Tag Archive for: sound design

Dynamic Sound Layering and Design

Sound layering can be a very complex or very simple technique in music creation and production depending on your goals. In a past post, I gave some really basic sound design tips; I have a lot of readers who are just starting out with mixing and producing, so it made sense to start with something less intense. This second post about sound design, however, will focus on something a little bit more advanced but still very simple: sound layering. It’s actually surprising to me to see so many people who ignore techniques that allow them to get the most out of layering, so I thought I’d write about it.

First off, I would like to discuss Ableton’s groups. Many people use them as the equivalent of busses, where all the grouped sounds will all be treated in a specific ways and yes, that approach works really well indeed. However, I prefer using a solo channel as a bus instead and use groups for sound design or classification. A good example is for kicks or claps, which are usually a combination of up to 3 different samples or sound sources (ex. 2 samples, 1 synth, etc.). Basically, since each sound is a collection of multiple samples, then I could say that they will work best as a group.

Visually it looks better and is easier to manage, and additionally you can also put effects on the group to glue all the sounds together – generally you’ll need a compressor and one or two EQs for a relatively uniform group. Once I’ve done that, I usually like to have an additional bus for all sounds (eg. groups) that will glue everything else together.

A second point to keep in mind, is that there’s always multiple ways to do sound design. Keep in mind that what I show you here is simply how I do it but there are other people who use different techniques; I try to keep it simple. Two methods Ableton will describe here that I like are the arranger and the drum rack.

If you work in the arranger, you drop sounds in the channel and it’s an easy way to see the layers. I like turning off the grid to do this so it feels a bit more natural.

You can adjust the volume for each layer and tweak the EQ to get part of the spectrum of one sound, and the complementary part of another.

You can do the same with the attack and release; there are so many options. I really recommend using the faders too for more control. So basically, volume, EQ are your best friends here. Brainworx has an amazing filter I recommend, it’s super solid for sound design.

If you prefer, you could also mainly use the Drum Rack to do the same thing. Load up the same samples in the pads of the tool and then sequence them by MIDI instead of putting them in the arranger. Some people dislike working this way because they can’t easily see the frequency shape of the audio file. But the advantage of this approach is that you get to have access to more options to manipulate your sounds, like the extra controls in Ableton’s Sampler window.

What I think is best in the end is to combine both the sound arrangement layering, with the an extra channel of Sampler use so you can work on constant movements. The main thing you want from your sound design, is a feeling of liveliness and emotion. The sampler has LFOs you can assign to filters, panning, or volume, which is a subtle touch that creates a nice layer of movement and liveliness. In the same way, I’d even add a synth of your choice to give richness to the sound with oscillators working to reinforce the fundamentals with a discrete tone; more complex sound layering.

Finally, on the group of the sound itself, I would add nothing but an EQ and compressor to “glue” everything together, but you could also use reverb to broaden your stereo image. These techniques should help you improve your sound design skills!

SEE ALSO : Sound design: create the sounds you imagine inside your head 

Pointers To Define Your Sound

The majority of artists I work with during mastering and finishing your tracks, talk about their desire to define their own sound. It’s important to them because as a music lover many times you’ll hear a just a few seconds of a song and think that’s got to be _____ band, or producer. To achieve this ‘signature style’ there will usually be a particular production style or a sound palate one will use in a way entirely his or her own that is instantly recognizable.
Case in point – there is much talk and celebration of Burial’s album “Untrue” which is now considered to be one of the most influential albums of the last decade.

Why is this album so celebrated?
For starters, the ghostly atmospheres, foley recordings and sound effects of London at night, conjure an atmosphere of a dark, eerie space. The heavy, downtempo vibe of the music is an invitation for listeners to go to their own dark places and reflect on that. Even the titles of his tracks, “loner”, “U Hurt Me”, tap into a feeling of emotional damage, which many people can really connect with. In short, the heavy sound and persona behind the record are instantly Burial.

Taking note of the various elements artists can use to create a sound all their own, let’s analyze some of the fundamentals of what will be influencing your sound.

  • Tonality: this is hugely important as most artists will generally embrace a ‘vibe’ or ‘mood’ in their music such as happy, upbeat, or angry, melancholy. Do you often work in a similar scale or key? Are your melodies basic and straight forward, or do you write complex chord progressions?
  • Genre: picking a genre to work in is perhaps one of the most obvious choices in creating ‘your’ sound, and defining your identity as an artist. Are you embracing an existing one or will you try to fit between two? This can be a hit or miss and to do something original is taking a risk but the reward can be massive.
  • Samples: Are you using samples? Synthesis? Modular? The Orb for example, loved to use samples from specific movies (the 80’s like Flash) and Boards of Canada were famous for recording their synth parts to old tapes and resampling that back into the session. Consider the possibilities of your sound source.
  • Rhythms: Are you more 4 to the floor? Breakbeat influenced? Jazz? Hip-hop? Latin rooted? Take note of where you’re most comfortable and what is your go-to groove.
  • Technicalities: This is where I can help you most and have been helping clients with on their way to creating ‘their sound’.
  • Mistake. Are you going for something slightly sloppy or very tight and quantized? Try to see what mistakes can bring to your music and if something wrong can develop something interesting. Don’t be afraid to try something you might never do as a starting point to your next track. 

The tools and effects you use can also have a major impact on your sound. I’ve covered this before but it’s important to refresh your mind when considering your choice of effects.

Reverb, Delay. You might pick one plugin to work with all the time for consistency. Reverb – maybe you always go for a plate or perhaps you prefer to use huge spaces and long tails. Are you going to use dub delays or short ones to go for a Haas effect?

Compression. Do you want your sound to be compressed or not? This is something think about. Find a compressor that can be your swiss army knife for all occasions, and stick to using that.

The process of defining your sound is much like a designer developing the branding elements for a client.

While not essential but certainly helpful, a designer will tell you which set of colours, fonts, images, and direction to use within all your work.

What I usually do with my clients to create more of a signature sound is take a collection of references and sounds they connect with and then work on a way to replicate similar sounds and ideas. The pad from here, the percussion and swing from there, kicks made this way, hats always that way… and so on. You cherry pick all your preferred sounds from different sources (eg. why not go for a style that is entirely alien to you like afrobeat if you’re into techno?) and make a collection. I can find which synth is excellent at creating that sound, and while playing with it, you’ll often discover so many new sounds you are drawn to that sound original, fresh, and inspiring.

The truth is that trying to define your sound will not come overnight. It’s a process that will be different for everyone, and you truly cannot speed through this and feel right about it because there is no fast track to originality.

That being said, in all honesty, working with someone who has the production and musical experience to guide you in the areas that best represent you is huge and can be a game changer in defining your sound.

As always let me know if you have any suggestions or questions about this post and leave a comment below and tell me what projects you are working on right now.

JP

 

SEE ALSO : Beats and Melodies

Creating Timeless Music

Recently my Facebook page was flooded in a fantastic way. This thread became overwhelmed with comments I was happy to read because it reminded me of how much music can drive and affect our emotions. We’re talking about timeless music.

I asked my FB followers to name some music that hadn’t left their DJ bag for years. These were the records that passed the test of time, and truly stood out as ‘timeless’ music. Which brings up the question, what is it about some music that makes it sound timeless? In many cases, music that has content touching on deeper themes can be easier to connect with since right away it feels more personal. Music can have a way of suggesting and expressing emotions which words sometimes cannot, which is why music is often such a powerful medium of expression.

A friend of mine mentioned that music with a particular sound or mood would seem to have a personality of its own, which is a similar comment my friend Vera told me about the records she always carries with her – that certain records were like friends or companions to her. Some records work better with others and some work really well in a very specific context. Some people talked about keeping certain records to close out their sets, and others perfect for a sunrise.

In a past article, I covered how to develop many ideas quickly, but also explained the lottery of finding a good one. This can be quite a complicated topic and in some ways impossible to pin down as a science. Despite the fact that so many popular songs can, and have been written very quickly, there is still no exact science to writing great music. That being said, it’s worth spending a minute to look at a few common denominator between these examples.

Let’s explore some theories you can put in place so that hopefully, you may one day create timeless music of your own.

First, some will say achieving a state of grace, which in psychology, is often labeled as being in a state of flow. Many artists have, and can touch that feeling yet sadly will often rely on substances to reach it again, which is in many cases counter-productive. What exactly is flow?

 

In positive psychology, flow, also known as the zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow can be characterized by a complete absorption in what one does and loses a sense of space and time.

You could also see this state of ‘flow’ as an activity where time flies by so quickly, and you are so absorbed by what you do that you can feel it is being made by nearly itself, in the most natural way. I would say that this is not something essential, but usually, as you make music and have experienced this state you’ll agree that some of your best music will be written during this time.

Another way you can approach writing music that sounds more timeless is to be aware of current trends in music, and understand what really defines what’s popular. There is no shortage of studies that have looked look at chord progressions common throughout different eras, and identified a winning formula. The use of the right chord progression mixed with innovative techniques of an era will make a musical and well-written song truly stand out. David Bowie is one artist who always had the flair to find and collaborate with upcoming, creative people to push the edge creatively.

 Get it done, and get a lot of it done.
Being productive helps if you avoid censoring yourself, and not to overthink the process. In other words, if you made 50 tracks over a span of time and 5 of those were truly excellent, will always be more prolific than spending years having only made five great tracks.

Below you’ll find some tracks that made it to the suggestions people did and what made the tracks timeless would be categorized to a few main points.

Melodies: More than often, a haunting melody or something very catchy will make you remember a track.

Innovation: Using some new technology or personalizing a technique. Sometimes what you can do is take a way used in another genre and apply it to what you do.

Arrangements: There’s no secret here to say humans love surprises and arrangements are the art of playing with expectations, unexpected moments, gratifying cues and misleading ideas. The balance of these elements, the ratio of events in your track, spread in the right perspective, will make your timeline, timeless.

Mood and emotions: When you hear an accordion playing in a restaurant in Paris, even though the song is probably 100 years old, you’ll automatically connect to the mood, the emotion and understand why that musicality belongs to the streets of Paris. You know that will still be played in 100 years too. It fits. Using triggers as these in some ways can really help your music to connect with a context.

To finish my point of view, I’ll share some of the tracks people suggested that got attention and I’ll try to explain why the track can be seen as timeless.

This track by Maurizio (Moritz Von Oswald) was when I felt I really clicked to the more minimal movement back around 1996. It was one of the first low key track that was completely hypnotizing and that could be played at pretty much any moment, mixed with anything (almost) and up until now, it has been copied, influenced the whole dub techno movement. It’s for sure, a well-known classic by any DJ that’s been digging for a while. Excellent to drop in any set, it’s one of those tracks that you can’t go wrong with. Would this record have the same appeal if it was released today? It’s still strong!

Timeless for: Innovation, use of pads, groove and endless feel.

Isolé got really big through the release of his track “Beau Mot Plage” which, when released, automatically went in most of DJs bag, listening to techno, house, etc… It’s just a beautiful, well-produced record that brings a smile when played. There’s no doubt it will be a classic for the next 20 years as well.

Timeless factor: Melodies and arrangements.

We were lucky enough to first see Ric play this during his live set at MUTEK in 2002. He had it sketched out and played it at the festival. It’s one of those records that, when played, often get people to ask what song is this. Mainly because there’s a super catchy bass at first then the guitar drops and it automatically creates an atmosphere where things feel suspended. The nostalgic, yet profound feel, and tone of it makes you want to listen to it on repeat. There’s no doubt the guitar use is what makes this track memorable.

I’m flattered this track came as a suggestion to have in the bag. When Hubble and I made this track, we weren’t expecting it to get the attention it got (it was on sale on Discogs for 150 euros at one point before the repress). Soon we saw videos of DJs playing it and gave us goosebumps. It seems that this track is one that you can drop in any set, mixed with other songs or by itself and it locks you in. I’m biased because I was involved in its creation but I get the attraction by DJs to play it.

Laurent Garnier is the man behind this track, and even though it’s from 1993 is still playable right now. It’s romantic to think back then, we were making music of the future yet this one really made it there. This acid bass and melody are making things work so well in many situations, and there’s no doubt it’s a classic now, raising hands when dropped. I believe it has made a good job at grabbing a snapshot of what was rave music of the early 90’s.

Very beautifully made, catchy melody and overall, this is the kind of song that can seduce pretty much anyone. You’ll feel Paris and you’ll feel love. It’s certainly not something you can play anytime you’d like in your set but I can imagine someone playing this to end an event and would have exactly the right effect.

SEE ALSO : The Art of Keeping People on Their Toes 

My Music Doesn’t Sound Like Me

Does this happen to you? You start a project with an idea and a direction, “I’m going to make a techno track”, you fire up a drum machine, get a baseline going, start jamming, looking for sounds, creating a groove, and an hour later you listen back to an 8 bar loop that sounds totally different than what you set out to make? “My music doesn’t sound like me”. Yeah, it happens to a lot of people, and it can be really frustrating to make music that sounds totally alien to you.

There is a special kind of disappointment that comes with not being able to make the kind of music you want to create. Many producers I’ve worked with talk about starting a project with one direction in mind but as the track evolves they find the sounds they’ve chosen and feel of the song completely opposite to their original direction.

Why does this keep happening? What is going on here?

From experiencing this myself, I understand the confusion. I want to suggest looking at this situation from another perspective, which I believe will be much more positive, and productive for you as a producer. It’s all about context.

Firstly, our moods and our thoughts are always changing. We are dynamic, and there are multiple versions of us. What I mean is, you are one person when driving with very loud music on, there is one while enjoying music at a party, there is another you while listening to music made for earphones. There is a big difference between the person you are enjoying music and the person you are when making music. Both matter, both are ok.
Tip– as soon as you start a project, save it right away with a name that describes the genre or feel of the song you want to create. A name as straightforward as “techno …. ” or “house ….” is easy enough.

It’s helpful to start your productions with a clear focus and intent in mind – otherwise, it’s quite easy to drift off. That being said, my personal opinion is that drifting is a good thing, and goes hand in hand with being in the moment, and more in touch with the YOU who is in the studio in that moment.
If you are truly in touch with your emotions or follow the sounds you are excited by, drifting off into other directions is going to happen. It’s simply a process of discovery.

The way I see music is similar to the birth of a strange, alien creature that has come out from nowhere. Even if the music you’ve created sounds completely foreign to you, it’s important to be patient with the material as later in the production or mixing phases, you learn to gently tame something raw and undeveloped into an evolved creature with a unique personality. If your music sounds a little different than what you set out to do, I believe that’s a good thing.

If you’ve been reading my posts over time, you’ll know I strongly encourage The Bonsai Method, and the habit of not spending too much time on any one track. Working quickly and finishing fast will significantly sharpen up your production skills, and you’ll be a much more prolific producer for it. You want your sounds to be a little raw, out of control, and strange. These sounds are the unsculpted gems you can only do when you stop censoring yourself. This is the stuff you are striving for.

Embrace unexpected results, and embrace change.

Imagine the number of ideas you’ll have to work with if you start 20 tracks from scratch as opposed to trying to polish one song for 20 hours. Spending too much time on one track will often take away from the rawness of your initial recording. This liveliness is precisely the sound that made us excited in the first place, and it’s important to embrace these unexpected noises, rhythms, and grooves. Taking away all the rough  charm of your material could be compared to photoshopping a beautiful and natural adult woman’s body into the thinness of a child to achive some measure of perfection. Here are a few essential tips to starting your tracks off right ~

Your work is whatever you want it to be.

As a people, we are always evolving, and our tastes in music will evolve as well. It’s ideal for your music to sound alien to you and progress yet understand that your progression may happen in an order you can’t predict. Through time and work, who you really are as a musician will begin to take shape.

Hearing the music you’ve made in the past is like looking at pictures of yourself from another time. It leaves a stamp. Find the photos of yourself from the past and pay attention to the ones you love. They might be aesthetically good, but I’ll bet that your favorite images will be the ones that recall a particular moment in your life. See it with raw, original sounds you find. The ones that are bold are the sounds that will stand out through years and perhaps bring you unexpected attention.

Tip: Bounce a version of your track before saving and closing your project. Compare how it evolves. Share it to people who know you. See what freak them…

As always let me know if you have any suggestions or questions about this post and leave a comment below and tell me what projects you are working on right now.

JP

SEE ALSO : Deconstructing A Reference Track

Templates As Seeds

As a producer, you’re likely trying to balance several tasks all at once while working on your music. If you’re spending time to look through four or five reverbs in search of the perfect sound, setting up buses and groups to pre-mix your tracks while you arrange it, or just feeling frozen looking at a blank project screen and finding it hard to get going, it’s no wonder you aren’t as productive as you’d like to be.

Good news, this post is all about setting yourself up to win before you begin. Begin to see your templates as seeds. 

Many DAWs can be setup to load a template as an initial starting point. Reason will propose a pre-made environment, and Studio One will propose if you’d like to setup a project for mixing to speed up your getting started time. Ableton Live doesn’t have that feature by default, but you can easily change that to open a custom startup project.

Even though most DAWs have this helpful feature, that wasn’t enough for me. But it felt like I could do better.

In one way this is a follow-up post to the previous Bonsai Technique that I shared a few weeks back. It was super popular, and many people sent in comments about how it really helped them develop tracks from little ideas. Now, I’d like to follow up with this idea as I realized that many people are missing out on the fun of using a template to get their projects started. Also, there are a few things we can add in that will also be valuable for your next productions. Let’s have a look at the techniques to get rolling fast.

I’m going to suggest something simple in essence, but it’s very effective to get new projects sounding great right from step one.

Start your next project using the last song used. I heard about this technique from Matthew Herbert’s manifesto, and it got me inspired. Herbert would pick up the mixing board where he left things off from the last session. Why is this a good idea?
Starting from the last mix would provide a faster workflow but also, the random EQs, compression, effects, would be set to something he would never have set up beforehand. I thought this concept was brilliant and began doing this myself. Very often I would start with the last project loaded but would make the next song right after the end of the previous one. The same configuration and settings for the kick, percussion etc… were the same, which often led me into directions I didn’t expect at all. This is a big advantage. 

Consider keeping the effects on each channel as is, but drop your new clips into existing channels at random. In some situations, I also would copy the arrangement of one song and paste it into another song’s arrangement view. Very strange results would come up, often leading to unexpected yet very usable sound design results. I often have one “mother” project which will be a safe place for me to develop and grow these ideas. Then I will copy some loops into another project’s arrangement view, and sometimes move the clips between channels to see which one fits the best. I even did the exercise of dropping a full arrangement into another project keeping it as intact as possible. From there I wouldn’t even listen to it before bouncing it out. I’d then listen to it weeks later and get blown away. I made a handful of tracks from my album Intra or White Raven this way.
Next, challenge yourself to keep your bus routing and groups intact. It’s great to have pre-made sends channels or busses that you can re-use quickly. Of course, an easy way would be to be to assemble a macro of the chain of effects you’ve used, but I like the idea of opening a template and have no idea what effects would be awaiting me. I will sometimes swap my most used effects with others I newly acquired or some I’ve forgotten about. It’s often nice to dig up older, legacy plugins that can bring up a particular grain to your sound.

Clear your finished project from the clips and save it as a template.

One exercise you can start applying today would be:

  1. Create a folder for your templates.
  2. Each time you finish a song, you do a “save as…” to that folder. You’ll then clean it from the clips in the Arranger view. I will often leave what I call ‘leftover’ sounds that weren’t used in the project. I’ll set these clips in the session view in a channel named “Leftovers.” Doing this allows you to re-purpose those sounds, which may be a perfect fit in your new project.
  3. Midi clips could be left there as well because it is usually interesting to have on hand some midi material you can quickly throw new sounds onto and see what it gets that sounds like.

Now, an extra tip, which is to make a template for the design of an EP/LP. As you know, it’s always great to have a common feel for an entire release, and one of the things I would recommend would be in the way you apply your effects.

  • Reverb. Either you pick a reverb from one specific company (ex. Altiverb) and use some presets to get started, or you try to remain in the same family of space such as Plates.
  • Delays. Using the same plugin but changing the delay speed.
  • Saturation. Try to pick one type and stick to it. I recommend applying this through a send channel where you have more control over how each sound is colored.
  • Compression/EQ. Some apply a distinct color and are more or less transparent. It can be a good idea to keep the same type of combination through your channels.

As always I want to hear your feedback on anything mentioned in this post. Feel free to share this post or leave a comment below and tell me how these creative, and time-saving techniques are working for you. 

 

 

SEE ALSO :  Pointers To Define Your Sound

How To Quickly Audition New Plugins

Plugins – it seems every week there is a wave of new and exciting plugins released to producers. It’s true that using the right tools can make producing music more enjoyable, and help you make better sounding music. This post is very technical, but by the end of this you’ll know how to quickly audition new plugins and find the best way to use them.

With each new tool comes a learning process, and some plugins are more straightforward than others. As an audio engineer I often assume that music producers of all experiences know exactly how to use their tools, but during a recent coaching session I realized that this is not always the case.

For many music producers, finding a new plugin is a trip, a quest for the next great tool.

This post is very technical, but by the end of this you’ll know how to quickly audition new plugins and find the best way to use them.

What are some of the problems with learning something new?

  • Lack of patience: We all have busy lives and when you finally have the time to sit to make music, you often don’t want to dedicate time learning the science of sound, you just want to rock out and have fun.
  • Preset limitation syndrome: Some plugins aren’t very well laid out, and their knobs might have been labeled in counter-intuitive way. In that case, I’ve seen people only using presets to get their way through.
  • Lack of knowledge: I’ve seen people getting lost while learning how compression works, what the attack vs release means, and often listening to bad advice from the internet.

There are a many ways to audition your new tools, but what’s the best way to find out how a plugin really works?

brainworx, eqThrough years of exploring plugins, I’ve found the best way to learn what a plugin can do for you is to use it in test environment before using on a serious project.
1. Create an Ableton Lab Project. I’ve said this many times before but it’s really helpful to create and use a dummy project where you conduct all your experiments. When it comes to exploring new plugins, synth or techniques you’ve learned from a video. This will a testing ground where things can safely go wrong, and it also can be the nursery for your next great ideas.
2. Import specific ‘dummy’ sounds. You’ll need to equip yourself with specific types of different sounds to see what your new acquisition can do for you.

My selection will include these sounds/loops:
1. 2 bar percussive loop. I’m talking about something fairly busy like kick-clap-hihats.
2. 2 bar hi hat loop. This is an important one. Hi hats are very sharp which often makes it easy to hear the new effect.
3. 1 bar bass loop. A simple low bass with maybe 2 notes. Simple.
4. 1 to 4 bar Pads loop. This is to have something with a long sustain to easily hear what happens with a specific effect on something long.
5. Give full attention to specific details. This is where you need to be really attentive and undisturbed, especially when you first try this technique.

The use of headphones can be very helpful too. What I’ll listen for is this:

  1. Texture change. This is the first thing I listen for. Some plugins, by their simple presence turned on will change the sound somehow. With your eyes closed listen to how the sound changes simply by turning the plugin on and off.
  2. The length of effect. Is it short or long?
  3. Volume change. Is it altering the loudness of the sounds?
  4. Movement. Is it producing movement somehow?
  5. Dynamics. Do the sounds appear to be more flat or popping out? This means the dynamics might have been affected.
  6. Record the experiment’s results.
  7. Always use a limiter on the master to avoid your ears bleeding after something goes crazy.

Lastly, once you’ve got your testing ground project ready, I’ll now describe my own audition/exploration technique. This is quite easy to apply and will forever be useful. If you can map your knobs/faders to a controller this will be a real advantage. Ableton’s Push is also great for this.

  1. Play one of the loops to be tested.
  2. Chose a knob to start with, dial this knob at its minimum. Make a mental sonic image of your sound.
  3. Put the knob at it’s maxed level (the completely opposite of where it was). Did something happen? What was the noticeable change?
  4. Gradually bring it to the middle, where it’s exactly sitting in the 50%
  5. Repeat this with all knobs but explore leaving some at 50%, others at 25% and see what happens. Sometimes you need a combination of 2-3 knobs adjusted to really see something happening.
  6. Once you’ve found something interesting, change the loop to see how it behaves on something else.
  7. Try randomizing the knobs with Max4Live’s randomizer. This can also bring fun results.

As I said at the beginning there is no shortage of new tools available to producers, yet finding the right plugins for you will be a process of trial and experimentation. The process of learning something new and auditioning your plugins can be really fun and will hopefully make you a better producer.

SEE ALSO :  Plugin Review: Circle 2 VSTi 

Bonsai Method

Are you having a hard time writing music? Are you confused what DAW to begin using, what plugins to download, what samples to get started with? Never before have producers had so many questions to answer, and to be honest, if you are struggling to make music with such a wealth of options and tools at your fingertips you might be simply overwhelmed by all the options.
This frustration also carries over into production itself. So many possibilities can be done from what you have that even making music can be frustrating. Given that, it’s no surprise that many producers fall into making music that sounds very similar to others because the process of making music is easier to do what other producers have already done. What gear others use, what techniques people use, (we can thank Youtube for exposing all the secrets) and all too often we try to replicate one’s success instead of focusing on the act of our own personal creation.

With so many tools anything is possible.

It’s predictable that faced with so many options you’ll struggle to pick one, and later worry that your choice may not have been the right one, you waste time endlessly worrying about other directions your song could have taken. Not productive right?
I once read an article that explained how negotiators work in difficult situations, where multiple options are available to them.

They will try to sum all all it up to 2 final choices.

That advice really stayed with me whenever I work on a project and will clear out my options until I can chose simply between A and B.

Throughout my posts I have been providing ideas and answering questions to help make your time more productive, and now I’d like to do propose an exercise I know has helped me greatly, I call it the Bonsai Method.

In a past post, I talked about the Rule of 10, where working on multiple projects at once might be one of the most productive way to approach creation. While feeling slow, it later fuels down to a huge batch finished almost all at once. The Bonsai Method was used for latest album where I ended up making 25 songs over 6 months, and in a matter of a few days, that all the tracks took their final form.

What is the Bonsai Method?

It’s inspired by how the Japanese make bonsais trees. Growing something with great attention under strict limitations. This evolves through 3 phases:

• Sprouting. Generating a new idea for a song is one of the most difficult parts of making music. Once you have your idea, you set off in one direction. Finding that idea can be the hardest part mostly because at the moment of making it, you may become so absorbed in it that you become biased if it’s cheezy or genius material. You’ll know with distance or you’ll grow the idea in something that would be more suitable.
• Taming/pruning. This part is when you have material on hand and that you want to give it a direction.
• Growth to final product. This would include the final arrangements before mixing. This method of creation is based on finding ideas uniquely.

In the past, I suggested ideas for new ways to create content. What makes a song memorable on my opinion is the power of one strong idea that is showcased and developed over time. Your song will suffer if you use a lot of individual sounds because nothing may stand out on it’s own, and your track will sound too busy, and lack a clear focus. The minimalist way of making music (or cooking) is to take one idea and really put it forward by using an effect with the mix down in mind, to make it shine.

Sprouting is about finding that gem. My biggest take on finding new ideas is complicated to explain, and there are so many ways to come up with ideas on your own. One quick way to sprout new ideas is quite simple.
1. Take a track you like.
2. Loop it’s last 1/3 (outro).
3. Throw ideas on top of what could be the best complementary track to mix over it. This could mean you can add a chord hit, some percussion, a simple bassline, etc.

Basically, you’re building the intro of your track that would be mixed by a DJ, over the track you selected. Once you listen to both of them and notice that have something there, mute the reference track and listen to what you have put together.
It’s possible that this process may seem underwhelmingly simple or plain weird, by itself. We’ll work on that on the second phase but remember that this is the beginning of something which will grow into a future track. Patience my friend.

Taming and pruning. This one, just like described in the post Rule of 10, is about coming back to what you have created over several days, and work on it little by little. You’ll need to focus on the content, the idea, not necessarily over the percussions, mixing, kick, etc. All those will come by themselves once you nail down what this track is about.

  • Don’t discard anything, keep everything.
  • Resample and record the little takes you do. Instead of putting blocks in the arranger, play a melody in a loop and record yourself tweaking it.
  • All these new takes are the pruning of the original idea.

Things you can do to alter and modify your sound:

  • Change the pitch.
  • Stretch it, warp it.
  • Change the groove. Change the sequence, rhythmic feel of it.
  • Add effects: compression, EQ, saturation, filter, are the main ones to look for.

Growth to the final arrangement.
Ableton, arrangements, live, techno, cleanIn a past article I’ve explained how to turn a loop into a song but for this method I’d like to take a special approach that might surprise you. It’s based on one simple rule – once your have your idea down: you may only make 1 correction per time you open the project.
This is important, you’ll come back on multiple occasions and adjust little details in your last touches. Just like the Bonsai Method, you have to come back, adjust one little detail, save, and close the project.
You’ll spend only a few minutes on your song at one time to keep your impression of the track as if you listened to it for the first time.
You’ll be more efficient if you come to your project with the idea that you can only make one single change and then save it until next time.
As you probably know, the main goal here is to make the first 1/3 of your track and then, the rest will be pretty much-duplicated ideas and add-ons.

As always I want to hear your feedback on anything mentioned in this post. Feel free to share this post or leave a comment below and tell me how the Bonsai Method is working for you. 

 

JP –

SEE ALSO : Two birds one stone. Separating ideas.

Beats and Melodies

One aspect of using the Non-Linear Music Production technique that I want to share with you involves two simple, and easy to follow tips with big benefits – we’re going to focus on just beats or melodies – this going to upgrade your productivity in the studio and it’s extremely effective in reducing writer’s block.  

Statistics show that in February the number of people known to be stuck facing writer’s block is often on the rise. We can blame long cold winters for being partly to blame, yet there’s also a few things that can lead to this, such as:

  • Fatigue. A lack of warm sunlight and an increase of time spent indoors.
  • Overworking. If you’ve fallen into a routine of day job, followed by study, then music production at the end of a long day, or as the last part of a long day, you might fall in the trap of overdoing it, and becoming unproductive.
  • Lack of distance. Writer’s block is often a sign of creative burn out and is a clear sign you need distance from what you’re working on. If you’ve over exposed yourself to the same kind of creative work, you might need to dip into something new to get refreshed, which is what this blog post is all about.

To make your best beats and melodies, give yourself the freedom to produce in a deconstructed way. Break the mould.

Part of the problem of falling into a slump comes in believing that to make music, you need to begin writing your song in a linear way, which is starting from the very beginning, working up to the middle, and following through until the end of the track. Perhaps, before approaching your next track with that mindset, consider embracing a different way to think about your time in the studio.

Setting yourself little goals are simple and bring back the fun in making music.

One of the ways to get your track really grooving early is to work on one element of your track only. Get started making just the beat, or melody. The task of concentrating on just one element of your production will take off a big part of the pressure in trying to finish something bigger. Another benefit to working and focusing on one element at a time is that doing so lends itself to experimentation, play, and an appreciation to those sounds on their own. You can even roll back one step before  approaching this and practice on sound design alone if you feel like making beats or melodies isn’t working for you right now.

Do you often sit in front of your computer and imagine yourself putting that loop into it’s final song-form, and think abo ut everything you need to do to get there? This can often be discouraging, and prevent you from making great music.There’s some debate on what should be done first when starting a production. Some artists admit they can’t do a beat if they don’t have a melody or vice versa. My personal view on that is quite simple, if you can only make music in a certain method, it’s time for you to break that to avoid falling into dependencies, which can hurt your music making progress.

To make your next session super productive let’s do a bit of preparation – there’s so much you can outsource from these next few steps. 

  1. Make a folder with today’s date.
  2. You’ll be saving your project in there as well as anything related.
  3. Get yourself a timer. I highly suggest that you limit your time on only ONE task. Focusing on only ONE element of your track will speed up your productivity, and make sure your aren’t spending time on less important details.

Making beats. With the premise that we’re using Ableton here, there’s no good or bad way to make beats. But I invite you to explore a mixture of midi use vs simple audio assembling in the arranger.

Let’s see a few important points you can apply to make these beats:

  • Sample selection. At this moment having the perfect sample is not important. I’ve seen students of mine loosing tremendous time looking for a kick while it’s actually the last thing you should be deciding. Tip: Use a simple 808 kick to start with, and swap it later.ableton live, step sequencing, patterns, beatsStep sequencing: Change the grid going from 1/4 for the main beats to fiddle to details with a 1/32. Tip:
  • Ableton Live, duplicate loopLenght: Duplicate and double up your 1 bar loop to 4, then start removing, adding so that each bar is unique. This takes away the boredom of repetition.
  • Groove: Explore grooves as you go. Try something new as importing the groove from a track you like and apply it to one sample of your beat.

 

Making melodies. This one might be tricky especially if, like me, you have no musical background whatsoever. It could help that you read the basics about music and know at least what are chords, harmonies and scales for instance. This is useful because Ableton will give you tools that can take away your lack of knowledge to turn it into something that makes, avoiding possible awkwardness. My take on melodies is, there’s no rules here and if you can get a midi keyboard, just start tapping randomly to hear notes of the synth you picked, then see if there’s a possible, semi-logical order you can organize that randomness into.

  • Synth selection: This exercise will make sense the more you do it. If you’ve never done this before, I strongly encourage you to try every single synth presets you can have on the ones you have. A preset is a starting point, it’s not the end result so play a few notes that start noodling around the knobs to shape whatever bothers you into something else. Don’t aim at something, improvise with what you have.
  • Melody: One simple tip that has been proven extremely useful is to record every single moment of my session. So, in one channel, make sure to have a resampling to record all the madness, ugliness, mistakes and glory but also, try to record your moves with midi recording. The recording of the sounds is more important than trying to make a solid hook out of a few notes.
  • Ableton’s melody extraction: Very useful on beatless music. Try it with some ambient and see what you get. From classical music as well, it can be surprisingly inspiring.
  • Pitch down a melody to make a bass. Always surprisingly full of new sounds.

 

How to use all your new sounds?

Later on, after a few weeks, you’ll end up with folders, filled with ideas. Some will be beats, some melodies. Make sure that whenever you finish a session, you export what you had in one or multiple files. You can bounce an idea you love or you can export the entire session.

Where it gets really fun is to open a blank Ableton project and import all the renders, making a channel for beats, the other for melodies. Then you can find unusual match between one and another. Make sure everything is rightfully labeled so you can reopen certain projects to go tweak a sound if needed.

How to write melodies and beats in Ableton Live tutorial.

Creating beats and melodies tutorial with Ableton Live.

Next time you turn on your DAW try working on only a beat or a melody, experiment with your patterns and notes, and take the time to closely listen to the sounds you’re creating. Save. Render. Import. Jam.

If you’re looking for ways to produce a ton of fresh sounds and grooves in a way that is fun and efficient, try working on just one element of your track (beats or melodies). And, if you find starting your tracks from writing in the same formula, try using a non-linear technique to get your tracks moving along faster.

The takeaway is this – these two techniques will upgrade your productivity in the studio, help you make more music, and are really effective in reducing writer’s block. 

I want to hear what exciting sounds you’ve come up with focusing on just beats or melodies. Keep up to date and share your progress with me online.

JP.

SEE ALSO :  Making and breaking genres in your music 

Reverb Tips to Boost Your Creativity

This isn’t just another article explaining what reverb is and what it does. If you dig a bit, you’ll find all the technical facts and information you need out there already. So instead, I’ll focus here on the little tips and tricks I use daily that you can try right away. And I’ll invite you to reflect on what reverb can do for you and your music.

Why?

Because reverb’s primary role is to add depth to a song.

I’m talking in the technical sense, but also in the way its 3D-like effect can give your song a soul. No kiddin’. Have you ever watched a movie where one of the characters is lost in thought or reliving a moment? Very often, the voice will be drowned in reverb to evoke an internal feeling, something deep and subconscious.

There could be a correlation between the reverb effect and the womb, perhaps, where it emulates the way a fetus hears the world, as if under water. Whatever the reason, the sound of reverb in our culture pretty much always conveys something hidden or profound, and using it in your music can change things dramatically.

Pros. Adds mysticism, warmth, and smoothness to percussion and melodies. Reverb can round out transients and stretch the release of sounds, which can also add dimension and that wet feeling you hear sometimes in songs.

Cons. Some people prefer a dry aesthetic in their music, which can also work very well. If the music is played in a warehouse or other large venue, adding reverb could make it sound more imprecise or confusing, perhaps removing a certain punch. This is why reverb should be used with care if you’re interested in producing dance-friendly music.

There are different types of reverbs, and each one has different uses. Here are some explorative avenues for you to try. They’re suggestions to get you started, but you could end up taking them in a completely different direction. I always encourage people to test out a few things, and most especially, to try whatever is contraindicated or not advised. This is the best way to figure out for yourself why it’s not recommended, but you might also find that you can pull something out of it.

My favourite tips are:

  • Convolution exploration. Convolution plugins extract the reverb from a song so you can apply the resulting image to other sounds. In theory, a good image is a white noise spread in a room, so that its impulse can be analyzed. You don’t have to respect this though. You can basically drop any short or long sample to see how the plugin will analyze its impulse. You can extract a sound from an old pop song, movies, your iPhone, or anything else you can think of. You can even drop a pad with no reverb and see what it does. Sometimes it gives you weird results. Same if you use a percussive loop, since it has a rhythmic impulse.
  • Panning reverb. Using multiple send channels or busses, you can combine multiple reverbs to create your own personal desired space. Pan one to the right and another to the left. Adjust the pre-delay and decay, and maybe change one to a hall and the other to a plate. See what happens.
  • Reverb EQing. Abbey Road made this popular with their trademark sound, which added an EQ before a reverb. Generations later, reverb plugins now often come with their own integrated EQ. One tip to increase precision is to cut off anything coming in the reverb for percussion and pads as it tames any edgy or problematic frequencies.
  • Adding subtle automation. A reverb that constantly moves will feel alive. You can use automation on the decay and pre-delay. These two usually add a lot of space. They will give the weird impression of being in a room that’s shrinking or expanding, as if you’re moving around it with the walls getting closer and further away. Used well, it can be very psychedelic.
  • Astronaut in spaceMultiband reverb. If you know how to split your signal’s in-frequency ranges, you could use a deeper reverb for your mids and a longer one for the highs. That can also be done with send channels, again where one filters out highs and the other filters out mids. This one is particularly effective with percussions, and it can add a really nice shimmering effect to them.
  • Resampling reverbs for convolution. Send a clap in your reverb experiment and resample it. That sample can then be dropped in the convolution. This will usually reshape the sound, giving you more freedom than managing multiple reverb plugins at once (unless you have a good controller).
  • Gates and envelopes. These are a lot of fun on a reverb, as they can create weird reactions. Imagine a strong impulse that drops abruptly, or one that shapes in a off-rhythmic. They can add a nice texture to pads.
  • Infinite reverbs. There are a few reverbs that have this feature. If so, you can send any sound you like through them and it can become a pad or smooth synth. If you resample it yourself, it can be dropped into a sampler where you can play notes from it.
  • Reverb + Chorus = killer combo. Just try it, no questions.

As a gift, I made these two convolution images for you to use in your music. Should work very well in dub techno as well.

I hope this helps. Please share any ideas or tips you come up with!

 

SEE ALSO : Intuition for decisions in music production

Experimental music

It was suggested to me to write about experimental music. The topic is extremely broad, and even when limited to electronic music production it could make for the subject of an entire blog all by itself. After a long while spent thinking about how best to approach it, I realized that for many producers, it is something that is largely misunderstood. Let’s try to clarify what we mean by experimental music, so you can see how useful it could be for your creative development.

First off, defining experimental music can be difficult, and it’s often a matter of perspective. What’s experimental for one person might seem fairly conventional for others. No surprises here. One way to understand it is “music made with the intention of centering its content around an experience (instead of trying to replicate an existing model or genre).”  An experimental approach is one that chases a bunch of “what ifs…”, and that takes you out of your comfort zones to break free of your usual routine of sound making.

I saw a nice video with Deadmau5, who I’m not a fan of personally, though I respect him very much for what he has done. In it, he was explaining how his life is all about trying things just to see what will happen. A lot of producers seem to want results quickly, and will try to emulate recipes, use presets, or buy samples to get to where they want. The problem is that this lack of experimentation will only slow their artistic development and pursuit of a personal sound signature.

guitar pedals, experimental musicSo is experimental music nothing but pure noise and nonsensical buzzes and beeps? Not necessarily. There doesn’t have to be a lack of structure unless you decide that the structure is what you’re experimenting with. Other areas you can experiment with include:

  • Sound design.
  • Mixing technique exploration.
  • Arrangement reorganization.
  • Unusual routing.
  • Unusual effect uses.

The most rewarding part about experimental music is how you’ll end up somewhere you never thought you would go. Along the way, you’ll learn something new and provide the listener with a fresh experience. Trying to sound like nothing else can become one of the key motivations, but the intention itself is what matters most.

 

The audience watching the concert on stage.

One of the main reasons experimental music has received a lot of recognition in the last decade is that it’s become an ever-growing nest for new ideas. Some of the now normal tricks found in commercial music initially sprouted from experimental grounds. At some point we completely forgot where it came from. Even electronic music itself grew out of a long journey of trials and errors that lasted nearly 50 years. I mean, back in the 80s, the hypnotic techno we’re so used to today was considered very weird…

 

So with all that being said, let’s talk about some pointers for how to start your very own experiments.

  1. Create a new project with the sole intention of it being an experiment. I might have just heard you say “duh!”, but having a firm intention before setting to work really focuses your mind on a specific task. Why bother stressing this? Because one of the most crucial parts of making experimental music is learning to let go of any expectations you had beforehand. It’s one of those activities where the journey is more important than the destination. This is a tough one for music producers, because the usual goal is to arrive at the most polished song possible. Let’s try to change our mentality for this exercise.
  2. Decide your area of experimentation. Consult the list above or come up with your own personal focus. I find that listening to music that you don’t really understand is a good source of inspiration. You can test the concept by replicating one sound in that song.
  3. Record the tweaks as you work. This is something guys like Ricardo Villalobos do. He’ll record 2 hours of himself tweaking the sounds. It will become pure chaos at some point, but he’ll edit out the parts he likes the most. The great thing about Ableton Live is that it will also record your knob and fader movements, which can then be edited.
  4. Give yourself a deadline. A good way to leave material in its raw form is to impose a deadline on yourself, and then just bounce the track and declare it done, with all its strengths and flaws. Accepting a track with its imperfections is a great way to move beyond what you initially thought of as a good result. If mistakes can inspire you for the following track, it can actually influence your listeners too!

Once you have a bunch of these experiences, they’re also really cool to recycle into other tracks if you haven’t released them or use the experiment to develop new sounds in new projects.

And please share your tracks with me. I always love seeing what readers come up with!

SEE ALSO : Creating Beauty Out of Ugly Sounds

Riding the Grooves in Ableton

Have you ever felt that your music’s rhythmic structure lacked a certain human touch? This seems to be the general consensus among producers, yet there is a simple solution to this hitch in the road. It’s caused by what I believe is the biggest drawback to producing music within a DAW: the musician tends to pigeonhole himself or herself by needing everything to sound perfectly aligned to the grid.

From experience, however, I think I can affirm – with a reasonable degree of certainty – that this method does not reflect how humans operate. We are not precise, monotonous machines, and we are most definitely prone to error when jamming live with acoustic instruments. There is even a certain beauty in this rawness, as music perfused with slight imperfections tends to appeal to the ear as more natural and groovy.

In order to achieve this particular “effect,” Ableton Live allows the producer to import a collection of rhythms, called grooves, into any MIDI or audio track, so as to either alter the current rhythm already written or to add an element of surprise or randomness to the audio.

The Ableton Core Library has a myriad of classic grooves that you can choose from, from MPCs to Latin percussion to hip-hop. However, in this tutorial, we’ll get really advanced and show you how to get creative by making your very own grooves.

Step 1: Record any percussive sound

I’ve recorded myself rattling my keys using nothing but a Macbook (you don’t need to get fancy).

 

Your recording will most likely sound like crap, so feel free to cut out excess noise with gates or tame peak transients with compressors.

Step 2: Modulation (Optional)

Add a creative effect that will automate the gain (volume) of your signal. You can draw automation curves or pump (sidechain) it with Ableton’s Autopan. The point is to create as many dynamics as possible by playing with the volume so that it translates into the clip’s velocity once we extract the groove. You shouldn’t have to do this if your signal is already very dynamic.

Step 3: Bounce

Consolidate the clip and its effects by either resampling it onto another track or simply freezing and flattening the track (by right-clicking the track).

Consolidate the clip and its effects by either resampling it onto another track or simply freezing and flattening the track (by right-clicking the track)

Step 4: Extract groove

Right click on your consolidated audio sample and select Extract groove.

Step 5: Groove pool

Open Ableton’s groove pool by selecting the wave in the lower left side. Your groove should appear in this box.

Step 6: Add groove

soundpicture2You can consult the Live manual or other tutorials to better understand what things like “base” and “quantize” mean, but make sure the timing is set really high (i.e., how much the groove pattern will affect the clip). Drag the groove name onto any audio/MIDI sample or loop track, preferably something percussive like a drum loop. Notice how the rhythm of your track has changed, and how certain transients sound louder or quieter, or appear later or earlier. If you increase the velocity of your groove, your signal will respond heavily to the volume changes in your original signal (which is why I used the Autopan to create dynamics).

Press “Commit” in the clip view, to destructively write the current groove settings to your sample. This means the sample’s pseudo-markers will move in accordance with the quantization setting, and your transients will translate the rest of the settings you selected in the groove pool.

 

Original:

Processed:

Step 7: Layering

Hopefully, you’ve saved your original percussion loop so that you can play it with your newly made rhythm. Notice how there’s percussion a bit everywhere now, and that it’s a little bit off. Yet I’ve still opened doors to new possibilities that I couldn’t have predicted by simply drawing in MIDI notes. I even got a wonderful slap-back delay on the snare, which I can edit to my liking.

I’ll go so far as layering the two sounds with a reversed sample of my new groove, which gives me this:

 

 

I’ve then added back the original keys rattle sample, and simply applied sidechain compression to get this beat:

 

Although it sounds a little all over the place, I can always go back and edit it how I want, or even apply some effects! Note how it sounds more human now and not perfectly cut to grid.

soundpicture3

Bonus: Step 8

Go back to Step 6, and drag your groove to an empty MIDI channel instead of an audio or instrument track. An empty MIDI clip will appear with notes matching the groove you created. Drag an instrument onto it to hear how it sounds. Although it will probably sound awful, you can always edit the MIDI notes to your liking!

soundpicture4

Bonus: Step 9

You can even get away with layering organic textures such as strings, or pad with grooves. Make sure to apply different groove settings to each layer by duplicating the groove (CTRL+D/CMD+D) and dragging it onto the track that you want. You can control all the different grooves together with the Global Amount value at the bottom right of your groove pool.

Examples:

SEE ALSO : Background vs forefront to create dimension   

Dealing with Past Mistakes

I was chatting with a producer friend of mine recently, and he mentioned that he was currently contacting some record labels he had released with in the past to ask them to remove his music from digital stores. I didn’t get why he would ask for such a thing, but he explained that he felt embarrassed by his past tracks and that he didn’t want them to represent him anymore.

“What was I thinking? I have no idea, but it’s embarrassing!” he explained.

He said he feels that most of the music he made back then was directionless and tailored for specific labels, and that it has nothing to do with the artist he is now. So the big question is: do I live with the past, or do I try to erase the music that I don’t want to be associated with anymore?

Well, let’s try to unpack what happened in order to avoid falling into the same trap. What were the main factors that caused my friend to react towards his past in this way?

You're never reallyalone in thisTechnical challenges. This one is pretty obvious. Let’s say you start making music, and one of your main focuses is to release on label X. All of your efforts will logically be channelled towards making music that’s an aesthetic fit for the label. But then again, you’re only just starting to produce. So you’ll find samples and presets that sound alike, try to make everything fit together, and then when you think it’s ready, send it off. You have no idea though how many demos we (as record labels) receive from people who didn’t do their homework, and who haven’t listened to our last 3-4 releases to see if their productions are up to par. For example, most problems my friend had were related to the mixdown and arrangements, which are due to simple lack of experience. As you produce, you gain experience and whatever you release will always reflect where you were technically, at that point of your life. You can remove it from stores, but not from people’s computers.

Lack of music testers. Have you played your music for people who you know are reliable sources of criticism? This might sound obvious, but a lot of producers will just finish a track and send it off to a label right away. This is a very bad habit to develop, because a second pair of ears might be the best tool out there for gaining a fresh perspective on potential issues with your tracks.

You might think you can disown the problem by relying on the label owner to take care of the technical aspects, but the truth is that a lot of label owners aren’t always technically savvy. This is how my friend and I were wondering, “How did the label owner let that get past them without sending it back to have those issues fixed?” Mainly because it’s up to the artist to ensure their track is solid enough for them to be proud of — and for it to pass muster with reliable critics too.

music direction, compassLack of direction. This one is tricky. How do you know if the music you’re making now will still hold up in 4-5 years from now? Well, you’ll never really know. But making timeless music should be more of your goal than making music that would sell, at the precise moment. Many DJs change styles and genres every year, whether because they jump from one bandwagon to the next to chase the trends, because they’re lacking gigs and choose to adjust their sets, or simply because they get bored. This can become a real issue, because if a release takes a few months to a year to get published, then by the time your music is out, you’ll have already moved on. For producers, this presents one big existential question: “What is my voice?”

If you’re spending most of your time trying to sound like others, you’ll be trailing behind all the time, trying to adjust yourself to their sound even after they’ve moved on. This is not an issue if you’re sounding like yourself.

But how do you know what your voice is?

This is a difficult question to answer. If listeners can recognize your sound from one song to another, there’s a good chance that you’ve found it. And if you tend to return instinctively to a particular musical direction when you’re having fun in the studio, this can also be a strong indication of your voice.

Try these tips to find your own voice:

  • Don’t buy samples anymore. Try to make your own.
  • Don’t use presets. Again, make your own.
  • Pick a few effects you love and use them in all your productions.
  • Spend time learning sound design.
  • Build a reference folder with tracks that inspire you no matter what.

In conclusion, I’d really encourage you not to remove music you made in the past. It is you, and old productions can be very useful for keeping track of how much you have evolved. Besides, some people might have loved what you made, and keeping the music out there is a good way to reach appropriate people.

Simple Sound Design Tips

I’ve been giving some classes since the beginning of the year, and I noticed certain questions around sound design that kept coming up while I’d be sharing other tips. I thought I’d share them with everyone so it can benefit more than one person out there.

Recently I was in a café, and I had a little exchange with the barista about what I do. “I’d consider myself a sound designer, though technically I’m an audio producer,” I told him while adding some sugar to my tea. “Dude, that makes no sense to me… Are you a DJ?” he asked back.

Sound design should be seen as carving matter into sculpture.That’s the thing, right? The DJ is the one that people see in public doing all the work and making people dance. But behind the scenes, there are the people who gave the tracks he/she plays their magic aura.

“I’m the DJ’s best friend, his best kept secret,”

was my only answer, with an enigmatic grin. I sort of prefer leaving some mystery around what I do. Even if I shared a few tips, there would always be so much more to say. Plus, the more you know, the more you realize how little you know.

So here are a few tips.

Use Ableton’s Live’s session view as your mad scientist’s lab.

The most common mistake I see from clients, either when I do mixing or help them with their unfinished tracks, is that they use the arrangement view to make their sound design.

The session view, while mainly used to jam, rehearse and perform, is perfect to make a loop and then mangle it until it becomes something completely new.

Tip: Ableton Live's session view is best for sound design. Don't use the arrangement view!TRY: Loop a 1-bar percussion sample and then add a bunch of effects on the same channel. Record yourself for a brief moment while you play with knobs. You may also record your actions to be able to see what you did later. You can then go and edit your actions as automations in the arrangement mode, which will give you cutting-edge precision.

TIP: Go into the resampled session of yourself playing, and then isolate some interesting sounds. Copy the clip with the interesting sounds below the original (master) clip. Now you’ll have variations of the first one.

Bring your designed sounds into your mix.

Looking at your session view now, you should have the original sound clips of the main elements of your track, but you should also have many variations. Swap certain clips of your mix with the clip variations. This will greatly help.

TRY: When you do your sound design, make sure you have your original song playing in the background. This will allow you to improvise on top of it, while maintaining the feeling of the main concept.

TIP: Evolving sounds in a song is a great way to keep your track feeling alive and human.

Your kick drum should be the last sound you design.

Tip: Your kick drum should be the last sound you designThis one is super important, and I hear a lot of people messing this part up. Your kick should not be the first sound to be designed in your track. People often select their percussions and build their track on top of it. This is a mistake, as your original percussion can be swapped for other percussive elements later on as you keep adding new sounds to the song.

TIP: Once your track is pretty much done, see if you can go and change that kick for a new one. Your jaw will drop once you hear how much changing a kick can dramatically change your track’s direction. Why? Because the kick is there to unify the whole concept. But when you start a new track, you have no idea where it might end up, and so the kick selected at first won’t be appropriate anymore.

SEE ALSO Dynamic Sound Layering and Design

Turn Your Writer’s Block Into an Opportunity

You’ve heard about writer’s block many times, and maybe you’ve experienced one. I also get one routinely. Many others have addressed the topic, but I’ll share some of my own views on it here.

Before anything, let’s just check a definition first so we’re on the same page:

Writer’s block is a condition, primarily associated with writing, in which an author loses the ability to produce new work or experiences a creative slowdown.

 

SEE ALSO :   Where to Get Fresh New Ideas for Tracks


What I’ve learned through time is that a writer’s block is also your body and mind telling you to slow down. There’s no better way to see it. While you can learn to change your way of working, which might be leading to feelings of insecurity, frustration, or confusion, you also need to first make sure that you’re really in a writer’s block. These are some symptoms:

  • Nothing you work on makes sense. You feel the music is just copying a trend and that it’s not bringing you joy anymore.
  • Everything music-related sounds crappy. Your brain is tilting and all the beautiful sounds aren’t pretty anymore.
  • You have the omnipresent temptation to give up.

 

relax-smWhere many people get confused is between a writer’s block and being exhausted. I know many prolific producers who work really hard for 3-6 months and then will not do any more productions for the rest of the year. They will focus on DJing, collecting new toys for the studio, or just spending more time playing music.

 

 

 

There’s no better way to approach the situation than taking a step back. For my friends, for example, this usually involves:

  • Collecting music that makes you feel good or listening to early tracks that inspire you. Just make playlists on Soundcloud, listen to old liked tracks, and take a moment to buy some.
  • Listening to music you never listened to before or music you actually don’t normally enjoy.
  • Playing video games.
  • Exercising.

It’s easy to fall into simple psychology tips, but I’ll refrain from doing so, mainly because each person has their own way about it. But one thing that I absolutely encourage you to do is to not panic.

Music producers: Never delete songs or projects you don't like. You may recycle them later!Resist the urge to delete or sell anything you don’t like. I can’t tell you how many times I’ve had people tell me they deleted a project they were working on. I believe that this is one of the last things you want to do. Not only does every project have at least one great thing about it, but they can probably be recycled later on, maybe even many years later.

Take time to learn sound design or sound engineering. One of the things that happens when you are creatively productive is that you lack the time to perfect your design skills. You’ll be absorbed in mixing and making tracks and arrangements, but sound design is one of the most important parts of your work. Also, when do you ever have time to read technical stuff? Mostly never or just a few minutes here and there. Take the time to read up on the technicalities you usually avoid for fear of boredom.

Reach out to fellow producers to collaborate or remix. When working with others, things usually flow easily. That is, it’s not really your work, and teaming up brings motivation. Try it!