professional is to use one root key with a scale. I like the numerous tools from Captain Plugins. They have studio related plugins that lets you understand the key and scale of important ideas or your own melodies (eg. some clients just improvise some melodies to later find out it is in a specific scale without knowing!). You can also look at Tonic for that type of analysis.

 

Curate Your Influences:

Ever heard the saying, “You are what you eat”? Well, in the world of music, “You are what you listen to!” Surround yourself with a diverse range of musical influences. From classical compositions to avant-garde experiments, absorb it all like a musical sponge. By curating a unique tapestry of influences, you’ll develop a rich palette of sounds to draw from. So, don’t be afraid to embark on a sonic adventure—you might just stumble upon the spark that ignites your musical genius!

 

To make quality music, you need to be exposed to quality songs.

 

This means, listen to music as much as you make some. From what you listen, try to diversify your repertoire as much as possible. When you discover an artist you like, dig his roots, early works and recent ones.

 

Befriend people who have deep love for music and ask them for recommendations. People aren’t asked enough about their favorites but it’s a loved topic if you’re into music.

 

I love this max patch that opens up the directory of all the sounds from Freesound.org. I love that site because it’s free but also because you can ask for random samples. I also like this page that gives me random Youtube videos to watch…

 

TIP: Elphnt did a nice patch that gives you ideas for starting new ideas or if you lack ideas at some point.

 

Constraints Set You Free:

 

Contrary to popular belief, constraints can be a musician’s best friend. Kleon emphasizes the importance of setting limitations to unleash your creativity. By giving yourself specific boundaries, such as time restrictions, limited instruments, or even unusual song structures, you force your mind to think outside the box. These self-imposed challenges become the catalyst for innovation, paving the way for musical breakthroughs you never thought possible.

 

TIP: Make yourself a drum kit and just a few samples for your song making. Pick a random songs and use that as a template for yours (BPM, section, mood, key, scale, etc). I love the tool of Decoda because it can really help pulling out a melody or understanding of how a song is arranged.

 

Embrace the Journey:

 

Creating remarkable music isn’t a sprint; it’s a lifelong marathon. As you embark on your musical odyssey, remember to enjoy the ride. Kleon encourages artists to embrace the process rather than obsessing over the end result. Each composition, each practice session, and each stumble along the way is a vital part of your growth as a musician. So, buckle up and savor the adventure, because it’s the journey itself that shapes you into the artist you were meant to be.

 

But what happens when you’re a dad or you have a demanding job and you can’t invest much time into your favorite hobby? The journey becomes a bit more complicated. Can you still embrace the results without having the time to do what needs to be done to get your project going?

 

There you have it, intrepid musicians! Armed with Austin Kleon’s invaluable insights from “Steal Like an Artist,” you now possess the secret weapons to break free from the shackles of creative blockages. Embrace the remix revolution, swipe ideas with pride, curate your influences, thrive within constraints, and, above all, savour the journey.

Remember, the music world is your oyster. So dive in fearlessly, create unapologetically, and let your stolen melodies reshape the very fabric of musical innovation. 

 

Producing Music With Minimal Gear

In this pandemic, it’s especially easy to get apathetic, and start looking for excuses not to create. “The clubs aren’t open,” “nobody is dancing,” “DJs can’t even play my stuff,” “I’m stuck with my current gear, and I can’t afford to get new gear, because the economy is bad.” 

All of these things are just excuses. 

The clubs aren’t open and nobody is dancing? Well, make the music now and release it when they are open. Spend the extra time to work on getting the marketing set up, or consider what labels you want to send it to. 

DJs not playing music? Well, that doesn’t mean they aren’t listening to it, and stashing away music that they like. If anything, they are more responsive than ever because they aren’t on a plane, going on four hours of sleep in two days. Spend some time building relationships with them, so they actually care about you when you send them your stuff.

You can’t afford to get new gear, because the economy is bad? Well, don’t fear, there is tons of free, or low cost gear out there that can accomplish exactly what you need, and even provide some constraints that allow for true originality to shine. Producing music with minimal gear is a great way to make music.

What Are Some Free, Or Inexpensive Tools?

There are dozens of different tools that you can use to produce music with minimal gear.Moog, Korg, Image-Line, and predictably, Apple, have all thrown their hat into this creative ring. Here are some of the better ones for producing music with minimal gear.

 

Android Tools For Producing Music With Minimal Gear

GStomper Studio

A great way to produce music with minimal gear is the GStomper Studio app. GStomper Studio is an app that installs on any Android device, downloadable from the app store. Built for performance, it contains a full featured sampler/sequencer, microphone recording, a multi OSC and PCM enabled synth, piano roll, drum pads, mixer, master channels, timing and measure functions, and multiple effects. You can upload your own samples, or buy some inexpensive ones in the store. Feeling especially creative? Plug in your favorite MIDI keyboard with a simple USB converter. It’s only $12.99 in the Google Play Store.

image of gstomer. This is a great tool for producing music with minimal gear

FL Studio Mobile

Coming in at a cool $15.99, FL Studio Mobile is the little brother to the full fledged desktop version. While it lacks the VST support, and dynamics of the desktop version, this app is a powerhouse. It has a sequencer, mixer, low latency audio engine, audio recording, built in synths, effects, and samplers. 

If you use the desktop version, FL Studio Mobile comes with the FL Studio Mobile plugin that allows you to swap between desktop and mobile functionality. Also works for iOS. 

This is an excellent way to produce music with minimal gear.  

iPhone Tools For Producing Music With Minimal Gear
GarageBand iOS

Free with all iOS apps, this cultural icon has been responsible for tons of hits, and is the undisputed champion of producing music with minimal gear. While it wasn’t the best when it first debuted on iOS in 2011, now it is a full functioning miniature DAW, with virtual pianos, percussion, microphone recording, loops, MIDI functionality, and way, way more. With the right adapter, you can even plug your guitar into it, and record in the park.


Korg iElectribe

The Korg iElectribe is the mobile version of the renowned Electribe hardware. Think this piece of gear isn’t capable of creating a full album? Think again. Daman Albaran created an entire Gorillaz album using an iPad, a guitar, and this piece of software. It’s only $9.99 in the App Store. If Daman Albaran is capable of producing music with minimal gear, then microhouse can certainly be done on it.

Image of Korg iElectribe. A perfect tool for producing music with minimal gear

DAWs For Producing Music With Minimal Gear

 

Ardour

Ardour is a full functioning, open source DAW that has been maintained by a dedicated team of decentralized developers. It has full VST support, and uses audio engines that are just as good as any other major DAW, allowing for 32-bit, floating point playback and rendering.

It has recording capabilities only limited to the hardware you use, and has full mixing, mastering, and editing capabilities. It’s totally free, and is available on Windows, Mac OS, Linux, and FreeBSD. The only caveat is that if you use the free version, you have to code all of it together, which takes skill.

However, for a small donation, or a monthly subscription, you can get its full functionality. How much you pay determines what you get, naturally. According to them, “If you choose to pay less than US$45, you will get the current version and updates (e.g. buy version 6.0, get access to 6.1, 6.2, etc. but not 7.0). If you choose to pay US$45 or more: get the current version, updates and the next major version, plus access to nightly (development) builds”.

This is a very inexpensive way of producing music with minimal gear.

a picture of the Ardour DAW. A great app for producing music with minimal gear.

Cakewalk by BandLab

Cakewalk by BandLab is a full functioning, free DAW, with analog console-style virtual mixer, VST plugin support, multi-touch support, Bluetooth MIDI, a suite of in the box plugins, and more.

The only cons are that it’s only available for Windows, and that you have to sign up for a free BandLab account. However, there are no annoying ads that come up with this registration, so that’s cool. Cakewalk by BandLab is a great way for producing music with minimal gear.

 

Chasing The Dragon Of Perfection

One thing that many artists have in common is the strive for perfection. A tweak here, a tweak there, all to get that sound, color, or note to fit in exactly how you imagine it in your head. This can lead to endless hours of analyzing one aspect over and over again, when chances are that the other listener is never going to notice, and it’s just getting in the way of actually finishing and moving onto the next stage. It’s this need for perfection that starts the musical journey for a  lot of people – they hear a style of music, and think, “I can add something to this to make it perfect,” and thus from that, comes many’s signature. 

This strive for perfection doesn’t only extend to the composition; it extends to the medium that artists use to create. Currently using Ableton 10, and feel stuck? Well, maybe when you finally get Ableton 11, it will reinspire you to make music again, by giving you access to all these new features. 

So you wait until you have the money saved up to get Ableton 11, and decide that you’re not going to do anything music wise until it comes out, lest you start something in Ableton 10 that you can’t fix in 11. Then, like many before you, you drop hundreds of dollars on that new version, and lo-and-behold, you’re still not making music. That’s because often it’s not about the equipment that you have, it’s about using it as an excuse to not do anything. Many times its more fruitful to be producing music with minimal gear, rather than upgrading your fancy DAW.

 

Where To Find Help

However, sometimes you really can’t do something that you want done, like a vocal, guitar riff, or live percussion. Luckily, there are a lot of places you can go to get reasonably priced studio musicians. 

Before we into what the resources are, a quick note on individuality in music, especially electronic music. Most likely due to the 90’s DIY attitude towards dance music, there is a permeating attitude that somehow if you don’t do everything in the track, it’s somehow cheating. 

No other genre of music thinks like this. Michael Jackson isn’t less brilliant because he had Quincy Jones. The Beatles aren’t any less enigmatic and sonically revolutionary because they had Phil Spector and George Martin. The Beach Boy’s Pet Sounds isn’t any less game changing of an album, because it’s made primarily by session musicians. However, in dance music, if there is outside help, somehow it’s cheating. This is kind of ridiculous. Electronic musicians are not more legitimate musicians than The Beatles, sorry. Many of these albums were created with antiquated gear, that equates to producing music with minimal gear nowadays. If they could do it then, you can certainly do it now.

SoundBetter

Soundbetter is a platform where musicians can hire people to do things that they don’t want to do, or aren’t capable of doing. Need someone to play bass on your new house track? SoundBetter has that covered. Mixing or mastering? There are engineers that work with most conceivable genres, for a reasonable price.

Fiverr

Lots of people know Fiverr, and for good reason. It’s an excellent repository of services, from graphic design, to session musicians. Many critically acclaimed musicians sell their services on Fiverr for a reasonable rate.

Pheek’s Mixing And Mastering

Shameless plug. Here you can get mixing and mastering services, as well as track finalization. If you specialize in underground electronic music, and want your track to sound pristine, or need someone to help put finishing touches on the composition, then this is a sure bet, for a good price.

 

Examples Of Music Made On Minimal Gear

If you’re just getting started, or are looking to change up your medium to find new inspiration, don’t let brand names, and expense, get in the way of creating something great. Some truly great works of art have been made on stock, dated, repurposed, or even free software.

Here are a few:

Burial – Untrue

burial's untrue is a perfect example of producing music with minimal gear. This is the cover of the album.

If you’re not a stranger to Pitchfork’s social media feed, you have probably noticed how they absolutely gush over this album, reposting their article, Why Burial’s Untrue Is The Most Important Electronic Album Of The Century So Far ad nauseum. What’s most fascinating about this article, is that it is made on SoundForge, which is not a traditional DAW by any means.

The version he used didn’t have VST support or even multitracks. It didn’t have neat timing, or BPM features, or anything that modern DAWs use. It was simply a medium for designing sound. Yet, he used it to create an impeccably modern, important album, using old YouTube, and video game samples.

It’s this constraint that made such a unique, airy sounding album that still receives near daily praise the world over.

Justice – Cross

Pretty much the flag bearers of the post-Daft Punk “French Touch” revolution, Justice exploded onto the airwaves with their 2008 album, Cross. A distorted amalgamation of punk rock, disco, soul, and stuttering samples that were modern, and loud. Even to this day, the production value of Cross, while bordering on EDM, doesn’t feel plastic, or overproduced. By any stretch of the imagination, this album was made in an excellent studio, on well tuned gear, and warm, analogue synths. 

Well, that would be wrong. While there is definitely some post production magic, the majority of Cross was made by two French dudes with GarageBand, and clever sampling.   

Justice’s  Xavier de Rosnay says, “A lot of people think it’s bullshit when we say we use GarageBand, but it’s actually an amazing tool.”

Jon Hopkins – Immunity

An image of Jon Hopkin's Immunity, which is an example of producing music with minimal gear.One of the most revered electronic albums of the last decade is Jon Hopkins’ blistering techno/neo-classical masterpiece, Immunity. While he now uses Ableton, at the time, he built this album in a Frankenstein combination of his MacBook running Logic for arrangement, with a parallel processed version of Windows 98 running a 1999 version of SoundForge to do his sound design. 

This album was nominated for a Mercury Prize, and is #37 on Pitchfork’s Greatest IDM Albums of All Time.

Steve Lacy (Kendrick Lamar / The INternet / GoldLink, etc)

Steve Lacy is known for making beats on an iPhone and iPod. He has his beats on Kendrick Lamar’s DAMN with the song PRIDE, co-executive produced The Internet’s Ego Death, and has done collaborations with many other well known artists. 

Yes, it may not be the type of music that many people who read this blog care for, but you can’t deny its impact. If you can make hip hop on an iPhone, you can make ambient techno on one too.

There are many, many more examples of this, in pretty much every genre imaginable. If anything it’s the constraints that give these pieces of art their depth. Never underestimate the power of limitations.

 

Hopefully this article provides you with some resources, and inspiration for making music with minimal resources. Whether that is using an antiquated, or repurposed piece of software, an Open Source DAW, or even your phone, there is no shortage of brilliant pieces of art that have been made by minimal, and unconventional methods. 

Just remember, in the information age, there is a litany of resources available to help you get from A to B. And even if you have all the gear in the world, sometimes it’s good to try something new, and restrictive. You never know what will come out of it. Plus, making things in unconventional ways is a great story to pitch to media outlets to promote your music, so there is that too.

Playing Electronic Music Live – How to Prepare Your Live Set (Part 5)

In the previous four posts about playing electronic music live, I’ve basically covered everything you need to do before playing live. Now comes the moment of truth, where you’re basically ready and booked to play. This post will be covering the last mile of preparations including how to do a proper sound check, which is critical to play a quality set, and some bonus tips on the last things to do before hitting the play button.

Sound adjustments

Here are some main pointers about making final preparations for your sounds:

  • Clips don’t need to be perfect or mastered.
  • Leave everything with lots of headroom. We’re talking about -12dB.
  • The gain mainly comes from what you have on the master (bus). Keep it simple too.
  • The first 5-minutes of your live will be about fine tuning your sound.
Why the clips don’t need to be perfect

This is a bit hard to explain, but I’ll keep it simple. Over processing your sound might turn out horribly wrong in a venue, and if that’s the case, there will be no way back. I’d rather have something imperfect and tweak it at the sound-check to what feels best. If you’re doing multiple gigs, this also allows you to have different options for different venues. Playing on a very little sound system versus a open air festival will have totally different feel and you might have to use your compression/EQ differently.

Clips with headroom will do the job

One of the things people don’t notice is that for some sounds, channels might not be sounding like they do in the studio and thus, in a live context, you’ll need to push up the gain on certain elements that you may not have expected. Honestly, it’s more important that you sound right versus loud, and this means you need to be precise in all your sounds adjustments and find a balance. This also means that if a sound still needs to be louder than others, by leaving headroom, you’ll have space to push your fader up. If everything is maxed, you’ll only have a little space to work with which is inconvenient. Don’t hesitate to look at the meters of each channels to make sure they’re leveled. While not the perfect way to tell, it’s still useful and if you’re stressed, you’ll appreciate this quick tip regarding the gain stage, there are also two things you can do:

  • A compressor in a Send bus for all channels needing a boost. Have the compressor be aggressive with a high ratio, but a slow attack. Send to that channel as needed.
  • Routing channels to a “family bus.” Instead of having the channel sent to the Master, have it go to another channel which will act as a bus. I like to have 3 of them: low, mid, highs. Each gathering channels, having extra compression and EQ. Plus you can quickly adjust the tone of your set with these faders. All those busses will go to the master.
The Master bus will do the job

On the last bus, I like to have a limiter that will boost the incoming signal enough to see it pump with a gain reduction of about -2dB. So you might have to add +6dB to the gain for instance. This way, your channel faders might, at first, only be at 3/4 or half way but you’ll also have enough room to boost all the way to zero. Do not use Ozone or other “quick fix” mastering helpers unless you really knowing what you’re doing. I would encourage you to use a shelving EQ just before the limiter. The 3-band EQ in Ableton will do but there are also other you can use too. The idea of a shelving EQ is to quickly adjust frequency zones.

TIP: How to know what to adjust? Let’s say you feel there’s not enough low end (Kick/bass), then reduce the mids, followed by boosting the Limiter’s gain. Don’t boost the bass!!

Adjusting your sound in the first 5 minutes

I find the best way to find my levels is to take my time in the intro of my set and fade-in elements such as the kick, melody, etc. You can bring them at a level that feels like what you are familiar with. It’s important to spend time in the booth/stage before playing to be aware of the levels of the different elements in the room. I also like to go in the crowd area for five minutes to be aware of how the sound is, then go in the booth to see how the levels translate. Sometimes on the dance floor you have the highs piercing while its not the case on the stage or vice versa. This is a super important lesson for how you mix at home too and how it translates in the world.

Sound-checking

Ok, so now you’re at the venue and you’ve been given the opportunity to do a sound-check. Sometimes, you won’t have that luxury, so be grateful if you can. To make the best of this experience, focus on plugging in your sound interface so it’s ready to go and don’t worry so much about having the entire set-up ready. It’s common that sometimes there will be need for space and you might have to unplug or move some stuff. I’ve learned that leaving gear laying around might also be a bad idea, as I’ve seen people spilling drinks or even, some stuff getting stolen. Anyhow, here are main points of phase one of your sound-check:

  1. Beforehand, have your set saved so that when you press play, the most “intense moment” or peak time of your set plays. Most likely, the sound technician will ask for that to start with and I like to have than ready to fire when I arrive and be plugged. His first interest will be to see how he needs to adjust the limiter of the PA for your sound and he might also do a quick EQ curve.
  2. If you’re plugged in a DJ mixer on the stage, your first thing will be to make sure your channel is set to “Line-in”, then boost the gain of the channel to reach zero and avoid seeing any red peak indication both on the channel and the master.
  3. Make sure you can control the sound in the booth/stage and put it to a comfortable level. During your set, it’s important to mute it a few times to see what’s happening in the crowd.

If your sound reaches the PA and all is OK, then the first phase of your sound-check is completed. The gain is usually handled by the tech and you can control extra gain if needed.

Now, phase two of your sound-check: tonal adjustments.

How do I know if my sound is OK?

When at home, try to find a song that you know sounds similar to what you do, and that has its levels balanced (eg. kick vs mids vs highs) and load it up in a net channel of your set. That channel’s output should be set to “External out” and not master.

  1. Play the reference song to the venue and see how it sounds both in the booth/stage and the dancefloor. Make mental notes.
  2. Compare your master output to that reference first in the booth, then on the dancefloor.
    1. Is the volume more or less the same? Adjust limiter, compression.
    2. Are some frequencies harmful? Adjust the EQ.
  3. Go one by one, to the core of each moment/song of your set to see if there’s anything that clashes. My quick way to do this is to always start with the kick to make sure all kicks are at the same level, then bass, melody, percussion. You want all the kicks to be very close so that you don’t have nasty surprises when you jump from one song to another. Same for other parts.

You’re now basically ready to play. So if time allows you, try to quickly play between songs. See if something needs to be adjusted.

TIP: You might for instance see that all your percussion need a correction by EQ. You can add an EQ on the channel to do it or you might freeze & flatten that channel with the EQ to make it simple.

What if there’s no soundcheck?

If this happens and that means that phase one is not available. The venue might ask you to do a “line-check”, which means you send your audio to the mixer and the tech will deal with it. You might have no tech and then you have to do it in the mixer yourself. Just make sure your signal is about the same as the person before you and… good luck!

Extra tips for the minutes before you play from an experienced performer…

These are the things I always do and that took me time to figure out, so consider using them for some extra comfort:

  • Be mentally ready to play an hour before you play. Be around the booth, make sure your equipment is installed and tested that it works properly. On many occasions I had to change the mapping of my controllers – god knows why – so it’s good to have some buffer time.
  • Spend a moment without talking to anyone at least 15 minutes before you play. Keep focus.
  • Avoid drinks nearby your equipment. You know why.
  • Have a friend to filter around and help. I like to have someone to push away unnecessary people who want to talk to you while you play.
  • Bring extra cables of everything: USB, Audio cables and even a cable to play from your internal sound card.
  • If Ableton crashes, have something ready to play in iTunes in case and while you restart the program.
  • Use hearing protection if you can.

Let me know if you have questions and perhaps I’ll do a part 6 to playing live!

The 2-minute Soundcloud preview method

The 2-minute Soundcloud preview method, as I call it, is about creating tracks previews that are 2 minutes long. Why that length?

If you look at most track previews labels and artists are sharing online, they’re about 2 minutes in length. This unofficial standard got popular during the early days of Soundcloud when a little problem was discovered involving people being able to download full tracks from the website; not the full resolution file, but the streaming version, which is very low quality. Many tracks leaked this way and it’s crazy to think some people used those versions to play in podcasts or even in clubs!

So then, why post 2-minute tracks?

Many labels look for artists by browsing their Soundcloud page and it doesn’t look good if the page is empty. As a result, some artists started creating “fake” songs, as 2-minute tracks, often with artwork created by an online app. The crazy outcome of this behaviour was that some people/labels started asking artists to release some of those two-minute tracks, which forced the artists to finish them.

The pros of uploading 2-minute mini-tracks is that if someone connects with you about one, you’ll know what’s working best from all the tracks you have online. This particularly useful if you have a large number of sketches and wonder which ones have the most potential. The cons of this approach, if done poorly, is that it can really backfire at you, and make you look (very) unprofessional.

That said, if your goal is to get some traction online, this method can really be effective. Some people also need motivation and direction to get things done so this approach might be good for you if you’re one of those artists. Here are some tips on how to approach this effectively, to get most out of it:

Use tracks that are in progress to avoid getting caught with unexpected requests. The more advanced you are in the arrangements, the better. You can actually use a complex 2-minute base as a way to find the final ideas of your track. Uploading a very simple loop is not a good idea as it might sound completely empty.

Make sure it is mixed properly. This might be the most difficult part of it, but make sure the mixdown is solid. Use some compression and have a limiter on the master to glue it together.

Make sure the main idea of the track is exposed in the preview. What I mean here is, be sure that if someone listens to your preview, they will have an idea of what the song is about. If you need a better idea, go to decks.de and listen to previews of records to see what I mean.

Have something strong to say. Make sure your loop is exciting, has something special in it and has a memorable element that might make people want to hear more. This is the most critical aspect of your 2-minute track.

Try to have very different song ideas from one to another. If you have too many previews that all sound exactly the same, it’s sort of like having a colour palette with a multitude of beige variations; have different colors but keep an aesthetic that is in tune with your style.

Make sure the mixdown is solid, then normalize. If you don’t use a limiter, export it normalized, this will create a louder version.

Limit the total number of tracks on your Soundcloud page. Try to pick a number between 10 and 15 then never have more. Why? Because you don’t want to be that artist that has zillions of unsigned tracks either. Remove older ones and remove ones that have no comments or likes. This is not good for momentum (see my previous post).

Indicate if the track is unsigned. Let people know the track isn’t signed or mastered; this helps clarify to people who listen to it.

So then, when do you finally finish one of these 2-minute tracks? You should decide to finish it when it generates some sort of buzz. If you get a DJ asking for a copy of a track for a podcast, this can be as important as if a label would like to sign it. If someone interested in your track, don’t sleep on it; let me know of your results!

 

SEE ALSOIntuition for decisions in music production   

Checklist to see if my song is finished

Lately I’ve been working on a live set, and I realized that I have a personal checklist I use to see if I covered everything to help me decide if a particular song is finished; from little details to bigger things, sometimes it’s easy to overlook important factors. Just like with traveling, you want to make sure everything is ready before stepping out of your project.

This checklist outlined in this article is what I personally use before shifting to the mixing phase. In a past article, I explained the importance of exporting the stems out of your project once the production is done. This frees up CPU usage, lightens up your projct, gives you the option to backup or collaborate, or possibly to do some mixing into another DAW to get different textures. But mostly it’s a way to tell yourself “Ok, time to move on.”

Do you need to cross-check everything in this list to declare your song finished? No, not at all. Below is just a cheat sheet to help you have a better idea of everything that could potentially be covered (and I’m sure I’m missing one or two things here).

Below are what I believe to be the major categories of the “song is finished” checklist in terms of production (mixing is another phase altogether that comes afterwards):

  1. The Hook

The hook is where everything begins and ends, so ask yourself these simple questions to get started:

  • What is the main hook of your song? Remember, the hook is what someone would sing or recall to someone else to explain what the song is about. Your song might not have a main hook, which is okay, but a hook is one of the most important factors to help make a song memorable and timeless.
  • What elements supports the hook? A good hook is often not enough. Supporting it with complementary sounds or little blurbs of secondary melody is very helpful.
  • Are you aiming at a pop structure or more of a repeating mantra? There is also a grey area which combines both of these structures. But whatever your pick is, it helps to have a clear answer to this question in your head.

2. Sound design

Sound design is actually the most important section to me and this is usually where I spend the most time. I have sub-categories here that I will cover.

  • What is the direction and purpose of this song? Is it mainly for DJs or at-home or headphone listening? Vinyl or Spotify? Chill, dancefloor or experimental? This is something that can sometimes be good to keep in mind until the very end.
  • What song or artist would be a similar reference to your track? A reference track can be added in the project itself in a channel. See my past post on how to use a reference track.
  • What is the ratio of organic vs synthetic elements? This is something I sort of think about in the beginning but I am usually also open to revising at the end.
  • What is the main key for my song? This is not always essential, especially if you make atonal music. But it’s a good idea to be aware of a general tuning of bass, kick and melodies.
  • Kick drum: Is the kick in tune with the melody? Is it side-chained with other conflicting sounds? I recommend trying to have a different kick from whatever previous track you were working on. The kick is the last sound to be designed as it is there to support and complement the entire project.
  • Snare/clap: Often equally important to the kick, I usually alternate between more of a clap sound vs. a traditional snare and I also try to have multiple layers. In electronic music, the percussion sound that will go on the 2nd and 4th beat should vary otherwise it sounds a bit monotonous. I personally to try to offer different sound options here for when I play my songs live or DJ them.
  • Bass: Is it in key? Is it side-chained?
  • Melody: This one is a bit difficult but as explained in my non-linear production technique, I like to go back and forth with the track to see if the melody has an impact; if it feels good over time. Finding melody is hard enough, but to make a melody that stands the test of time is an art in itself.
  • Atmosphere: Is there a background to this track? What is in the background vs foreground? I like to use busses for creating atmosphere.
  • Recording: Have I used field recordings for this to add another layer of atmosphere or sound?
  • Textures: Are the textures clear and audible? Or is the song meant to be more subtle?
  • What’s the ratio of repeating sounds vs ever-changing? Some people like to always have the same clap through out the song while in Hip Hop for example, producers often like movement and change. Is this a rule you want to follow? If so, on what sounds?

3. Groove

My “groove” section is a bit less detailed, but is very important, especially if the song is more percussive and dancefloor-oriented.

  • Is the groove borrowed from a song or from a groove template? Or is it custom?
  • What is the time signature? Is it global or different for different parts?
  • Is there a global groove applied or is this song using multiple grooves depending on the part?
  • Export all percussion loops to MIDI to tweak the groove.
  • What is repetitive and what not? Find the healthy balance of sounds being repeated through the song and others that change over 1-2-3-4 bars.
  • Is there sidechain between channels to create subtle or obvious pumping? This can make a difference.
  • What are the sounds that are modulated? This is one of the most important thing to do if you want your song to have a more organic feel rather than synthetic. It’s one thing to select all organic samples but the way you program them will be critical for a general feel. In general, the human ear is very sensitive to movement, even if the music is played in the background; you’ll be surprised of what people notice, and what they don’t.

4. FX/Sends

Using sends is crucial for giving the track a unified feel. One of the most common mistake I see from new producers is to use multiple reverb effects everywhere in the project instead of mainly using one as a send. I usually use multiple sends to create elaborated and sophisticated 3D effects for percussion and melodies. One of the most important point I always remind myself is to use them with care, towards the end of the production phase.

  • Is this song more dry or wet in terms of effects? How much room have you left for reverb?
  • What type of reverb do I want for this track? long or short?
  • What is going to have a 3D effect? What makes the song 3D is the amount of sounds you put right up front vs the ones you put in the background. A healthy combination of both will have a better effect.
  • Use one delay for the project! Which time signature does it have?

5. Structure/Arrangements

I previously referred to song structure as Lego building blocks in a previous post. Blocks are often constructed in the same way; this is why using a reference track can help break out storytelling ideas. I always recommend dropping Markers in the arrangements this way: One at the beginning, one at the end, and one in the middle. Markers will give you perspective, help you see if your general storytelling is balanced, and help you determine if things are properly organized.

From the middle marker, I would drop one additional marker between the very beginning and the middle markers, and then do the same thing in the second half. Your song should have four distinct sections. Sections one and four are intro and outro; the middle part is where your song develops and mostly exists.

  • Does your song have intro/outro? Does the action start immediately or slowly develop?
  • How much space have you left for the DJ to mix the track, if you’re making DJ-friendly music?
  • Are your melodic elements evolving properly through each section?
  • Does your song have at least one anchor point of interest per section? All the sections of your track should be interesting.
  • Does the song have any surprises about two-thirds through its duration ? I always recommend considering this to make your song even more interesting.

These sections cover the main points that I usually think about when determining if a song is finished or not. If I don’t like the answers I come up with to some of these questions, I usually go back and work on the track even more!

 

SEE ALSO : Is My Song Good? 

Managing relationships, parenting, and music

I’m a father and have a family of my own. I’m often asked how I can still manage to find the time to make music amidst the chaos of all of the moving parts of my life. There’s no perfect way to balance everything life throws at you–balancing music and parenting is a challenge–but I manage to run a record label, play live sets, and release recorded music, all while being a parent. The life of someone who has the responsibilities of making music and parenting is very different than the life of a person whom only needs to focus on themselves and music alone. Knowing this fact and accepting it was, for me, the first step in taking ownership of my own time-constraint frustrations.

Your free time will become sacred

As a parent, you have to eliminate any possible distractions to when you’re ready to make music, because your time is limited. “That’s obvious” you might say, but when it comes down to it, as a musician and parent, this is the most important point I find one must follow to make the most of his or her time.

  • Schedule dedicated time for creation. This also involves your partner’s help, as she/he also deserves to get his/her own creative time in return.
  • Try to make music outside of your home. If this is possible, either share a studio with someone, or try to find a place where no one can interrupt you.
  • Turn off electronic notifications; social media, your phone, etc.

The number one enemy to creativity is to focus on too many things at once. Try to steal some time away from less productive things like playing video games or watching movies, to instead do things like learn how to use certain plugins that will be beneficial to your craft.

Echo Beach and Dahlia (Photo by Katherine Hoos)

Work faster, fix later

One thing I’ve noticed since becoming father, is how I’ve had to optimize my use of the little free time I have to maximize my productivity. For example, I’ll squeeze programming a percussion loop into a 5 minutes window of spare time. I’ve also developed tricks for myself to turn a loop into a full song in the fastest possible time. I tackle certain things in the creative process that don’t needed much critical thinking as fast as possible. Here are a few advisory points you can use to do the same:

  • Predetermine how you’ll be using your time. This will require discipline, but for instance, I know beforehand that my incoming session is meant to focus a specific task, like remixing or mixing. This helps me, once in studio, stop my mind from roaming to unrelated topics or chores. One of the things I realized after becoming a parent was that when I would get to the studio, I would be so excited that I wanted to do too many things at once, and ended up not progressing on anything at all.
  • Plan in advance how this or that track will be like. You’ll have to apply this to song making. Is there anything you can decide beforehand will free your mind from time consuming decision-making? For example, how long will the track you’re working on be? Is it ambient or dancefloor? Punchy or subtle? Athletes can go beyond their limits by visualizing in advance what they’ll do and this applies to you as well. The clearer things are beforehand, the more efficient you’ll be. Use a notebook if you have to.
  • Don’t focus on details until later. Details are time drains, so try to focus on the big picture and then do a sprint to fix all the small details in a future session.
  • See your time limitation as a creative tool, not a constraint. I’ve learned a lot from working in accordance with Matthew Herbert’s music manifesto and one thing I’ve learned from this is that leaving mistakes in your tracks isn’t a big deal. It can even be an artistic statement if you believe in imperfection. Sometimes, they can actually end up being okay… if you can let them go.

Not making music isn’t a waste of time

One of the things I’ve had to deal with is daydreaming. When not making music, sometimes I feel anxious that I might be behind or that I’m going to miss an opportunity. However, some of the best music ideas have come to me while I haven’t been making music at all. Sharing this with others has made me realize that I’m not alone in this phenomenon. It seems as though the brain can hatch great ideas when doing other things; everything comes in due time. In a past post I explained how to spot your creative triggers; this can be a game changer in this context if you are aware of them.

Echo Beach and Dahlia (Photo by Katherine Hoos)

Echo Beach and Dahlia (Photo by Katherine Hoos)

Don’t wait for the perfect conditions to start making music. Just get used working sometimes with headphones, at a very weird moments of the day. Get things done.

Make room for healthy habits

For some reason, I see a lot of people resisting the idea of forming habits. They associate music making with debauchery, partying and going a bit off the hook. Yes, it can definitely be that way, and if that’s how you see it, why not? But at the same time, if you aspire to be a bit more professional, organized and to actually get things done, you’ll need to focus on priorities. One of the most useful things to do is to make your art healthier.

  • Play more sports. Sports helps with concentration and ideas. This is factual. In my case, I can do way more creative work after jogging, and I’m usually am more enthusiastic about new ideas after I do yoga.
  • Don’t have dependencies. I don’t mean “dependencies” as in a partner or kids, but that if you’re dependent on substances or any odd conditions to make music, it’s time to break them. Making sure you can make music with no preparation, or lots of preparation, much is one of the most liberating things. If you need to “party” to make music, this will greatly limit your options.
  • Make the most of your morning hours. If you don’t already have experience with this, mornings are actually an excellent time to be creative. Some people believe they can only work at night, but this is–for the most part–not true. You can get a lot of things done with a clear mind and fresh ears. I always do mastering in the morning as at this time of day my ears are at their best.
  • Meditate. Actually, this was probably my secret weapon to remain productive through my parenthood. A simple 5-10 min practice of Mindfulness would clear out my mind and help me remain very creative, seeing through issues.

Last but not least, try to involve your child or loved ones in your music. It’s not something that has to work but it can help them understand what you do, how you do it and what it implies in terms of focus.

 

I hope some of these points help you maximize your time as a parent or partner! Remember that you can always ask for help, too.

 

SEE ALSO :  Make Your Music Bucket List Happen 

Music Making Is Problem Solving

Every once and a while the excitement to launch into a session fully inspired, fully motivated, literally can’t-get-into-it-soon-enough hits me, and it’s amazing. Seriously, in my experience there really isn’t anything that gets me pumped like that because when you know your idea is that good, and everything seems to come together perfectly, you know it’s going to be big. It’s different this time. So, you get started, loading the drum kit, mapping out the midi, tweaking the saturation.. soooo gooood….. then, your Facebook beeps, the insurance guy calls, your plugin freezes, and before you know it you’ve completely lost the groove, and the dream is over before it started. Music making requires endless problem-solving. 

Why is inspiration so quick to fade out? Why are there so many obstacles in the way? Does sitting down to make music always have to be this difficult? If you can relate to the experience I painted above you have tasted the sourness of the scapegoat in music.

There will always be a need to solve problems and cut through obstacles, both unexpected and predictable. Yet for better or worse, they come part and parcel with making music. Questions and distractions… Instead of fighting them, we need to minimize their effect on us, and as much as possible reduce the chance of distractions from happening altogether.

Looking back at nearly 100% of any consultations and coaching I do with people, I find there are four main ‘problem’ areas which seem to rotate and steal our attention. While there will always be some form of distraction, if we work to minimize these four main problems we’ll be in much better shape to stay on track during our next session.

We’re talking about a creative solutions to common solving problems.

Problem one: How and where do you get inspiration? I believe that there is a special energy that comes to us when she knows we’re committed to her. When I say her, I mean the work. Professional runners say that the hardest part about running a marathon is simply getting the motivation to put on their shoes, and leave the house. Boom. Just show up and get started – load up your daw, and start making noise, you’ll soon get excited and find something cool to work towards. One of the most important and simple approaches to music production, which I always recommend, is simply making music when you feel great. I’ve read several articles about the importance of rituals – where you design and carry out a pattern that makes you happy inside and out, and within that zone, your mind will enter a very positive space, which is super important when we demand creativity and imagination.

Problem Two: How can I know enough about music production to be a one-man band?
It’s impossible to know everything, and you don’t need to. What you really want to know are the ins and outs of your daw, and instruments you use. If you’ve been buying all the latest synths and each one of them is different, it’s going to take quite some time to know them all 100%, whereas if you are using one or two instruments, read the manuals and learn everything you can about JUST those two synths – you’ll be much quicker to make and achieve the sounds you want by knowing less (less instruments to learn), and focusing more (mastering the ones you use).

Less is more. I watched a video interview of one producer who’s had several track placements with Kendrick Lamar ~ the dude is 18, and records everything into Garage Band on his iPhone. He has a guitar and a phone. That’s it, and he’s making huge strides with his work, even with the most basic equipment.

Find a way to get engaged. Ask yourself what part of music production makes you forget about time, food, and everything else? This is a space where you’re in the zone, fully committed, and nothing else matters. Embrace this process and be aware of when this happens, you may not reach this level of focus and results during other steps along the way. For some, this state will only come to them when Dj’ing, and for others, it will come while locked in a mixdown, etc.. know where you’ll find your flow.

Problem Three: How can I commit to a direction in my music?
While there is no straight answer for this, I’ll simplify things to the belief that – you have multiple options, and don’t have to commit to only one. Record both ideas, and use the ‘save-as’ feature, allowing you to save a second version of the song to work on, and later decide which direction you’ll be happy with.

And lastly Problem Four: What will the afterlife of my song be?

No one can see into the future, so it’s impossible to know. I don’t believe it’s a productive use of your time to dream about what could be one day… without finishing your song, it will stay living on you hard drive forever, which is not what you want. What is important right now is to focus on the important things here:
Making music, Finishing projects, promoting your work, networking with other producers.

(for tips on how to promote yourself as an artist in a way that is personal to you, check this post

To wrap things up, problem-solving can be as complicated or as simple as you want it to be. While a study suggested that in front of anxiety, one of the best things to do is to take a 2 day break, although I’d encourage you to take a week off to start with.

Photo by Oskar Wimmerman on Unsplash

In an excellent psychology related article I read that when one is faced with a challenge, it’s critical to understand exactly what you’re being tested with – that is, you need to know what is the real problem. To know and understand what the problem is you must be able to explain to someone else with clarity, with a clear description. Understand the problem, and understand the options available to you. I read that negotiators who talk to terrorists holding hostages will eliminate many options down to only two in an effort to achieve a quick, yet satisfying resolution. Reduce your options to get moving quickly. Making a decision in haste can also have a negative effect, so don’t feel the need to always make a decision right away – give your self time away from the problem, and trust your brain’s ability to understand that in the background, beneath the surface, at some point a creative solution will emerge, often when least expected.

In the end, to win more, to score more, to get through to the finish line more often, you need to be as creative in finding solutions to problems as you are in every other area of your productions. Set a up a system where you minimize the chance for distractions to happen.

(quick tip– every mac has an app called Automator, where you can assign a chain of commands for whatever you wish to do. Check this video to setup a quick way to close all programs, turn off wifi, launch Live, and kick-start your session fast.

 

Cheers Guys JP

 

  SEE ALSOChecklist to see if my song is finished 

Self-Imposed Rules For Arrangements

When you’re up against the wall, pushing forward to break through and get things down can be taxing. It’s a mental game of will and strength against creative effort. What you need to know is this – waiting around for that very brief moment of inspiration and creativity will always lose out to dedicated, and consistent hard work. Does it have to be this hard all the time? Is there a way I can out-smart more difficult and time-consuming tasks? I’ll be the voice you can hear saying yes you can. And it’s easier than you think.

Over the years as a working producer, I’ve never stopped learning from others and finding ways to improve my skills and technique across all areas of music production. One thing I’ll share with you that I wish I’d picked up early is this – creating self-imposed rules for arrangements. Rules? What? I’ll explain.

For many producers, the stage where you arrange your tracks seems to be something you don’t look forward to. I get that, I’ve been there. I’m always hearing that the vibe and soul of your track seem to change in a less exciting way once you sit down and begin laying it out. You’ve told me often that when you get to that block in the road, the party’s over. Listen, don’t stop the music just yet.

I’m successful and prolific as an artist because I get the hard jobs in my day done. I don’t hide from the tasks that I used to avoid doing. I get right to it and start with some of the toughest work first. I beat through them in a way that isn’t painful or tedious anymore. Using rules isn’t like flying on auto-pilot, but a lot of the tough decisions are pre-decided for me.

 

This might sound too easy, or pure brilliance, yet people all over the world use this process to offload the hard mental work of making decisions to get to the finish line faster. If you want to achieve more consistent and impressive results, read on.

(you know this is a key focus throughout my blog, finding ways to maximize your creativity and efficiency, by organising our workflow to spend less time on the mundane and challenging, and more time on the rewarding and exciting parts of our work)

Let’s talk about imposing internal rules on yourself. My definition of rules would go as: Using certain techniques to create an engaging song structure. And remember – rules can be broken later, but you’ll find it so  much more helpful to get started quickly and make fast progress as opposed to starting slowly from zero.)

It’s given that there are many reasons why a listener might be engaged with your song – the quality of the mix, a great loop, the catchiness of the hook, etc.. Most people will admit to being drawn to a song (or having a song stuck in their heads) by the storytelling structure of the arrangement. Creating a tight and well-sequenced arrangement is one area where many people struggle to achieve properly. Their songs lack correlation, which is to say, the combination of repetition vs change. This is one area of songwriting where rules can help tremendously by pre-defining how each sound can be used.

Here are some examples of rules that I would use:

  1. Direction: is this project for the club, for headphones, for a cinema project? Knowing this will dictate every choice that follows.
  2. Sections definition: this is a critical one, which I’ll define as -a part of the track where one idea is used in a certain way, and you’ll go from one section to another, hearing a clear and noticeable difference.) Depending on the genre some arrangements are tight, verse, chorus, verse, chorus, bridge, verse, etc… Many arrangements stick to a repeating formula, which in this case is a good thing because we listen along and quickly know what to expect. It’s here where you can add and create variations to the sounds which can elevate the intensity in a mighty way for the listener.
  3. The sequence of percussion. Is this sequence the same over 8 or 16 bars? As before you want to create a stable pattern that repeats itself and can sustain the other elements of your track. The benefit to using repeating structures is that only a small change is needed to introduce a big change, which will grab the listener’s ears right away, and create anticipation for the next part. Hats or claps are often used to create this variation.
  4. Block sequence and colour: If there’s variation in the same channel for one sound, I highly recommend changing the block colours to indicate that difference. It’s fun and efficient to place your blocks in a visual pattern,”blue-red-blue-red-blue-orange.
  5. Superimposed blocks: This is the natural follow up to the previous rule. Imagine you have 2 channels, each their own colour sequences, your visual pattern can be created from combining both channels. This is quite useful when you want two different sounds to call/answer one another. You’ll see them one on top of another, as a pair.
  6. Blocks size: I like to make a sequence for my kicks and then grab them to consolidate (+j). That will create a larger block that I’ll duplicate until the end. Now, I can demand that those kick drum blocks won’t change at all, allowing me to focus my energy on creating variations for my shorter percussion blocks. Imposing block sizes is one of the most liberating ways to speed up the arrangement process!
  7. Live Blocks vs static: You’ll find that every track I have will include individual elements that are an audio recording of some live manipulation. For me, those blocks are ‘Live’ while the ones that have no manipulation to be ‘sleepy’. You can decide to have a certain ratio of live ones vs sleepy.
  8. Perspective ratio: Perhaps my favourite. While a ratio in third is the usual (ex. intro, middle, end), you can also have more but each ratio should be the same length more or less. How many sections fit in a moment is really up to you.
  9. Surprises %: Simple right? How many surprises will you give the listener? Too many will lessen impact while too few might not engage the listener enough and they’ll find your track boring.
  10. Silences: Super important element. Silences in music can give great power to the notes played. You’ll need at least a tiny moment where you’ll give air to your mix by adding silences to a part. Think creatively about how to want to create space in your sequence.

 

As you can see, the rules you can create and apply to your track can be anything you wish. The best part about using rules in your workflow is that you’ll greatly speed things up by off-loading much of the mental guess work to a process that’s already been pre-decided. This all means more fun in the studio, more music finished, which is a win-win from every angle.

SEE ALSO :    The Science Behind Tracky Music 

How to filter your best ideas

I’m always looking for ways to improve upon what I do, and how I can better serve my clients. I’m not taking any breaks on becoming better and better every day. I read a lot and especially enjoy reading words from entrepreneurs to learn from, and help build upon the success of others. When I come across an article that brings up an ‘a-ha’ moment, I want to share it. One of these moments came from one article I read about how to turn a great idea into a business. Across many different fields, music, tech, etc.. one pattern in runs true throughout all of them – sometimes the best ideas come to you in ways you can’t always predict.

Another thing which is true, to generate ideas you start by brainstorming.

In the musical world, I would translate this as jamming. With nowhere particular direction in mind, you begin by tweaking and trying everything. Make sounds, press buttons, turn knobs, listen to the effect of this and that, try new techniques for the first time. In a past article, I’d invited you to use Youtube to find out something new or use a new synth demo and record the outcome.

Jamming freely. It’s known that Prince would spend time in his studio every day making a ton of noise simply to try new things, try new jams, and record these experiments which resulted in a vault of music no one would hear, except him. I’d encourage you to do add this to your daily routine, either very early in the morning or at the end of the afternoon.

Going back to the article that ignited my ‘a-ha- moment, the process of idea generation should involve the following two steps:

  1. Creative session.
  2. Analytical period.

The article states that the brain has a very difficult time creating and analyzing at the same time. In the moment of creation and discovery, our brains use a lot of energy to focus on active listening. In this messy and uncontrolled environment, our brains are set in one direction, we’re in the zone. The missing piece of the puzzle for me was reading that our brains have a very difficult time when asked to create and analyze at the same time. It won’t work both ways.

This is why it’s recommended to separate the two tasks, create freely one day, then analyze the material on the next. This would also explain why we often listen to what we did from our first session and find it mostly garbage. The key word here is – mostly.

It would also confirm my theory that spending too much time in the studio is counter-productive because without a change of perspective you don’t have enough distance objectively evaluate your efforts.

Over time I’ve nearly burnt myself out explaining this process to others who struggle with the process. I’ve also learned it’s sometimes best to let those learn by themselves, at their own pace. This confirms the idea that the creative process is very much a personal one, and that no two people will learn or develop at the same rate.

Session 1: Jam, have fun, explore, fail, win, repeat.
Session 2: review everything that was recorded and isolate the potential ideas that stand out, and are more usable.
Session 3: Go through isolated ideas. Work around one.
Alternate.

In other words, try to alternate between creative flow and analysis, self-criticism and more technical work.

Your brain can only do one at a time and more so, why go analytical when you are creative and why be creative when it is time to be self-critical. The main thing you’ll refer to as your analytical part is to listen to what feels good to you.

Build. Learn. Repeat. Build. Learn. Repeat.

As a child, going out to restaurants with my parents would normally involve using pencils and paper to draw pictures and doddle while we waited for our food. (this was waaaayy before smartphones became commonplace) For me, a blank piece of paper is a license to get messy. Everything is possible, and I always found it easy to get started. Our favorite game was one where one would draw a weird, unrecognizable doddle, and pass the paper on to the other.

The second player would have the challenging task of turning that mess of lines, shapes, and circles into something recognizable like a car, or a bird, or anything that required a bit of time and imagination. Until this day I’ve always thought this exercise was one of the most creative tasks I ever did.

So, here’s another way to approach this: take something totally random, even something you truly don’t want to work with whatsoever and try to make something usable out of it. Make a loop, make a playable sound, take something terrible and push yourself to find something in it that you can do something with. I did a full EP once, a while back where I’d force myself to work with sounds and recordings that made no sense whatsoever. It turns out it’s a good exercise but also very useful as you don’t depend on only good material to be effective with what you have.

SEE ALSO :  The Modular Trap   

Use a main project for organizing yourself

 

Over the years I’ve talked with dozens and dozens of people from various backgrounds that would love to begin producing music but simply don’t know how or where to start. On the other hand, if you’ve already been creating music but lately have become overwhelmed with too many sounds, too many vsts, and are less productive in the studio, this post is for you. We’ll focus on using a main Ableton project to organize your sessions, which will make for a productive and efficient time in the studio.

For your studio time to be productive and enjoyable, it’s essential that you are organized, and have a solid grasp on your sounds and tools.

DJ’s who’ve listened to hundreds of top quality, finely mastered tracks, will often complain that the quality and sound of their first efforts in the studio will clash with the loudness and polish of the music they’re used to hearing. This frustration is predictable, but also preventable, and it’s one reason I strongly encourage beginners to start by using pre-made loops or simply remixing the tracks they already have. To keep things organized and productive, select just two tracks with the sound and style you’d like your own productions to have, and work on just one project at a time.

Speaking of bought loops – I want to debunk the myth or opinion that using pre-made loops is cheating. This is 100% wrong, and counter productive to making music.

I believe the perfect mindset to approach music production is very much like that of a moderator, you must work with that which is in front of you.

This idea requires a lot of openness and humbleness, but using this approach will make you much stronger at being resourceful in the face of adversity.

The internet is an endless source of tools and options, and it’s critical at one point to stop consuming ideas and make the best out of the material you have. My rule: never buy a new VST until I have gotten a true and complete hold of the ones I already have. That being said, if you need a tip to help organize yourself, I highly recommend to create one main Ableton project that will be your mothership, your sound compendium, your personal lab for growing ideas.

  • Buying new effects for our synth: to truly get a hand of what your new effects can do, just drop your new effects in one channel and experiment. I highly recommend you record the entire session of exploration as wav file but also as a session where automation and knob movement will be recorded.
  • Gathering leftovers: Whenever you finish a song, there will be sounds you haven’t used. You can copy and paste theses into your main project. Using your audio leftovers is an excellent way to create fast and great sounding starting point ideas for your next song.
  • Building macros: Building macros can be time-consuming. Some macros I like to build are usually ones that involve a good use of the macro knobs because when I’m recording a session, I can just drop them on a channel and quickly controller parameters using PUSH which has the excellent automap feature.
  • Gathering new sounds: Because I don’t have the time and energy to record all the sounds I want I’ll just buy the few that I need. I’ll also purchase sounds that I don’t have resources to make such as sounds from a plane. Some sounds that you’ll use often will be a great investment, but there’s also many that are available for free.
  • Building drumkits: This one area where I often spend a lot of time. When I start an idea, I want to be able to throw in a good combination of percussion. With the huge selection available to me choosing the right sound can take forever. Check out this nice video here that shows how to create a tool to test many sounds at once. This is great but you still need to make your kits.
  • Creating layers: This is a bit of the following logic from the previous tip. Once you have multiple kits, you can work on assembling them in a drum rack in order to create layers. As you probably know, in sound design, one sound is very often made of up many sounds that have been layered correctly. It’s a good idea to make multiple kits in advance, organized well, and ready to perform when the session gets rolling.
  • Making categories with your channels: Each channel should have sounds of the same family. So perhaps, you can make one channel that has pads and another channel with kicks. This is useful because when you go in Ableton’s browser and open your main project, you have access to all the sounds from each channel, which makes it much faster to find a specific sound. Another big benefit in doing this is exporting your channels as stems will make for efficient mixing later on. (Read more about that article here – Bouncing Stems)  

When I look at how I work, I often see that I spend way more time preparing my music session than producing a track itself. The better your organization, the easier it gets in your workflow.

JP

SEE ALSO : Music Production Tips: How To Start A Track 

 

Bouncing stems and mix

Recently I’ve been weighing the benefits of focusing on just one part of my production process exclusively, or, working on all the steps of a production simultaneously – arranging, mixing, pre-mastering, etc.. Very often producers ask me to explain a perfect workflow recipe and the truth is, there really isn’t a one size fits all answer.

But in theory, there are 2 main approaches I’ve been seeing in production to make a song.

  1. Classic way. Which involves taking one phase at a time but with the option to roll back to go fix something.
  2. Modern way. You go from one phase to the other in no particular order, as your needs change. You’ll mix as your arrange, change sounds of the percussion to match a melody, add saturation for aesthetics, etc.

One of Ableton’s feature that I find killer is the option to export all channels as separate stems. It really is great for so many reasons but also allows your to really divide the production from the mixdown, which you could do in another DAW.

There are many reasons why you’d like to do your mixdown into another DAW. One of the reason is, you’re basically blending, what I call, software grains. Think of the various apps on your smartphone that offer various filters for your images, where you can go from one to another, taking advantage of each strength. I would say it’s the same for DAWs.

  • Workflow. Each DAW has its own workflow, appearance, feel. Sometimes, just a change of platform is enough to, psychologically, feel your track in a different way. There are countless researches that have been done in between DAW, to which has the best sound, but in terms of summing, if you take a file with nothing on it and bounce it, they will all provide the exact same file. Where there will be a difference is on automation, interface and that alone can make you behave differently in a mix situation. There’s also all the macros and gizmos they all offer too.
  • Native plugins. Again, this might be a game changer. This of an any DAW, they will offer different plugins doing different things. Now, just for compression and EQ, it becomes a serious business. Mostly because there’s a big difference between what you see and hear, plus no one really does things the same way.

That last point is crucial here. You can take the same compressor concept (ex. FET compression), but it will sound different from one company to another. There are no real universal standards on how to approach compression or EQing. An EQ can show you a curve but the filter in the back might slightly be different to give a color, for instance.

So, when it comes to Ableton, I now export all channels as stems to do the mixdown. No more mixing as a arrange. I put a wall between the 2 phases. Some of the reasons are:

  • It liberates CPU usage. No surprises here. When you deal with a heavy load of VST’s and plugins it can often be a lot to manage. The act of bouncing out and mixing stems will force you to focus on only mix related plugins such as EQ and compression. No more delays, chorus and reverb adjustments. At this stage, you’ll focus on the volume levels alone.
  • It put’s an end to the endless adjustments you can make to every sound. You’ll have the option of correcting that little hihat detail that’s been bothering after hearing your track 100 times, but honestly, someone who has just heard your song for the first time will interpret that sound as part of the track, not as a mistake. It’s good to put an end to endless changes and adjustments and move on to finishing your production. Professionals keep their eye on the prize and get things done.
  • The audio summing seems to reveal imperfections. I’m not sure what’s happening here but sometimes, when you bounce the stems, things are just slightly different. I can’t pinpoint why and in theory, it’s not supposed to be but sometimes, it does sound slightly different. In fact, once you bounce it, that’s when you know exactly how it will be so it’s interesting to bounce all channels apart.
  • Ability to use other DAWs. As described earlier, this is the ultimate way to move from one platform to another. You’ll be to leverage the strength of each DAW.
    Build live sets or NI Stems. Having stems on hand can be useful to create live sets. Native Instruments offers a technology for creating a stems release to be played in Traktor, which is really cool, and super in demand by many of the world’s top dj’s.
  • Backup and remixing. Having stems is the ultimate way to have a real backup of your music. In 10 years time no one can predict what technology will be available, but having stems will prove useful as a way to be used with any new technology.

All an all, try it and see for yourself. Bouncing stems can only bring advantages to your workflow and I’d love to hear about it.

SEE ALSO : Use a main project for organizing yourself 

Finishing Your Projects

I want to tackle a huge, big-time topic of much discussion and effort among many music producers – finishing your projects. Like many of my friends, readers of this blog, and clients of mine, finishing your music is really important to you. Yet, we all have loads and loads of music with real firepower that will never get past the finish line.

As someone who has finished dozens of records, remixes, and projects of my own, I’m going to get right down to business of showing you how to finish all the projects you want to. Let’s do this.

Firstly, I need to get a few things out of the way.
1. From my perspective, I believe a song might never be done. Even if you’ve finished it, mixed it, released it, (which you defiantly need to do) and heard it played in mixes all over the world, to you that track might never really be complete.

2. It’s (almost) never going to be perfect. Do not let perfection kill all your efforts. The more you hear it, the more you’ll pay attention to that part you could have tweaked better, or that part in the arrangement you could have brought to a totally new level. Let’s face it, you need to remember that a listener will likely never hear that song as much as you have and will never notice the few imperfections that are loud and clear to you. It’s okay, let’s get it done the very best we can in the time we have.

3. Taste is subjective. What you feel is perfect, likely won’t be in the eye’s of someone else, and vice versa. Yet at some point, you have to put your foot down to what the song’s theme and structure is and embrace it by telling yourself “ok, this is my song and there won’t be compromises, I’m moving forward.”

4. Use your reference tracks. I keep coming back to using musical references in many of my posts because it’s your personal target for what sounds good, and what you want your production to sound similar to. The more you work with one, (comparing your sounds and levels to the reference track) the more you’ll understand how your track is progressing, or not.

The next part is going to be exciting, and scary.
After writing and developing all the right parts of your track at some point you’ll come to feel your project is ready to be canned down into it’s finished form. “What are the signs that a track needs to enter it’s finished form”?
• Your track has a beginning, a middle, and end.
• The imported reference track in your arrangement has about the same length and number of sounds as your track.
• The sections of your track are very clear and your transitions from one part to the next flow well, and feel right.
• All channels have a rough mixdown and an overall healthy balance. Now, we’re really good to go.

“If you want to make music the #1 thing you have to do is finish your productions. Open a project that is ready and follow these steps – we’re going to finish one right now.”

finish your music productions

Getting to this point is the goal ~ crossing the finish line, exporting your finished music.

Since the main sections of your track are already there, we’re going to starting at the beginning and listen closely to each part of your arrangement.
1. Loop 4-8 bars at a time – mainly rely on your ears and listen. You’ll quickly hear if something stands out and needs to be adjusted, or removed. After running through each section, continue doing this every 8 bars or so.
2. Give your ears a break. After 5-10 minutes of active listening stop the music for at least 20 seconds. Our ears get tired easily and right now we need to stay sharp to make the right corrections to our track.

We’re in the last phase of finishing your project now. Here’s how to make sure your track has all the right elements to be interesting and keep the listener’s attention.

• Notice how sounds come in and out. Some sounds come in abruptly, to cause a surprise, while others will come in slowly (fade-in). Alternating how sounds come in is a great way to keep interest.
• Percussion sequence. Is the way sounds are programmed making any sense or can be improved? A good way is to put one or multiple channels in solo and listen carefully… Are you making a coherent phrase?
• Transitions. Are the transitions between each section supporting the evolution of the main idea? Some transitions will be used to announce incoming sounds or the exit of others. Some transition can also be used to build or release tension. Be aware of the effect of both.
• Don’t overdo it. The biggest issue when working in micro-mode is the danger to over listen to your idea and changing too many things, nearly starting all over.

One more important thing – once you have about the song completely revised, I would greatly encourage you to take a macro, global view of the project. These are the points you want to look for:
Perspective 1/3. Zoom out of the window so you can see the song entirely in your arranger. You should be able to see clearly 3 distinct sections. If not, you might want to look into that. What defines each sections? They should have different intensities, and a number of sounds playing.
Why is this important? Your song is a story and it needs the right timing and elements our ears to come to expect. The most dramatic reason though is, each section should showcase a strong moment. Having 3 of them is a good formula to make a song interesting and memorable, but any more than that and you’ll likely take away the power the previous peaks.

Sequence of how sounds come in, out. Keep a logical and fluid transition of how sounds come in and out. Your percussion parts can come in a certain way, then you can repeat it later. Don’t showcase all your sounds all at once, or you’ll burn your idea out pretty quickly.
Repeating ideas. As seen in the lego post, if some sounds happen in a certain sequence, try to keep that until the end for coherence.

For any musician or producer, not finishing your projects can be really frustrating, but it happens to the best of us.

This post is all about sharing my own personal way of starting and completing projects so that you can confidently go into your next session with a game plan I know will keep you on track to get things done.

As always let me know if you have any suggestions or questions about this post and leave a comment below and tell me what projects you are excited to complete.

JP

SEE ALSO : Pointers To Define Your Sound

Lego Blocks as Song Structures

Have your productions become a bit predictable lately? To stand out as an artist/producer you have to create music that is unique. So much of electronic is structured around a repeating 4/4 pattern, which means it’s really important to create surprising sounds and unique arrangements that keep your track interesting. How do we do that?

I’m going to share a simple way to create a real and true sense of spontaneity into your music making that you might not have considered before. *this is a pro-tip you can use right away to bring a little magic into your tunes.

Before I get into that I want to share the backstory. Recently my son and I were building structures with legos and I noticed the colours and patterns we made together looked exactly like a track in Ableton’s arranger view. When I worked on my album Intra, I had created a few rules and challenges during the recording process and one of them was to work visually with the blocks (or clips). Initially each song would be recorded live but afterwards I would chop the blocks into smaller blocks and start sculpting the others around each one depending on the rule I had set out for that song.

The result of this meant that my Ableton arrangement soon needed to also be visually appealing and organized. This brought some results:

  • Unexpected results. If you work with a visual based reference for assembling your blocks, you might discover new ways of making your sounds evolve in a visual chaos that is also a form of organization.
  • Cleaner transition. Putting your blocks together can help making your transitions smoother as you can really put attention to a sequence of sounds, and the grid. I know you’re probably already using the grid, but perhaps you have never paid attention to how your transitions happen. If you pay more attention to your block order, you might observe patterns that are more efficient.
  • Logical progression. Using coloured blocks is really helpful to organzine big projects. People use it to identify where the verse, chorus, buildups are, and you can use that same approach.

At this point, you may be wondering if this technique will really make a big difference in your productions. I can say with confidence that creating rules to apply to your arrangements can have huge benefits. Try it on your next production.

Song structures like Lego blocks. A simple technique like this can open the door to something great and surprising when you’re tired of the mechanical feeling in your tracks.

Here’s a few tips on how you can approach your arrangements with this new perspective.

  1. Define yourself some rules. This is really for inducing fun and making your own music interesting. Think about using rules such as, “every 4 blocks, make a change” or “never leave a hole with a smaller block in the upper channel.” There’s no good or wrong way to do this but the more you give yourself a solid set of rules, the better and faster the workflow.
  2. Avoid clean blocks organization. When I work with students, I often see their final arrangements to be looking very simple, very clean and to me, this automatically make their music highly predictable, mechanical, soul-less and out-of-the-box feeling.

Ableton, arrangements, live, techno, clean

I find that electronic music is already heavily subject to a machine feel and I value doing anything that can go against that. I find breaking your blocks and messing up the arrangements is an absolute must.

TIP: Try to chop off your blocks where all the others start or end, create little offsets, and create holes in the blocks from time to time. This mutes and removes sounds so that when they are back the sound will feel welcomed and unexpected. Sometimes to appreciate a sound better you need to remove it for a while.

ableton arrangement, techno, music production tips

3. Work from bottom to top

ableton arrangements, organization

Arrange your lower sounds from the bottom up and higher one’s up in the order.  Visually it will often create a pyramid-like structure that is interesting to move around and modify.

4. Use patterns as a mosaic.

One thing I like a lot is to create a sequence of blocks and then repeat it. I will revise variations later on based on mathematical formula or ratio aspect. I try to see where this block will fall if I repeat it 4 times, in parallel to this sequence repeated 5 times. Sometimes this helps create a moment I would have never thought of, at around 2/3 of the track.

ableton arrangement, techno, music production tips

5. Give your clips room to breathe. When consolidating your clips (Use cmd+j) leave empty space before or after in the clip. The lack of sound in your clips allow space for other sounds to be heard, which you likely already do, however launching clips with silence built in will help make your arrangement more unpredictable and interesting.

lego blocks as song structures

Use cmd+j to consolidate them and make sure to leave space too as this can be useful.

ableton arrangement, techno, music production tips

The takeaway – Once you begin to apply structural shifts and apply rules to your productions your music will definitely begin to sound more interesting. Arranging your tracks by rules will force you to make adjustments you likely wouldn’t have made yourself. Another huge benefit you’ll find in working this way is speed – using pre-defined rules will take away much of the time consuming guess work in creating key differences in your productions, which makes it faster to finish your tracks, and have more people hear your music. Win-win.

As always feel free to leave a comment with me below if you like the ideas in this post. I want to hear what music you’ve been working on using any of the techniques I’ve shared with you here, and look forward to hearing those soon!

JP.

SEE ALSO :  Finishing Your Projects 

The Art of Keeping People on Their Toes

You know when you discover music that breaks the mould, and you can’t stop listening to it? When there’s just something special about it that keeps you playing it on repeat? There are actually certain recipes for giving music its power, and a lot of it has to do with keeping people on their toes. Here are some techniques for keeping your music fresh and innovative.

Known and new anchors

Genres are largely distinguished by a specific set of sounds, rhythms, or structural arrangements. For instance, deep dub techno has its signature rich pad sounds that you won’t really hear in, say, trance music, which is more known for the heavy use of arpeggiated synths. Some deep house uses the same pads as techno, but you can still differentiate the two because of its structure and percussion samples.

When producers want to create in a specific genre, they’ll sometimes repeat what has worked before by getting all the sounds right. If you stick to the tried and true though, you’ll need to really up your game to get noticed because you’ll be repeating the same old formula.

Introducing sounds that are less common to the genre can be a great way to shake things up. You could bring in foreign percussions that aren’t usually associated with the style, or samples that might throw people off. New anchors, or a sense of novelty, always create interest for listeners.

Technological novelty

I follow a few sites religiously to keep up with the latest news about new effects, DAWs, and the like. Keeping current lets you get ahead of the curve and stay fresh and innovative. This might sound like a silly example, but people like Cher in her hit “Believe”, or Daft Punk with “Around the World”, showed how using forward-thinking technology at the right time can help you make it huge. You might go “meh” at those songs today, but when they came out, it was a big deal.

https://www.youtube.com/watch?v=yca6UsllwYs

 

Balancing surprises

If you browse the web for information on what makes music addictive, you’ll read that the brain seeks out elements that balance predictability with a sense of surprise. If you’re kept just slightly off balance, but still feel you’re on stable ground, you can get the dramatic sense of venturing on some sort of journey while facing obstacles you can overcome. Many people experience a sense of travelling when listening to music, and it’s even been shown that music can produce some of the same hormones as ingesting drugs.

If you’re creative with them, these common production-related tips will help you generate tons of new ideas:

The 1-2 punch technique. I’ve been doing theater for years, and this popular trick is used to surprise people or make them laugh. I’ve noticed how it’s used in movies, advertisements and of course, music. The idea is simple: you produce a cool idea, trick or sound that pleases or surprises the audience. This sound or idea should be one of the main elements of your song. After a certain while, you’ll repeat it a second time, which generates a sense of satisfaction in the listener. Wait a little while longer, and on the third time, when the listener is expecting it to repeat again, you deliver either a different sound or a new variation to throw them off. This usually never fails.

Repetition and counter-rep. In the same vein, when you build the  structure of your song, you’ll need to order the sounds in a specific way to give your audio vocabulary some logic, which brings you into a conversation with the listener. Repetition lulls the listener into a comfort zone. It’s where things are smooth, predictable, even hypnotic. Now, in your repetition, it’s fun to play with timing and counter-balance. One sound will appear, then another will reply or echo the first sound, but as an offset element. Usually, the echo can be off and playful, which gives you a lot of room to build layers that add colour and intrigue to your song.

Be wild. This is a favourite of mine. To get the most out of it requires that you get inspiration from other genres that you might not listen to. In my case, I’ve sometimes listened to contemporary classical, weird jazz, or bluegrass to see what and how things are made. Then I try to apply an element or principle into my own music, either pertaining to the structure, percussions, breakdown, or intro. There’s a lot to be learned from other genres.

SEE ALSO :  Creating Timeless Music

How to Create a Deep Kick

One of the most important parts of electronic music today is the quality of kicks. Back when I started making techno in the 90s, kicks had greater or lesser importance. You could use a drum machine like a 909, select a kick, and that was pretty much it.

Things have drastically changed.

The rise of the Funktion One and the emergence of better sound systems in clubs led producers to create kicks that were better defined. Club-goers began to show more interest in the well-crafted kicks, and producers have responded by putting a whole lot more work into the design of their low end.

Music fans know a great kick by the nice body sensation that gets you up and moving on the dance floor. But to better understand what goes into making a beautiful kick, you’ll need a bit of a sense of how sound is used in clubs.

four voices sound systemVoices. By voices, we’re referring to how the sound is defined. The typical club will have a sub and a top. Since some tops have 2 voices, the average sound system would feature 3 voices at most. But while most of the kick is heard in the low end (ie, the sub), it actually comes through all voices. One thing new producers sometimes won’t realize is that hearing the kick is more about increasing the presence of the mids than about boosting the low ends.

Crossovers. This technical term refers to the frequency setting used to divide two voices. For example, the sub usually covers a frequency range going from 20hZ to roughly 80-100hZ. The mids will fall between that first crossover and the next one, which will define the frequency range covered by the highs.

Why it matters. Because knowing how sound is used in clubs will allow you to produce music that sounds the best it possibly can. And the more your music stands out for its technical quality, the closer you’ll be to standing alongside the top producers who have mastered their sound.

DJ mixers. If you look at DJ mixers like the Xone series by Allen & Heath, you’ll note they support 4 voices, with separate knobs for the lows, low-mids, high-mids, and highs. These mixers are a good way to get a better sense of how DJs will control your sound when playing it live.

 

 

What is a deep kick?

In more underground and non-commercial strains of techno music, deeper kicks are central to crafting that deeper, warm sound. Physically, you feel deep kicks heavier in the lower part of the body, hitting you below the hips for extra warmth.

There are different kinds of kicks:

The full kick: This one covers the frequencies ranging from super-low all the way up into the high-mids. It is very punchy, well-defined, and direct.

The mid-kick: Popular in lo-fi music, the mid-kick, as the name suggests, occupies more of the mids. The lower end of the song might be covered by a bass, or might not be as present in the genre. This one punches you right in the chest. It’s punchy, but lacks thump.

The low-kick: This one places the accent on the sub part of the kick. This means the bass won’t be struggling there, since it will move up to the lowest end of the mids. This one has less punch, and creates a warmer effect by landing below the hips.

One thing about kicks that often gets overlooked: you’ll benefit a lot by finalizing your kick as the last part of your mixdown. Why? Because until the track is completely finished, you can’t exactly know your track’s needs. This is a detail, but an important one. Try it, and you’ll see that adding the kick last can produce incredible results.

Once you determine your track’s needs, you can use these tricks to make your own kicks. I’ve also created a macro that should make things a lot easier, but first, here are some important tips:

Synthesize the sub. Use Operator or your favourite VST synth to create the low end. Using a sine wave can be a really effective way to create that warmth.

 

Layer another kick for the mids. Use a sample of a kick you like for the mids. This means you need to cut its lowest end to avoid conflict with the sub. The simpler the lows, the better the results.

Saturation. This is not really a trick, so much as something to use freely and without hesitation. Saturation will add warmth and oumph.

EQ. A good method here is to slightly cut down the 160-to-200hZ range. This little hole you’ll create will allow the crossovers to breathe, and will open more room for the lows. You can lightly boost it around 1khZ to help define the transient and attack.

 

Compression. Use at the end of your chain to glue everything together.

Pheek deepkick maker, kick maker, deep kick, kick drum machine, analog

 

Here is the macro I created to help get you started. Having playing with it. Download it here: [download id=”30199″]

Let me know what you think of it!

 

 

SEE ALSO :  Sound design: create the sounds you imagine inside your head  

How to Turn a Loop into a Full Song

By far one of the biggest topics I’ve covered in my coaching in the last year has been how to turn loops into full songs. A lot of producers get a thrill out of making a loop. But they often get stuck there, as if a psychological block of some kind were stopping them from going further. That’s why I wanted to write about a method I’ve been using that can help you get past this hurdle and move from loop to finished track.

Let’s say you have a loop you really like. I believe a good loop alone, if well arranged, can be enough to carry you through a 5-6 minute track. In theory that loop will contain an idea, either in its sounds or in its melody. There are no rules about whether the idea should come before or after the loop, so you could want to make a loopy track just for the fun of it.

Once you have your loop, drag it into the arranger part.

How to turn loops into full songs: drag your loop into the arranger

Now there are 2 options. I always recommend that you first import a reference track into your session. This is not about copycatting, but about giving a direction to your track. It’s useful for both the mixing and the arrangements.

Now you need to develop a rough idea of how long your track will be.

  1. You can use your reference track to decide the length of your track.
  2. You can choose an end point but change it later.

Drop a marker at the end of your track. Zoom out, and you’ll see the whole project.

From loop to finished track: screenshot of track in Ableton

Now, let’s turn that loop into a block. It’s up to you whether you want the loop to start your track or not, but for the purposes of this tutorial, we’ll say it comes in later. A block is a version of your loop, but on a 4 x 4 structure. If your loop were short, like a 1-bar loop mostly, then we’d make this 4 bars.

Note that melodies loop over longer periods due to their complexity. That is normal.

So, one block equals 4 bars.

If the block repeats 4 times, you have a section.

The most important thing to keep in mind is to be consistent in how you organize your sounds. For instance, if a clap happens at the same precise moment every 2 bars, then keep it that way throughout the entire track.

What makes a track hypnotic is the steady time reference in the listener’s mind, mixed in with fun and unexpected sounds.

When building your block, always start by what is constant, and then build around it. For example, the the lows (kick, bass, toms) are the foundation of your track. That is what remains the most constant the whole way through.

Use variations, and replicate that loop over four bars.

turning loops into finished tracks: screenshot of loop replicated over 4 bars

Bring that main idea into the middle of your track. This is the heart of your song, and you could duplicate it to double its length.

Now that you have the heart of your track, it’s time to deconstruct the song from the beginning to there.

You might get ideas from the reference track about where to put key elements. This also a nice way to know if your track is DJ-friendly.

I could delve into more detail about how to build your track, but this simple tutorial is all you need to unblock you and get you using all those loops sitting idle in your hard drive.

Just keep in mind that until you finish the structure of your track, you shouldn’t bother with the mixdown. That will come later once everything else is mostly settled.

 

 

A Day in the Life of a Music Producer

I’m a music producer, and I know many others. I’d call myself an audio producer more broadly, because I also run a label and do sound engineering. My main focus is on electronic music as you probably know already. I wish I could give you a simple outline of the daily routine of a music producer, but the truth is that there is no typical day.

First, inspiration isn’t something you can just summon on command. It has to come by itself. You can tell yourself you need to be in the studio at 9am to start working on a track, but sometimes you’ll get there and find that your brain just isn’t ready to make music. Some days aren’t for creative output. That’s why after 5 years of trying to make music every day, I burnt out (2007). I learned that it’s better to devote your time to other things on those creative down days, because the space between sessions is essential for creative rejuvenation.

There are also days when it works. But before I dive in to those, I need to clarify a few myths about music production:

Myth 1: You start a new song from the beginning and keep working on it until it’s done.

Myth 2: You only work on one song at a time.

Myth 3: Every song should be finished.

Myth 4:  You can work on music for hours. (You can, but you’ll be unproductive.)

You see, music production is a kind of dynamic chaos that evolves, regresses, progresses, and dies — or not — everyday. (I’ve written about these myths a lot before, especially herehere, and here)

So with all that being said, within the life cycle of a track, you’ll go through:

  • Ear workout. Listen to music of any genre and let ideas come. Your ears will be freshest in the morning, but they also need to be calibrated to how the music should sound. This can last from 1 to 3 hours.
  • Research and development. Which DAW to use? What gear to explore? Which synth will fit? Do I have what’s needed, or do I need to try out a demo or buy something new? This is basically the moment where you try to slot your initial idea into the production routine. This phase is ongoing, but I rarely spend more than 1h. There will be a number of sites I visit daily, with my favourites being:
    • Resident Advisor. To get industry news in general and listen to music. I also like to check out the music reviews to get an idea of what’s trending.
    • Attack Magazine. Because it has nice technical articles.
    • KVRAudio. To get the latest news about plugins.
    • My Soundcloud feed. Because I want to see what the people I follow have been into lately.
  • Sound design/recording. This is where you collect all the sounds needed to start your track. It’s very time-consuming.
  • Production. This will take the largest chunk of your time. That’s unavoidable, but you’ll want to space the production sessions out by a day. If you spend too much time working on a track at once, your judgment will blur and you’ll lose sight of the idea you began with. If you come back to your track with fresh ears, you’ll be able to stay focused on the core idea and to assess your work with a clearer perspective.
  • Mixing. This phase is time-consuming too, and you might want to ask another sound engineer to do this for you as a second pair of ears can really help.

So overall, a full day’s work at the studio involves only about 2-3 hours of actual music production. A lot of my time will be spent on tweaking, searching, checking references, checking emails, and taking many breaks that might appear as procrastination.

Why such little time? Mostly because I want to be at the top of my game, and I know that my peak attention is condensed into short spurts. Of course, sometimes I will spend a good 5 hours on a track because there’s a lot of cleaning up and tweaking to do, but it’s mostly micro-editing.

In my case, I arrive at the studio at 9am and leave around 5pm. Lunch is usually 1–2 hours.

I love to have the people I coach over at the studio, and sometimes friends will visit too. The time I spend with others in studio is extremely valuable, because I’m nourished by the ideas we exchange and the music they share.

Being able to do this full time is a privilege and I embrace every single day with full dedication. It is possible to do it but it demands a lot of discipline too.

SEE ALSO : Useful Music Producer Skills For All