Due to popular demand and because I receive questions about what to buy to start making electronic music almost daily, I decided to cover the topic based on various levels of investment. If you follow the plan I outline below, you won’t fail or be mislead into bad purchasing decisions. This list is based on years of discussions with people, consultation with clients, and testing a variety of this gear myself. As previously covered in a past article, we’ll start with the level where you are completely new to making electronic music and then build up from there. If you need guidance beyond first levels, scroll down to see tips for larger budgets and more advanced levels of producing. Just remember, the type of studio electronic gear that you choose to use will have a profound effect on your sound.
Level 1 kit: The beginner Studio Electronic Musician
Your level of knowledge:little-to-none; you’re contemplating making music.
Includes: Laptop, DAW and Headphones.
Music really doesn’t take much to get started with anymore. There’s a myth that many people believe, that the more equipment you have, the better the music you’ll make and thus it’s waste of time if you don’t have much money to invest in the early stages. This is false, I know some pretty amazing music that was done on the cheapest setups you can imagine. Remember, studio electronic music started as a DIY endeavour, in cultures that were not traditionally wealthy.
The only thing I’d strongly encourange you to do is get a demo version of Ableton, Reason, or Bitwig to see which one seems the best for you but my personal pick will always be Ableton, which I’ve been using since 2002.
For your laptop, if you can invest in one, I’d say try to get a PC or MAC with at least a i5 or i7 processor and an SSD hard drive; this will make a tremendous difference in how you’ll be able to manage the needed resources. Plugins and software are mostly dependent on a powerful CPU to process information, while the fast hard drive is to access how the samples are read. If your hard drive is slow, it can create bottlenecks if you’re reading large files. An external SSD is critical should you rely on something not internal. Also with regards to RAM, the higher the better. At the moment, I find that a minimum of 6gb will make a difference but if you can get more, that’s even better. High RAM is also a critical part of how smoothly your DAW will run.
Harddrives & Laptops For For Studio Electronic Music
You’ll need a good pair of headphones. If you don’t like making music, you’ll still have a good pair. I find that it can be misleading to not invest much in it so if you can, get the best you can get. I propose here pairs for different budgets.
Headphones
Level 2 kit: Getting confident In Studio Electronic Music
Your level of knowledge: You’ve made some songs and you start to feel limited by the level 1 kit (headphones and a laptop).
Includes: extra software/plugins, Speakers, MIDI controller.
Ok, so now you know you want to do this as a hobby or more. I think it’s important to have better monitoring than just your headphones so getting speakers should be among your next priorities. There’s nothing more important than to go to your local shop and spend time testing a few pairs of monitors with music you know. So get your phone ready and go listen, then you can make a decision and buy. My personal favourites might not work for your style, but here are some of them, including some for different budgets.
Just make sure that the music you listen to is similar to the type you will be making, since your studio electronic music will be influenced by whatever you get.
Speakers & Monitors FOr Studio Electronic mUsic
MIDI Controllers
A good investment is adding some controllers for your DAW so you feel a bit more physical about how you interact with your music. This can go from a pad based midi controller, to a keyboard or a midi mixer. It really depends of what you do with your music but any of these will be useful somehow.
If you’re serious about your music, you will want some original material and investing in good synths is important; you can then combine controllers with sounds. KOMPLETE by Native Instruments is a powerful investment that will pay off for years to come. Otherwise, Arturia is also quite amazing.
Level 3 kit: The Studio ELectronic hobbyist
Your level of knowledge: You’re able to make music and finish songs, you spend considerable time making music.
Includes: extra software/plugins, Gear upgrades.
At this point you can make music, finish songs, and perhaps getting some of your tracks signed to a label. This is the stage where most of my clients are at. In general, their needs are pretty much the same. Many haven’t invested in good monitoring, either a proper sound card or monitors. A quality sound card/interface will make a big difference in the quality of your sound; this sounds pretty obvious but many people I work with still need to be convinced…until they get one and come to me to say I was right! Sound cards aren’t like monitors, it’s not a question of personal tastes but a matter of understanding what you need. The very first question you should ask yourself is “how much gear do I need to record?”, because that will determine how many inputs you need in your interface. You could always get a little mixing board to get all the audio in then route it to two stereo inputs, but some people prefer multiple audio in. In other words, studio electronics matter.
Audio interfaces & Sound cards
Most basic audio interface: Focusrite

Medium budget: MOTU – who also make killer converters for recording.

My personal suggestion is to go with UAD Apollo Twin, which also gives you access to all their plugins and outboard CPU power. This is a solid piece of studio electronic gear.
Higher budget: UAD

I find that at this point, investing in software to define your sound and to get out of your DAW’s internal sound is a great move. Some companies I love are U-He with their amazing synths such as Diva, Bazille or the Presswerk compressor. I am also on the Plugin Boutique mailing list to get daily discounts on software. Not only do I learn about what exists, but it then also becomes possible to get discounts for plugins I’ve had my eye on. Following KVRAudio is also an essential habit. They are masters of studio electronic gear.
Level 4 kit: The serious bundle FOr STudio Electronic Music
Your level of knowledge: You’re getting very serious at it and want to be semi-pro.
Includes: extra software/plugins, Gear & studio upgrades.
At this point, you have an organized your studio and all essentials are covered. Usually this is where you’ll feel ready to invest into more gear such as modular synths, synthesizers, external effects, and fine tuning what you already have. Before anything else, I’d suggest you make sure you have something to cover your low end. If you have neighbors and still want good relationships with them, I’d go for a Subpac:
Bass & Subwoofers
This thing has really been helpful at home and helped me get more precise mixes; there’s this more expensive wearable version, or a cheaper version for your back while sitting in a chair. It’s a piece of gear that gives you a physical impression of having a sub. If you can get a sub though, that’s even better. I can recommend many, but usually something like the Yamaha HS8s Studio Subwoofer
will do for a home or small studio.
Nailing the low end is really an important part in solid sounding music, and you can only get there by being able to hear what’s going on down there. To adjust it, you won’t really need to hear it as much as feel it, which is what the Subpac also does.
Synthesizers
In terms of synths, there are many great ones out there. If you can get to a shop to test some in person, I recommend you do so. I can explain in my own words the technicalities of sounds each synth can make, but test driving a synth is the best thing to do, to really know if it will fit what you do. I think my view on this is that when you get a synth, it will become an important part of your artistic identity. I’ll list some of my favorites, based on different branches and aesthetics: Roland, Korg, Moog, Elektron.
TIP: Always search for demos of the synths on Youtube to see how they sound!
Roland: aesthetic – classic sound
A staple player of the electronic music world, Roland basically shaped the beginnings with drum machines and the tb-303
, source of the original acid tones or the Juno
that shaped Trance/deep techno. After being silent for years, Roland has returned with force, deploying super solid products such as Roland Aira TR-8 Rhythm Performer
for the 808, hugely recommended if you want classic kicks. The sound is very classic, clean, and efficient. I would recommend the Roland GAIA SH-01 Synthesizer
which has made a big comeback in many genres in the last few years and is far from being out of date.
Korg: aesthetic – edgy, modern, clean, warm
Let’s cover the basics of Korg as I know some of them. The all favorite at the moment is definitely the Korg MS-20 Mini Semi-modular Analog Synthesizer
which is a good cross of analog synths because of its patching options. It can sound very modern and experimental but it can also sound old school 50’s spooky sci-fi. There’s a bit of a learning curve but the investment is very rewarding once you dive in it. Very unpredictable at times, it can provide many outstanding ideas. These happy accidents define so much excellent studio electronic music, as well as live electronic music.
Another one is the Korg Minilogue 4-Voice Polyphonic Analog Synth
which is a super slick synth that sounds very clean and modern. It is able to make tight basses and warm fuzzy pads. Excellent for techno.
There’s also the cheaper version as well
too. Finally, super useful and fun is the Volca series
. There’s a nice little FM synth in this series – a very powerful buddy that can provide really warm tones.
Moog: aesthetic – Fat, rounded, electroish sound, vintage and gritty)
Moog is a staple for its name and the legacy it’s left over the years in so many songs we have all heard. Fat and dirty basses are often from Moogs and bold melodies are pretty much a trademark. If you want to dip your toe in the modular world, the Mother is a great machine to get. Its sounds really, really warm and thick plus its patching board is well designed that you can get started intuitively. The Moog Sub Phatty
is another favorite of many for the name it carries, and what you get in return. The Moog Mother is another beast that can make extremely powerful sounds, from basses to kick and leads. it’s also a good step in the semi-modular world if you’re looking to make some hard hitting studio electronic stuff.
Elektron: aesthetic – Berlin techno, modern/underground dance music
This company is the current leader for studio favourites. It’s defining a lot of the current techno tracks that are being released. The main bad boy here is the Elektron Digitakt
. There are two things that define the success of this monster: it sounds right and the integration with Ableton/DAWs makes it an ideal desktop companion. If you have the budget, you could also get the Elektron Analog Four which is another beast. Crazy possibilities on this one and a resource to do pretty much anything you want.
SEE ALSO : Equipment Needed to Make Music – Gear vs. Experience vs. Monitoring
How To Reinvent Your Sound
/in Blog, Production, Sound Design/by pheekIf you’re finding that all your tracks are starting to sound too similar, there are a number of ways you can reinvent your sound. A while back, I wrote an article about how sometimes we feel that our music always ends up sounding the same. I did a test with friends and asked them to import their last 10 tracks into Ableton Live to compare each of the tracks’ wave forms. Visually, this immediately reveals if their track structures are the same. For instance, some people always introduce the hi-hats after 4 bars and will pause the kick just before. Others will put a first break after 2 minutes, then another one pretty much at the same place every time. We have habits and preferences in music; it’s possible to end up going down the same road with each track.
If you take music production seriously, you’ll want to pay extra attention to how you present your art. If you always stick with the same routines and habits, you might have difficulty keeping things interesting, especially if multiple labels want to work with you. Let’s discuss a few important points improve your sound, without losing the sound signature you might have already developed.
Know yourself first
You can’t change or reinvent yourself if you aren’t aware of your routines. What do you want to change or upgrade in your sound? Sometimes you know easily, but other times it’s important to answer this question. There are two major ways you can answer this question, but first you’ll need to gather all the tracks you’ve made in the last months and listen to them (or have a friend listen to them which can be better as there will be no bias) to determine what commonalities they share.
Another way, which is what I do, is to open your last bunch of project files and look at the arrangements. There will be something you might be doing regularly that needs to change. Once you know, the best thing to do is to start taking notes in the project itself by putting markers where you tend to do a specific thing. Put as many markers as possible then delete the content and make that new project your starting template for your future projects.
Are you always using the same kick? The same samples? The same synth? Reverb? If you’re always using the main effects that are included in your DAW, don’t forget that thousands of other people are also using those effects, and perhaps it’s time for an upgrade to new VSTs. Some are very affordable too. What’s very interesting is how sometimes we don’t realize we use the same samples. If you use analog gear, this might end up becoming an issue unless you add a bit of color or personality to your sounds somehow. Machines are often limited to what they can do and will depend on outside help.
For instance, if you always use the same type of kick or clap, perhaps you can start layering it with something else.
TIP: This is the longest part of the process but it will pay off – use friends to collect intensive feedback or our Facebook group.
Seek inspiration
This is the fun part and it demands a bit of an open mind. I would encourage you to do these things:
The most important question to ask when you listen to other music is to ask yourself what made that song famous. Is it the quality of the voice of the singer? Some innovating technique? Some use of effect? Every song has a story and it can be very insightful to understand what it is.
TIP: If you lack ideas, dive into electro-acoustics, Musique Concrète or Free Jazz. It’s not for the faint of heart but it’s full of ground-breaking ideas.
Think Modular
Reaktor by Native Instruments
I don’t mean modular synths here – when I say “think modular“, I mean that it’s time to become a crafting master in Ableton. Here are a few tool suggestions that can help you improve:
MXXX By Melda Production
MXXX is for effects. It is very, very powerful as you can create complex chain of effects into one space, then automate multiple at once. I’m pretty addicted to this tool for sound design but also for mixing where I can fix some issues.
VCV Rack (credit: VCV website)
VCV is all the new hype – a free, open source environment and also an interpretation of hardware components. It does have a learning curve but the results are fun and it will certainly get you out of your comfort zone.
TIP: Abuse demos and trials! Try everything, record all your sessions and use them as wave files in a project. The plugins that are the most exciting should be considered to be added to your shopping list.
Collaborate
Collaboration is the most important in order to help you break from your habits. If you can find someone who lives close by that you can visit to produce in someone’s studio, hang out, listen to music and talk production, it will bring you a lot of fresh ideas. Don’t limit yourself to people who make the same music as you. It can be a guitar player or a singer. Sometimes if you can try to work on a new song with someone else, it will work your creative mind and force it to explore techniques you might have never been exposed to. Collaborating online is also very refreshing. Find people on Soundcloud and see if you can befriend them to eventually work with them, or remix them. It can be someone in a field that is totally out of your “normal”.
SEE ALSO : Where to Get Fresh New Ideas for Tracks
Important Music Production Principles
/in Production/by pheekAs a label manager or as a teacher who regularly gives feedback (join our facebook group if you’re interested to participate!), I’ve realized I don’t listen to music like the average person; I listen for certain music production principles. There are a number of things that will get my attention that most people won’t really notice; I’m listen for a number of principles that make – according to my tastes – music that feels full, mature and deep. Many labels are after music that will sell, but I’m more interested in music that innovates, which to me comes from the design work involved in the song.
Why innovation first? I prefer treading new ground than releasing something vanilla. It might not pay, but the delayed gratification is more powerful and I can attract creative minds, which are my favorite kind of people.
I was reading about visual design and I was pretty interested in how it’s similar to audio production. I’ve compiled some basic music production principles that applies to both the audio and visual spheres.
Balance
Balance can be achieved in a variety of ways: from the stereo field being occupied, to the mid/side balance, or the balance between low end vs high end. I like to hear how balance has been designed and exaggerated – the emphasis of a zone that moves towards another. I want to feel the artist is playing with balance, or shows that he can propose balance shift during the whole timeline of his/her song. Balance is to me, the umami of audio, and I want to experience something that feels full.
TIP: In the final stage of arranging, try to check each zone (left/right, mid/side, lows, mids, highs) to see how they relate to each other.
Contrast
This one is a bit tricky. How do you apply contrast in audio? It can be in how you select your sounds for instance. Perhaps having a number of sounds that have very sharp attack compared to others that are soft. Maybe a contrast in volume, compression, harmonics or dull vs very detailed. As you bring in a number of sounds or melodies, think of how each of them can be different. This is useful as it can broaden up your palette of sounds or have them evolve into something else. One of my favorite contrasts is between textured sounds vs some that are smooth.Another type of contrast that I love to hear is a distinction between bold and subtle on certain elements.
TIP: Try to import two samples at a time that are very different. Ex. 2 claps, one bright and the other fat, then go from one to another to create contrast.
Emphasis
Which element that should grab your attention first? This is, in design, the focal point of your artwork and in audio, putting one sound forward will have the listener engage with it. This is usually in the mid frequencies, right in front of you. It’s rare that your key element will be panned to the right and if so, it will be really confusing to get something there through the entire song. A good way to create a focal point will be to decide what will be in front and what’s in the back.
TIP: Use one main element in mono and EQ the mids up to push it front forward. Group all sounds to be put in the back where you slightly remove mids in mid/side mode.
Movement
This one is all over this blog and if you haven’t consulted some of the past articles on how to get more movement in your tracks, I invite you to check some out. Movement is one of the most important parts of music arrangements. Movement is life, nothing less. When music is static, it feels dead, dull, redundant, synthetic in a bad way, and terribly alienating. You need to have your sound move in the space, in the stereo field as well as up and down – there are so many ways to achieve movement.
TIP: EQ, auto-pan, compression, filters are your best friends for movement.
Pattern
Ideas and hooks always are dependent on a precise pattern. Next time you listen to your favorite song, try to determine the pattern of the song. Sometimes it’s simple, sometimes it’s multiple patterns that are layered. Now, the pattern is more than just the percussion; it’s the order of elements that are also reappearing throughout the song. In techno, there’s a micro pattern (eg. within one bar) that is part of a much bigger pattern. Decoding it is a bit like reading morse code. But one of the key points of patterns, as explained by Miles Davis, is understanding the importance of silence because that’s what creates them.
TIP: When creating a pattern, try adding random additional ideas by using Ableton’s MIDI effect, “Random.” Having a developing pattern can do wonders to the timeline of a very simple song.
Rhythm
This is the perfect follow-up from the pattern principle as they go hand-in-hand but are slightly different. I like to see the rhythm as everything that amplifies the flow of the pattern you created. Groove templates in Ableton are particularly tied to rhythm as well as swing. But importantly, one thing to understand is the transition from section to section, as well as what’s regular vs irregular. You can have a very simple, almost boring pattern but with a great rhythm, you can make it very engaging for the listener. However, this doesn’t work the other way around; a poor rhythm will turn a great pattern to garbage.
TIP: Try to DJ your tracks at different stages of production. You can stretch your idea/concept to 5-6 min and see how it feels, mixed as a DJ. Of course, mix it with something you love the rhythm of and see how yours fits in.
Unity
This is the final touch to a song; “making sure all elements feel like they’re working together.” Sometimes I hear music and I feel there are a few sounds that don’t fit in at all. Perhaps this has happened to you and you’re not sure exactly what it is. Here’s a quick list of things to consider while developing a new idea:
Final principle: Make your work understandable, long lasting, and detailed
Here’s a personal motto that I apply to the analysis of my own work:
I hope this helps you to perceive your music differently and create your music more efficiently!
The musician’s double life: making money from music
/in Blog/by pheekI’ve been working with musicians for quite a while, and it’s no secret that making money from music alone is huge undertaking because we all know that revenue streams are hard to come by. In many cases, I’ve observed how many musicians often have a double life that they’re trying to deal with. I’d like to share how this is often an aspect of being an artist that can be misinterpreted by the artist him/herself.
I’ll start with my own background.
For as long as I can remember, I’ve always been interested in anything art related. In the early 80’s, I convinced my dad to rent a camera so I could direct my own movies with my friends. We made cowboy movies and later on, in high school, I was really interested in theatre. When I was in college I was getting more serious about theatre but to secure my future, I decided to go in Social Science and Psychology.
This is the case for many people I work with: they live the double life of having another job because making music won’t pay the bills. I often see people who believe that because they do music, they should be able to automatically make a living from it, but making a living from music takes a long, long time. I find that if you want to live off music, it’s better not to do it full time for a while. There are multiple benefits in avoiding music as a full-time job, even though that might be your dream. Let me explain:
You may run in a creative burnout. This is something I explained in a past post and it becomes a problem when pursuing music full-time. If music is really important and fun for you, turning it into a job will completely change how you approach it. You’ll have to put aside a good part of your creativity to find ways to monetize it, and then you’re sort of stuck again in that you’re not making music full time. One thing I realized when I made this jump is, for the quantity of music you need to make to gather enough money to make a living, you need to not only make tons, but you’ll need to reinvent yourself every year. If you don’t want to saturate your market, it is recommended not to release more than 3 times a year. So then, yeah, you need to DJ or perform, and then, again, you’ll spend you time dealing with all the business aspects of that, plus dealing with a very competitive live music market.
TIP: Living off music full time is possible if you have a very solid basis and money saved up beforehand.
You need money for your studio. It’s no secret, electronic music is probably the most expensive music to create. Technology keeps evolving, as well as sound, plus computers quickly become old so you’ll have to allow yourself a budget for constant research and investment. If you count on hacked software to provide you with this solution, you’ll likely have to deal with the loss of your productions at some point because something goes wrong.
Some of the best ideas don’t come up in studio. How many times have you been washing dishes or on a walk, and then have a really amazing idea for a song? Taking distance from what you do is one of the best, most valuable ways to see your craft from a different angle. In my post about Non-Linear Production, I suggested taking many breaks and days off. Working on other things (like a blog), gives my brain a break to regenerate and come up with new ideas for making new songs.
Convert your other abilities into something creative. Every side-skill you have can be used in relation to your music or art hobby. This is one thing I approach in coaching, where I see how a person can combine both music skills and non-music skills. For instance, someone in finance can help other musicians making budgets or find ways they ignore to generate financial income. All you need to do is to see where you can contribute to your community and to surround yourself with other artists – a good way to be immersed into your music world.
What’s mostly important to realize however, is how many artists have this feeling that they’re in the “wrong place” when they’re not in the studio working on music. Some of the people I have worked with were working in schools, IT, restaurants, design, architecture, networking, or writing to name a few. The area where your more traditional career skills overlap with making music is a great place to start thinking about how you can make money from music.
Basic Song Arrangements Tips
/in Song Finalizing and Arrangements/by pheekGiven the quantity of hours of mixing I do regularly, I work on lot of projects from a wide variety of clients. I also have to do a lot of “cleaning up” before I get to work on the actual mixing of a song. I wanted to share with you basic song arrangement tips that you can do which will speed up song construction and help make it sound better in the end.
Cleaning a project for clarity
“Cleaning” is something many people overlook, but it will help you better understand what’s happening in a song. I strongly encourage people to work on multiple projects at once with my non-linear production technique; a clean project will help you understand where you left off on your last session.
Here are some tips for a cleaner, clearer project:
Think Balance
When you make a song, you have to think of a few key points to keep people interested:
All this can be seen visually if your project is clean and clear. Here’s how:
The image above is a good clean start. You can see these blocks are pretty straight-forward and repetitive. Usually when I hear a song like that, I will automatically visualize the blocks coming in and out; I call that type of arrangement “blocky.” There’s not much happening, nothing is too exciting, and the balancing of “blocky” songs is extremely rigid, dull.
However, having a “blocky” song can easily be fixed.
This last image shows what a project like with some holes added, which will add a lot more dynamism and surprise to your song. Take your time! You can trust the listener by letting things go and let things evolve. If you’re not into ever-evolving songs and more into stripped-down, tracky arrangements, its pretty much the same thing: take your time to get things come in and use automation.
I hope this helps!
Starting a label for the right reasons (Part 2)
/in Label Management, Tips/by pheekOur last post was about deciding on the right reasons to start a label, and before you go on reading this post on starting a label yourself, I’d invite you to go back and read the first part of this series. If Part 1 was a bit of a reality check for you, or perhaps was a bit of a disappointment, Part 2 will be more positive and help you get in touch with your entrepreneur-self.
So, let’s get things straightened up and go over the “I want a label” checklist.
The name of the game is networking
If there is one thing that is essential to run a label, it’s to know the right people and to make good connections; this alone will make a tremendous difference. Believe it or not, I know a few people who have previously decided out of the blue to start a label because they had access to all the resources online to do it, but no network; no surprise then that the outcome of a these endeavors were very few sales.
But how does one network?
I’ve discussed this previously in past posts; I believe it starts on Soundcloud, where it’s important to connect with people who have similar tastes…these people will be supporters of your projects if you connect with them. People will be interested if they see some action on your music and profile. If you don’t mention, like, or reshare anything you’re going to be caught in a downward spiral.
Other ways to network include:
Be present
A long time ago, I read an article stating that humans get curious or engaged after a series of 3 notifications prompting them to buy a product. In other words, you need 3 ads or 3 different sources to get people’s attention or a sale. This article was current, but I still believe there’s some truth to that. This means that for your music, you want to get people’s attention multiple times so they get interested enough to listen to you. However, people are constantly submerged with solicitation so a no-solicitation approach might even be better. This means you want people to talk about your music but you don’t want your approach to be “Hear me! Buy this!”, but instead a “This is a great track!” kind of comment. People are way more likely to be curious if there’s no “call to action” to do something. This means that you need to be present, and have a web of contacts to share the news for you; this will only happen if your network is solid.
Have solid contributors
You can’t expect to have a solid label if you can’t consistently release great music. To do that, you need some solid artists and releases. You need a balance of new artists mixed with known artists, either through remixes or full releases. But to get artists on board, you need to create a safe ground and attractive platform to have people wanting to jump in.
But once you have artists on board, you need to keep them. Having ways to keep them stimulated such as with label nights in a club, a podcast series, or pushing their music to get reviews, promoted, etc. – these things are very exciting for anyone.
TIP: A new label will have a hard time getting a PR agent to do publishing and advertising but this is something you can slowly do yourself. Perhaps we can discuss that in a future article.
Think of your branding
Branding is also exciting for an artist, but also for fans. People love finding a community that makes music that speaks to them. That’s probably the most difficult part of starting a label because a branding will stick with you until the label’s over. You need to be sure of what image, values, sound, aesthetic you want to project. You’ll attract people in as a consequence.
TIP: You can totally find someone on Fiverr for a logo.
Be innovative
Innovation is about watching what trends are happening in the music world, and trying to fulfill the needs of people who support what you do. If people prefer to buy music on a certain store, try to focus your promo there. Nowadays, the main trend is to go through Bandcamp for selling and promoting the music. But you might want to work with an aggregator to have your music be on 100+ online stores plus streaming sites. There are many aggregators out there you can work with. They all do the same things, but have different fees so you might want to shop around.
TIP: Start small, grow as you go.
Be ready to invest
Running a label has nothing to do with making money out of it, seriously. Trust me, you pay to have a label and sometimes, there are moments where you get some money back in the process.
If labels don’t really make money, why start one?
Starting a label opens doors. It will become your platform of expression, a hub to connect and attract people who share the same tastes as you and who can grow together into a place where you can all spread the music you believe in. Running a label is not about doing anything yourself. I’ve started enjoying running my own when I started delegating tasks to people who wanted to participate in helping doing something they liked doing. To surround yourself properly takes time but is also fun.
To finish up, starting a label also requires some technical items. You’ll need to cover these if you want your label to be selling.
Playing Electronic Music Live (Part 6, final)
/in Performance/by pheekI recently played a live set at StereoBar in Montreal for the launch of my album Returning Home and it was very interesting to create a live set from scratch, following the advice of this series I’ve written over the past few months about playing electronic music live. I’d like to share with you a bit about how it went, as well as some personal notes I took for future performances.
Notes about preparation of my set
Returning Home has many tracks; I wasn’t sure how I’d approach them in a live context considering they are all pretty intricate, full of details, and pretty much impossible to execute as the recorded version(s). I decided to go through all the songs and export the stems for each group of sounds – plus making sure the kick and bass would be isolated – so I could control how they would come and go in the set.
Exporting stems took me a while. I had also exported stems from certain songs that weren’t included in the album but that I wanted to play. I had a good 17 tracks ready, with about 8 channels exported per track. I imported everything into my new live set, and added everything in the right columns and with the colors I needed. I also started chopping the stems into sections so I could trigger some parts spontaneously.
After a few days of geeking out, I started playing the tracks to see how the flow felt and to see if the transitions were going well. I played with effects; trying to spice up the main ideas to surprise people. As I kept rehearsing and trying to see how to play the songs, I found myself becoming very bored out of what I was hearing. The thing is, when you spent months making an album, you get to a point where you can’t listen to your own music anymore – and playing it as is felt too safe, too simple.
Live at MUTEK Chile 2006
Live in Zurich 2005
I scrapped everything. I remember thinking that this whole series advising people on how to play live was crap but I realized that after going through it myself again, it still had a lot of value, but even I had done the preparations wrong. I remembered then how I used to LOVE playing live, 15 years ago and had a flashback excited me: pure improvisation. I realized that using stems wasn’t improvising enough and that my music is in itself, pure chaos.
I went back to my pool of sounds which didn’t make the cut originally and started chopping sounds, deconstructing stems, and re-exporting new parts. Then I started creating a space where I could remix the whole album on the spot, plus adding unexpected, unused sounds. Basically, it was combining the bass of track 2 with the melody of track 7, then percussion of track 4…pure remixing. I found a core idea for each moment of my set, and left a lot of space for reinterpretation. It worked and I was having a lot of fun.
My setup for this Set
I was using Ableton Push and 2 Novation Launch XLs, as mixers for all the channels (I ended up using 10). For some reason, each time I’ve tried using PUSH live, it has never really helped, but I felt this time I wanted to use it. I love the Novations so using 2 felt really amazing.
Limitations: My Macbook pro only has 2 USB ports so I needed a port to accommodate multiple items.
Soundcheck at Stereo
Soundcheck
Arriving at the venue, I felt really confident; perhaps too confident. The soundcheck went so smoothly that – in my experience – when that happens it gives you the feeling that something will go wrong later.
I had spent time in the studio carefully tweaking each channel with EQs to make sure the sound wasn’t to harsh or piercing. I also decided to use a Manley compression from UAD on the master which made everything really smooth. It was important to use a reference track as an EQ curve. It really paid off in Soundcheck so I didn’t have to do much; everything went so smooth.
TIP: Listen to your reference track before soundchecking, then play it to adjust an EQ on the master.
The show/performance
After a great start, shit started to hit the fan. As a track was playing, I noticed my mixer wasn’t responding and realized it had rebooted. By rebooting, it made the second mixer crash and the PUSH too. I wasn’t even 5 minutes in and the wheel of death was spinning on my Mac. I waited patiently and luckily it went back to normal. But after this glitch, I disconnected one of the Novations to plug it directly in my computer instead of the USB-Hub I had bought the same day (cheap connectors are always a big mistake!). PUSH was frozen and not doing anything, I had to activate clips with my mouse. Luckily from my experience playing live for so many years, I was able to do this in a way so that people didn’t notice. The Novations kept crashing one after the other. Each time I had to unplug them patiently to restart them, and then the wheel would go off on my computer; for some reason they would work for a good 20 minutes but then crash again.
Luckily, no one noticed anything! I could have really played a great show that night if everything had worked properly because Stereobar has the perfect setup for me…it was a bit disappointing, but I still received a lot of good feedback.
MUTEK Montreal 2006
Live in London 2005
After the show
Despite the technical issues, it was great show and fun nonetheless.
To summarize, a few tips here based on this live experience:
I hope this series was helpful!
Storytelling through arrangements and song arrangement techniques
/in Production, Song Finalizing and Arrangements/by pheekWhen it comes to mixing and mastering, my work involves to listening to many, many songs. Some are great, while others need more love, but from the numerous songs I hear daily I can pinpoint one important thing that makes a song stand out the most: arrangements. I believe your arrangements and your song arrangement techniques are what really show your maturity as an artist.
Your track can have amazing sounds, a crazy good kick, and a really lovely mix, but if you have nothing to say, your song will not be memorable. Although, paradoxically, some songs are also memorable because they have no arrangements at all; no arrangements can also be a form of storytelling.
In this post, I’ll approach arrangements in two ways: the “technical” and “total”; a philosophical point of view. While so many people have different opinions about arrangements, there’s one thing that I feel is important to highlight: to invite you to step outside of the box of anything “commercial” sounding; so many articles at the moment are pointing out how every song sounds the same. I’ll also explain why.
So fundamentally, how can we explain storytelling in electronic music? There are two critical points to keep in mind:
These two types of arrangements are different but can also be combined. They have different goals. The reason I find it important to relate this is, as a listener, you don’t listen to them in the same way. The first type, is what makes a track be a song. In terms of vocabulary, a track is music more oriented for DJs, that you can layer while a song is more about music that can be listened on its own and have its own story. Too often, I find that people who listen to tracks will go “something’s missing” but in theory, if that music is made to be layered, it’s because it has space for another song to be layered over it. I like to say that the track is part of a story that will be created by others and it’s important to let go of adding more and more layers. If you leave no space, how can another DJ use it?
So let’s talk about arrangements for tracks and what is useful to do/use.
The importance of defining your own language in your music is important to create your own persona. We all know music is a form of communication and therefore, certain codes can be used in order to create phrases in your music. Everyone has a different view, but I’d like to share my personal lexicon. But let’s consider this: techno is 4/4 music which means a “round” is basically 4 bars long; this is also where DJs try to mix in/out. Each of your songs based on this premise will have better coherence if you keep to a similar logic, and the music will be understood faster by DJs.
Now, these are the basics we can play with.
A song that has balance and repeating events will never feel empty, boring, or pointless because people will consciously (or not) understand the language behind it.
Now look at how it repeats and also, I will try to keep sequences of blocks repeating. For instance, if I have 4 blocks repeating and then there’s a 2 bar silence, I will repeat that through the song.
This is a good example of what I call arrangement logic. You decide of how things happen then follow through.
TIP: Always vary how sound come in and out. You have 2 choices: the sound starts playing or fades-in. Try to have variation between the sounds and how to come in and out later on as well.
The most important part – and I’ll finish with this – is to keep in mind that you should always have a surprise for the listener, and if you surprise him/her, he/she will want to listen to your song again; so be audacious and sometimes, unpredictable. I love the 1-2 punch method: do something, repeat it so the listener goes “ah yes!” then when the listener expects it again, punch him/her with something he/she didn’t see coming.
I hope this helps!
Starting a label for the right reasons (Part 1)
/in Label Management/by pheekEvery now and then, someone comes to me for mixing or mastering and will ask if I can introduce them to a label. In some cases, I do, but I can’t guarantee it will lead to anything in the end; sometimes it works and when it doesn’t. I often hear that in a reaction to this sort of rejection, people want to start a label. While I’m all for new labels, in this particular case starting a label might not be the right thing to do. Let me explain in a bit more detail:
Before we begin, let’s clarify two things:
Now, the main misconception people have about labels, which is reinforced by the fact that they are so easy to start nowadays, is that if you work with a label you’ll finally have the exposure you were hoping for. However, often times this is not what happens. “Yeah but it’s good music!”, I hear you say. Sure, it might be, but how will people know you exist?
“OK then, so how about I release on a respected label?”
Yes, you can try to do this, but you need to understand the effort required from the label to work on promoting you so you sell. Labels with reputations don’t jump on unknown artists that easily. It’s not a coincidence you see labels paying a fortune for PR to make sure the track is played by DJs so they say: “Supported by …”.
Often artists feel entitled and that their music should be known, and even popularized because they made a great song. Sadly though, when it comes to “music marketing” having a great song doesn’t even accomplish anything. You can compare it to a guy/girl who makes amazing food at home, then decides to open a restaurant. In both cases, the artist is in for quite a reality check.
That said, I know I sound perhaps negative here, but this is the kind of discussion I have on a weekly basis with people who start labels that end up resulting in a substantial loss of money, or artists that are focused on building one without having any network whatsoever.
Let’s reconsider the situation from a different angle. Let’s say you produce music, have a network of people liking it, playing it (eg. podcast, DJ sets) and talking about it. If you have a bit of capital to invest, you might be interested in commercializing yourself. But before starting a label, I would highly recommend doing something many start-ups do, which they call “guerilla marketing.”
So then, how should you act?
Think of making your music a personal project
Don’t think about starting a label until you’re 100% sure you can get sales. In the meantime, what you can do is make a personal project that you can then promote with the technique I explained. One thing people often do is print themselves 100 copies where they give away most of them to all DJs they can get in touch with and sell some via a Bandcamp page, where you can sell your merchandise. I know some people that also use Discogs to sell.
Make sure that:
Find a channel of disruption
Where will you try to cause a stir of attention? There are a few options on the table:
Have a backup voice
When we had the netlabels, we had a label managers that would be in charge of the website and online promotion channels. You don’t have to do everything yourself. Some people are really excited to be part of the adventure, and interested in doing something you don’t want to. It can be someone who is more gifted at communications, marketing, or social media. Teaming up now is sort of a rehearsal for when you might turn your project into a label (which will be covered in Part 2). But honestly, any successful labels have always been something of a few minds all together and not just a single one.
The reason why you want a second person to help you is simple: it’s easier to sell yourself if someone else does it for you. Find that person or find a few people who can do it for you. That will really be useful for your project.
In the next article, I’ll explain the steps to turn your project into a label. I will also explain how I started a label dedicated to help my clients.
Music Goals: Using Signposts instead of Goals
/in Blog, Tips/by pheekYou often hear about setting music goals to keep your drive going and to get you pointed in the right direction. I’ve previously discussed the best ways to set goals and reach them, but as time has gone on, I’m not totally sure if setting goals is still the most efficient way to get yourself going.
However, some goals on your bucket list still might be relevant; but this depends on how you set them. For instance, whenever I have people in coaching, we discuss that setting goals should be done in a way where you can actually quantify the success of your work. For instance, people often try to set a goal of “becoming a known artist”, which, in a way, doesn’t make sense at all compared to “finishing an album.” The problem with the first goal involves two important things:
In the second goal, “finishing an album”, you’re in total control of that goal – you can clearly make a “definition of done.” If this definition is reached, then you’re done, and the goal has been achieved. Working in this way can be useful, but I would also highly recommend that you also put an end date on your goal.
Now there’s another alternative to setting goals, which, for lack of better terminology, I’ll define as setting a signpost. Why? Signposts are signs you see when you’re driving that help you be aware of the direction to go, to get you where you want, and also to reliably re-guide you when you’re lost. I like the term in French for “repères” – it’s sort of like “landmark” but not necessarily for physical places.
What is a signpost in your musical journey?
They are something you can rely on from a community you want to be part of, or a specific sound that you want to immerse your life with. I’ll give you the best examples as of how I applied the community approach to my life and why I use them in parallel to the type of goal-setting we described above.
In Montréal in the late 90s, we were really lucky to have a solid core of people and producers that gathered around the MUTEK festival which was our community but also a sort of signpost; a direction. It was a place where we could perform the music we all appreciated (arranged based on our personal tastes) and where we could also discuss music production. So back then, a goal for me was to play at MUTEK, but at the same time, it was that community that dictated how we had to sound to achieve it.
I often do mixing and mastering for artists and labels, or do coaching, and one thing I often see is how people are a bit lost on determining who their music is for. Who do you want to reach exactly? Who inspires you? Which community would support and encourage you? This is the type of question to seriously consider, as I often work with people who are far from the physical community they’d like to be part of and rely heavily on the internet to be in touch. For instance, I have in mind some guys from South America who love Romanian artists – that’s quite a distance!
In past articles, I’ve about the importance of networking. Here are a few ways to help you find your own set of signposts:
I’d love to hear what you consider to be your own signposts!
Playing Electronic Music Live – How to Prepare Your Live Set (Part 5)
/in Performance/by pheekIn the previous four posts about playing electronic music live, I’ve basically covered everything you need to do before playing live. Now comes the moment of truth, where you’re basically ready and booked to play. This post will be covering the last mile of preparations including how to do a proper sound check, which is critical to play a quality set, and some bonus tips on the last things to do before hitting the play button.
Sound adjustments
Here are some main pointers about making final preparations for your sounds:
Why the clips don’t need to be perfect
This is a bit hard to explain, but I’ll keep it simple. Over processing your sound might turn out horribly wrong in a venue, and if that’s the case, there will be no way back. I’d rather have something imperfect and tweak it at the sound-check to what feels best. If you’re doing multiple gigs, this also allows you to have different options for different venues. Playing on a very little sound system versus a open air festival will have totally different feel and you might have to use your compression/EQ differently.
Clips with headroom will do the job
One of the things people don’t notice is that for some sounds, channels might not be sounding like they do in the studio and thus, in a live context, you’ll need to push up the gain on certain elements that you may not have expected. Honestly, it’s more important that you sound right versus loud, and this means you need to be precise in all your sounds adjustments and find a balance. This also means that if a sound still needs to be louder than others, by leaving headroom, you’ll have space to push your fader up. If everything is maxed, you’ll only have a little space to work with which is inconvenient. Don’t hesitate to look at the meters of each channels to make sure they’re leveled. While not the perfect way to tell, it’s still useful and if you’re stressed, you’ll appreciate this quick tip regarding the gain stage, there are also two things you can do:
The Master bus will do the job
On the last bus, I like to have a limiter that will boost the incoming signal enough to see it pump with a gain reduction of about -2dB. So you might have to add +6dB to the gain for instance. This way, your channel faders might, at first, only be at 3/4 or half way but you’ll also have enough room to boost all the way to zero. Do not use Ozone or other “quick fix” mastering helpers unless you really knowing what you’re doing. I would encourage you to use a shelving EQ just before the limiter. The 3-band EQ in Ableton will do but there are also other you can use too. The idea of a shelving EQ is to quickly adjust frequency zones.
TIP: How to know what to adjust? Let’s say you feel there’s not enough low end (Kick/bass), then reduce the mids, followed by boosting the Limiter’s gain. Don’t boost the bass!!
Adjusting your sound in the first 5 minutes
I find the best way to find my levels is to take my time in the intro of my set and fade-in elements such as the kick, melody, etc. You can bring them at a level that feels like what you are familiar with. It’s important to spend time in the booth/stage before playing to be aware of the levels of the different elements in the room. I also like to go in the crowd area for five minutes to be aware of how the sound is, then go in the booth to see how the levels translate. Sometimes on the dance floor you have the highs piercing while its not the case on the stage or vice versa. This is a super important lesson for how you mix at home too and how it translates in the world.
Sound-checking
Ok, so now you’re at the venue and you’ve been given the opportunity to do a sound-check. Sometimes, you won’t have that luxury, so be grateful if you can. To make the best of this experience, focus on plugging in your sound interface so it’s ready to go and don’t worry so much about having the entire set-up ready. It’s common that sometimes there will be need for space and you might have to unplug or move some stuff. I’ve learned that leaving gear laying around might also be a bad idea, as I’ve seen people spilling drinks or even, some stuff getting stolen. Anyhow, here are main points of phase one of your sound-check:
If your sound reaches the PA and all is OK, then the first phase of your sound-check is completed. The gain is usually handled by the tech and you can control extra gain if needed.
Now, phase two of your sound-check: tonal adjustments.
When at home, try to find a song that you know sounds similar to what you do, and that has its levels balanced (eg. kick vs mids vs highs) and load it up in a net channel of your set. That channel’s output should be set to “External out” and not master.
You’re now basically ready to play. So if time allows you, try to quickly play between songs. See if something needs to be adjusted.
TIP: You might for instance see that all your percussion need a correction by EQ. You can add an EQ on the channel to do it or you might freeze & flatten that channel with the EQ to make it simple.
If this happens and that means that phase one is not available. The venue might ask you to do a “line-check”, which means you send your audio to the mixer and the tech will deal with it. You might have no tech and then you have to do it in the mixer yourself. Just make sure your signal is about the same as the person before you and… good luck!
Extra tips for the minutes before you play from an experienced performer…
These are the things I always do and that took me time to figure out, so consider using them for some extra comfort:
Let me know if you have questions and perhaps I’ll do a part 6 to playing live!
Transient Shaping
/in Production, Sound Design/by pheekIn this blog, I’ve already discussed many ways of playing with your track to create new textures and variations and how to keep your sounds interesting. I’d like to discuss another way of colouring your music: transient shaping; something that can completely change the way a track sounds and feels, depending how you shape your sounds.
To experiment with transients, we will need to play with certain features of Ableton Live which can be very powerful. Alternatively, you could also invest in a type of plugin that is in the category of “Transient Shapers”; there are many out there but some of my favorites are the MTransient by Melda Production and Transient Shaper by Softubes. Both offer quality results at a decent price.
Firstly, if you’re not familiar with transients, they usually consist of the beginning of a sound/sample. If you’re familiar with the Attack-Decay-Sustain-Release (ADSR) envelope of the synthesizers, the attack would be generally manipulating the transient. Sometimes its fast and strong, or other times, it’s slow and smooth. For a kick that punches, you want it to be pronounced and snappy. If you’re after that specific feel, then the transient shaper will really be interesting for you. A plugin will allow you to make the transient more apparent or make it quieter; generally you will also be able to control the sustain of the transient. Sometimes you might want your transient to snap but the rest of the kick to feel quieter; a transient shaper plugin will be able to do that with 2 knobs. I have multiple versions of these types of tools and use them daily – it’s quite captivating what you can do if you exaggerate the attack of sounds which don’t have any transient at all.
In Ableton Live, you can also have fun with a feature integrated in the sample’s detail view. Let’s have a look at how you can manipulate it and how you can have fun with it…
First take a loop sample, and duplicate it in another channel.
The on the duplicated loop, make sure you set up your details like this. Now turn down the percentage of the transient.
You’ll notice that as you lower down this box, only the transient will remain and the rest of each sounds will disappear. You’re basically trimming each sound to keep just the beginning of it, which is the transient. The new channel can be leveled up and layered with the other: you’ll now notice the transient is louder and you now have certain punch added if there was not enough originally.
If you flatten or consolidate, you’ll get a new view:
See the difference and what we removed? By layering the beginning, you’re giving more punch.
Tip: try it with a kick loop or a hihat loop.
Now your fun really has just begun!
Here are a few suggestions to try for pushing your sound design even further:
Feel free to share your thoughts about transient shaping!
Home studio essentials: Starter kits for electronic music production
/in Production, Review, Tips/by pheekDue to popular demand and because I receive questions about what to buy to start making electronic music almost daily, I decided to cover the topic based on various levels of investment. If you follow the plan I outline below, you won’t fail or be mislead into bad purchasing decisions. This list is based on years of discussions with people, consultation with clients, and testing a variety of this gear myself. As previously covered in a past article, we’ll start with the level where you are completely new to making electronic music and then build up from there. If you need guidance beyond first levels, scroll down to see tips for larger budgets and more advanced levels of producing. Just remember, the type of studio electronic gear that you choose to use will have a profound effect on your sound.
Level 1 kit: The beginner Studio Electronic Musician
Your level of knowledge:little-to-none; you’re contemplating making music.
Includes: Laptop, DAW and Headphones.
Music really doesn’t take much to get started with anymore. There’s a myth that many people believe, that the more equipment you have, the better the music you’ll make and thus it’s waste of time if you don’t have much money to invest in the early stages. This is false, I know some pretty amazing music that was done on the cheapest setups you can imagine. Remember, studio electronic music started as a DIY endeavour, in cultures that were not traditionally wealthy.
The only thing I’d strongly encourange you to do is get a demo version of Ableton, Reason, or Bitwig to see which one seems the best for you but my personal pick will always be Ableton, which I’ve been using since 2002.
For your laptop, if you can invest in one, I’d say try to get a PC or MAC with at least a i5 or i7 processor and an SSD hard drive; this will make a tremendous difference in how you’ll be able to manage the needed resources. Plugins and software are mostly dependent on a powerful CPU to process information, while the fast hard drive is to access how the samples are read. If your hard drive is slow, it can create bottlenecks if you’re reading large files. An external SSD is critical should you rely on something not internal. Also with regards to RAM, the higher the better. At the moment, I find that a minimum of 6gb will make a difference but if you can get more, that’s even better. High RAM is also a critical part of how smoothly your DAW will run.
Harddrives & Laptops For For Studio Electronic Music
External HD SSD by Toshiba
Asus ZenBook Ultra-Slim Laptop, 13.3″ Full HD, 8GB RAM, 256GB SSD
You’ll need a good pair of headphones. If you don’t like making music, you’ll still have a good pair. I find that it can be misleading to not invest much in it so if you can, get the best you can get. I propose here pairs for different budgets.
Headphones
Audio-Technica ATH-M20x Headphones
Sony MDRZX110NC Over-Ear Noise Cancelling Headphones
Audio-Technica ATH-M50x Headphones
Sennheiser HD 598 Cs Headphone
Sennheiser HD1 Over-Ear Headphones
Level 2 kit: Getting confident In Studio Electronic Music
Your level of knowledge: You’ve made some songs and you start to feel limited by the level 1 kit (headphones and a laptop).
Includes: extra software/plugins, Speakers, MIDI controller.
Ok, so now you know you want to do this as a hobby or more. I think it’s important to have better monitoring than just your headphones so getting speakers should be among your next priorities. There’s nothing more important than to go to your local shop and spend time testing a few pairs of monitors with music you know. So get your phone ready and go listen, then you can make a decision and buy. My personal favourites might not work for your style, but here are some of them, including some for different budgets.
Just make sure that the music you listen to is similar to the type you will be making, since your studio electronic music will be influenced by whatever you get.
Speakers & Monitors FOr Studio Electronic mUsic
Genelec 8010 Monitor System with 3″ Woofer
Adam Audio T7V 7″ Active Studio Monitor
Fostex PMO.3B 3-Inch Speaker System
Yamaha HS5 Studio Monitor
MIDI Controllers
A good investment is adding some controllers for your DAW so you feel a bit more physical about how you interact with your music. This can go from a pad based midi controller, to a keyboard or a midi mixer. It really depends of what you do with your music but any of these will be useful somehow.
Akai Professional MPK Mini MKII | 25-Key USB MIDI Keyboard & Drum Pad Controller
Midiplus AKM320 Keyboard Controller
Icon I-Controls-Potable 9-Fader Midi Controller
If you’re serious about your music, you will want some original material and investing in good synths is important; you can then combine controllers with sounds. KOMPLETE by Native Instruments is a powerful investment that will pay off for years to come. Otherwise, Arturia is also quite amazing.
Native Instruments KOMPLETE KONTROL S25
Arturia KeyLab 25-Key USB MIDI Controller
Level 3 kit: The Studio ELectronic hobbyist
Your level of knowledge: You’re able to make music and finish songs, you spend considerable time making music.
Includes: extra software/plugins, Gear upgrades.
At this point you can make music, finish songs, and perhaps getting some of your tracks signed to a label. This is the stage where most of my clients are at. In general, their needs are pretty much the same. Many haven’t invested in good monitoring, either a proper sound card or monitors. A quality sound card/interface will make a big difference in the quality of your sound; this sounds pretty obvious but many people I work with still need to be convinced…until they get one and come to me to say I was right! Sound cards aren’t like monitors, it’s not a question of personal tastes but a matter of understanding what you need. The very first question you should ask yourself is “how much gear do I need to record?”, because that will determine how many inputs you need in your interface. You could always get a little mixing board to get all the audio in then route it to two stereo inputs, but some people prefer multiple audio in. In other words, studio electronics matter.
Audio interfaces & Sound cards
Most basic audio interface: Focusrite
Focusrite Scarlett-Solo Gen2 USB Audio Interface
Medium budget: MOTU – who also make killer converters for recording.
MOTU MicroBook IIc USB Audio Interface
Higher budget: RME
RME Babyface Pro Professional 24 Channel USB Audio Interface with TotalMix FX
My personal suggestion is to go with UAD Apollo Twin, which also gives you access to all their plugins and outboard CPU power. This is a solid piece of studio electronic gear.
Higher budget: UAD
Universal Audio APLTWSII Apollo Twin MKII Solo
I find that at this point, investing in software to define your sound and to get out of your DAW’s internal sound is a great move. Some companies I love are U-He with their amazing synths such as Diva, Bazille or the Presswerk compressor. I am also on the Plugin Boutique mailing list to get daily discounts on software. Not only do I learn about what exists, but it then also becomes possible to get discounts for plugins I’ve had my eye on. Following KVRAudio is also an essential habit. They are masters of studio electronic gear.
Level 4 kit: The serious bundle FOr STudio Electronic Music
Your level of knowledge: You’re getting very serious at it and want to be semi-pro.
Includes: extra software/plugins, Gear & studio upgrades.
At this point, you have an organized your studio and all essentials are covered. Usually this is where you’ll feel ready to invest into more gear such as modular synths, synthesizers, external effects, and fine tuning what you already have. Before anything else, I’d suggest you make sure you have something to cover your low end. If you have neighbors and still want good relationships with them, I’d go for a Subpac:
Bass & Subwoofers
SubPac M2X Wearable Physical Audio System
This thing has really been helpful at home and helped me get more precise mixes; there’s this more expensive wearable version, or a cheaper version for your back while sitting in a chair. It’s a piece of gear that gives you a physical impression of having a sub. If you can get a sub though, that’s even better. I can recommend many, but usually something like the Yamaha HS8s Studio Subwoofer
will do for a home or small studio.
Nailing the low end is really an important part in solid sounding music, and you can only get there by being able to hear what’s going on down there. To adjust it, you won’t really need to hear it as much as feel it, which is what the Subpac also does.
Synthesizers
In terms of synths, there are many great ones out there. If you can get to a shop to test some in person, I recommend you do so. I can explain in my own words the technicalities of sounds each synth can make, but test driving a synth is the best thing to do, to really know if it will fit what you do. I think my view on this is that when you get a synth, it will become an important part of your artistic identity. I’ll list some of my favorites, based on different branches and aesthetics: Roland, Korg, Moog, Elektron.
TIP: Always search for demos of the synths on Youtube to see how they sound!
Roland: aesthetic – classic sound
A staple player of the electronic music world, Roland basically shaped the beginnings with drum machines and the tb-303
, source of the original acid tones or the Juno
that shaped Trance/deep techno. After being silent for years, Roland has returned with force, deploying super solid products such as Roland Aira TR-8 Rhythm Performer
for the 808, hugely recommended if you want classic kicks. The sound is very classic, clean, and efficient. I would recommend the Roland GAIA SH-01 Synthesizer
which has made a big comeback in many genres in the last few years and is far from being out of date.
Korg: aesthetic – edgy, modern, clean, warm
Let’s cover the basics of Korg as I know some of them. The all favorite at the moment is definitely the Korg MS-20 Mini Semi-modular Analog Synthesizer
which is a good cross of analog synths because of its patching options. It can sound very modern and experimental but it can also sound old school 50’s spooky sci-fi. There’s a bit of a learning curve but the investment is very rewarding once you dive in it. Very unpredictable at times, it can provide many outstanding ideas. These happy accidents define so much excellent studio electronic music, as well as live electronic music.
Another one is the Korg Minilogue 4-Voice Polyphonic Analog Synth
which is a super slick synth that sounds very clean and modern. It is able to make tight basses and warm fuzzy pads. Excellent for techno.
There’s also the cheaper version as well
too. Finally, super useful and fun is the Volca series
. There’s a nice little FM synth in this series – a very powerful buddy that can provide really warm tones.
Moog: aesthetic – Fat, rounded, electroish sound, vintage and gritty)
Moog is a staple for its name and the legacy it’s left over the years in so many songs we have all heard. Fat and dirty basses are often from Moogs and bold melodies are pretty much a trademark. If you want to dip your toe in the modular world, the Mother is a great machine to get. Its sounds really, really warm and thick plus its patching board is well designed that you can get started intuitively. The Moog Sub Phatty
is another favorite of many for the name it carries, and what you get in return. The Moog Mother is another beast that can make extremely powerful sounds, from basses to kick and leads. it’s also a good step in the semi-modular world if you’re looking to make some hard hitting studio electronic stuff.
Elektron: aesthetic – Berlin techno, modern/underground dance music
This company is the current leader for studio favourites. It’s defining a lot of the current techno tracks that are being released. The main bad boy here is the Elektron Digitakt
. There are two things that define the success of this monster: it sounds right and the integration with Ableton/DAWs makes it an ideal desktop companion. If you have the budget, you could also get the Elektron Analog Four which is another beast. Crazy possibilities on this one and a resource to do pretty much anything you want.
SEE ALSO : Equipment Needed to Make Music – Gear vs. Experience vs. Monitoring
Our First Music Retreat
/in Blog/by pheekThe idea for a music retreat came from a discussion I was having with my friend Fred about the need to just flee the city with some fellow music producers to spend a weekend making music. I mean, being in the country, being with friends, and then be able to make music seems like a recipe for something very special, right? Well, since returning from our retreat, I can only say it was beyond all my expectations; I believe it might even be something worth repeating on a regular basis.
When I first posted about my intentions to organize a music retreat on Facebook, I was mind-blown by the reaction and enthusiasm it generated. I think the excitement about a retreat comes from a need to be with others who share the same passion, but also to be in a context where we can connect about it.
I had planned to do some workshops but after talking and deciding on the plan for the weekend, we didn’t really want to follow any structure. This first experience would determine our needs and how to deal with anything happening.
What came out was pure magic!
Imagine being in a room where everyone is making music, has gear and is focused on working on their own music, where you can show others what you’re working on to get feedback, to get answers to questions you have regarding technical issues, to observe everyone’s workflow and use of plugins…it really felt like a need was being met by everyone present: being part of a community, and getting instant validation and experience being in a creative environment.
No matter how the internet is developing and the tools it offers, there’s nothing like physical closeness. Even myself, I felt overwhelmed with the desire to make sounds and also to comment on other’s or to answer questions people would share out loud. It’s pretty common for music producers to meet in bars and clubs but you can’t really talk because the context is loud and not appropriate, plus you can’t really share your tech set up or how you work. It seems like a retreat is creates a proper space to co-create and see everyone’s game get upgraded. I am under the impression that this could be the best way to shape the sound of a community all together.
As we’re preparing to already organize more retreats, we are also planning to gather music producers in cafes, on a Saturday afternoon. I think that is also something we would love to explore, elsewhere in the world as well.
How I used the Music retreat for my creative flow
I wanted to do exactly what I do with my days in the city but to really concentrate it in a short period of time to see what would come out. My usual routine is to take my sound generators such as synths and then jam. I did that intensively until Saturday afternoon, but then I had a mental crash. It usually happens at some point but it was pretty interesting to see it happen like that. But the cool part was to be around people, talking and exchanging about anything coming. I wasn’t home on Netflix waiting for my energy to come back.
Later, I realized there were some ways I could have improved our productivity on the retreat. Below are some ideas I’m noting down for next time, as well as to give you some suggestions in case you plan to embark on a music retreat yourself:
If you have suggestions for us to try at the next retreat, let us know as we’re already planning another one!
The Inspiration Cycle
/in Blog, Production/by pheekMost people enjoy discussing music technically in terms of production as we all wonder where to start and how to handle ideas in order to make a song. I also follow many magazines and articles which cover how the brain perceives creativity, where it starts, and how to invoke it and keep it alive. However, even if you know the techniques to make music, remaining inspired to make music can become a challenge. I struggle with musical inspiration as well, but also have a few tips if you’ve been struck with writer’s block that I find always work.
How is your inspiration cycle working?
This video about using flow is tightly linked to the experience of inspiration. Let’s dive deeper.
Through reading and my own personal experience, I’ve noticed that inspiration comes and goes through a number of phases, in a cycle:
In the above video, the discussion is around flow, which is an important state of mind for a high level of creativity that can be reached by athletes and musicians during a performance. You can also access this level of creativity by making music, in your studio. But before a studio session, you need an idea and concept to make music around. Let’s examine the phases of the musical inspiration cycle I outlined above:
The stimulation and satisfaction of the mind
To sum up this phase, think about falling in love with something. For the writer, it’s a book or a scene description. The photographer gets excited about a landscape; the gardener, about the perfect trees; and the musician, sounds or a song. This can stimulation can occur anywhere at any time; in your car for example, or in many cases, during a “celebration” of some kind. The cycle becomes evident here, because the last phase is the celebration of completing your work, but this phase can also restart the cycle and restart the first phase of stimulation.
The mind will feel satisfied by certain things that will inspire it to bring different elements all together, into a collection that will lead to the creation of a concept.
Tip: Before investing and diving into production, try to make a personal collection of music that moves you. It could be a secret playlist on Youtube, Spotify or Soundcloud, for instance. The richer your collection, the more you are investing into potential sources of inspiration.
Conceptualization
Understanding your concept is key here; it’s about putting to words what you have in mind. The main writer’s block-inducing trap in electronic music is facing the limitless options of where you could go in a creative sense. Ideas and concepts help to box you in, and to create your sounds into a palette that matches your idea. For instance, knowing you want to make “banging techno” already provides you with a direction as to what you’ll be doing. The challenge in this particular case would be educating yourself and understanding how complex sounds are recorded as well as other technical details. Conceptualization leads to the next phase which is the struggle; an unavoidable part of the creative process necessary when trying to apply your concept.
I’ve always found there to be two main things that will help with conceptualization:
The more clear your initial idea or concept, the best you can explain it. From there you can find someone who has the experience or tools to help you get your there if necessary.
Tip: Using voice memos to record something you hear or to leave yourself notes is a very useful practice. If you can invest in a microphone to try to reproduce sounds with your mouth or found objects; this technique can lead to very interesting results.
Struggle
The struggle is the phase in which many people feel like they want to stop making music altogether and even sell all the gear they have in extreme cases. Perhaps you’ve been through this struggle before – it can manifest in many ways – but the best approach to handle a struggle effectively is to moderate what you like doing, by reducing the length of time or efforts you’re inputting into developing your concept.
For example, instead of being in the studio for four hours, how about going for just one? How about you go for a walk when you have negative ideas coming to you? There’s no rush in making music.
I’ve seen so many artists struggle through this phase by falling victim to substance abuse which is by far the most risky way to deal with writer’s block. If you need an external substance to make you creative, you’ll quickly become dependent on it.
Tip: My drug is jogging.
Release and creativity
For me, the “aha” moment is easy to hear on Tones Of Void. I had found the right series of effects that I loved and I was digging in my library, then could easily turn 1-2 sounds into a full song. I would record it live, do minor edits and felt entirely satisfied with whatever I had. I’ve also seen people using modular synths to make self-generative patches where songs are just written on their own and it’s really beautiful to see.
Tip: This phase isn’t linear and comes in moments. Find ways to save your tools and understand what uplifts your work.
Project completion
Finishing projects is something many people struggle with. The real question is when is it really done? Recently, I made a list of items to check to give yourself an answer but you can also give yourself certain criteria. I like the idea that something is never actually totally done, and that is part of the charm of it. Knowing the next project will be better is a way to let go of anything that has been revisited too often.
Once you can save your file and are happy with it, do a backup and call it done, this phase is simply done; it’s something you don’t want to drag on.
Transmission, validation & Celebration
You know when you love your song so much you want to share it with the entire world? That’s what the celebration phase I mentioned earlier is about. We want validation for our work, but there’s a part of ourselves that also wants to pass on our ideas to others. This creates the desire to have “the celebration” and to provide musical inspiration to others.
There are some people, however, who fear sharing their music. It’s no secret that most musicians seek validation from their community and music is a way to do it. What stops some people from sharing their work with others is the fear of being criticized. However, transmission and validation are necessary to move on to “the celebration”, which is the end of a cycle, but also the beginning of another.
I’d love to hear your stories about your inspiration. Please share!
SEE ALSO : Where to Get Fresh New Ideas for Tracks
Music production techniques: Non-Linear Production
/in Production, Sound Design, Tips/by pheekIt’s been a while since I promised a post about one of a number of music production techniques I use: non linear music production. The very first album I did using this technique and really sticking to rules of it was Intra; and then I recently went deep in to produce multiple EPs in the same vein of non linear production, which were made between end of December 2017 until March 2018. While Intra was an album of 23 songs made over nine months, my last experiment produced 19 tracks over 3 months. I think I’m getting better at it, mostly because it’s becoming clearer in my mind.
Out of the 19 recent tracks, I kept 8 for this album – which you can hear above – I named Returning Home; a statement about home being a state of mind and not necessary a physical place. I’ve been making techno/dance music since 1998, and after diving into more electronic soundscapes, experiments, and ambient music, it just felt good to return to my roots. A funny thing also – I tried working with some other labels to find it a new spot as I wanted to keep my label Archipel for more down-tempo stuff, but I kept getting refusals or complicated compromises. I’m too stubborn to change things and since this album was made based on a very solid concept, I didn’t want to go back and change what felt good.
But back to the non linear production technique. I’ll cover how the process went, from the beginning of where I started from scratch until the end.
I know some people who are like, “but I don’t need a technique as I just do music.” Sure, that is not for you then. But this technique can bring benefit if you’re looking to expand your production. It surely contributed to make me more prolific through time.
Non-linear music production – A concept
This concept (which has been around for decades according to some research I did), encourages the producer to explore working on multiple songs at once, in a non-linear way.
This means that:
For many people I explained this to at first, it felt unsettling and confusing. There’s some kind of embedded belief in people that when you go make music, you should find your idea, absolutely stick to it, and build it into a song; beginning at start and bringing it to an end. I usually see people’s projects having a few blocks right at the beginning of the track and then they get lost.
The number one thing I hear all the time: “I can make a great loop but don’t know what next.”
I’ve written a post in the past about this. However the non-linear technique is really aimed at making the loop issue something of the past, because it’s all about transforming small ideas into bigger concepts.
But where does it start? How do you begin?
Before diving into producing, let me explain the rounds of the non-linear music production technique, as this is what it’s all about:
When you decide to create your project, the first thing you should do is decide on your project type. Is it an EP (3-4 songs) or LP (5-10 tracks)? Perhaps you just want to make a bunch of tracks; I personally believe that we should never make just one track at a time. If you have no precise project, invent one, such as “I’ll make 5 tracks for fun and want them to be mainly techno.” Once this has been decided, you’re ready for content creation. I usually spend a considerable amount of time in content creation and idea generation.
You can also start from unfinished tracks that you want to apply the idea to. The idea is to work on multiple projects in parallel. I usually it works best if you have at least five on the go, but there’s no limit of course. To newcomers, start small though to see if working this way works for you. The technique is about to bring your track from a simple idea to a finalized but unmixed, song. The mixing is not part of this. I find the mix down works better if you don’t do early, it but perhaps it can. Don’t hesitate to build a reference folder where you put songs that inspire you.
Content creation, generating ideas
From all the years of listening to music, running labels, doing mastering and DJing, I’ve come up with a theory: a solid song is – in general – a single, solid idea, supported with two others. The main idea can be a loop, a motif or even a sound. I remember Hans Zimmer describing a motif by saying it has to have an emotional impact on you, that it reappears in your mind later on. He was saying that the Batman motif he did was a simple two notes, but very powerful. You’ll play them and you’ll automatically think of Batman. The two other ideas are necessary because a song usually needs a development and a “surprise.” That said, in this production technique, you need to create fresh ideas. Lots of them.
I made a very long post about how to come up with new ideas but I’ll sum how I did mine:
A project that has many ideas will be recorded with the date of the day for the jam. It might turn out that I have a few hours of material which means there’s hypothetically 3-4 ideas in there.
The definition of done (DoD) of this phase is when you have a project with 3-4 ideas ready to go. I usually do one session per track needed for the project.
This phase is one that you need to do outside of jamming. Why? Because when you jam, you’re in your creative state (right brain) and have tons of ideas but your judgement is off. You can’t be a judge then. You need to feel free and explore without boundaries. This second phase is about going into a more analytical side where you will be curating your crop.
The definition of done (DoD) of this phase is when you have a few scenes in your session view that feel solid.
*Note that you may go back to create more ideas (Round 1) to complement what you have. You may also create a pool for all ideas of all sessions and then make ideas from that. No rules here, only possibilities.
Building a core loop
At this point, you should have X number of projects (based on your project definition you decided on at the beginning, i.e. EP, LP, whatever), each with material that has been organized into 2-3 ideas. Now comes the moment to put it all together.
The loop you’ll build here is the middle part of your song so it should have all the bells and whistles.
The definition of done (DoD) of this phase is that you have a main loop that you can place in the arrangement window, right in the heart of your song (which means you need to know roughly how long it has to be). A good loop is one that is centered around your motif where if you solo that part, it would be what someone would talk about to describe your song.
In the process of working through the core loop, you might need to go back to create more content or you may import some from other sessions.
Template structure
Now that you have the core part of the song, it’s easier to build out the remaining structure. In the arrangement view, create three sections: a beginning, middle and end. You will now lay out your structure to have an idea of what you can do with your core idea.
The definition of done (DoD) of this phase requires that you have a temporary structure from beginning to end. It might take you a while, I encourage you to do sprints of 30 minutes at a time. The problem with working too long on this phase is that you lose perspective regarding the strength of your song. I usually want some sort of structure to come out of this phase, but I may go back and forth with the other phases until I am happy with it.
Arrangements
This is the final phase. You might need to come back to it as everyone has different needs that will arise in this process. Arranging – in simple terms – is creating the story-line of your song, but also between songs for your project! How do your tracks relate to each other? I have songs that have brothers and sisters, while some are from a completely different family.
After working on the arrangement of song, the last thing I do is export what I’ve done so far. When I switch to another track, I import the last session in the arrangement to see what I did and compare. I adjust the arrangements so all my tracks don’t have the same structure; beginning, breaks, and punches. I adjust them so they can be fun for DJs to mix too.
Arranging is a massive topic that I will detail in a future post and is involved in most music production techniques – but this explanation is a full conceptualization of how I work. Hopefully it helps you somehow too!
SEE ALSO : Non-Linear Music Production
Good quality microphones for iPhone
/in Review, Sound Design, Tips/by pheekOne of my favorite things about making music is to combine recordings of random things I find or field recordings to include in my music – a great, simple way to do that is with an iPhone microphone. Since this is a topic I often cover in this blog, I thought I’d go over some iPhone microphones I’ve had the chance to use, test, or have seen friends use.
Why use an iPhone microphone?
iPhone microphones (or any phone microphones) are ideal for portability as well as for using them when you have quick moment of inspiration to seize a moment. I believe smartphone microphones are an essential any electronic musician should have. Not only can you record a weird conversation you’re hearing in a cafe, but you can also record a moment of a track that sounds amazing at an event (although the quality won’t be great…at least it’s a way to remember something you liked). The idea is to create material you can use as sample or references. Recording sounds in and out of the studio is always a great source of inspiration.
Here are some microphones for smartphones:
Zoom iQ7 iOS Lightning X/Y Microphone (Amazon)
Zoom has been a top choice for many for a long time. If you don’t have the handheld recorder you can get this microphone with lightning connector. It’s probably one of the best out there hands-down, not only because of the great quality of the audio but also for the app that comes with the microphone. The app makes it way easier than the handheld recorder as not only do you get quick access to different parts of the configuration, but you can even send it to your Dropbox.
I recommend this one as my first pick.
View/purchase via Amazon
Movo PM10 Deluxe Lavalier
Lavalier microphones are usually used to pick up someone’s voice, so you’ll see it on people on TV or people on stage when they do conferences. They have pros and cons, but the one thing I like about them is they also have their own sound profile. The guy I work with for my jazz project uses one for his saxophone and while at first I was a bit skeptical, the end results were beyond what I was expecting. This Movo does something really cool if you wear it subtlety and record yourself or play some instruments. It’s a bit annoying to install but if you’re creative, it can be pretty fun to try unusual ways to pick up sounds.
Cs-10em Binaural Microphones and Earphones
This one is amazing but it doesn’t work with a smartphone because these pods are also microphones for binaural recording. This means that you get a stereo microphone at the level of your ears, recording the world around you. What this does is, if you pass the recording to a friend who wears headphones, he will hear it exactly how you did when you wore the pods. So lets say you recorded yourself in a coffee shop and some people were talking in the back, the listener will also hear it in the back. For positioning and field recordings, this toy is a dream. The only downside is you need something like a handheld microphone with an entry or pair it with the iQ6.
Rode IXYL Condenser
Rode makes amazing condensers and the quality of their products is always outstanding. The only reason I don’t suggest this one at first is the price. It won’t fit everyone’s budget and can be overwhelming if you use it only occasionally. But if you think you really want to get into field recording, go with this. I’ve tried this model but don’t own one because I can’t have them all …but it’s certainly in my wishlist!
IK Multimedia iRig Mic Studio
This one is last on the list but could also be first. While the microphone is totally fine and you get something lovely for the price, what makes the iRig really cool is the number of things they offer, from other toys for picking up sounds to great apps that can help you make music on your iPad. They’ve been around for quite a while now and know what they’re doing.
SEE ALSO : Home studio essentials: Starter kits for electronic music production
Adding life to sounds: movement in electronic music
/in Production, Song Finalizing and Arrangements/by pheekCreating movement in electronic music
One of the most misunderstood concepts in electronic music is movement. By movement, I am referring to the way that each sound constantly evolves throughout a song. I was once talking with someone who is very into modular synthesizers and he was saying that he cannot stand recorded sounds such as samples because according to him, those sounds are “dead”. With modular synths a sound can be repeated for minutes and it will never be exactly the same because the hardware components constantly give the sound slight variations. A recorded sound is frozen just like a picture. Since we don’t all have the luxury to own a modular synth, let me explain how we can use software tools to make sounds feel “alive” and develop some movement in our own electronic music.
First, let us agree that movement in electronic music is about having some elements that are in “motion”. There are a variety of different ways to create that feeling:
1. Changes in volume (amplitude)
Volume change in percussion are often associated with groove and swing. Both can alter the volume of the sounds. That said, you can apply a groove template not only to percussion, but also to melodies and
basslines. If that’s not enough you can also use the midi effect velocity which can not only alter the velocity of each note, but in Ableton Live it also has a randomizer which can be used to create a humanizing factor. Another way to add dynamics is to use a tremolo effect on a sound and keep it either synchronized, or not. The tremolo effect also affects the volume, and is another way of creating custom made grooves. I also personally like to create very subtle arrangement changes on the volume envelope or gain which keeps the sound always moving.
In general, using LFOs – such as what is offered in Max patches – can be used to
modulate anything, and they will automatically create movement. For each LFO, I often use another LFO to modulate its speed so that you can get a true feeling of non-redundancy.
Tip: Combine the use of LFOs and manual edits and then copy sequences until the end of the song. I suggest you try stepping out of 4/4 and regular blocks structure to step out of a “template feel.”
2. Filter
Another great way to create movement is to have the sound always changing its tone. Using a filter in parallel mode is a very efficient way to create colours. The important part is to make sure that both the frequency and resonance are constantly in motion by using either LFOs or envelopes. By being in parallel the sound always appears to be the same but will have some added body to it because of the filter. What many people don’t know is there are different types of filters, so you can try different types of filters into different send channels and then your song will feel like its moving. While filters are great for subtle changes, you can also do the same trick with an equalizer but still in parallel. Adding an envelop on the filter so it detects incoming signal and change the the frequency is also a very nice way to keep things organic sounding.
Tip: Try comparing how a Moog filter can differ from any regular ones.
3. Textures
Background textures or noise is another great way to emulate analog gear. There are many ways to do that, but the one that I recommend is to get a microphone for your iPhone and then record a part of say, your next visit at the coffee shop or restaurant, or even in your house where we don’t realize that there is still a very low level of noise. Adding that recording at low volume to your song automatically adds a layer of every evolving sound. if you want, you can also convert certain noise into a groove pattern which creates a form of randomization on your sounds. Some high quality effects such as saturation used on certain sounds will add a form of texture that prevents your samples from sounding stale.
Tip: FM modulation on a filter or oscillation can create gritty textures.
4. Stereo and Panning
For this point there are different effects that play with the stereo image and – while you should be cautious – it’s good to have at least one or two sounds that have these kinds of effects. Some of these types of effects include of phaser, chorus, flanger, delay, reverb and auto-pan. They can all give the sounds movement if the modulation is unsynchronized and if the wet/dry is constantly being slightly modified.
Tip: Just be careful of what effects you use as overusing can create phasing issues.
5. Timing
Tip: turn off the the grid locking in the arrangement section to intentionally be imprecise.
SEE ALSO : Dynamic Sound Layering and Design